BEST COMBO GUI
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BEST COMBO GUI

Combat Warriorsziropontoziroponto 27.2K views 187 executesUpdated Aug 12, 2022
4.2/ 5(6 votes)
5183% Positive
Lua Script•1169 lines (39738 chars)
--script at gexploits
--reported reach already
local library = {}
local windowCount = 0
local sizes = {}
local listOffset = {}
local windows = {}
local pastSliders = {}
local dropdowns = {}
local dropdownSizes = {}
local destroyed

local colorPickers = {}

if game.CoreGui:FindFirstChild('TurtleUiLib') then
	game.CoreGui:FindFirstChild('TurtleUiLib'):Destroy()
	destroyed = true
end

function Lerp(a, b, c)
	return a + ((b - a) * c)
end

local players = game:service('Players');
local player = players.LocalPlayer;
local mouse = player:GetMouse();
local run = game:service('RunService');
local stepped = run.Stepped;
function Dragify(obj)
	spawn(function()
		local minitial;
		local initial;
		local isdragging;
		obj.InputBegan:Connect(function(input)
			if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
				isdragging = true;
				minitial = input.Position;
				initial = obj.Position;
				local con;
				con = stepped:Connect(function()
					if isdragging then
						local delta = Vector3.new(mouse.X, mouse.Y, 0) - minitial;
						obj.Position = UDim2.new(initial.X.Scale, initial.X.Offset + delta.X, initial.Y.Scale, initial.Y.Offset + delta.Y);
					else
						con:Disconnect();
					end;
				end);
				input.Changed:Connect(function()
					if input.UserInputState == Enum.UserInputState.End then
						isdragging = false;
					end;
				end);
			end;
		end);
	end)
end

-- Instances:

local function protect_gui(obj) 
	if destroyed then
		obj.Parent = game.CoreGui
		return
	end
	if syn and syn.protect_gui then
		syn.protect_gui(obj)
		obj.Parent = game.CoreGui
	elseif PROTOSMASHER_LOADED then
		obj.Parent = get_hidden_gui()
	else
		obj.Parent = game.CoreGui
	end
end
local TurtleUiLib = Instance.new("ScreenGui")

TurtleUiLib.Name = "TurtleUiLib"

protect_gui(TurtleUiLib)

local xOffset = 20

local uis = game:GetService("UserInputService")

local keybindConnection

function library:Destroy()
	TurtleUiLib:Destroy()
	if keybindConnection then
		keybindConnection:Disconnect()
	end
end
function library:Hide()
	TurtleUiLib.Enabled = not TurtleUiLib.Enabled
end	

function library:Keybind(key)
	if keybindConnection then keybindConnection:Disconnect() end

	keybindConnection = uis.InputBegan:Connect(function(input, gp)
		if not gp and input.KeyCode == Enum.KeyCode[key] then
			TurtleUiLib.Enabled = not TurtleUiLib.Enabled
		end
	end)
end

function library:Window(name) 
	windowCount = windowCount + 1
	local winCount = windowCount
	local zindex = winCount * 7
	local UiWindow = Instance.new("Frame")

	UiWindow.Name = "UiWindow"
	UiWindow.Parent = TurtleUiLib
	UiWindow.BackgroundColor3 = Color3.fromRGB(0, 151, 230)
	UiWindow.BorderColor3 = Color3.fromRGB(0, 151, 230)
	UiWindow.Position = UDim2.new(0, xOffset, 0, 20)
	UiWindow.Size = UDim2.new(0, 207, 0, 33)
	UiWindow.ZIndex = 4 + zindex
	UiWindow.Active = true
	Dragify(UiWindow)

	xOffset = xOffset + 230

	local Header = Instance.new("Frame")
	Header.Name = "Header"
	Header.Parent = UiWindow
	Header.BackgroundColor3 = Color3.fromRGB(0, 168, 255)
	Header.BorderColor3 = Color3.fromRGB(0, 168, 255)
	Header.Position = UDim2.new(0, 0, -0.0202544238, 0)
	Header.Size = UDim2.new(0, 207, 0, 26)
	Header.ZIndex = 5 + zindex

	local HeaderText = Instance.new("TextLabel")
	HeaderText.Name = "HeaderText"
	HeaderText.Parent = Header
	HeaderText.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
	HeaderText.BackgroundTransparency = 1.000
	HeaderText.Position = UDim2.new(0, 0, -0.0020698905, 0)
	HeaderText.Size = UDim2.new(0, 206, 0, 33)
	HeaderText.ZIndex = 6 + zindex
	HeaderText.Font = Enum.Font.SourceSans
	HeaderText.Text = name or "Window"
	HeaderText.TextColor3 = Color3.fromRGB(47, 54, 64)
	HeaderText.TextSize = 17.000

	local Minimise = Instance.new("TextButton")
	local Window = Instance.new("Frame")
	Minimise.Name = "Minimise"
	Minimise.Parent = Header
	Minimise.BackgroundColor3 = Color3.fromRGB(0, 168, 255)
	Minimise.BorderColor3 = Color3.fromRGB(0, 168, 255)
	Minimise.Position = UDim2.new(0, 185, 0, 2)
	Minimise.Size = UDim2.new(0, 22, 0, 22)
	Minimise.ZIndex = 7 + zindex
	Minimise.Font = Enum.Font.SourceSansLight
	Minimise.Text = "_"
	Minimise.TextColor3 = Color3.fromRGB(0, 0, 0)
	Minimise.TextSize = 20.000
	Minimise.MouseButton1Up:connect(function()
		Window.Visible = not Window.Visible
		if Window.Visible then
			Minimise.Text = "_"
		else
			Minimise.Text = "+"
		end
	end)

