
Key Required VerifiedUniversal

--script at gexploits
--reported reach already
local library = {}
local windowCount = 0
local sizes = {}
local listOffset = {}
local windows = {}
local pastSliders = {}
local dropdowns = {}
local dropdownSizes = {}
local destroyed
local colorPickers = {}
if game.CoreGui:FindFirstChild('TurtleUiLib') then
game.CoreGui:FindFirstChild('TurtleUiLib'):Destroy()
destroyed = true
end
function Lerp(a, b, c)
return a + ((b - a) * c)
end
local players = game:service('Players');
local player = players.LocalPlayer;
local mouse = player:GetMouse();
local run = game:service('RunService');
local stepped = run.Stepped;
function Dragify(obj)
spawn(function()
local minitial;
local initial;
local isdragging;
obj.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
isdragging = true;
minitial = input.Position;
initial = obj.Position;
local con;
con = stepped:Connect(function()
if isdragging then
local delta = Vector3.new(mouse.X, mouse.Y, 0) - minitial;
obj.Position = UDim2.new(initial.X.Scale, initial.X.Offset + delta.X, initial.Y.Scale, initial.Y.Offset + delta.Y);
else
con:Disconnect();
end;
end);
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
isdragging = false;
end;
end);
end;
end);
end)
end
-- Instances:
local function protect_gui(obj)
if destroyed then
obj.Parent = game.CoreGui
return
end
if syn and syn.protect_gui then
syn.protect_gui(obj)
obj.Parent = game.CoreGui
elseif PROTOSMASHER_LOADED then
obj.Parent = get_hidden_gui()
else
obj.Parent = game.CoreGui
end
end
local TurtleUiLib = Instance.new("ScreenGui")
TurtleUiLib.Name = "TurtleUiLib"
protect_gui(TurtleUiLib)
local xOffset = 20
local uis = game:GetService("UserInputService")
local keybindConnection
function library:Destroy()
TurtleUiLib:Destroy()
if keybindConnection then
keybindConnection:Disconnect()
end
end
function library:Hide()
TurtleUiLib.Enabled = not TurtleUiLib.Enabled
end
function library:Keybind(key)
if keybindConnection then keybindConnection:Disconnect() end
keybindConnection = uis.InputBegan:Connect(function(input, gp)
if not gp and input.KeyCode == Enum.KeyCode[key] then
TurtleUiLib.Enabled = not TurtleUiLib.Enabled
end
end)
end
function library:Window(name)
windowCount = windowCount + 1
local winCount = windowCount
local zindex = winCount * 7
local UiWindow = Instance.new("Frame")
UiWindow.Name = "UiWindow"
UiWindow.Parent = TurtleUiLib
UiWindow.BackgroundColor3 = Color3.fromRGB(0, 151, 230)
UiWindow.BorderColor3 = Color3.fromRGB(0, 151, 230)
UiWindow.Position = UDim2.new(0, xOffset, 0, 20)
UiWindow.Size = UDim2.new(0, 207, 0, 33)
UiWindow.ZIndex = 4 + zindex
UiWindow.Active = true
Dragify(UiWindow)
xOffset = xOffset + 230
local Header = Instance.new("Frame")
Header.Name = "Header"
Header.Parent = UiWindow
Header.BackgroundColor3 = Color3.fromRGB(0, 168, 255)
Header.BorderColor3 = Color3.fromRGB(0, 168, 255)
Header.Position = UDim2.new(0, 0, -0.0202544238, 0)
Header.Size = UDim2.new(0, 207, 0, 26)
Header.ZIndex = 5 + zindex
local HeaderText = Instance.new("TextLabel")
HeaderText.Name = "HeaderText"
HeaderText.Parent = Header
HeaderText.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
HeaderText.BackgroundTransparency = 1.000
HeaderText.Position = UDim2.new(0, 0, -0.0020698905, 0)
HeaderText.Size = UDim2.new(0, 206, 0, 33)
HeaderText.ZIndex = 6 + zindex
HeaderText.Font = Enum.Font.SourceSans
HeaderText.Text = name or "Window"
HeaderText.TextColor3 = Color3.fromRGB(47, 54, 64)
HeaderText.TextSize = 17.000
local Minimise = Instance.new("TextButton")
local Window = Instance.new("Frame")
Minimise.Name = "Minimise"
Minimise.Parent = Header
Minimise.BackgroundColor3 = Color3.fromRGB(0, 168, 255)
Minimise.BorderColor3 = Color3.fromRGB(0, 168, 255)
Minimise.Position = UDim2.new(0, 185, 0, 2)
Minimise.Size = UDim2.new(0, 22, 0, 22)
Minimise.ZIndex = 7 + zindex
Minimise.Font = Enum.Font.SourceSansLight
Minimise.Text = "_"
Minimise.TextColor3 = Color3.fromRGB(0, 0, 0)
Minimise.TextSize = 20.000
Minimise.MouseButton1Up:connect(function()
Window.Visible = not Window.Visible
if Window.Visible then
Minimise.Text = "_"
else
Minimise.Text = "+"
end
end)
Window.Name = "Window"
Window.Parent = Header
Window.BackgroundColor3 = Color3.fromRGB(47, 54, 64)
Window.BorderColor3 = Color3.fromRGB(47, 54, 64)
Window.Position = UDim2.new(0, 0, 0, 0)
Window.Size = UDim2.new(0, 207, 0, 33)
Window.ZIndex = 1 + zindex
local functions = {}
sizes[winCount] = 33
listOffset[winCount] = 10
