
Key Required

-- Teleport UI (A1) - Moved % bar to top, GOD MODE warning above button, milliseconds added
-- Place this LocalScript in StarterPlayerScripts
-- Changes:
-- • Removed "Reset (must be re-executed...)" label
-- • "Reset will not work if God Mode is On" placed above the yellow GOD MODE box
-- • Progress percent bar moved to the top of the screen
-- • Timer now shows seconds and milliseconds (three digits)
-- • GUI remains anchored to the bottom (panel, GOD MODE, notes, hint, chapter)
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
-- CONFIG
local COUNTDOWN_TIME = 5
local SKIP_KEY = Enum.KeyCode.X
local TOTAL_TELEPORTS = 43
-- TELEPORT POSITIONS (version A)
local teleportSpots = {
Vector3.new(106.32, 3.51, -55.28),
Vector3.new(107.76, 6.66, 73.50),
Vector3.new(216.00, 3.51, 72.62),
Vector3.new(176.82, 3.51, -129.38),
Vector3.new(107.11, 6.66, -3.10),
Vector3.new(313.38, 32.04, -125.91),
Vector3.new(210.83, 3.51, 29.81),
Vector3.new(231.43, 6.63, 20.56),
Vector3.new(130.10, 3.51, 53.10),
Vector3.new(824.71, 69.81, -623.34),
Vector3.new(824.94, 69.81, -617.39),
Vector3.new(270.86, 3.51, 40.93),
Vector3.new(279.73, 6.66, 42.65),
Vector3.new(205.10, 3.51, -50.60),
Vector3.new(715.59, 152.37, 374.36),
Vector3.new(715.79, 152.37, 367.45),
Vector3.new(323.41, 3.51, 86.23),
Vector3.new(363.10, 6.66, 105.35),
Vector3.new(359.12, 6.66, 106.05),
Vector3.new(853.59, 69.81, -594.86),
Vector3.new(867.87, 73.32, -594.10),
Vector3.new(867.85, 73.33, -591.83),
Vector3.new(324.82, 3.51, 102.83),
Vector3.new(323.78, 6.66, 115.72),
Vector3.new(287.94, 3.51, -120.75),
Vector3.new(247.21, 6.66, -126.08),
Vector3.new(191.56, 3.51, -66.50),
Vector3.new(187.87, 3.51, -75.26),
Vector3.new(855.86, 42.74, -72.79),
Vector3.new(855.73, 42.74, -69.39),
Vector3.new(216.38, 3.51, -144.80),
Vector3.new(193.35, 28.46, -113.60),
Vector3.new(245.79, 28.46, -62.43),
Vector3.new(246.32, 28.46, -20.95),
Vector3.new(226.63, 3.51, 13.97),
Vector3.new(227.82, 3.51, 4.11),
Vector3.new(342.81, 3.51, 5.46),
Vector3.new(363.51, 6.66, 6.00),
Vector3.new(709.27, 152.37, 323.52),
Vector3.new(706.62, 155.78, 297.73),
Vector3.new(-166.45, -63.34, -364.97),
Vector3.new(-19.42, 3.51, 23.07),
Vector3.new(0, 5, 0)
}
-- TELEPORT NAMES
local teleportNames = {
"BRUSH1","BRUSH2","BRUSH3","BRUSH4","BRUSH5","BRUSH6",
"REDDOOR","SCREWDRIVER","VENT","ORANGEBUCKET","BRUSH7",
"ORANGEDOOR","YELLOWBUCKET","YELLOWDOOR","GREENBUCKET",
"BRUSH8","GREENDOOR","BRUSH9","TEALBUCKET","TEALDOOR",
"TRIANGLE","BRUSH10","PUZZLEDOOR","BLUEBUCKET","BLUEDOOR",
"SAW","SAWUSE","BOARD","PURPLEBUCKET","BRUSH11",
"PURPLEDOOR","BRUSH12","BOARDUSE","HAMMER","HAMMERUSE",
"PINKBUCKET","PINKDOOR","KEY","KEYUSE","WHITEBUCKET",
"WHITEDOOR","END"
}
-- COLORS
local colors = {
outline = Color3.fromRGB(150,150,150),
background = Color3.fromRGB(30,30,30),
