
Key Required VerifiedUniversal

--[[stfu with that discord link @bossman
also this is for people that uses anti ip logger
]]
local Framework = loadstring(game:HttpGet("https://pastebinp.com/raw/KP1dUHFg"))()
local Watermark = Framework:CreateWatermark("Br1xton V.1 | {game} | {fps}")
local WriteLine = Framework:CreateWindow("Br1xton (Paid)", Vector2.new(492, 588), Enum.KeyCode.RightControl)
local ESPSettings = { PlayerESP = { Enabled = false, TracersOn = false, BoxesOn = false, NamesOn = false, DistanceOn = false, HealthOn = false, ToolOn = false, FaceCamOn = false, Distance = 2000 }, ScrapESP = { Enabled = false, Distance = 2000, LegendaryOnly = true, RareOnly = true, GoodOnly = true, BadOnly = true }, SafeESP = { Enabled = false, Distance = 2000, BigOnly = true, SmallOnly = true }, RegisterESP = { Enabled = false, Distance = 2000 }, ESPColor = Color3.fromRGB(255, 255, 255), ToolColor = Color3.fromRGB(255, 255, 255)};
local ESPFramework = loadstring(game:HttpGet("https://raw.githubusercontent.com/NougatBitz/Femware-Leak/main/ESP.lua", true))()
local General = WriteLine:CreateTab("Main")
local Main4 = General:CreateSector("cant u see", "left")
local Main2 = General:CreateSector("nigger beat", "right")
local Main6 = General:CreateSector("Settings", "right")
General:CreateConfigSystem("left")
-->> Silent Aim [Section 1 - Tab 1]
local Camera = workspace.CurrentCamera
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local RenderStepped = RunService.RenderStepped
local LocalPlayer = Players.LocalPlayer
local chr = LocalPlayer.Character
local hum = chr:WaitForChild("Humanoid")
local game = game;
local GetService = game.GetService;
local RunService = game:GetService("RunService")
local RenderStepped = RunService.RenderStepped
local Workspace = GetService(game, "Workspace");
local Players = GetService(game, "Players");
local ReplicatedStorage = GetService(game, "ReplicatedStorage");
local StarterGui = GetService(game, "StarterGui");
local resume = coroutine.resume
local create = coroutine.create
local LogService = GetService(game, "LogService");
local HttpService = GetService(game, "HttpService");
local ScriptContext = GetService(game, "ScriptContext");
local UIS = game:GetService("UserInputService")
local Request = http_request or request or HttpPost or syn.request
local Player = Players.LocalPlayer;
local Character = Player.Character;
local Mouse = Player:GetMouse()
local Cam = workspace.CurrentCamera;
local WorldToScreen = Cam.WorldToScreenPoint
local WorldToViewportPoint = Cam.WorldToViewportPoint
local GetPartsObscuringTarget = Cam.GetPartsObscuringTarget
local SilentSettings = { Main = { Enabled = false, TeamCheck = false, VisibleCheck = false, TargetPart = "Head" }, FOVSettings = { Visible = false, Radius = 120 } };
local ValidTargetParts = {"Head", "Torso"};
local RequiredArgs = {
ArgCountRequired = 3,
Args = {
"Instance", "Vector3", "Vector3", "RaycastParams"
}
}
local fov_circle = Drawing.new("Circle")
fov_circle.Thickness = 1
fov_circle.NumSides = 100
fov_circle.Radius = 120
fov_circle.Filled = false
fov_circle.Visible = false
fov_circle.ZIndex = 999
fov_circle.Transparency = 1
fov_circle.Color = Color3.fromRGB(255, 255 ,255)
local function GetPositionOnScreen(Vector)