function functions:Button(name, callback)
local name = name or "Button"
local callback = callback or function() end
sizes[winCount] = sizes[winCount] + 32
Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10)
local Button = Instance.new("TextButton")
listOffset[winCount] = listOffset[winCount] + 32
Button.Name = "Button"
Button.Parent = Window
Button.BackgroundColor3 = Color3.fromRGB(53, 59, 72)
Button.BorderColor3 = Color3.fromRGB(113, 128, 147)
Button.Position = UDim2.new(0, 12, 0, listOffset[winCount])
Button.Size = UDim2.new(0, 182, 0, 26)
Button.ZIndex = 2 + zindex
Button.Selected = true
Button.Font = Enum.Font.SourceSans
Button.TextColor3 = Color3.fromRGB(245, 246, 250)
Button.TextSize = 16.000
Button.TextStrokeTransparency = 123.000
Button.TextWrapped = true
Button.Text = name
Button.MouseButton1Down:Connect(callback)
pastSliders[winCount] = false
end
function functions:Label(text, color)
local color = color or Color3.fromRGB(220, 221, 225)
sizes[winCount] = sizes[winCount] + 32
Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10)
listOffset[winCount] = listOffset[winCount] + 32
local Label = Instance.new("TextLabel")
Label.Name = "Label"
Label.Parent = Window
Label.BackgroundColor3 = Color3.fromRGB(220, 221, 225)
Label.BackgroundTransparency = 1.000
Label.BorderColor3 = Color3.fromRGB(27, 42, 53)
Label.Position = UDim2.new(0, 0, 0, listOffset[winCount])
Label.Size = UDim2.new(0, 206, 0, 29)
Label.Font = Enum.Font.SourceSans
Label.Text = text or "Label"
Label.TextSize = 16.000
Label.ZIndex = 2 + zindex
if type(color) == "boolean" and color then
spawn(function()
while wait() do
local hue = tick() % 5 / 5
Label.TextColor3 = Color3.fromHSV(hue, 1, 1)
end
end)
else
Label.TextColor3 = color
end
pastSliders[winCount] = false
return Label
end
function functions:Toggle(text, on, callback)
local callback = callback or function() end
sizes[winCount] = sizes[winCount] + 32
Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10)
listOffset[winCount] = listOffset[winCount] + 32
local ToggleDescription = Instance.new("TextLabel")
local ToggleButton = Instance.new("TextButton")
local ToggleFiller = Instance.new("Frame")
ToggleDescription.Name = "ToggleDescription"
ToggleDescription.Parent = Window
ToggleDescription.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ToggleDescription.BackgroundTransparency = 1.000
ToggleDescription.Position = UDim2.new(0, 14, 0, listOffset[winCount])
ToggleDescription.Size = UDim2.new(0, 131, 0, 26)
ToggleDescription.Font = Enum.Font.SourceSans
ToggleDescription.Text = text or "Toggle"
ToggleDescription.TextColor3 = Color3.fromRGB(245, 246, 250)
ToggleDescription.TextSize = 16.000
ToggleDescription.TextWrapped = true
ToggleDescription.TextXAlignment = Enum.TextXAlignment.Left
ToggleDescription.ZIndex = 2 + zindex
ToggleButton.Name = "ToggleButton"
ToggleButton.Parent = ToggleDescription
ToggleButton.BackgroundColor3 = Color3.fromRGB(47, 54, 64)
ToggleButton.BorderColor3 = Color3.fromRGB(113, 128, 147)
ToggleButton.Position = UDim2.new(1.2061069, 0, 0.0769230798, 0)
ToggleButton.Size = UDim2.new(0, 22, 0, 22)
ToggleButton.Font = Enum.Font.SourceSans
ToggleButton.Text = ""
ToggleButton.TextColor3 = Color3.fromRGB(0, 0, 0)
ToggleButton.TextSize = 14.000
ToggleButton.ZIndex = 2 + zindex
ToggleButton.MouseButton1Up:Connect(function()
ToggleFiller.Visible = not ToggleFiller.Visible
callback(ToggleFiller.Visible)
end)
ToggleFiller.Name = "ToggleFiller"
ToggleFiller.Parent = ToggleButton
ToggleFiller.BackgroundColor3 = Color3.fromRGB(68, 189, 50)
ToggleFiller.BorderColor3 = Color3.fromRGB(47, 54, 64)
ToggleFiller.Position = UDim2.new(0, 5, 0, 5)
ToggleFiller.Size = UDim2.new(0, 12, 0, 12)
ToggleFiller.Visible = on
ToggleFiller.ZIndex = 2 + zindex
pastSliders[winCount] = false
end
function functions:Box(text, callback)
local callback = callback or function() end
sizes[winCount] = sizes[winCount] + 32
Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10)
listOffset[winCount] = listOffset[winCount] + 32
local TextBox = Instance.new("TextBox")
local BoxDescription = Instance.new("TextLabel")
TextBox.Parent = Window
TextBox.BackgroundColor3 = Color3.fromRGB(53, 59, 72)
TextBox.BorderColor3 = Color3.fromRGB(113, 128, 147)
TextBox.Position = UDim2.new(0, 99, 0, listOffset[winCount])
TextBox.Size = UDim2.new(0, 95, 0, 26)
TextBox.Font = Enum.Font.SourceSans
TextBox.PlaceholderColor3 = Color3.fromRGB(220, 221, 225)
TextBox.PlaceholderText = "..."