incomplete = Color3.fromRGB(255,0,0),
stripeCycle = {
Color3.fromRGB(255,0,0),
Color3.fromRGB(0,0,255),
Color3.fromRGB(255,165,0),
Color3.fromRGB(0,255,0),
Color3.fromRGB(255,255,0)
},
percentText = Color3.fromRGB(0,255,255),
globalText = Color3.fromRGB(0,255,0)
}
-- STATE
local skip = false
local stopped = false
local running = false
local paused = false
local currentIndex = 1
local lastProgressPercent = -1
-- GOD MODE state
local godMode = false
local godConnection = nil
local originalMaxHealth = nil
-- HELPERS
local function getCharacter()
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:FindFirstChild("HumanoidRootPart") or char:WaitForChild("HumanoidRootPart")
local hum = char:FindFirstChildOfClass("Humanoid") or char:WaitForChild("Humanoid")
return char, hrp, hum
end
local function enableGod(hum)
if not hum then return end
if not originalMaxHealth then originalMaxHealth = hum.MaxHealth or 100 end
pcall(function()
hum.MaxHealth = 1e9
hum.Health = hum.MaxHealth
end)
if godConnection then pcall(function() godConnection:Disconnect() end) end
godConnection = hum.HealthChanged:Connect(function(newHealth)
if godMode and hum and hum.Parent then
if newHealth < hum.MaxHealth then
pcall(function() hum.Health = hum.MaxHealth end)
end
end
end)
end
local function disableGod(hum)
if not hum then return end
if godConnection then pcall(function() godConnection:Disconnect() end) end
if originalMaxHealth then
pcall(function()
hum.MaxHealth = originalMaxHealth
if hum.Health > originalMaxHealth then hum.Health = originalMaxHealth end
end)
originalMaxHealth = nil
else
pcall(function()
hum.MaxHealth = 100
if hum.Health > 100 then hum.Health = 100 end
end)
end
end
-- Reapply god mode on respawn if active
player.CharacterAdded:Connect(function(char)
task.wait(0.1)
if godMode then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then enableGod(hum) end
end
end)
-- GUI CREATION
local playerGui = player:WaitForChild("PlayerGui")
local gui = Instance.new("ScreenGui")
gui.Name = "TeleportUI"
gui.ResetOnSpawn = false
gui.Parent = playerGui
-- PROGRESS BAR moved to TOP of screen
local progressContainer = Instance.new("Frame", gui)
progressContainer.Name = "ProgressContainer"
progressContainer.AnchorPoint = Vector2.new(0.5,0)
progressContainer.Position = UDim2.new(0.5,0,0,12) -- top of screen
progressContainer.Size = UDim2.new(0,520,0,36)
progressContainer.BackgroundTransparency = 1
local progressOutline = Instance.new("Frame", progressContainer)
progressOutline.Size = UDim2.new(1,0,1,0)
progressOutline.BackgroundColor3 = colors.outline
progressOutline.BorderSizePixel = 0
local progressBackground = Instance.new("Frame", progressOutline)
progressBackground.Size = UDim2.new(1,-6,1,-6)
progressBackground.Position = UDim2.new(0,3,0,3)
progressBackground.BackgroundColor3 = colors.background