local Vec3, OnScreen = WorldToScreen(Cam, Vector)
return Vector2.new(Vec3.X, Vec3.Y), OnScreen
end
local function ValidateArguments(Args, RayMethod)
local Matches = 0
if #Args < RayMethod.ArgCountRequired then
return false
end
for Pos, Argument in next, Args do
if typeof(Argument) == RayMethod.Args[Pos] then
Matches = Matches + 1
end
end
return Matches >= RayMethod.ArgCountRequired
end
local function GetDirection(Origin, Position)
return (Position - Origin).Unit * 1000
end
local function GetMousePosition()
return Vector2.new(Mouse.X, Mouse.Y)
end
local function GetClosestPlayer()
if not SilentSettings.Main.TargetPart then return end
local Closest
local DistanceToMouse
for _, v in next, game.GetChildren(Players) do
if v == Player then continue end
if SilentSettings.Main.TeamCheck and v.Team == Player.Team then continue end
local Character = v.Character
if not Character then continue end
local HumanoidRootPart = game.FindFirstChild(Character, "HumanoidRootPart")
local Humanoid = game.FindFirstChild(Character, "Humanoid")
if not HumanoidRootPart or not Humanoid or Humanoid and Humanoid.Health <= 0 then continue end
local ScreenPosition, OnScreen = GetPositionOnScreen(HumanoidRootPart.Position)
if not OnScreen then continue end
local Distance = (GetMousePosition() - ScreenPosition).Magnitude
if Distance <= (DistanceToMouse or (SilentSettings.Main.Enabled and SilentSettings.FOVSettings.Radius) or 2000) then
Closest = ((SilentSettings.Main.TargetPart == "Random" and Character[ValidTargetParts[math.random(1, #ValidTargetParts)]]) or Character[SilentSettings.Main.TargetPart])
DistanceToMouse = Distance
end
end
return Closest
end
local oldNamecall
oldNamecall = hookmetamethod(game, "__namecall", function(...)
local Method = getnamecallmethod()
local Arguments = {...}
local self = Arguments[1]
if SilentSettings.Main.Enabled and self == workspace then
if ValidateArguments(Arguments, RequiredArgs) then
local A_Origin = Arguments[2]
local HitPart = GetClosestPlayer()
if HitPart then
Arguments[3] = GetDirection(A_Origin, HitPart.Position)
return oldNamecall(unpack(Arguments))
end
end
end
return oldNamecall(...)
end)
resume(create(function()
game:GetService("RunService").RenderStepped:Connect(function()
if SilentSettings.FOVSettings.Visible then
fov_circle.Position = GetMousePosition() + Vector2.new(0, 36)
end
end)
end))
local SaylintTogle = Main2:AddToggle("Enabled", false, function(v)
SilentSettings.Main.Enabled = v
end)
Main2:AddDropdown("Hit Part", {"Head", "Torso", "Random"}, "Head", false, function(V)
SilentSettings.Main.TargetPart = V
end)
local FovToggle = Main2:AddToggle("Fov Circle", false, function(v)
SilentSettings.FOVSettings.Visible = v
fov_circle.Visible = v
end)
local Slider1 = Main2:AddSlider("Fov Radius", 5, 5, 1000, 1, function(v)
SilentSettings.FOVSettings.Radius = v
fov_circle.Radius = v
end)
local Colorpicker1 = Main2:AddColorpicker("Fov Color", Color3.new(1, 1, 1), function(v)
fov_circle.Color = v
end)
Main4:AddToggle("Enable ESP", ESPSettings.PlayerESP.Enabled, function(v)
ESPSettings.PlayerESP.Enabled = v
ESPFramework.Color = ESPSettings.ESPColor
ESPFramework.ToolColor = ESPSettings.ToolColor
ESPFramework.Tracers = ESPSettings.PlayerESP.TracersOn
