
Key Required VerifiedUniversal

-- you can also enable collision, change expand part (head to torso), change transparency and size as well
_G.HeadSize = 15 _G.Disabled = true game:GetService('RunService').RenderStepped:connect(function() if _G.Disabled then for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.Head.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) v.Character.Head.Transparency = 1 v.Character.Head.BrickColor = BrickColor.new("Red") v.Character.Head.Material = "Neon" v.Character.Head.CanCollide = false v.Character.Head.Massless = true end) end end end end)



credits to ItzLouisPlayz
if im not wrong, if collision on hitbox is enabled it probably will work with rpg since it's missile is an projectile
Script is still working even after 3 months cheers
Spongbob gayming approved
how do i add the script?
You can combine torso on 7 and head on 6 makes it seem legit
@ihatejayden111 good advice