	Window.Name = "Window"
	Window.Parent = Header
	Window.BackgroundColor3 = Color3.fromRGB(47, 54, 64)
	Window.BorderColor3 = Color3.fromRGB(47, 54, 64)
	Window.Position = UDim2.new(0, 0, 0, 0)
	Window.Size = UDim2.new(0, 207, 0, 33)
	Window.ZIndex = 1 + zindex

	local functions = {}
	sizes[winCount] = 33
	listOffset[winCount] = 10
	function functions:Button(name, callback)
		local name = name or "Button"
		local callback = callback or function() end

		sizes[winCount] = sizes[winCount] + 32
		Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10)

		local Button = Instance.new("TextButton")
		listOffset[winCount] = listOffset[winCount] + 32
		Button.Name = "Button"
		Button.Parent = Window
		Button.BackgroundColor3 = Color3.fromRGB(53, 59, 72)
		Button.BorderColor3 = Color3.fromRGB(113, 128, 147)
		Button.Position = UDim2.new(0, 12, 0, listOffset[winCount])
		Button.Size = UDim2.new(0, 182, 0, 26)
		Button.ZIndex = 2 + zindex
		Button.Selected = true
		Button.Font = Enum.Font.SourceSans
		Button.TextColor3 = Color3.fromRGB(245, 246, 250)
		Button.TextSize = 16.000
		Button.TextStrokeTransparency = 123.000
		Button.TextWrapped = true
		Button.Text = name
		Button.MouseButton1Down:Connect(callback)

		pastSliders[winCount] = false
	end
	function functions:Label(text, color)
		local color = color or Color3.fromRGB(220, 221, 225)

		sizes[winCount] = sizes[winCount] + 32
		Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10)

		listOffset[winCount] = listOffset[winCount] + 32
		local Label = Instance.new("TextLabel")
		Label.Name = "Label"
		Label.Parent = Window
		Label.BackgroundColor3 = Color3.fromRGB(220, 221, 225)
		Label.BackgroundTransparency = 1.000
		Label.BorderColor3 = Color3.fromRGB(27, 42, 53)
		Label.Position = UDim2.new(0, 0, 0, listOffset[winCount])
		Label.Size = UDim2.new(0, 206, 0, 29)
		Label.Font = Enum.Font.SourceSans
		Label.Text = text or "Label"
		Label.TextSize = 16.000
		Label.ZIndex = 2 + zindex

		if type(color) == "boolean" and color then
			spawn(function()
				while wait() do
					local hue = tick() % 5 / 5
					Label.TextColor3 = Color3.fromHSV(hue, 1, 1)
				end
			end)
		else
			Label.TextColor3 = color
		end
		pastSliders[winCount] = false

		return Label
	end
	function functions:Toggle(text, on, callback)
		local callback = callback or function() end

		sizes[winCount] = sizes[winCount] + 32
		Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10)

		listOffset[winCount] = listOffset[winCount] + 32

		local ToggleDescription = Instance.new("TextLabel")
		local ToggleButton = Instance.new("TextButton")
		local ToggleFiller = Instance.new("Frame")

		ToggleDescription.Name = "ToggleDescription"
		ToggleDescription.Parent = Window
		ToggleDescription.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		ToggleDescription.BackgroundTransparency = 1.000
		ToggleDescription.Position = UDim2.new(0, 14, 0, listOffset[winCount])
		ToggleDescription.Size = UDim2.new(0, 131, 0, 26)
		ToggleDescription.Font = Enum.Font.SourceSans
		ToggleDescription.Text = text or "Toggle"
		ToggleDescription.TextColor3 = Color3.fromRGB(245, 246, 250)
		ToggleDescription.TextSize = 16.000
		ToggleDescription.TextWrapped = true
		ToggleDescription.TextXAlignment = Enum.TextXAlignment.Left
		ToggleDescription.ZIndex = 2 + zindex

		ToggleButton.Name = "ToggleButton"
		ToggleButton.Parent = ToggleDescription
		ToggleButton.BackgroundColor3 = Color3.fromRGB(47, 54, 64)
		ToggleButton.BorderColor3 = Color3.fromRGB(113, 128, 147)
		ToggleButton.Position = UDim2.new(1.2061069, 0, 0.0769230798, 0)
		ToggleButton.Size = UDim2.new(0, 22, 0, 22)
		ToggleButton.Font = Enum.Font.SourceSans
		ToggleButton.Text = ""
		ToggleButton.TextColor3 = Color3.fromRGB(0, 0, 0)
		ToggleButton.TextSize = 14.000
		ToggleButton.ZIndex = 2 + zindex
		ToggleButton.MouseButton1Up:Connect(function()
			ToggleFiller.Visible = not ToggleFiller.Visible
			callback(ToggleFiller.Visible)
		end)

		ToggleFiller.Name = "ToggleFiller"
		ToggleFiller.Parent = ToggleButton
		ToggleFiller.BackgroundColor3 = Color3.fromRGB(68, 189, 50)
		ToggleFiller.BorderColor3 = Color3.fromRGB(47, 54, 64)
		ToggleFiller.Position = UDim2.new(0, 5, 0, 5)
		ToggleFiller.Size = UDim2.new(0, 12, 0, 12)
		ToggleFiller.Visible = on
		ToggleFiller.ZIndex = 2 + zindex
		pastSliders[winCount] = false
	end
	function functions:Box(text, callback)
		local callback = callback or function() end

		sizes[winCount] = sizes[winCount] + 32
		Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10)

		listOffset[winCount] = listOffset[winCount] + 32
		local TextBox = Instance.new("TextBox")
		local BoxDescription = Instance.new("TextLabel")
		TextBox.Parent = Window
		TextBox.BackgroundColor3 = Color3.fromRGB(53, 59, 72)
		TextBox.BorderColor3 = Color3.fromRGB(113, 128, 147)
		TextBox.Position = UDim2.new(0, 99, 0, listOffset[winCount])
		TextBox.Size = UDim2.new(0, 95, 0, 26)
		TextBox.Font = Enum.Font.SourceSans
		TextBox.PlaceholderColor3 = Color3.fromRGB(220, 221, 225)
		TextBox.PlaceholderText = "..."
		TextBox.Text = ""
		TextBox.TextColor3 = Color3.fromRGB(245, 246, 250)
		TextBox.TextSize = 16.000
		TextBox.TextStrokeColor3 = Color3.fromRGB(245, 246, 250)
		TextBox.ZIndex = 2 + zindex
		TextBox:GetPropertyChangedSignal('Text'):connect(function()
			callback(TextBox.Text, false)
		end)
		TextBox.FocusLost:Connect(function()
			callback(TextBox.Text, true)
		end)

