
Key Required VerifiedUniversal

--[[
made by .ttokenn. (thanks dotdotdot1 for the help with hookmetamethod)
READ ME VVVVVVVVVVV
this script REQUIRES hookmetamethod, nothing works without it
this means that SOLARA is NOT supported, maybe it will have support sometime in the future but thats up to quivings
THIS SCRIPT USES KEYBINDS (since im too lazy to make a ui and re-adapt all the code)
J - JumpHeight
K - Speed
L - Refill Ammo (make sure you are loaded into the most full mag you have, magazines that are currently loaded dont get refilled)
P - Tp all hitboxes above you (makes you lag hella bad)
change the below number to a larger or smaller size, it controls how large the hitboxes are
--]]
local size = 35 -- change for bigger/smaller hitboxes
local weaponRemote = game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Weapon")
local strikeRemote = game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Strike")
local b = game.ReplicatedStorage.Remotes:FindFirstChild("ValidatePartSize")
if b then b:Destroy() end -- destroys one of the two remotes
local ValPartSizeRemote = game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("ValidatePartSize")
local oldFireServer
oldFireServer = hookmetamethod(weaponRemote, "__namecall", function(self, ...)
local args = {...}
local methodName = getnamecallmethod():lower()
if methodName == "fireserver" and self == weaponRemote then
-- Check the first argument
if args[1] == "ValidateSize" then
print("blocked remote call because first argument is ValidateSize")
return -- Block the call
else
--print("wow its normal!!!")
end
end
return oldFireServer(self, ...)
end)
local oldStrike
oldStrike = hookmetamethod(strikeRemote, "__namecall", function(self, ...)
local methodName = getnamecallmethod():lower()
if methodName == "fireserver" and self == strikeRemote then
print("blocked strike call")
return
end
return oldStrike(self, ...)
end)
local oldValPartSize
oldValPartSize = hookmetamethod(ValPartSizeRemote, "__namecall", function(self, ...)
local methodName = getnamecallmethod():lower()
if methodName == "fireserver" and self == ValPartSizeRemote then
print("blocked ValidatePartSize call")
return
end
return oldValPartSize(self, ...)
end)
local Players = game:GetService("Players")
local localplr = Players.LocalPlayer
local chosenHitbox = "HumanoidRootPart" -- HumanoidRootPart, Head (head may or may not work)
local UIS = game:GetService("UserInputService")
local hitboxes = {}
repeat wait() until game.Players.LocalPlayer.Team.Name ~= "Neutral"
local function check(Plr, checkType) -- 1 = team,
if checkType == 1 then
if Plr.Team.Name == "Neutral" then
return "Neutral"
end
if Plr.Team ~= localplr.Team then
return "Enemy"
else
return "Friendly"
end
end
return false
end
local function boxChange(box, enlargen) --enlargen = true to expand, false to make normal
if enlargen == true then
box.Size = Vector3.new(size, size, size)
box.Transparency = 0.1
box.CanCollide = true
box.Color = Color3.new(1.000000, 0.000000, 0.000000)
if table.find(hitboxes, box) then table.remove(hitboxes, table.find(hitboxes, box)) end
if check(game.Players:FindFirstChild(box.Parent.Name), 1) == "Enemy" then table.insert(hitboxes, box) end
elseif enlargen == false then
box.Size = Vector3.new(2, 2, 1)
box.Transparency = 1
box.CanCollide = false
if table.find(hitboxes, box) then table.remove(hitboxes, table.find(hitboxes, box)) end
end
end
local function refill()
local crate = game.Workspace.AmmoCrates:FindFirstChild("AmmoCrateSoldier")
if not crate then print("NO CRATES AVAILABLE TO REFILL"); return end
crate.ProximityPrompt.MaxActivationDistance = math.huge
local currentpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
--tp
for i=1, 3 do -- to let the map load so you dont fall through it
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = crate.CFrame
task.wait()
end
task.wait(1)