TextBox.Text = ""
TextBox.TextColor3 = Color3.fromRGB(245, 246, 250)
TextBox.TextSize = 16.000
TextBox.TextStrokeColor3 = Color3.fromRGB(245, 246, 250)
TextBox.ZIndex = 2 + zindex
TextBox:GetPropertyChangedSignal('Text'):connect(function()
callback(TextBox.Text, false)
end)
TextBox.FocusLost:Connect(function()
callback(TextBox.Text, true)
end)
BoxDescription.Name = "BoxDescription"
BoxDescription.Parent = TextBox
BoxDescription.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
BoxDescription.BackgroundTransparency = 1.000
BoxDescription.Position = UDim2.new(-0.894736826, 0, 0, 0)
BoxDescription.Size = UDim2.new(0, 75, 0, 26)
BoxDescription.Font = Enum.Font.SourceSans
BoxDescription.Text = text or "Box"
BoxDescription.TextColor3 = Color3.fromRGB(245, 246, 250)
BoxDescription.TextSize = 16.000
BoxDescription.TextXAlignment = Enum.TextXAlignment.Left
BoxDescription.ZIndex = 2 + zindex
pastSliders[winCount] = false
end
function functions:Slider(text, min, max, default, callback)
local text = text or "Slider"
local min = min or 1
local max = max or 100
local default = default or max/2
local callback = callback or function() end
local offset = 70
if default > max then
default = max
elseif default < min then
default = min
end
if pastSliders[winCount] then
offset = 60
end
sizes[winCount] = sizes[winCount] + offset
Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10)
listOffset[winCount] = listOffset[winCount] + offset
local Slider = Instance.new("Frame")
local SliderButton = Instance.new("Frame")
local Description = Instance.new("TextLabel")
local SilderFiller = Instance.new("Frame")
local Current = Instance.new("TextLabel")
local Min = Instance.new("TextLabel")
local Max = Instance.new("TextLabel")
function SliderMovement(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
isdragging = true;
minitial = input.Position.X;
initial = SliderButton.Position.X.Offset;
local delta1 = SliderButton.AbsolutePosition.X - initial
local con;
con = stepped:Connect(function()
if isdragging then
local xOffset = mouse.X - delta1 - 3
if xOffset > 175 then
xOffset = 175
elseif xOffset< 0 then
xOffset = 0
end
SliderButton.Position = UDim2.new(0, xOffset , -1.33333337, 0);
SilderFiller.Size = UDim2.new(0, xOffset, 0, 6)
local value = Lerp(min, max, SliderButton.Position.X.Offset/(Slider.Size.X.Offset-5))
Current.Text = tostring(math.round(value))
else
con:Disconnect();
end;
end);
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
isdragging = false;
end;
end);
end;
end
function SliderEnd(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
local value = Lerp(min, max, SliderButton.Position.X.Offset/(Slider.Size.X.Offset-5))
callback(math.round(value))
end
end
Slider.Name = "Slider"
Slider.Parent = Window
Slider.BackgroundColor3 = Color3.fromRGB(47, 54, 64)
Slider.BorderColor3 = Color3.fromRGB(113, 128, 147)
Slider.Position = UDim2.new(0, 13, 0, listOffset[winCount])
Slider.Size = UDim2.new(0, 180, 0, 6)
Slider.ZIndex = 2 + zindex
Slider.InputBegan:Connect(SliderMovement)
Slider.InputEnded:Connect(SliderEnd)
SliderButton.Position = UDim2.new(0, (Slider.Size.X.Offset - 5) * ((default - min)/(max-min)), -1.333337, 0)
SliderButton.Name = "SliderButton"
SliderButton.Parent = Slider
SliderButton.BackgroundColor3 = Color3.fromRGB(53, 59, 72)
SliderButton.BorderColor3 = Color3.fromRGB(113, 128, 147)
SliderButton.Size = UDim2.new(0, 6, 0, 22)
SliderButton.ZIndex = 3 + zindex
SliderButton.InputBegan:Connect(SliderMovement)
SliderButton.InputEnded:Connect(SliderEnd)
Current.Name = "Current"
Current.Parent = SliderButton
Current.BackgroundTransparency = 1.000
Current.Position = UDim2.new(0, 3, 0, 22 )
Current.Size = UDim2.new(0, 0, 0, 18)
Current.Font = Enum.Font.SourceSans
Current.Text = tostring(default)
Current.TextColor3 = Color3.fromRGB(220, 221, 225)
Current.TextSize = 14.000
Current.ZIndex = 2 + zindex
Description.Name = "Description"
Description.Parent = Slider
Description.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Description.BackgroundTransparency = 1.000
Description.Position = UDim2.new(0, -10, 0, -35)
Description.Size = UDim2.new(0, 200, 0, 21)
Description.Font = Enum.Font.SourceSans
Description.Text = text
Description.TextColor3 = Color3.fromRGB(245, 246, 250)
Description.TextSize = 16.000
Description.ZIndex = 2 + zindex
SilderFiller.Name = "SilderFiller"
SilderFiller.Parent = Slider
SilderFiller.BackgroundColor3 = Color3.fromRGB(76, 209, 55)
SilderFiller.BorderColor3 = Color3.fromRGB(47, 54, 64)
SilderFiller.Size = UDim2.new(0, (Slider.Size.X.Offset - 5) * ((default - min)/(max-min)), 0, 6)
SilderFiller.ZIndex = 2 + zindex
SilderFiller.BorderMode = Enum.BorderMode.Inset
Min.Name = "Min"
Min.Parent = Slider
Min.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Min.BackgroundTransparency = 1.000
Min.Position = UDim2.new(-0.00555555569, 0, -7.33333397, 0)
Min.Size = UDim2.new(0, 77, 0, 50)
Min.Font = Enum.Font.SourceSans