		BoxDescription.Name = "BoxDescription"
		BoxDescription.Parent = TextBox
		BoxDescription.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		BoxDescription.BackgroundTransparency = 1.000
		BoxDescription.Position = UDim2.new(-0.894736826, 0, 0, 0)
		BoxDescription.Size = UDim2.new(0, 75, 0, 26)
		BoxDescription.Font = Enum.Font.SourceSans
		BoxDescription.Text = text or "Box"
		BoxDescription.TextColor3 = Color3.fromRGB(245, 246, 250)
		BoxDescription.TextSize = 16.000
		BoxDescription.TextXAlignment = Enum.TextXAlignment.Left
		BoxDescription.ZIndex = 2 + zindex
		pastSliders[winCount] = false
	end
	function functions:Slider(text, min, max, default, callback)
		local text = text or "Slider"
		local min = min or 1
		local max = max or 100
		local default = default or max/2
		local callback = callback or function() end
		local offset = 70
		if default > max then
			default = max
		elseif default < min then
			default = min
		end

		if pastSliders[winCount] then
			offset = 60
		end

		sizes[winCount] = sizes[winCount] + offset
		Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10)

		listOffset[winCount] = listOffset[winCount] + offset

		local Slider = Instance.new("Frame")
		local SliderButton = Instance.new("Frame")
		local Description = Instance.new("TextLabel")
		local SilderFiller = Instance.new("Frame")
		local Current = Instance.new("TextLabel")
		local Min = Instance.new("TextLabel")
		local Max = Instance.new("TextLabel")

		function SliderMovement(input)
			if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
				isdragging = true;
				minitial = input.Position.X;
				initial = SliderButton.Position.X.Offset;
				local delta1 = SliderButton.AbsolutePosition.X - initial
				local con;
				con = stepped:Connect(function()
					if isdragging then
						local xOffset = mouse.X - delta1 - 3
						if xOffset > 175 then
							xOffset = 175
						elseif xOffset< 0 then
							xOffset = 0
						end
						SliderButton.Position = UDim2.new(0, xOffset , -1.33333337, 0);
						SilderFiller.Size = UDim2.new(0, xOffset, 0, 6)
						local value = Lerp(min, max, SliderButton.Position.X.Offset/(Slider.Size.X.Offset-5))
						Current.Text = tostring(math.round(value))
					else
						con:Disconnect();
					end;
				end);
				input.Changed:Connect(function()
					if input.UserInputState == Enum.UserInputState.End then
						isdragging = false;
					end;
				end);
			end;
		end
		function SliderEnd(input)
			if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
				local value = Lerp(min, max, SliderButton.Position.X.Offset/(Slider.Size.X.Offset-5))
				callback(math.round(value))
			end
		end

		Slider.Name = "Slider"
		Slider.Parent = Window
		Slider.BackgroundColor3 = Color3.fromRGB(47, 54, 64)
		Slider.BorderColor3 = Color3.fromRGB(113, 128, 147)
		Slider.Position = UDim2.new(0, 13, 0, listOffset[winCount])
		Slider.Size = UDim2.new(0, 180, 0, 6)
		Slider.ZIndex = 2 + zindex
		Slider.InputBegan:Connect(SliderMovement) 
		Slider.InputEnded:Connect(SliderEnd)      

		SliderButton.Position = UDim2.new(0, (Slider.Size.X.Offset - 5) * ((default - min)/(max-min)), -1.333337, 0)
		SliderButton.Name = "SliderButton"
		SliderButton.Parent = Slider
		SliderButton.BackgroundColor3 = Color3.fromRGB(53, 59, 72)
		SliderButton.BorderColor3 = Color3.fromRGB(113, 128, 147)
		SliderButton.Size = UDim2.new(0, 6, 0, 22)
		SliderButton.ZIndex = 3 + zindex
		SliderButton.InputBegan:Connect(SliderMovement)
		SliderButton.InputEnded:Connect(SliderEnd)    

		Current.Name = "Current"
		Current.Parent = SliderButton
		Current.BackgroundTransparency = 1.000
		Current.Position = UDim2.new(0, 3, 0, 22   )
		Current.Size = UDim2.new(0, 0, 0, 18)
		Current.Font = Enum.Font.SourceSans
		Current.Text = tostring(default)
		Current.TextColor3 = Color3.fromRGB(220, 221, 225)
		Current.TextSize = 14.000  
		Current.ZIndex = 2 + zindex

		Description.Name = "Description"
		Description.Parent = Slider
		Description.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		Description.BackgroundTransparency = 1.000
		Description.Position = UDim2.new(0, -10, 0, -35)
		Description.Size = UDim2.new(0, 200, 0, 21)
		Description.Font = Enum.Font.SourceSans
		Description.Text = text
		Description.TextColor3 = Color3.fromRGB(245, 246, 250)
		Description.TextSize = 16.000
		Description.ZIndex = 2 + zindex

		SilderFiller.Name = "SilderFiller"
		SilderFiller.Parent = Slider
		SilderFiller.BackgroundColor3 = Color3.fromRGB(76, 209, 55)
		SilderFiller.BorderColor3 = Color3.fromRGB(47, 54, 64)
		SilderFiller.Size = UDim2.new(0, (Slider.Size.X.Offset - 5) * ((default - min)/(max-min)), 0, 6)
		SilderFiller.ZIndex = 2 + zindex
		SilderFiller.BorderMode = Enum.BorderMode.Inset

		Min.Name = "Min"
		Min.Parent = Slider
		Min.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		Min.BackgroundTransparency = 1.000
		Min.Position = UDim2.new(-0.00555555569, 0, -7.33333397, 0)
		Min.Size = UDim2.new(0, 77, 0, 50)
		Min.Font = Enum.Font.SourceSans
		Min.Text = tostring(min)
		Min.TextColor3 = Color3.fromRGB(220, 221, 225)
		Min.TextSize = 14.000
		Min.TextXAlignment = Enum.TextXAlignment.Left
		Min.ZIndex = 2 + zindex