progressBackground.BorderSizePixel = 0
local completedFrame = Instance.new("Frame", progressBackground)
completedFrame.Name = "Completed"
completedFrame.Size = UDim2.new(0,0,1,0)
completedFrame.Position = UDim2.new(0,0,0,0)
completedFrame.BackgroundTransparency = 1
local stripeFrames = {}
for i = 1, 5 do
local s = Instance.new("Frame", completedFrame)
s.Name = "Stripe"..i
s.Size = UDim2.new(0.2,0,1,0)
s.Position = UDim2.new((i-1)*0.2,0,0,0)
s.BorderSizePixel = 0
s.BackgroundColor3 = colors.stripeCycle[((i-1) % #colors.stripeCycle) + 1]
stripeFrames[i] = s
end
local incompleteFrame = Instance.new("Frame", progressBackground)
incompleteFrame.Name = "Incomplete"
incompleteFrame.Size = UDim2.new(1,0,1,0)
incompleteFrame.Position = UDim2.new(0,0,0,0)
incompleteFrame.BackgroundColor3 = colors.incomplete
incompleteFrame.BorderSizePixel = 0
local percentLabel = Instance.new("TextLabel", progressBackground)
percentLabel.Size = UDim2.new(0,120,1,0)
percentLabel.Position = UDim2.new(0.5,-60,0,0)
percentLabel.BackgroundTransparency = 1
percentLabel.Font = Enum.Font.SourceSansBold
percentLabel.TextSize = 16
percentLabel.TextColor3 = colors.percentText
percentLabel.Text = "0%"
percentLabel.TextXAlignment = Enum.TextXAlignment.Center
percentLabel.TextYAlignment = Enum.TextYAlignment.Center
local fractionLabel = Instance.new("TextLabel", progressBackground)
fractionLabel.Size = UDim2.new(0,80,1,0)
fractionLabel.Position = UDim2.new(1,-84,0,0)
fractionLabel.BackgroundTransparency = 1
fractionLabel.Font = Enum.Font.SourceSans
fractionLabel.TextSize = 14
fractionLabel.TextColor3 = Color3.fromRGB(255,255,255)
fractionLabel.Text = "0/" .. tostring(TOTAL_TELEPORTS)
fractionLabel.TextXAlignment = Enum.TextXAlignment.Right
-- MAIN PANEL (bottom center)
local panel = Instance.new("Frame", gui)
panel.Name = "ControlPanel"
panel.BackgroundColor3 = Color3.fromRGB(255,0,0)
panel.AnchorPoint = Vector2.new(0.5,1)
panel.Position = UDim2.new(0.5,0,1,-80) -- bottom center
panel.Size = UDim2.new(0,520,0,140)
local title = Instance.new("TextLabel", panel)
title.Size = UDim2.new(1,0,0,28)
title.Position = UDim2.new(0,0,0,6)
title.BackgroundTransparency = 1
title.Font = Enum.Font.SourceSansBold
title.TextSize = 20
title.Text = "COLOR OR DIE AUTO WIN"
title.TextColor3 = Color3.fromRGB(0,0,0)
title.TextXAlignment = Enum.TextXAlignment.Center
local bigNum = Instance.new("TextLabel", panel)
bigNum.Name = "BigNum"
bigNum.Size = UDim2.new(0,80,0,60)
bigNum.Position = UDim2.new(0,12,0,36)
bigNum.BackgroundTransparency = 1
bigNum.Font = Enum.Font.SourceSansBold
bigNum.TextSize = 44
bigNum.TextColor3 = Color3.fromRGB(0,0,0)
bigNum.Text = "0"
bigNum.TextXAlignment = Enum.TextXAlignment.Center
bigNum.TextYAlignment = Enum.TextYAlignment.Center
local milliLabel = Instance.new("TextLabel", panel)