ESPFramework.Names = ESPSettings.PlayerESP.NamesOn
ESPFramework.Health = ESPSettings.PlayerESP.HealthOn
ESPFramework.Distance = ESPSettings.PlayerESP.DistanceOn
ESPFramework.Tool = ESPSettings.PlayerESP.ToolOn
ESPFramework.Boxes = ESPSettings.PlayerESP.BoxesOn
ESPFramework.FaceCamera = ESPSettings.PlayerESP.FaceCamOn
ESPFramework:Toggle(ESPSettings.PlayerESP.Enabled)
end, "PlayerESPsToggle")
Main4:AddToggle("Face Camera", ESPSettings.PlayerESP.FaceCamOn, function(v)
ESPSettings.PlayerESP.FaceCamOn = v
ESPFramework.FaceCamera = ESPSettings.PlayerESP.FaceCamOn
end)
Main4:AddToggle("Box ESP", ESPSettings.PlayerESP.BoxesOn, function(v)
ESPSettings.PlayerESP.BoxesOn = v
ESPFramework.Boxes = ESPSettings.PlayerESP.BoxesOn
end)
Main4:AddToggle("Tracers ESP", ESPSettings.PlayerESP.TracersOn, function(v)
ESPSettings.PlayerESP.TracersOn = v
ESPFramework.Tracers = ESPSettings.PlayerESP.TracersOn
end)
Main4:AddToggle("Name ESP", ESPSettings.PlayerESP.NamesOn, function(v)
ESPSettings.PlayerESP.NamesOn = v
ESPFramework.Names = ESPSettings.PlayerESP.NamesOn
end)
Main4:AddToggle("Health ESP", ESPSettings.PlayerESP.HealthOn, function(v)
ESPSettings.PlayerESP.HealthOn = v
ESPFramework.Health = ESPSettings.PlayerESP.HealthOn
end)
Main4:AddToggle("Tool ESP", ESPSettings.PlayerESP.ToolOn, function(v)
ESPSettings.PlayerESP.ToolOn = v
ESPFramework.Tool = ESPSettings.PlayerESP.ToolOn
end)
Main4:AddToggle("Distance ESP", ESPSettings.PlayerESP.DistanceOn, function(v)
ESPSettings.PlayerESP.DistanceOn = v
ESPFramework.Distance = ESPSettings.PlayerESP.DistanceOn
end)
Main6:AddColorpicker("Main ESP", ESPFramework.Color, function(V)
ESPFramework.Color = V
ESPSettings.ESPColor = V
end)
Main6:AddColorpicker("Tool ESP", ESPFramework.ToolColor, function(V)
ESPFramework.ToolColor = V
ESPSettings.ToolColor = V
end)
Main6:AddColorpicker("Health ESP", ESPFramework.HealthColor, function(V)
ESPFramework.HealthColor = V
ESPSettings.HealthColor = V
end)
Main6:AddColorpicker("Distance ESP", ESPFramework.DistanceColor, function(V)
ESPFramework.DistanceColor = V
ESPSettings.DistanceColor = V
end)
Main6:AddSeperator("UI Settings")
Main6:AddColorpicker("Accent 1", Framework.theme.accentcolor, function(V)
Framework.theme.accentcolor = V
end)
Main6:AddColorpicker("Accent 2", Framework.theme.accentcolor2, function(V)
Framework.theme.accentcolor2 = V
end)



Time waster.....
Broke people problems making people go thru ads for a script
@SmoxHub i agree with you. people go thru ads just for a *** **** free script when its trash or prob skidded
@SmoxHub are you smox?
@Crip No I am @ScriptBlox
Discord links in script box is very much against the rules. Counts as spam and is usually instant ban, please report those using the report button next time you see them.
@ThunderMods Owner
@ThunderMods Owner
@ThunderMods Owner
i really hate the stupid discord inv and ad-ware bs. really ruins the scripting community and loses trust between users. STOP BEING SUS!
@ThunderMods real owner?!?!?
@bossman :screm:
discord chat moment
THIS SUCKS
@elijahhammonds51175 i did not made it some random skid tried to make us to join their discord to use the skidded script
@elijahhammonds51175 read Description next time