		Max.Name = "Max"
		Max.Parent = Slider
		Max.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		Max.BackgroundTransparency = 1.000
		Max.Position = UDim2.new(0.577777743, 0, -7.33333397, 0)
		Max.Size = UDim2.new(0, 77, 0, 50)
		Max.Font = Enum.Font.SourceSans
		Max.Text = tostring(max)
		Max.TextColor3 = Color3.fromRGB(220, 221, 225)
		Max.TextSize = 14.000
		Max.TextXAlignment = Enum.TextXAlignment.Right
		Max.ZIndex = 2 + zindex
		pastSliders[winCount] = true

		local slider = {}
		function slider:SetValue(value)
			value = math.clamp(value, min, max)
			local xOffset = (value-min)/max * (Slider.Size.X.Offset)
			SliderButton.Position = UDim2.new(0, xOffset , -1.33333337, 0);
			SilderFiller.Size = UDim2.new(0, xOffset, 0, 6)
			Current.Text = tostring(math.round(value))
		end
		return slider
	end
	function functions:Dropdown(text, buttons, callback, selective)
		local text = text or "Dropdown"
		local buttons = buttons or {}
		local callback = callback or function() end

		local Dropdown = Instance.new("TextButton")
		local DownSign = Instance.new("TextLabel")
		local DropdownFrame = Instance.new("ScrollingFrame")

		sizes[winCount] = sizes[winCount] + 32
		Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10)

		listOffset[winCount] = listOffset[winCount] + 32

		Dropdown.Name = "Dropdown"
		Dropdown.Parent = Window
		Dropdown.BackgroundColor3 = Color3.fromRGB(53, 59, 72)
		Dropdown.BorderColor3 = Color3.fromRGB(113, 128, 147)
		Dropdown.Position = UDim2.new(0, 12, 0, listOffset[winCount])
		Dropdown.Size = UDim2.new(0, 182, 0, 26)
		Dropdown.Selected = true
		Dropdown.Font = Enum.Font.SourceSans
		Dropdown.Text = tostring(text)
		Dropdown.TextColor3 = Color3.fromRGB(245, 246, 250)
		Dropdown.TextSize = 16.000
		Dropdown.TextStrokeTransparency = 123.000
		Dropdown.TextWrapped = true
		Dropdown.ZIndex = 3 + zindex
		Dropdown.MouseButton1Up:Connect(function()
			for i, v in pairs(dropdowns) do
				if v ~= DropdownFrame then
					v.Visible = false
					DownSign.Rotation = 0
				end
			end
			if DropdownFrame.Visible then
				DownSign.Rotation = 0
			else
				DownSign.Rotation = 180
			end
			DropdownFrame.Visible = not DropdownFrame.Visible
		end)

		DownSign.Name = "DownSign"
		DownSign.Parent = Dropdown
		DownSign.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		DownSign.BackgroundTransparency = 1.000
		DownSign.Position = UDim2.new(0, 155, 0, 2)
		DownSign.Size = UDim2.new(0, 27, 0, 22)
		DownSign.Font = Enum.Font.SourceSans
		DownSign.Text = "^"
		DownSign.TextColor3 = Color3.fromRGB(220, 221, 225)
		DownSign.TextSize = 20.000
		DownSign.ZIndex = 4 + zindex
		DownSign.TextYAlignment = Enum.TextYAlignment.Bottom

		DropdownFrame.Name = "DropdownFrame"
		DropdownFrame.Parent = Dropdown
		DropdownFrame.Active = true
		DropdownFrame.BackgroundColor3 = Color3.fromRGB(53, 59, 72)
		DropdownFrame.BorderColor3 = Color3.fromRGB(53, 59, 72)
		DropdownFrame.Position = UDim2.new(0, 0, 0, 28)
		DropdownFrame.Size = UDim2.new(0, 182, 0, 0)
		DropdownFrame.Visible = false
		DropdownFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
		DropdownFrame.ScrollBarThickness = 4
		DropdownFrame.VerticalScrollBarPosition = Enum.VerticalScrollBarPosition.Left
		DropdownFrame.ZIndex = 5 + zindex
		DropdownFrame.ScrollingDirection = Enum.ScrollingDirection.Y
		DropdownFrame.ScrollBarImageColor3 = Color3.fromRGB(220, 221, 225)
		table.insert(dropdowns, DropdownFrame)
		local dropFunctions = {}
		local canvasSize = 0
		function dropFunctions:Button(name)
			local name = name or ""
			local Button_2 = Instance.new("TextButton")
			Button_2.Name = "Button"
			Button_2.Parent = DropdownFrame
			Button_2.BackgroundColor3 = Color3.fromRGB(53, 59, 72)
			Button_2.BorderColor3 = Color3.fromRGB(113, 128, 147)
			Button_2.Position = UDim2.new(0, 6, 0, canvasSize + 1)
			Button_2.Size = UDim2.new(0, 170, 0, 26)
			Button_2.Selected = true
			Button_2.Font = Enum.Font.SourceSans
			Button_2.TextColor3 = Color3.fromRGB(245, 246, 250)
			Button_2.TextSize = 16.000
			Button_2.TextStrokeTransparency = 123.000
			Button_2.ZIndex = 6 + zindex
			Button_2.Text = name
			Button_2.TextWrapped = true
			canvasSize = canvasSize + 27
			DropdownFrame.CanvasSize = UDim2.new(0, 182, 0, canvasSize + 1)
			if #DropdownFrame:GetChildren() < 8 then
				DropdownFrame.Size = UDim2.new(0, 182, 0, DropdownFrame.Size.Y.Offset + 27)
			end
			Button_2.MouseButton1Up:Connect(function()
				callback(name)
				DropdownFrame.Visible = false
				if selective then
					Dropdown.Text = name
				end
			end)
		end
		function dropFunctions:Remove(name)
			local foundIt
			for i, v in pairs(DropdownFrame:GetChildren()) do
				if foundIt then
					canvasSize = canvasSize - 27
					v.Position = UDim2.new(0, 6, 0, v.Position.Y.Offset - 27)
					DropdownFrame.CanvasSize = UDim2.new(0, 182, 0, canvasSize + 1)
				end
				if v.Text == name then
					foundIt = true
					v:Destroy()
					if #DropdownFrame:GetChildren() < 8 then
						DropdownFrame.Size = UDim2.new(0, 182, 0, DropdownFrame.Size.Y.Offset - 27)
					end
				end
			end
			if not foundIt then
				warn("The button you tried to remove didn't exist!")
			end
		end