milliLabel.Name = "MilliLabel"
milliLabel.Size = UDim2.new(0,100,0,20)
milliLabel.Position = UDim2.new(0,12,0,98)
milliLabel.BackgroundTransparency = 1
milliLabel.Font = Enum.Font.SourceSansBold
milliLabel.TextSize = 18
milliLabel.TextColor3 = Color3.fromRGB(0,170,255)
milliLabel.Text = ".000"
milliLabel.TextXAlignment = Enum.TextXAlignment.Center
local indexLabel = Instance.new("TextLabel", panel)
indexLabel.Name = "IndexLabel"
indexLabel.BackgroundTransparency = 1
indexLabel.Size = UDim2.new(0,160,0,24)
indexLabel.Position = UDim2.new(0,110,0,40)
indexLabel.Font = Enum.Font.SourceSansBold
indexLabel.TextSize = 18
indexLabel.TextColor3 = Color3.fromRGB(255,255,0)
indexLabel.TextXAlignment = Enum.TextXAlignment.Left
indexLabel.Text = "Teleport: 1"
local nameLabel = Instance.new("TextLabel", panel)
nameLabel.Name = "NameLabel"
nameLabel.BackgroundTransparency = 1
nameLabel.Size = UDim2.new(0,260,0,24)
nameLabel.Position = UDim2.new(0,110,0,68)
nameLabel.Font = Enum.Font.SourceSansBold
nameLabel.TextSize = 18
nameLabel.TextColor3 = colors.globalText
nameLabel.TextXAlignment = Enum.TextXAlignment.Left
nameLabel.Text = teleportNames[1] or ""
local credit = Instance.new("TextLabel", panel)
credit.Size = UDim2.new(0,180,0,18)
credit.Position = UDim2.new(1,-200,1,-22)
credit.BackgroundTransparency = 1
credit.Font = Enum.Font.SourceSans
credit.TextSize = 12
credit.TextColor3 = Color3.fromRGB(0,0,0)
credit.Text = "Made by hollowtale"
-- Buttons helper
local function makeButton(parent, text, pos, size, bg, fg)
local b = Instance.new("TextButton", parent)
b.Size = size or UDim2.new(0,110,0,28)
b.Position = pos
b.Font = Enum.Font.SourceSansBold
b.TextSize = 14
b.Text = text
b.TextColor3 = fg or Color3.fromRGB(0,0,0)
b.BackgroundColor3 = bg or Color3.fromRGB(255,255,255)
b.AutoButtonColor = true
return b
end
-- Row 1 buttons (inside panel)
local resetBtn = makeButton(panel, "RESET", UDim2.new(0,12,0,96), UDim2.new(0,90,0,28), Color3.fromRGB(255,80,80))
local pauseBtn = makeButton(panel, "PAUSE", UDim2.new(0,112,0,96), UDim2.new(0,90,0,28), Color3.fromRGB(200,200,200))
local unpauseBtn = makeButton(panel, "UNPAUSE", UDim2.new(0,212,0,96), UDim2.new(0,90,0,28), Color3.fromRGB(200,200,200))
local stopBtn = makeButton(panel, "STOP", UDim2.new(0,312,0,96), UDim2.new(0,90,0,28), Color3.fromRGB(255,140,0))
-- Row 2 buttons (inside panel)
local startBtn = makeButton(panel, "START/RESTART", UDim2.new(0,12,0,126), UDim2.new(0,150,0,28), Color3.fromRGB(120,255,120))
local killBtn = makeButton(panel, "KILL SCRIPT", UDim2.new(0,172,0,126), UDim2.new(0,130,0,28), Color3.fromRGB(40,40,40), Color3.fromRGB(255,255,255))
local toggleBtn = makeButton(panel, "Open/Close", UDim2.new(0,312,0,126), UDim2.new(0,130,0,28), Color3.fromRGB(200,200,200))
-- GOD MODE (bottom-left near panel)