Min.Text = tostring(min)
Min.TextColor3 = Color3.fromRGB(220, 221, 225)
Min.TextSize = 14.000
Min.TextXAlignment = Enum.TextXAlignment.Left
Min.ZIndex = 2 + zindex
Max.Name = "Max"
Max.Parent = Slider
Max.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Max.BackgroundTransparency = 1.000
Max.Position = UDim2.new(0.577777743, 0, -7.33333397, 0)
Max.Size = UDim2.new(0, 77, 0, 50)
Max.Font = Enum.Font.SourceSans
Max.Text = tostring(max)
Max.TextColor3 = Color3.fromRGB(220, 221, 225)
Max.TextSize = 14.000
Max.TextXAlignment = Enum.TextXAlignment.Right
Max.ZIndex = 2 + zindex
pastSliders[winCount] = true
local slider = {}
function slider:SetValue(value)
value = math.clamp(value, min, max)
local xOffset = (value-min)/max * (Slider.Size.X.Offset)
SliderButton.Position = UDim2.new(0, xOffset , -1.33333337, 0);
SilderFiller.Size = UDim2.new(0, xOffset, 0, 6)
Current.Text = tostring(math.round(value))
end
return slider
end
function functions:Dropdown(text, buttons, callback, selective)
local text = text or "Dropdown"
local buttons = buttons or {}
local callback = callback or function() end
local Dropdown = Instance.new("TextButton")
local DownSign = Instance.new("TextLabel")
local DropdownFrame = Instance.new("ScrollingFrame")
sizes[winCount] = sizes[winCount] + 32
Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10)
listOffset[winCount] = listOffset[winCount] + 32
Dropdown.Name = "Dropdown"
Dropdown.Parent = Window
Dropdown.BackgroundColor3 = Color3.fromRGB(53, 59, 72)
Dropdown.BorderColor3 = Color3.fromRGB(113, 128, 147)
Dropdown.Position = UDim2.new(0, 12, 0, listOffset[winCount])
Dropdown.Size = UDim2.new(0, 182, 0, 26)
Dropdown.Selected = true
Dropdown.Font = Enum.Font.SourceSans
Dropdown.Text = tostring(text)
Dropdown.TextColor3 = Color3.fromRGB(245, 246, 250)
Dropdown.TextSize = 16.000
Dropdown.TextStrokeTransparency = 123.000
Dropdown.TextWrapped = true
Dropdown.ZIndex = 3 + zindex
Dropdown.MouseButton1Up:Connect(function()
for i, v in pairs(dropdowns) do
if v ~= DropdownFrame then
v.Visible = false
DownSign.Rotation = 0
end
end
if DropdownFrame.Visible then
DownSign.Rotation = 0
else
DownSign.Rotation = 180
end
DropdownFrame.Visible = not DropdownFrame.Visible
end)
DownSign.Name = "DownSign"
DownSign.Parent = Dropdown
DownSign.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
DownSign.BackgroundTransparency = 1.000
DownSign.Position = UDim2.new(0, 155, 0, 2)
DownSign.Size = UDim2.new(0, 27, 0, 22)
DownSign.Font = Enum.Font.SourceSans
DownSign.Text = "^"
DownSign.TextColor3 = Color3.fromRGB(220, 221, 225)
DownSign.TextSize = 20.000
DownSign.ZIndex = 4 + zindex
DownSign.TextYAlignment = Enum.TextYAlignment.Bottom
DropdownFrame.Name = "DropdownFrame"
DropdownFrame.Parent = Dropdown
DropdownFrame.Active = true
DropdownFrame.BackgroundColor3 = Color3.fromRGB(53, 59, 72)
DropdownFrame.BorderColor3 = Color3.fromRGB(53, 59, 72)
DropdownFrame.Position = UDim2.new(0, 0, 0, 28)
DropdownFrame.Size = UDim2.new(0, 182, 0, 0)
DropdownFrame.Visible = false
DropdownFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
DropdownFrame.ScrollBarThickness = 4
DropdownFrame.VerticalScrollBarPosition = Enum.VerticalScrollBarPosition.Left
DropdownFrame.ZIndex = 5 + zindex
DropdownFrame.ScrollingDirection = Enum.ScrollingDirection.Y
DropdownFrame.ScrollBarImageColor3 = Color3.fromRGB(220, 221, 225)
table.insert(dropdowns, DropdownFrame)
local dropFunctions = {}
local canvasSize = 0
function dropFunctions:Button(name)
local name = name or ""
local Button_2 = Instance.new("TextButton")
Button_2.Name = "Button"
Button_2.Parent = DropdownFrame
Button_2.BackgroundColor3 = Color3.fromRGB(53, 59, 72)
Button_2.BorderColor3 = Color3.fromRGB(113, 128, 147)
Button_2.Position = UDim2.new(0, 6, 0, canvasSize + 1)
Button_2.Size = UDim2.new(0, 170, 0, 26)
Button_2.Selected = true
Button_2.Font = Enum.Font.SourceSans
Button_2.TextColor3 = Color3.fromRGB(245, 246, 250)
Button_2.TextSize = 16.000
Button_2.TextStrokeTransparency = 123.000
Button_2.ZIndex = 6 + zindex
Button_2.Text = name
Button_2.TextWrapped = true
canvasSize = canvasSize + 27
DropdownFrame.CanvasSize = UDim2.new(0, 182, 0, canvasSize + 1)
if #DropdownFrame:GetChildren() < 8 then
DropdownFrame.Size = UDim2.new(0, 182, 0, DropdownFrame.Size.Y.Offset + 27)
end
Button_2.MouseButton1Up:Connect(function()
callback(name)
DropdownFrame.Visible = false
if selective then
Dropdown.Text = name
end
end)
end
function dropFunctions:Remove(name)
local foundIt
for i, v in pairs(DropdownFrame:GetChildren()) do
if foundIt then
canvasSize = canvasSize - 27
v.Position = UDim2.new(0, 6, 0, v.Position.Y.Offset - 27)
DropdownFrame.CanvasSize = UDim2.new(0, 182, 0, canvasSize + 1)
end
if v.Text == name then
foundIt = true
v:Destroy()
if #DropdownFrame:GetChildren() < 8 then
DropdownFrame.Size = UDim2.new(0, 182, 0, DropdownFrame.Size.Y.Offset - 27)
end
end
end
if not foundIt then
warn("The button you tried to remove didn't exist!")