		for i,v in pairs(buttons) do
			dropFunctions:Button(v)
		end

		return dropFunctions
	end
	function functions:ColorPicker(name, default, callback)
		local callback = callback or function() end

		local ColorPicker = Instance.new("TextButton")
		local PickerCorner = Instance.new("UICorner")
		local PickerDescription = Instance.new("TextLabel")
		local ColorPickerFrame = Instance.new("Frame")
		local ToggleRGB = Instance.new("TextButton")
		local ToggleFiller_2 = Instance.new("Frame")
		local TextLabel = Instance.new("TextLabel")
		local ClosePicker = Instance.new("TextButton")
		local Canvas = Instance.new("Frame")
		local CanvasGradient = Instance.new("UIGradient")
		local Cursor = Instance.new("ImageLabel")
		local Color = Instance.new("Frame")
		local ColorGradient = Instance.new("UIGradient")
		local ColorSlider = Instance.new("Frame")
		local Title = Instance.new("TextLabel")
		local UICorner = Instance.new("UICorner")
		local ColorCorner = Instance.new("UICorner")
		local BlackOverlay = Instance.new("ImageLabel")

		sizes[winCount] = sizes[winCount] + 32
		Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10)

		listOffset[winCount] = listOffset[winCount] + 32

		ColorPicker.Name = "ColorPicker"
		ColorPicker.Parent = Window
		ColorPicker.Position = UDim2.new(0, 137, 0, listOffset[winCount])
		ColorPicker.Size = UDim2.new(0, 57, 0, 26)
		ColorPicker.Font = Enum.Font.SourceSans
		ColorPicker.Text = ""
		ColorPicker.TextColor3 = Color3.fromRGB(0, 0, 0)
		ColorPicker.TextSize = 14.000
		ColorPicker.ZIndex = 2 + zindex
		ColorPicker.MouseButton1Up:Connect(function()
			for i, v in pairs(colorPickers) do
				v.Visible = false
			end
			ColorPickerFrame.Visible = not ColorPickerFrame.Visible
		end)

		PickerCorner.Parent = ColorPicker
		PickerCorner.Name = "PickerCorner"
		PickerCorner.CornerRadius = UDim.new(0,2)

		PickerDescription.Name = "PickerDescription"
		PickerDescription.Parent = ColorPicker
		PickerDescription.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		PickerDescription.BackgroundTransparency = 1.000
		PickerDescription.Position = UDim2.new(-2.15789509, 0, 0, 0)
		PickerDescription.Size = UDim2.new(0, 116, 0, 26)
		PickerDescription.Font = Enum.Font.SourceSans
		PickerDescription.Text = name or "Color picker"
		PickerDescription.TextColor3 = Color3.fromRGB(245, 246, 250)
		PickerDescription.TextSize = 16.000
		PickerDescription.TextXAlignment = Enum.TextXAlignment.Left
		PickerDescription.ZIndex = 2 + zindex

		ColorPickerFrame.Name = "ColorPickerFrame"
		ColorPickerFrame.Parent = ColorPicker
		ColorPickerFrame.BackgroundColor3 = Color3.fromRGB(47, 54, 64)
		ColorPickerFrame.BorderColor3 = Color3.fromRGB(47, 54, 64)
		ColorPickerFrame.Position = UDim2.new(1.40350854, 0, -2.84615374, 0)
		ColorPickerFrame.Size = UDim2.new(0, 158, 0, 155)
		ColorPickerFrame.ZIndex = 3 + zindex
		ColorPickerFrame.Visible = false

		ToggleRGB.Name = "ToggleRGB"
		ToggleRGB.Parent = ColorPickerFrame
		ToggleRGB.BackgroundColor3 = Color3.fromRGB(47, 54, 64)
		ToggleRGB.BorderColor3 = Color3.fromRGB(113, 128, 147)
		ToggleRGB.Position = UDim2.new(0, 125, 0, 127)
		ToggleRGB.Size = UDim2.new(0, 22, 0, 22)
		ToggleRGB.Font = Enum.Font.SourceSans
		ToggleRGB.Text = ""
		ToggleRGB.TextColor3 = Color3.fromRGB(0, 0, 0)
		ToggleRGB.TextSize = 14.000
		ToggleRGB.ZIndex = 4 + zindex

		ToggleFiller_2.Name = "ToggleFiller"
		ToggleFiller_2.Parent = ToggleRGB
		ToggleFiller_2.BackgroundColor3 = Color3.fromRGB(76, 209, 55)
		ToggleFiller_2.BorderColor3 = Color3.fromRGB(47, 54, 64)
		ToggleFiller_2.Position = UDim2.new(0, 5, 0, 5)
		ToggleFiller_2.Size = UDim2.new(0, 12, 0, 12)
		ToggleFiller_2.ZIndex = 4 + zindex
		ToggleFiller_2.Visible = false

		TextLabel.Parent = ToggleRGB
		TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		TextLabel.BackgroundTransparency = 1.000
		TextLabel.Position = UDim2.new(-5.13636351, 0, 0, 0)
		TextLabel.Size = UDim2.new(0, 106, 0, 22)
		TextLabel.Font = Enum.Font.SourceSans
		TextLabel.Text = "Rainbow"
		TextLabel.TextColor3 = Color3.fromRGB(245, 246, 250)
		TextLabel.TextSize = 16.000
		TextLabel.TextXAlignment = Enum.TextXAlignment.Left
		TextLabel.ZIndex = 4 + zindex