local godBtn = Instance.new("TextButton", gui)
godBtn.Name = "GodModeButton"
godBtn.Size = UDim2.new(0,100,0,40)
godBtn.AnchorPoint = Vector2.new(0,1)
godBtn.Position = UDim2.new(0,8,1,-80) -- left of panel bottom
godBtn.Font = Enum.Font.SourceSansBold
godBtn.TextSize = 16
godBtn.Text = "GOD MODE: OFF"
godBtn.TextColor3 = Color3.fromRGB(0,0,0)
godBtn.BackgroundColor3 = Color3.fromRGB(255,230,0)
-- Warning label above GOD MODE (moved above the yellow box)
local godWarning = Instance.new("TextLabel", gui)
godWarning.Name = "GodWarning"
godWarning.Size = UDim2.new(0,300,0,18)
godWarning.AnchorPoint = Vector2.new(0,1)
godWarning.Position = UDim2.new(0,8,1,-124) -- above godBtn
godWarning.BackgroundTransparency = 1
godWarning.Font = Enum.Font.SourceSansBold
godWarning.TextSize = 14
godWarning.TextColor3 = Color3.fromRGB(0,0,0)
godWarning.Text = "Reset will not work if God Mode is On"
godWarning.TextXAlignment = Enum.TextXAlignment.Left
-- Note under GOD MODE (same size as warning)
local godNote = Instance.new("TextLabel", gui)
godNote.Name = "GodNote"
godNote.Size = UDim2.new(0,300,0,18)
godNote.AnchorPoint = Vector2.new(0,1)
godNote.Position = UDim2.new(0,8,1,-56) -- below godBtn
godNote.BackgroundTransparency = 1
godNote.Font = Enum.Font.SourceSansBold
godNote.TextSize = 14
godNote.TextColor3 = Color3.fromRGB(0,0,0)
godNote.Text = "if you go invisible when monster kills you its fine"
godNote.TextXAlignment = Enum.TextXAlignment.Left
-- Hint and Chapter (bigger, centered near bottom)
local hint = Instance.new("TextLabel", gui)
hint.Name = "HintText"
hint.Size = UDim2.new(0,520,0,22)
hint.AnchorPoint = Vector2.new(0.5,0)
hint.Position = UDim2.new(0.5,0,1,-40) -- centered, 40px above bottom
hint.BackgroundTransparency = 1
hint.Font = Enum.Font.SourceSans
hint.TextSize = 16
hint.TextColor3 = Color3.fromRGB(0,0,0)
hint.Text = "Click X to skip countdown (teleport index and name shown). Made by hollowtale"
hint.TextXAlignment = Enum.TextXAlignment.Center
local chapter = Instance.new("TextLabel", gui)
chapter.Name = "ChapterLabel"
chapter.Size = UDim2.new(0,160,0,22)
chapter.AnchorPoint = Vector2.new(0.5,0)
chapter.Position = UDim2.new(0.5,0,1,-18) -- centered, 18px above bottom
chapter.BackgroundTransparency = 1
chapter.Font = Enum.Font.SourceSansBold
chapter.TextSize = 16
chapter.TextColor3 = Color3.fromRGB(0,0,0)
chapter.Text = "CHAPTER 1"
chapter.TextXAlignment = Enum.TextXAlignment.Center
-- STYLE: initialize stripe colors
for i=1,5 do
stripeFrames[i].BackgroundColor3 = colors.stripeCycle[((i-1) % #colors.stripeCycle) + 1]
end
-- Input: skip key (no cooldown)
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode == SKIP_KEY then
skip = true
end
end)
-- BUTTON BEHAVIORS
-- RESET: blocked while GOD MODE is ON. User must toggle GOD MODE off and press RESET again.