end
end
for i,v in pairs(buttons) do
dropFunctions:Button(v)
end
return dropFunctions
end
function functions:ColorPicker(name, default, callback)
local callback = callback or function() end
local ColorPicker = Instance.new("TextButton")
local PickerCorner = Instance.new("UICorner")
local PickerDescription = Instance.new("TextLabel")
local ColorPickerFrame = Instance.new("Frame")
local ToggleRGB = Instance.new("TextButton")
local ToggleFiller_2 = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local ClosePicker = Instance.new("TextButton")
local Canvas = Instance.new("Frame")
local CanvasGradient = Instance.new("UIGradient")
local Cursor = Instance.new("ImageLabel")
local Color = Instance.new("Frame")
local ColorGradient = Instance.new("UIGradient")
local ColorSlider = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local UICorner = Instance.new("UICorner")
local ColorCorner = Instance.new("UICorner")
local BlackOverlay = Instance.new("ImageLabel")
sizes[winCount] = sizes[winCount] + 32
Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10)
listOffset[winCount] = listOffset[winCount] + 32
ColorPicker.Name = "ColorPicker"
ColorPicker.Parent = Window
ColorPicker.Position = UDim2.new(0, 137, 0, listOffset[winCount])
ColorPicker.Size = UDim2.new(0, 57, 0, 26)
ColorPicker.Font = Enum.Font.SourceSans
ColorPicker.Text = ""
ColorPicker.TextColor3 = Color3.fromRGB(0, 0, 0)
ColorPicker.TextSize = 14.000
ColorPicker.ZIndex = 2 + zindex
ColorPicker.MouseButton1Up:Connect(function()
for i, v in pairs(colorPickers) do
v.Visible = false
end
ColorPickerFrame.Visible = not ColorPickerFrame.Visible
end)
PickerCorner.Parent = ColorPicker
PickerCorner.Name = "PickerCorner"
PickerCorner.CornerRadius = UDim.new(0,2)
PickerDescription.Name = "PickerDescription"
PickerDescription.Parent = ColorPicker
PickerDescription.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
PickerDescription.BackgroundTransparency = 1.000
PickerDescription.Position = UDim2.new(-2.15789509, 0, 0, 0)
PickerDescription.Size = UDim2.new(0, 116, 0, 26)
PickerDescription.Font = Enum.Font.SourceSans
PickerDescription.Text = name or "Color picker"
PickerDescription.TextColor3 = Color3.fromRGB(245, 246, 250)
PickerDescription.TextSize = 16.000
PickerDescription.TextXAlignment = Enum.TextXAlignment.Left
PickerDescription.ZIndex = 2 + zindex
ColorPickerFrame.Name = "ColorPickerFrame"
ColorPickerFrame.Parent = ColorPicker
ColorPickerFrame.BackgroundColor3 = Color3.fromRGB(47, 54, 64)
ColorPickerFrame.BorderColor3 = Color3.fromRGB(47, 54, 64)
ColorPickerFrame.Position = UDim2.new(1.40350854, 0, -2.84615374, 0)
ColorPickerFrame.Size = UDim2.new(0, 158, 0, 155)
ColorPickerFrame.ZIndex = 3 + zindex
ColorPickerFrame.Visible = false
ToggleRGB.Name = "ToggleRGB"
ToggleRGB.Parent = ColorPickerFrame
ToggleRGB.BackgroundColor3 = Color3.fromRGB(47, 54, 64)
ToggleRGB.BorderColor3 = Color3.fromRGB(113, 128, 147)
ToggleRGB.Position = UDim2.new(0, 125, 0, 127)
ToggleRGB.Size = UDim2.new(0, 22, 0, 22)
ToggleRGB.Font = Enum.Font.SourceSans
ToggleRGB.Text = ""
ToggleRGB.TextColor3 = Color3.fromRGB(0, 0, 0)
ToggleRGB.TextSize = 14.000
ToggleRGB.ZIndex = 4 + zindex
ToggleFiller_2.Name = "ToggleFiller"
ToggleFiller_2.Parent = ToggleRGB
ToggleFiller_2.BackgroundColor3 = Color3.fromRGB(76, 209, 55)
ToggleFiller_2.BorderColor3 = Color3.fromRGB(47, 54, 64)
ToggleFiller_2.Position = UDim2.new(0, 5, 0, 5)
ToggleFiller_2.Size = UDim2.new(0, 12, 0, 12)
ToggleFiller_2.ZIndex = 4 + zindex
ToggleFiller_2.Visible = false
TextLabel.Parent = ToggleRGB
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDim2.new(-5.13636351, 0, 0, 0)
TextLabel.Size = UDim2.new(0, 106, 0, 22)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Rainbow"
TextLabel.TextColor3 = Color3.fromRGB(245, 246, 250)
TextLabel.TextSize = 16.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
TextLabel.ZIndex = 4 + zindex
ClosePicker.Name = "ClosePicker"
ClosePicker.Parent = ColorPickerFrame
ClosePicker.BackgroundColor3 = Color3.fromRGB(47, 54, 64)
ClosePicker.BorderColor3 = Color3.fromRGB(47, 54, 64)
ClosePicker.Position = UDim2.new(0, 132, 0, 5)
ClosePicker.Size = UDim2.new(0, 21, 0, 21)
ClosePicker.Font = Enum.Font.SourceSans
ClosePicker.Text = "X"
ClosePicker.TextColor3 = Color3.fromRGB(245, 246, 250)
ClosePicker.TextSize = 18.000
ClosePicker.ZIndex = 4 + zindex
ClosePicker.MouseButton1Down:Connect(function()
ColorPickerFrame.Visible = not ColorPickerFrame.Visible
end)
CanvasGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 255, 255))}