		ClosePicker.Name = "ClosePicker"
		ClosePicker.Parent = ColorPickerFrame
		ClosePicker.BackgroundColor3 = Color3.fromRGB(47, 54, 64)
		ClosePicker.BorderColor3 = Color3.fromRGB(47, 54, 64)
		ClosePicker.Position = UDim2.new(0, 132, 0, 5)
		ClosePicker.Size = UDim2.new(0, 21, 0, 21)
		ClosePicker.Font = Enum.Font.SourceSans
		ClosePicker.Text = "X"
		ClosePicker.TextColor3 = Color3.fromRGB(245, 246, 250)
		ClosePicker.TextSize = 18.000
		ClosePicker.ZIndex = 4 + zindex
		ClosePicker.MouseButton1Down:Connect(function()
			ColorPickerFrame.Visible = not ColorPickerFrame.Visible
		end)

		CanvasGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 255, 255))}
		CanvasGradient.Name = "CanvasGradient"
		CanvasGradient.Parent = Canvas

		BlackOverlay.Name = "BlackOverlay"
		BlackOverlay.Parent = Canvas
		BlackOverlay.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		BlackOverlay.BackgroundTransparency = 1.000
		BlackOverlay.Size = UDim2.new(1, 0, 1, 0)
		BlackOverlay.Image = "rbxassetid://5107152095"
		BlackOverlay.ZIndex = 5 + zindex

		UICorner.Parent = Canvas
		UICorner.Name = "UICorner"
		UICorner.CornerRadius = UDim.new(0,2)

		Cursor.Name = "Cursor"
		Cursor.Parent = Canvas
		Cursor.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		Cursor.BackgroundTransparency = 1.000
		Cursor.Size = UDim2.new(0, 8, 0, 8)
		Cursor.Image = "rbxassetid://5100115962"
		Cursor.ZIndex = 5 + zindex

		local draggingColor = false
		local hue = 0
		local sat = 1
		local brightness = 1

		local con

		ToggleRGB.MouseButton1Down:Connect(function()
			ToggleFiller_2.Visible = not ToggleFiller_2.Visible
			if ToggleFiller_2.Visible then
				con = stepped:Connect(function()
					if ToggleFiller_2.Visible then
						local hue2 = tick() % 5 / 5
						color3 = Color3.fromHSV(hue2, 1, 1)
						callback(color3, true)
						ColorPicker.BackgroundColor3 = color3
					else
						con:Disconnect()
					end
				end)
			end
		end)

		if default and type(default) == "boolean" then
			ToggleFiller_2.Visible = true
			if ToggleFiller_2.Visible then
				con = stepped:Connect(function()
					if ToggleFiller_2.Visible then
						local hue2 = tick() % 5 / 5
						color3 = Color3.fromHSV(hue2, 1, 1)
						callback(color3)
						ColorPicker.BackgroundColor3 = color3
					else
						con:Disconnect()
					end
				end)
			end
		else
			ColorPicker.BackgroundColor3 = default or Color3.fromRGB(0, 168, 255)
		end

		Canvas.Name = "Canvas"
		Canvas.Parent = ColorPickerFrame
		Canvas.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		Canvas.Position = UDim2.new(0, 5, 0, 34)
		Canvas.Size = UDim2.new(0, 148, 0, 64)
		Canvas.ZIndex = 4 + zindex
		local canvasSize, canvasPosition = Canvas.AbsoluteSize, Canvas.AbsolutePosition
		Canvas.InputBegan:Connect(function(input)
			if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
				local initial = Vector2.new(Cursor.Position.X.Offset, Cursor.Position.Y.Offset)
				local delta = Cursor.AbsolutePosition - initial
				local con;
				local isdragging = true

				con = stepped:Connect(function()
					if isdragging then
						local delta2 = Vector2.new(mouse.X, mouse.Y) - delta
						local x = math.clamp(delta2.X, 2, Canvas.Size.X.Offset - 2)
						local y = math.clamp(delta2.Y, 2, Canvas.Size.Y.Offset - 2)

						sat = 1 - math.clamp((mouse.X - canvasPosition.X) / canvasSize.X, 0, 1)
						brightness = 1 - math.clamp((mouse.Y - canvasPosition.Y) / canvasSize.Y, 0, 1)

						color3 = Color3.fromHSV(hue, sat, brightness)

						Cursor.Position = UDim2.fromOffset(x - 4, y - 4)
						ColorPicker.BackgroundColor3 = color3
						callback(color3)
					else
						con:Disconnect();
					end;
				end);
				input.Changed:Connect(function()
					if input.UserInputState == Enum.UserInputState.End then
						isdragging = false;
					end;
				end);
			end;
		end);

		Color.Name = "Color"
		Color.Parent = ColorPickerFrame
		Color.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		Color.Position = UDim2.new(0, 5, 0, 105)
		Color.Size = UDim2.new(0, 148, 0, 14)
		Color.BorderMode = Enum.BorderMode.Inset
		Color.ZIndex = 4 + zindex
		Color.InputBegan:Connect(function(input)
			if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
				draggingColor = true
				local initial2 = ColorSlider.Position.X.Offset;
				local delta1 = ColorSlider.AbsolutePosition.X - initial2
				local con
				con = stepped:Connect(function()
					if draggingColor then
						-- gets the position of the mouse on the color thing and divides it by its size, whcih will give u the hue
						local colorPosition, colorSize = Color.AbsolutePosition, Color.AbsoluteSize
						hue = 1 - math.clamp(1 - ((mouse.X - colorPosition.X) / colorSize.X), 0, 1)
						CanvasGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromHSV(hue, 1, 1)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 255, 255))}

						local xOffset = math.clamp(mouse.X - delta1, 0, Color.Size.X.Offset - 3)
						ColorSlider.Position = UDim2.new(0, xOffset, 0, 0);

						color3 = Color3.fromHSV(hue, sat, brightness)
						ColorPicker.BackgroundColor3  = color3
						callback(color3)
					else
						con:Disconnect()
					end
				end)
			end
		end)
		Color.InputEnded:Connect(function(input)
			if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
				draggingColor = false
			end
		end)
		ColorGradient.Color = ColorSequence.new({
			ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), 
			ColorSequenceKeypoint.new(0.17, Color3.fromRGB(255, 255, 0)), 
			ColorSequenceKeypoint.new(0.33, Color3.fromRGB(0, 255, 0)), 
			ColorSequenceKeypoint.new(0.50, Color3.fromRGB(0, 255, 255)), 
			ColorSequenceKeypoint.new(0.66, Color3.fromRGB(0, 0, 255)), 
			ColorSequenceKeypoint.new(0.82, Color3.fromRGB(255, 0, 255)), 
			ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 0, 0))
		})
		ColorGradient.Name = "ColorGradient"
		ColorGradient.Parent = Color