resetBtn.MouseButton1Click:Connect(function()
local ok, char, hrp, hum = pcall(function() return getCharacter() end)
if godMode then
local notice = Instance.new("TextLabel", panel)
notice.Size = UDim2.new(0,260,0,18)
notice.Position = UDim2.new(0,12,0,70)
notice.BackgroundTransparency = 1
notice.Font = Enum.Font.SourceSansBold
notice.TextSize = 14
notice.TextColor3 = Color3.fromRGB(255,255,255)
notice.Text = "Reset blocked: disable God Mode first"
notice.TextXAlignment = Enum.TextXAlignment.Left
task.delay(2, function()
if notice and notice.Parent then notice:Destroy() end
end)
return
end
if ok and char and hum then
pcall(function() hum.Health = 0 end)
else
pcall(function() player:LoadCharacter() end)
end
end)
-- PAUSE / UNPAUSE
pauseBtn.MouseButton1Click:Connect(function() paused = true end)
unpauseBtn.MouseButton1Click:Connect(function() paused = false end)
-- STOP: reset the script state
stopBtn.MouseButton1Click:Connect(function()
stopped = true
running = false
paused = false
currentIndex = 1
lastProgressPercent = -1
indexLabel.Text = "Teleport: 1"
nameLabel.Text = teleportNames[1] or ""
percentLabel.Text = "0%"
completedFrame.Size = UDim2.new(0,0,1,0)
incompleteFrame.Size = UDim2.new(1,0,1,0)
bigNum.Text = "0"
milliLabel.Text = ".000"
end)
-- START/RESTART
startBtn.MouseButton1Click:Connect(function()
if running then
stopped = true
running = false
paused = false
task.wait(0.06)
currentIndex = 1
lastProgressPercent = -1
indexLabel.Text = "Teleport: 1"
nameLabel.Text = teleportNames[1] or ""
percentLabel.Text = "0%"
completedFrame.Size = UDim2.new(0,0,1,0)
incompleteFrame.Size = UDim2.new(1,0,1,0)
bigNum.Text = "0"
milliLabel.Text = ".000"
task.wait(0.06)
stopped = false
StartSequence()
else
stopped = false
paused = false
currentIndex = 1
lastProgressPercent = -1
StartSequence()
end
end)
-- KILL SCRIPT
killBtn.MouseButton1Click:Connect(function()
stopped = true
running = false
paused = false
if godMode then
local ok, char, hrp, hum = pcall(function() return getCharacter() end)
if ok and hum then pcall(function() disableGod(hum) end) end
godMode = false
end
pcall(function() gui:Destroy() end)
end)
-- Open/Close: toggle GUI visibility
local guiHidden = false
toggleBtn.MouseButton1Click:Connect(function()
guiHidden = not guiHidden
panel.Visible = not guiHidden
progressContainer.Visible = not guiHidden
godBtn.Visible = not guiHidden
godWarning.Visible = not guiHidden
godNote.Visible = not guiHidden
hint.Visible = not guiHidden
chapter.Visible = not guiHidden
if guiHidden then
local reopen = Instance.new("TextButton", gui)
reopen.Name = "ReopenButton"
reopen.Size = UDim2.new(0,100,0,30)
reopen.Position = UDim2.new(1,-110,1,-40)
reopen.AnchorPoint = Vector2.new(0,0)
reopen.Font = Enum.Font.SourceSansBold
reopen.TextSize = 14
reopen.Text = "Open GUI"
reopen.Parent = gui
reopen.MouseButton1Click:Connect(function()
if reopen and reopen.Parent then reopen:Destroy() end
panel.Visible = true
progressContainer.Visible = true
godBtn.Visible = true
godWarning.Visible = true
godNote.Visible = true
hint.Visible = true
chapter.Visible = true
guiHidden = false
end)
else
local existing = gui:FindFirstChild("ReopenButton")
if existing then existing:Destroy() end
end
end)
-- GOD MODE toggle
godBtn.MouseButton1Click:Connect(function()
godMode = not godMode
local ok, char, hrp, hum = pcall(function() return getCharacter() end)
if godMode then