CanvasGradient.Name = "CanvasGradient"
CanvasGradient.Parent = Canvas
BlackOverlay.Name = "BlackOverlay"
BlackOverlay.Parent = Canvas
BlackOverlay.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
BlackOverlay.BackgroundTransparency = 1.000
BlackOverlay.Size = UDim2.new(1, 0, 1, 0)
BlackOverlay.Image = "rbxassetid://5107152095"
BlackOverlay.ZIndex = 5 + zindex
UICorner.Parent = Canvas
UICorner.Name = "UICorner"
UICorner.CornerRadius = UDim.new(0,2)
Cursor.Name = "Cursor"
Cursor.Parent = Canvas
Cursor.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Cursor.BackgroundTransparency = 1.000
Cursor.Size = UDim2.new(0, 8, 0, 8)
Cursor.Image = "rbxassetid://5100115962"
Cursor.ZIndex = 5 + zindex
local draggingColor = false
local hue = 0
local sat = 1
local brightness = 1
local con
ToggleRGB.MouseButton1Down:Connect(function()
ToggleFiller_2.Visible = not ToggleFiller_2.Visible
if ToggleFiller_2.Visible then
con = stepped:Connect(function()
if ToggleFiller_2.Visible then
local hue2 = tick() % 5 / 5
color3 = Color3.fromHSV(hue2, 1, 1)
callback(color3, true)
ColorPicker.BackgroundColor3 = color3
else
con:Disconnect()
end
end)
end
end)
if default and type(default) == "boolean" then
ToggleFiller_2.Visible = true
if ToggleFiller_2.Visible then
con = stepped:Connect(function()
if ToggleFiller_2.Visible then
local hue2 = tick() % 5 / 5
color3 = Color3.fromHSV(hue2, 1, 1)
callback(color3)
ColorPicker.BackgroundColor3 = color3
else
con:Disconnect()
end
end)
end
else
ColorPicker.BackgroundColor3 = default or Color3.fromRGB(0, 168, 255)
end
Canvas.Name = "Canvas"
Canvas.Parent = ColorPickerFrame
Canvas.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Canvas.Position = UDim2.new(0, 5, 0, 34)
Canvas.Size = UDim2.new(0, 148, 0, 64)
Canvas.ZIndex = 4 + zindex
local canvasSize, canvasPosition = Canvas.AbsoluteSize, Canvas.AbsolutePosition
Canvas.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
local initial = Vector2.new(Cursor.Position.X.Offset, Cursor.Position.Y.Offset)
local delta = Cursor.AbsolutePosition - initial
local con;
local isdragging = true
con = stepped:Connect(function()
if isdragging then
local delta2 = Vector2.new(mouse.X, mouse.Y) - delta
local x = math.clamp(delta2.X, 2, Canvas.Size.X.Offset - 2)
local y = math.clamp(delta2.Y, 2, Canvas.Size.Y.Offset - 2)
sat = 1 - math.clamp((mouse.X - canvasPosition.X) / canvasSize.X, 0, 1)
brightness = 1 - math.clamp((mouse.Y - canvasPosition.Y) / canvasSize.Y, 0, 1)
color3 = Color3.fromHSV(hue, sat, brightness)
Cursor.Position = UDim2.fromOffset(x - 4, y - 4)
ColorPicker.BackgroundColor3 = color3
callback(color3)
else
con:Disconnect();
end;
end);
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
isdragging = false;
end;
end);
end;
end);
Color.Name = "Color"
Color.Parent = ColorPickerFrame
Color.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Color.Position = UDim2.new(0, 5, 0, 105)
Color.Size = UDim2.new(0, 148, 0, 14)
Color.BorderMode = Enum.BorderMode.Inset
Color.ZIndex = 4 + zindex
Color.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingColor = true
local initial2 = ColorSlider.Position.X.Offset;
local delta1 = ColorSlider.AbsolutePosition.X - initial2
local con
con = stepped:Connect(function()
if draggingColor then
-- gets the position of the mouse on the color thing and divides it by its size, whcih will give u the hue
local colorPosition, colorSize = Color.AbsolutePosition, Color.AbsoluteSize
hue = 1 - math.clamp(1 - ((mouse.X - colorPosition.X) / colorSize.X), 0, 1)
CanvasGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromHSV(hue, 1, 1)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 255, 255))}
local xOffset = math.clamp(mouse.X - delta1, 0, Color.Size.X.Offset - 3)
ColorSlider.Position = UDim2.new(0, xOffset, 0, 0);
color3 = Color3.fromHSV(hue, sat, brightness)
ColorPicker.BackgroundColor3 = color3
callback(color3)
else
con:Disconnect()
end
end)
end
end)
Color.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingColor = false
end
end)
ColorGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)),
ColorSequenceKeypoint.new(0.17, Color3.fromRGB(255, 255, 0)),
ColorSequenceKeypoint.new(0.33, Color3.fromRGB(0, 255, 0)),
ColorSequenceKeypoint.new(0.50, Color3.fromRGB(0, 255, 255)),
ColorSequenceKeypoint.new(0.66, Color3.fromRGB(0, 0, 255)),
ColorSequenceKeypoint.new(0.82, Color3.fromRGB(255, 0, 255)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 0, 0))
})
ColorGradient.Name = "ColorGradient"