		ColorCorner.Parent = Color
		ColorCorner.Name = "ColorCorner"
		ColorCorner.CornerRadius = UDim.new(0,2)

		ColorSlider.Name = "ColorSlider"
		ColorSlider.Parent = Color
		ColorSlider.BackgroundColor3 = Color3.fromRGB(245, 246, 250)
		ColorSlider.BorderColor3 = Color3.fromRGB(245, 246, 250)
		ColorSlider.Size = UDim2.new(0, 2, 0, 14)
		ColorSlider.ZIndex = 5 + zindex

		Title.Name = "Title"
		Title.Parent = ColorPickerFrame
		Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		Title.BackgroundTransparency = 1.000
		Title.Position = UDim2.new(0, 10, 0, 5)
		Title.Size = UDim2.new(0, 118, 0, 21)
		Title.Font = Enum.Font.SourceSans
		Title.Text = name or "Color picker"
		Title.TextColor3 = Color3.fromRGB(245, 246, 250)
		Title.TextSize = 16.000
		Title.TextXAlignment = Enum.TextXAlignment.Left
		Title.ZIndex = 4 + zindex

		table.insert(colorPickers, ColorPickerFrame)

		local colorFuncs = {}
		function colorFuncs:UpdateColorPicker(color)
			if type(color) == "userdata" then
				ToggleFiller_2.Visible = false
				ColorPicker.BackgroundColor3 = color
			elseif color and type(color) == "boolean" and not con then
				ToggleFiller_2.Visible = true
				con = stepped:Connect(function()
					if ToggleFiller_2.Visible then
						local hue2 = tick() % 5 / 5
						color3 = Color3.fromHSV(hue2, 1, 1)
						callback(color3)
						ColorPicker.BackgroundColor3 = color3
					else
						con:Disconnect()
					end
				end)
			end
		end
		return colorFuncs
	end

	return functions
end

for _, tbl in ipairs(getgc(true)) do
	if typeof(tbl) == "table" and rawget(tbl, "Remote") then
		tbl.Remote.Name = tbl.Name
	end
end
local local_player = game:GetService("Players").LocalPlayer
local kick_hook; kick_hook = hookmetamethod(game, "__namecall", newcclosure(function(...)
	local args = {...}
	local self = args[1]
	local namecall_method = getnamecallmethod()
	if not checkcaller() and self == local_player and namecall_method == "Kick" then
		return
	end
	return kick_hook(...)
end))

local Movement = library:Window("Movement")
local Melee = library:Window("Melee")
local Credits = library:Window("Credits")

local function keydown(key)
	return game:GetService("UserInputService"):IsKeyDown(key)
end

local function GetClosest()
	local Character = game.Players.LocalPlayer.Character
	local HumanoidRootPart = Character and Character:FindFirstChild("HumanoidRootPart")
	if not (Character or HumanoidRootPart) then return end

	local TargetDistance = math.huge
	local Target

	for i,v in ipairs(game.Players:GetPlayers()) do
		if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
			local TargetHRP = v.Character.HumanoidRootPart
			local mag = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - TargetHRP.Position).magnitude
			if mag < TargetDistance then
				TargetDistance = mag
				Target = v
			end
		end
	end

	return Target
end


local function SecureSetProperty(Instance,Property,Value)
    for i,v in pairs(getconnections(Instance:GetPropertyChangedSignal(Property))) do
        v:Disable()
    end
    for i,v in pairs(getconnections(Instance.Changed)) do
        v:Disable()
    end
    if not Instance:FindFirstChild(Property) then
        Instance[Property] = Value
        return Instance:GetPropertyChangedSignal(Property):Connect(function()
            Instance[Property] = Value
        end)
    end
end

local function SpoofProperty(Instance,Property,Value)
    local OldIndex
    OldIndex = hookmetamethod(game, "__index", newcclosure(function(Self, Key)
        if not checkcaller() and Self == Instance and Key == Property then
            return Value
        end
        return OldIndex(Self, Key)
    end))
end

local Flying = false
Movement:Toggle("Fly", false, function(bool)
	Flying = bool
	if bool == false then return end
	while Flying do
		local move = game.Players.LocalPlayer.Character.Humanoid.MoveDirection * 16 * 4
		if keydown(Enum.KeyCode.Space) then
			game.Players.LocalPlayer.Character.Humanoid.RootPart.Velocity = Vector3.new(0,55,0) + move
		elseif keydown(Enum.KeyCode.C) then
			game.Players.LocalPlayer.Character.Humanoid.RootPart.Velocity = Vector3.new(0,-55,0) + move
		else
			game.Players.LocalPlayer.Character.Humanoid.RootPart.Velocity = Vector3.new(0,2,0) + move
		end
		game:GetService("RunService").Heartbeat:wait()
	end
end)

local Reaching = false
Melee:Toggle("Reach", false, function(bool)
	Reaching = bool
	if bool == false then return end
	local character = game.Players.LocalPlayer.Character
	local torso = character.Torso
	local rightarm = character["Right Arm"]
	local rightshoulder = torso["Right Shoulder"]
	if rightshoulder and rightshoulder.Enabled == true then
		local rightshoulderclone = rightshoulder:Clone()
		rightshoulderclone.Enabled = false
		rightshoulder:Destroy()
		rightshoulderclone.Parent = torso
	end

