
Keyless

local
Workspace = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")
Workspace.Terrain.WaterTransparency = 1
Workspace.Terrain.WaterColor = Color3.fromRGB(255, 255, 255)
Workspace.Terrain.WaterWaveSize = 0
Workspace.Terrain.WaterWaveSpeed = 0
local camera = Workspace.CurrentCamera
for _, v in pairs(camera:GetChildren()) do
if v:IsA("PostEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("Atmosphere") then
v:Destroy()
end
end
if _G.OceanClearLoop then _G.OceanClearLoop:Disconnect() end
_G.OceanClearLoop = game:GetService("RunService").RenderStepped:Connect(function()
Workspace.Terrain.WaterTransparency = 1
Workspace.Terrain.WaterColor = Color3.fromRGB(255, 255, 255)
local cc = camera:FindFirstChildOfClass("ColorCorrectionEffect") or Lighting:FindFirstChildOfClass("ColorCorrectionEffect")
if cc then
cc.Brightness = 0.1
cc.Contrast = 0.1
cc.Saturation = -0.5
cc.Tint = Color3.fromRGB(255, 255, 255)
end
end)
local Lighting = game:GetService("Lighting")
for _, v in pairs(Lighting:GetChildren()) do
if v:IsA("ColorCorrectionEffect") or v:IsA("Atmosphere") or v:IsA("DepthOfFieldEffect") then
v:Destroy()
end
end
Lighting.FogEnd = 999999
Lighting.FogStart = 999999
Lighting.Ambient = Color3.fromRGB(220, 220, 220)
if _G.ClarityLoop then _G.ClarityLoop:Disconnect() end
_G.ClarityLoop = game:GetService("RunService").RenderStepped:Connect(function()
Lighting.FogEnd = 999999
local cc = Lighting:FindFirstChildOfClass("ColorCorrectionEffect")
if cc then
cc.Brightness = 0
cc.Contrast = 0
cc.Saturation = -0.2
cc.Tint = Color3.fromRGB(255, 255, 255)
end
end)
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("Highlight") then
v:Destroy()
elseif v:IsA("BasePart") and (v.Name:lower():find("leviathan") or v.Name:lower():find("monster")) then
if v.Color == Color3.fromRGB(0, 0, 255) or v.Material == Enum.Material.Glass then
v.Transparency = 1
end
end
end
local Lighting = game:GetService("Lighting")
for _, v in pairs(Lighting:GetChildren()) do
if v:IsA("ColorCorrectionEffect") or v:IsA("Atmosphere") or v:IsA("DepthOfFieldEffect") then
v:Destroy()
end
end
Lighting.FogEnd = 999999
Lighting.FogStart = 999999
Lighting.Ambient = Color3.fromRGB(200, 200, 200)
if _G.ClarityLoop then _G.ClarityLoop:Disconnect() end
_G.ClarityLoop = game:GetService("RunService").RenderStepped:Connect(function()
Lighting.FogEnd = 999999
local cc = Lighting:FindFirstChildOfClass("ColorCorrectionEffect")
if cc then
cc.Brightness = 0.1
cc.Contrast = 0.1
cc.Saturation = 0
cc.Tint = Color3.fromRGB(255, 255, 255)
end
end)
local Lighting = game:GetService("Lighting")
for _, effect in pairs(Lighting:GetChildren()) do
if effect:IsA("Atmosphere") or effect:IsA("BlurEffect") or effect:IsA("DepthOfFieldEffect") then
effect:Destroy()
end
end
Lighting.FogEnd = 999999
Lighting.FogStart = 999999
Lighting.Ambient = Color3.fromRGB(128, 128, 128)
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
if _G.FogLoop then _G.FogLoop:Disconnect() end
_G.FogLoop = game:GetService("RunService").RenderStepped:Connect(function()
Lighting.FogEnd = 999999
local atmos = Lighting:FindFirstChildOfClass("Atmosphere")
if atmos then
atmos.Density = 0
end
end)
local workspace = game:GetService("Workspace")
for _, object in pairs(workspace:GetDescendants()) do
if object:IsA("ParticleEmitter") or object:IsA("Smoke") or object:IsA("Clouds") then
object:Destroy()
end
end
for _, part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart") then
local nameLower = part.Name:lower()
if nameLower:find("fog") or nameLower:find("weather") or nameLower:find("mist") or nameLower:find("storm") then
part.Transparency = 1
part.CanCollide = false
end
end
end
local Lighting = game:GetService("Lighting")
for _, effect in pairs(Lighting:GetChildren()) do
if effect:IsA("Atmosphere") or effect:IsA("BlurEffect") or effect:IsA("ColorCorrectionEffect") or effect:IsA("DepthOfFieldEffect") then
effect:Destroy()
end
end
Lighting.FogEnd = 999999
Lighting.FogStart = 999999
Lighting.Ambient = Color3.fromRGB(255, 255, 255)
Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
game:GetService("RunService").RenderStepped:Connect(function()
Lighting.FogEnd = 999999
local atmos = Lighting:FindFirstChildOfClass("Atmosphere")
if atmos then
atmos.Density = 0
end
local cc = Lighting:FindFirstChildOfClass("ColorCorrectionEffect")
if cc then
cc.Brightness = 0
cc.Contrast = 0
cc.Tint = Color3.fromRGB(255, 255, 255)
end
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