nofog see leviathan
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nofog see leviathan

[Console] Crush Depth 🌊hollowtale03589hollowtale03589 133 views 268 executesUpdated Jul 23, 2026
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Lua Script•161 lines (4906 chars)
local 
 Workspace = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")

Workspace.Terrain.WaterTransparency = 1 
Workspace.Terrain.WaterColor = Color3.fromRGB(255, 255, 255) 
Workspace.Terrain.WaterWaveSize = 0
Workspace.Terrain.WaterWaveSpeed = 0

local camera = Workspace.CurrentCamera
for _, v in pairs(camera:GetChildren()) do
    if v:IsA("PostEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("Atmosphere") then
        v:Destroy()
    end
end

if _G.OceanClearLoop then _G.OceanClearLoop:Disconnect() end
_G.OceanClearLoop = game:GetService("RunService").RenderStepped:Connect(function()
    Workspace.Terrain.WaterTransparency = 1
    Workspace.Terrain.WaterColor = Color3.fromRGB(255, 255, 255)
    
    local cc = camera:FindFirstChildOfClass("ColorCorrectionEffect") or Lighting:FindFirstChildOfClass("ColorCorrectionEffect")
    if cc then
        cc.Brightness = 0.1
        cc.Contrast = 0.1
        cc.Saturation = -0.5 
        cc.Tint = Color3.fromRGB(255, 255, 255)
    end
end)

local Lighting = game:GetService("Lighting")


for _, v in pairs(Lighting:GetChildren()) do
    if v:IsA("ColorCorrectionEffect") or v:IsA("Atmosphere") or v:IsA("DepthOfFieldEffect") then
        v:Destroy()
    end
end

Lighting.FogEnd = 999999
Lighting.FogStart = 999999
Lighting.Ambient = Color3.fromRGB(220, 220, 220) 


if _G.ClarityLoop then _G.ClarityLoop:Disconnect() end
_G.ClarityLoop = game:GetService("RunService").RenderStepped:Connect(function()
    Lighting.FogEnd = 999999
    
    
    local cc = Lighting:FindFirstChildOfClass("ColorCorrectionEffect")
    if cc then
        cc.Brightness = 0
        cc.Contrast = 0
        cc.Saturation = -0.2 
        cc.Tint = Color3.fromRGB(255, 255, 255) 
    end
end)

for _, v in pairs(workspace:GetDescendants()) do
    if v:IsA("Highlight") then
        v:Destroy()
    elseif v:IsA("BasePart") and (v.Name:lower():find("leviathan") or v.Name:lower():find("monster")) then
        if v.Color == Color3.fromRGB(0, 0, 255) or v.Material == Enum.Material.Glass then
            v.Transparency = 1 
        end
    end
end

local Lighting = game:GetService("Lighting")

for _, v in pairs(Lighting:GetChildren()) do
    if v:IsA("ColorCorrectionEffect") or v:IsA("Atmosphere") or v:IsA("DepthOfFieldEffect") then
        v:Destroy()
    end
end

Lighting.FogEnd = 999999
Lighting.FogStart = 999999
Lighting.Ambient = Color3.fromRGB(200, 200, 200)

if _G.ClarityLoop then _G.ClarityLoop:Disconnect() end
_G.ClarityLoop = game:GetService("RunService").RenderStepped:Connect(function()
    Lighting.FogEnd = 999999
    
    local cc = Lighting:FindFirstChildOfClass("ColorCorrectionEffect")
    if cc then
        cc.Brightness = 0.1
        cc.Contrast = 0.1
        cc.Saturation = 0
        cc.Tint = Color3.fromRGB(255, 255, 255)
    end
end)

local Lighting = game:GetService("Lighting")

for _, effect in pairs(Lighting:GetChildren()) do
    if effect:IsA("Atmosphere") or effect:IsA("BlurEffect") or effect:IsA("DepthOfFieldEffect") then
        effect:Destroy()
    end
end

Lighting.FogEnd = 999999
Lighting.FogStart = 999999

Lighting.Ambient = Color3.fromRGB(128, 128, 128)
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)

if _G.FogLoop then _G.FogLoop:Disconnect() end
_G.FogLoop = game:GetService("RunService").RenderStepped:Connect(function()
    Lighting.FogEnd = 999999
    local atmos = Lighting:FindFirstChildOfClass("Atmosphere")
    if atmos then 
        atmos.Density = 0 
    end
end)

local workspace = game:GetService("Workspace")

for _, object in pairs(workspace:GetDescendants()) do
    if object:IsA("ParticleEmitter") or object:IsA("Smoke") or object:IsA("Clouds") then
        object:Destroy()
    end
end

for _, part in pairs(workspace:GetDescendants()) do
    if part:IsA("BasePart") then
        local nameLower = part.Name:lower()
        if nameLower:find("fog") or nameLower:find("weather") or nameLower:find("mist") or nameLower:find("storm") then
            part.Transparency = 1
            part.CanCollide = false
        end
    end
end

local Lighting = game:GetService("Lighting")

for _, effect in pairs(Lighting:GetChildren()) do
    if effect:IsA("Atmosphere") or effect:IsA("BlurEffect") or effect:IsA("ColorCorrectionEffect") or effect:IsA("DepthOfFieldEffect") then
        effect:Destroy()
    end
end

Lighting.FogEnd = 999999
Lighting.FogStart = 999999
Lighting.Ambient = Color3.fromRGB(255, 255, 255)
Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)

game:GetService("RunService").RenderStepped:Connect(function()
    Lighting.FogEnd = 999999
    local atmos = Lighting:FindFirstChildOfClass("Atmosphere")
    if atmos then 
        atmos.Density = 0 
    end

    local cc = Lighting:FindFirstChildOfClass("ColorCorrectionEffect")
    if cc then
        cc.Brightness = 0
        cc.Contrast = 0
        cc.Tint = Color3.fromRGB(255, 255, 255)
    end
end)

Features & Information

nofog see leviathan is a script that compares to a lot of others: it is free it is keyless and it is GOOD. most scripts on this platform for this game are autofarms. this script, makes you able to see things that you previously couldnt. hear a leviathan? you can see it. cant find a loot island? its now there. NOTES: this game has a super low render distance so you may see leviathans pop out and into existence. if a leviathan dissapears it is GONE. while script is running you MAY lag. you can load it above water and on the surface DISCLAIMER: you can still die. upon loading you may crash. you have to go 50 meters down for it to activate ENJOY :)
#free#safe#easy

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