	for i,v in pairs(game.Players.LocalPlayer.Backpack:GetDescendants()) do
		if v:IsA("BasePart") then
			v.Massless = true
		end
	end
	if rightarm:FindFirstChild("RagdollBallSocket") then
		rightarm.RagdollBallSocket.Enabled = false
	end
	while Reaching do
		sethiddenproperty(rightarm,"AssemblyLinearVelocity",Vector3.new(100,100,100))
		rightarm.Velocity = Vector3.new(100,100,100)
		if torso:FindFirstChild("Right Shoulder") then
			local rightarm = character["Right Arm"]
			local rightshoulder = torso["Right Shoulder"]

			local rightshoulderclone = rightshoulder:Clone()
			rightshoulderclone.Enabled = false
			rightshoulder:Destroy()
			rightshoulderclone.Parent = torso
		end

		local target = GetClosest()
		if target.Character:FindFirstChild("Head") and (character.Head.Position - target.Character.Head.Position).magnitude < 100 then
			rightarm.CFrame = GetClosest().Character.Head.CFrame * CFrame.new(math.random(-0,0),0,0)
		elseif character:FindFirstChild("Head") then
			rightarm.CFrame = character.Head.CFrame * CFrame.new(math.random(-0,0),0,0)
		end
		game:GetService("RunService").Heartbeat:wait()
	end
end)

local Killaura = false
Melee:Toggle("Kill Aura",false,function(bool)
	Killaura = bool
	if bool == false then return end
	while Killaura do
		for i = 1,3 do
			local target = GetClosest().Character
			local character = game.Players.LocalPlayer.Character
			if character:FindFirstChildOfClass("Tool") and character:FindFirstChildOfClass("Tool"):FindFirstChild("Hitboxes") and target:FindFirstChild("Torso") and (character:FindFirstChildOfClass("Tool").Hitboxes.Hitbox.Position - target.Torso.Position).magnitude <= 10 and target.SemiTransparentShield.Transparency == 1 then
				local tool = character:FindFirstChildOfClass("Tool")
				local targetpart = target.Torso
				local hitbox = tool.Hitboxes.Hitbox
				local pos = tool.Hitboxes.Hitbox.Position --character.HumanoidRootPart.Position
				game:GetService("ReplicatedStorage").Communication.Events.MeleeSwing:FireServer(tool, i)
				game:GetService("ReplicatedStorage").Communication.Events.MeleeDamage:FireServer(tool, targetpart, hitbox, pos, CFrame.new(), Vector3.new(), Vector3.new())
				wait()
			end
		end
		wait(.4)
	end
end)

local RagdollFunction
local RagdollTable
for _, tbl in ipairs(getgc(true)) do
	if typeof(tbl) == "table" and rawget(tbl, "toggleRagdoll") then
		RagdollFunction = tbl.toggleRagdoll
		RagdollTable = tbl
	end
end

Movement:Toggle("Anti-Ragdoll",false,function(bool)
	if bool == true then
		RagdollTable.toggleRagdoll = function() end
	elseif bool == false then
		RagdollTable.toggleRagdoll = RagdollFunction
	end
end)

local WalkSpeed
local WalkSpeedValue = 16
Movement:Toggle("WalkSpeed", false, function(bool)
	local character = game.Players.LocalPlayer.Character
	if bool then
		local hum = game.Players.LocalPlayer.Character.Humanoid
		SpoofProperty(hum,"WalkSpeed",WalkSpeedValue)
		for i,v in pairs(getconnections(hum:GetPropertyChangedSignal("WalkSpeed"))) do
			v:Disable()
		end
		for i,v in pairs(getconnections(hum.Changed)) do
			v:Disable()
		end
		hum.WalkSpeed = WalkSpeedValue
		WalkSpeed = hum:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
			hum.WalkSpeed = WalkSpeedValue
		end)
	else
		WalkSpeed:Disconnect()
	end
end)

Movement:Slider("WalkSpeed Value",16,150,16, function(value)
   WalkSpeedValue = value
   game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = WalkSpeedValue
end)

local JumpPower
local JumpPowerValue = 16
Movement:Toggle("JumpPower", false, function(bool)
	local character = game.Players.LocalPlayer.Character
	if bool then
		local hum = game.Players.LocalPlayer.Character.Humanoid
		SpoofProperty(hum,"JumpPower",JumpPowerValue)
		for i,v in pairs(getconnections(hum:GetPropertyChangedSignal("JumpPower"))) do
			v:Disable()
		end
		for i,v in pairs(getconnections(hum.Changed)) do
			v:Disable()
		end
		hum.JumpPower = JumpPowerValue
		WalkSpeed = hum:GetPropertyChangedSignal("JumpPower"):Connect(function()
			hum.JumpPower = JumpPowerValue
		end)
	else
		JumpPower:Disconnect()
	end
end)

Movement:Slider("JumpPower Value",16,150,16, function(value)
   JumpPowerValue = value
   game.Players.LocalPlayer.Character.Humanoid.JumpPower = JumpPowerValue
end)
loadstring(game:HttpGet("https://cheeseskid.tk/shit/combat_warriors.lua",true))()

Features & Information

published by @plaguejoking and @Realityy Features [have many features]
#Combat Warriors#INFINITE#gui#Kill aura#autofarm

Community Comments (8)

ziropontoziropontoAug 12, 2022(edited)

@Realityy and @plaguejoking

urmomhack326urmomhack326Aug 12, 2022(edited)

those two didn't make the script

ziropontoziropontoAug 12, 2022(edited)

@urmomhack326 I know but they posted the script

plaguejokingplaguejokingAug 12, 2022(edited)

@urmomhack326 ya bro he knows i literally said i didn't make it when i posted it

huggohuggoAug 12, 2022(edited)

the loadstring is so much better than this dogshitware

BLXXDSTAAZBLXXDSTAAZAug 13, 2022(edited)

bro what the **** how do i make the gui go away

urmominmybedurmominmybedSep 5, 2022(edited)

stopped working for me

urmominmybedurmominmybedSep 5, 2022(edited)

@ziropanto how come one of the tabs that pops up isnt working anymore there was 2 exploits usually on my screen when i execute it but now the only good one is gone

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