ColorGradient.Parent = Color
ColorCorner.Parent = Color
ColorCorner.Name = "ColorCorner"
ColorCorner.CornerRadius = UDim.new(0,2)
ColorSlider.Name = "ColorSlider"
ColorSlider.Parent = Color
ColorSlider.BackgroundColor3 = Color3.fromRGB(245, 246, 250)
ColorSlider.BorderColor3 = Color3.fromRGB(245, 246, 250)
ColorSlider.Size = UDim2.new(0, 2, 0, 14)
ColorSlider.ZIndex = 5 + zindex
Title.Name = "Title"
Title.Parent = ColorPickerFrame
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.Position = UDim2.new(0, 10, 0, 5)
Title.Size = UDim2.new(0, 118, 0, 21)
Title.Font = Enum.Font.SourceSans
Title.Text = name or "Color picker"
Title.TextColor3 = Color3.fromRGB(245, 246, 250)
Title.TextSize = 16.000
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.ZIndex = 4 + zindex
table.insert(colorPickers, ColorPickerFrame)
local colorFuncs = {}
function colorFuncs:UpdateColorPicker(color)
if type(color) == "userdata" then
ToggleFiller_2.Visible = false
ColorPicker.BackgroundColor3 = color
elseif color and type(color) == "boolean" and not con then
ToggleFiller_2.Visible = true
con = stepped:Connect(function()
if ToggleFiller_2.Visible then
local hue2 = tick() % 5 / 5
color3 = Color3.fromHSV(hue2, 1, 1)
callback(color3)
ColorPicker.BackgroundColor3 = color3
else
con:Disconnect()
end
end)
end
end
return colorFuncs
end
return functions
end
for _, tbl in ipairs(getgc(true)) do
if typeof(tbl) == "table" and rawget(tbl, "Remote") then
tbl.Remote.Name = tbl.Name
end
end
local local_player = game:GetService("Players").LocalPlayer
local kick_hook; kick_hook = hookmetamethod(game, "__namecall", newcclosure(function(...)
local args = {...}
local self = args[1]
local namecall_method = getnamecallmethod()
if not checkcaller() and self == local_player and namecall_method == "Kick" then
return
end
return kick_hook(...)
end))
local Movement = library:Window("Movement")
local Melee = library:Window("Melee")
local Credits = library:Window("Credits")
local function keydown(key)
return game:GetService("UserInputService"):IsKeyDown(key)
end
local function GetClosest()
local Character = game.Players.LocalPlayer.Character
local HumanoidRootPart = Character and Character:FindFirstChild("HumanoidRootPart")
if not (Character or HumanoidRootPart) then return end
local TargetDistance = math.huge
local Target
for i,v in ipairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
local TargetHRP = v.Character.HumanoidRootPart
local mag = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - TargetHRP.Position).magnitude
if mag < TargetDistance then
TargetDistance = mag
Target = v
end
end
end
return Target
end
local function SecureSetProperty(Instance,Property,Value)
for i,v in pairs(getconnections(Instance:GetPropertyChangedSignal(Property))) do
v:Disable()
end
for i,v in pairs(getconnections(Instance.Changed)) do
v:Disable()
end
if not Instance:FindFirstChild(Property) then
Instance[Property] = Value
return Instance:GetPropertyChangedSignal(Property):Connect(function()
Instance[Property] = Value
end)
end
end
local function SpoofProperty(Instance,Property,Value)
local OldIndex
OldIndex = hookmetamethod(game, "__index", newcclosure(function(Self, Key)
if not checkcaller() and Self == Instance and Key == Property then
return Value
end
return OldIndex(Self, Key)
end))
end
local Flying = false
Movement:Toggle("Fly", false, function(bool)
Flying = bool
if bool == false then return end
while Flying do
local move = game.Players.LocalPlayer.Character.Humanoid.MoveDirection * 16 * 4
if keydown(Enum.KeyCode.Space) then
game.Players.LocalPlayer.Character.Humanoid.RootPart.Velocity = Vector3.new(0,55,0) + move
elseif keydown(Enum.KeyCode.C) then
game.Players.LocalPlayer.Character.Humanoid.RootPart.Velocity = Vector3.new(0,-55,0) + move
else
game.Players.LocalPlayer.Character.Humanoid.RootPart.Velocity = Vector3.new(0,2,0) + move
end
game:GetService("RunService").Heartbeat:wait()
end
end)
local Reaching = false
Melee:Toggle("Reach", false, function(bool)
Reaching = bool
if bool == false then return end
local character = game.Players.LocalPlayer.Character
local torso = character.Torso
local rightarm = character["Right Arm"]
local rightshoulder = torso["Right Shoulder"]
if rightshoulder and rightshoulder.Enabled == true then
local rightshoulderclone = rightshoulder:Clone()
rightshoulderclone.Enabled = false
rightshoulder:Destroy()
rightshoulderclone.Parent = torso
end
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetDescendants()) do
if v:IsA("BasePart") then