crate.ProximityPrompt:InputHoldBegin()
task.wait(0.1)
crate.ProximityPrompt:InputHoldEnd()
task.wait(0.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = currentpos
end
--anti-damage
if game.Players.LocalPlayer.Character then
local char = game.Players.LocalPlayer.Character
local LeftArm = char:FindFirstChild("Left Arm")
local RightArm = char:FindFirstChild("Right Arm")
local LeftLeg = char:FindFirstChild("Left Leg")
local RightLeg = char:FindFirstChild("Right Leg")
local Head = char:FindFirstChild("Head")
local Torso = char:FindFirstChild("Torso")
if LeftArm and RightArm and LeftLeg and RightLeg and Head and Torso then
local parts = {LeftArm, RightArm, LeftLeg, RightLeg, Torso, Head}
for _,v in pairs(parts) do
if v:FindFirstChild("Value") then
v.Value:GetPropertyChangedSignal("Value"):Connect(function()
if v.Value.Value < 100 then
v.Value.Value = 100
end
end)
end
end
end
end
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
wait(2)
local LeftArm = char:FindFirstChild("Left Arm")
local RightArm = char:FindFirstChild("Right Arm")
local LeftLeg = char:FindFirstChild("Left Leg")
local RightLeg = char:FindFirstChild("Right Leg")
local Head = char:FindFirstChild("Head")
local Torso = char:FindFirstChild("Torso")
if LeftArm and RightArm and LeftLeg and RightLeg and Head and Torso then
local parts = {LeftArm, RightArm, LeftLeg, RightLeg, Torso, Head}
for _,v in pairs(parts) do
if v:FindFirstChild("Value") then
v.Value:GetPropertyChangedSignal("Value"):Connect(function()
if v.Value.Value < 100 then
v.Value.Value = 100
end
end)
end
end
end
end)
local speed = false
local jump = false
local bring = false
UIS.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.J then
jump = not jump
if jump then game.Players.LocalPlayer.Character.Humanoid.JumpPower = 400 end
if not jump then game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50 end
elseif input.KeyCode == Enum.KeyCode.K then
speed = not speed
if speed then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 350 end
if not speed then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 end
elseif input.KeyCode == Enum.KeyCode.L then
refill()
elseif input.KeyCode == Enum.KeyCode.P then
bring = not bring
end
end)
local fixed = true
local runcounter = 0
while task.wait(0.05) do
runcounter += 1
--enlargen hitboxes
if runcounter == 20 then
for _,plr in pairs(game.Players:GetPlayers()) do
if plr ~= game.Players.LocalPlayer and plr.Team ~= game.Players.LocalPlayer.Team then
local char = plr.Character
if char then
if char:FindFirstChild("isRagdolled") then
local isRagdolled = char.isRagdolled
if isRagdolled.Value == false then
local part = char:FindFirstChild(chosenHitbox)
if part then
boxChange(part, true)
end
elseif isRagdolled.Value == true then
local part = char:FindFirstChild(chosenHitbox)
if part then
boxChange(part, false)
end
end
else
local part = char:FindFirstChild(chosenHitbox)
if part then
boxChange(part, true)
end
end
end
elseif plr.Team == game.Players.LocalPlayer.Team then
local char = plr.Character
if char then
local part = char:FindFirstChild(chosenHitbox)
if part then
boxChange(part, false)
end
end
end
end
runcounter = 0
end
--bring hitboxes
if bring == true then
for _,v in pairs(hitboxes) do
if v then
v.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0,40,0)
end
fixed = false
end
elseif bring == false and fixed == false then
for _,v in pairs(hitboxes) do
if v.Parent.Torso and v then
v.CFrame = v.Parent.Torso.CFrame
end
end
fixed = true
end
end


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Not working in solara
thats why it says it doesnt work on solara (use a diff executor with hookmetamethod support)
sigma sigma
button no work
@darklingsos the script has been patched for ages i might fix it up sometime in the near future
@ttokenn it works fine for me
Working on a new script for this game, currently have the basics only tho