godBtn.Text = "GOD MODE: ON"
godBtn.BackgroundColor3 = Color3.fromRGB(255,200,0)
if ok and hum then enableGod(hum) end
else
godBtn.Text = "GOD MODE: OFF"
godBtn.BackgroundColor3 = Color3.fromRGB(255,230,0)
if ok and hum then disableGod(hum) end
end
end)
-- PROGRESS FUNCTIONS
local function rotateStripeCycle()
local sc = colors.stripeCycle
if #sc == 0 then return end
local first = table.remove(sc,1)
table.insert(sc, first)
for i=1,5 do stripeFrames[i].BackgroundColor3 = sc[((i-1) % #sc) + 1] end
end
local function updateProgress(index)
local totalWidth = progressBackground.AbsoluteSize.X
if totalWidth <= 0 then
task.wait()
totalWidth = progressBackground.AbsoluteSize.X
if totalWidth <= 0 then totalWidth = 520 end
end
local frac = math.clamp(index / TOTAL_TELEPORTS, 0, 1)
local percent = math.floor(frac * 100)
percentLabel.Text = tostring(percent) .. "%"
fractionLabel.Text = tostring(index) .. "/" .. tostring(TOTAL_TELEPORTS)
local completedWidth = math.floor(totalWidth * frac)
completedFrame.Size = UDim2.new(0, completedWidth, 1, 0)
local incompleteWidth = totalWidth - completedWidth
incompleteFrame.Size = UDim2.new(0, incompleteWidth, 1, 0)
incompleteFrame.Position = UDim2.new(0, completedWidth, 0, 0)
incompleteFrame.BackgroundColor3 = colors.incomplete
if percent > lastProgressPercent then rotateStripeCycle() end
lastProgressPercent = percent
end
-- MAIN SEQUENCE
function StartSequence()
if running then return end
stopped = false
running = true
task.spawn(function()
local char, hrp, hum = getCharacter()
if godMode and hum then enableGod(hum) end
for i = currentIndex, TOTAL_TELEPORTS do
if stopped then break end
currentIndex = i
indexLabel.Text = "Teleport: " .. i
nameLabel.Text = teleportNames[i] or ""
updateProgress(i)
skip = false
local start = tick()
local pauseAccum = 0
local pauseStart = nil
while true do
if stopped then break end
if paused then
if not pauseStart then pauseStart = tick() end
task.wait(0.1)
continue
else
if pauseStart then
pauseAccum = pauseAccum + (tick() - pauseStart)
pauseStart = nil
end
end
if skip then break end
local elapsed = tick() - start - pauseAccum
local remaining = COUNTDOWN_TIME - elapsed
if remaining <= 0 then remaining = 0 end
local sec = math.floor(remaining)
local ms = math.floor((remaining - sec) * 1000) -- milliseconds
if ms < 0 then ms = 0 end
pcall(function() bigNum.Text = tostring(sec) end)
pcall(function() milliLabel.Text = "." .. string.format("%03d", ms) end)
if remaining <= 0 then break end
task.wait(0.01)
end
if stopped then break end
pcall(function()
if hrp and hrp.Parent then
hrp.CFrame = CFrame.new(teleportSpots[i])
else
local _, newHrp = getCharacter()
if newHrp then newHrp.CFrame = CFrame.new(teleportSpots[i]) end
end
end)
local postWait = 1
local elapsed = 0
while elapsed < postWait do
if stopped then break end
if paused then task.wait(0.1) else task.wait(0.1); elapsed = elapsed + 0.1 end
end
end
running = false
if not stopped then
task.wait(5)
stopped = true
running = false
paused = false
currentIndex = 1
lastProgressPercent = -1
indexLabel.Text = "Teleport: 1"
nameLabel.Text = teleportNames[1] or ""
percentLabel.Text = "0%"
completedFrame.Size = UDim2.new(0,0,1,0)
incompleteFrame.Size = UDim2.new(1,0,1,0)
bigNum.Text = "0"
milliLabel.Text = ".000"
pcall(function() player:LoadCharacter() end)
end
end)
end
-- AUTO-START
StartSequence()No comments yet for this script.