v.Massless = true
end
end
if rightarm:FindFirstChild("RagdollBallSocket") then
rightarm.RagdollBallSocket.Enabled = false
end
while Reaching do
sethiddenproperty(rightarm,"AssemblyLinearVelocity",Vector3.new(100,100,100))
rightarm.Velocity = Vector3.new(100,100,100)
if torso:FindFirstChild("Right Shoulder") then
local rightarm = character["Right Arm"]
local rightshoulder = torso["Right Shoulder"]
local rightshoulderclone = rightshoulder:Clone()
rightshoulderclone.Enabled = false
rightshoulder:Destroy()
rightshoulderclone.Parent = torso
end
local target = GetClosest()
if target.Character:FindFirstChild("Head") and (character.Head.Position - target.Character.Head.Position).magnitude < 100 then
rightarm.CFrame = GetClosest().Character.Head.CFrame * CFrame.new(math.random(-0,0),0,0)
elseif character:FindFirstChild("Head") then
rightarm.CFrame = character.Head.CFrame * CFrame.new(math.random(-0,0),0,0)
end
game:GetService("RunService").Heartbeat:wait()
end
end)
local Killaura = false
Melee:Toggle("Kill Aura",false,function(bool)
Killaura = bool
if bool == false then return end
while Killaura do
for i = 1,3 do
local target = GetClosest().Character
local character = game.Players.LocalPlayer.Character
if character:FindFirstChildOfClass("Tool") and character:FindFirstChildOfClass("Tool"):FindFirstChild("Hitboxes") and target:FindFirstChild("Torso") and (character:FindFirstChildOfClass("Tool").Hitboxes.Hitbox.Position - target.Torso.Position).magnitude <= 10 and target.SemiTransparentShield.Transparency == 1 then
local tool = character:FindFirstChildOfClass("Tool")
local targetpart = target.Torso
local hitbox = tool.Hitboxes.Hitbox
local pos = tool.Hitboxes.Hitbox.Position --character.HumanoidRootPart.Position
game:GetService("ReplicatedStorage").Communication.Events.MeleeSwing:FireServer(tool, i)
game:GetService("ReplicatedStorage").Communication.Events.MeleeDamage:FireServer(tool, targetpart, hitbox, pos, CFrame.new(), Vector3.new(), Vector3.new())
wait()
end
end
wait(.4)
end
end)
local RagdollFunction
local RagdollTable
for _, tbl in ipairs(getgc(true)) do
if typeof(tbl) == "table" and rawget(tbl, "toggleRagdoll") then
RagdollFunction = tbl.toggleRagdoll
RagdollTable = tbl
end
end
Movement:Toggle("Anti-Ragdoll",false,function(bool)
if bool == true then
RagdollTable.toggleRagdoll = function() end
elseif bool == false then
RagdollTable.toggleRagdoll = RagdollFunction
end
end)
local WalkSpeed
local WalkSpeedValue = 16
Movement:Toggle("WalkSpeed", false, function(bool)
local character = game.Players.LocalPlayer.Character
if bool then
local hum = game.Players.LocalPlayer.Character.Humanoid
SpoofProperty(hum,"WalkSpeed",WalkSpeedValue)
for i,v in pairs(getconnections(hum:GetPropertyChangedSignal("WalkSpeed"))) do
v:Disable()
end
for i,v in pairs(getconnections(hum.Changed)) do
v:Disable()
end
hum.WalkSpeed = WalkSpeedValue
WalkSpeed = hum:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
hum.WalkSpeed = WalkSpeedValue
end)
else
WalkSpeed:Disconnect()
end
end)
Movement:Slider("WalkSpeed Value",16,150,16, function(value)
WalkSpeedValue = value
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = WalkSpeedValue
end)
local JumpPower
local JumpPowerValue = 16
Movement:Toggle("JumpPower", false, function(bool)
local character = game.Players.LocalPlayer.Character
if bool then
local hum = game.Players.LocalPlayer.Character.Humanoid
SpoofProperty(hum,"JumpPower",JumpPowerValue)
for i,v in pairs(getconnections(hum:GetPropertyChangedSignal("JumpPower"))) do
v:Disable()
end
for i,v in pairs(getconnections(hum.Changed)) do
v:Disable()
end
hum.JumpPower = JumpPowerValue
WalkSpeed = hum:GetPropertyChangedSignal("JumpPower"):Connect(function()
hum.JumpPower = JumpPowerValue
end)
else
JumpPower:Disconnect()
end
end)
Movement:Slider("JumpPower Value",16,150,16, function(value)
JumpPowerValue = value
game.Players.LocalPlayer.Character.Humanoid.JumpPower = JumpPowerValue
end)
loadstring(game:HttpGet("https://cheeseskid.tk/shit/combat_warriors.lua",true))()



@Realityy and @plaguejoking
those two didn't make the script
@urmomhack326 I know but they posted the script
@urmomhack326 ya bro he knows i literally said i didn't make it when i posted it
the loadstring is so much better than this dogshitware
bro what the **** how do i make the gui go away
stopped working for me
@ziropanto how come one of the tabs that pops up isnt working anymore there was 2 exploits usually on my screen when i execute it but now the only good one is gone