
Key Required
Auto Complete Coding
Lua Script•103 lines (3578 chars)
local UIS=game:GetService("UserInputService")
local p=game.Players.LocalPlayer
local RS=game:GetService("ReplicatedStorage")
local RunService=game:GetService("RunService")
local h=workspace.Interiors.Offices[tostring(p.UserId)].Items.Hardware
local mines=workspace.Interiors.Mines
local fishing=workspace.Map.World1:WaitForChild("FishingSpots")
local meteors=workspace.RunTime:WaitForChild("Meteors")
local store=RS.Remotes.Server.Software.Store
local complete=RS.Remotes.Server.CompletePlayerCodingProgram
local bubble=RS.Remotes.Server.PopProgrammingBubble
local ore=RS.Remotes.Server.Mining.UpdateOreHealth
local fish=RS.Remotes.Server.Fishing.ResolveFishingAttempt
local gui=Instance.new("ScreenGui")
gui.ResetOnSpawn=false
gui.Parent=p:WaitForChild("PlayerGui")
local label=Instance.new("TextLabel",gui)
label.Size=UDim2.new(0,160,0,30)
label.Position=UDim2.new(1,-170,1,-40)
label.BackgroundTransparency=1
label.TextScaled=true
label.Font=Enum.Font.SourceSansBold
label.RichText=true
label.TextStrokeTransparency=0
label.TextStrokeColor3=Color3.new(0,0,0)
local function setStatus(on)
label.Text="<font color='rgb(255,255,255)'>[L] Farm:</font> "..(on and "<font color='rgb(0,255,0)'>ON</font>" or "<font color='rgb(255,0,0)'>OFF</font>")
end
local run=false
setStatus(false)
UIS.InputBegan:Connect(function(i,gp)
if gp or i.KeyCode~=Enum.KeyCode.L then return end
run=not run
setStatus(run)
if run then
task.spawn(function()
while run do
for _,v in ipairs(h:GetDescendants()) do
if v.Name=="Pc" and v:IsA("Model") then
local id=v:GetAttribute("Id")
if id then pcall(store.InvokeServer,store,id) task.wait(.1) end
end
end
pcall(complete.InvokeServer,complete)
bubble:FireServer("3")
for m=1,3 do for a=1,3 do
local area=mines["Mine"..m].OreSpawns["Area"..a]
for s=1,#area:GetChildren() do
ore:InvokeServer(m,a,s)
end
end end
for i=1,#fishing:GetChildren() do
pcall(function() fish:InvokeServer(i,true) end)
end
task.wait(.3)
end
end)
task.spawn(function()
while run do
local root=(p.Character or p.CharacterAdded:Wait()):WaitForChild("HumanoidRootPart")
local cf=root.CFrame*CFrame.new(0,0,-6)
for _,mtr in ipairs(meteors:GetChildren()) do
for _,v in ipairs(mtr:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored=true
v.AssemblyLinearVelocity=Vector3.zero
v.AssemblyAngularVelocity=Vector3.zero
end
end
if mtr:IsA("Model") then
mtr:PivotTo(cf)
else
local bp=mtr:FindFirstChildWhichIsA("BasePart",true)
if bp then bp.CFrame=cf end
end
local prompt=mtr:FindFirstChildWhichIsA("ProximityPrompt",true)
if prompt then
prompt.HoldDuration=0
fireproximityprompt(prompt)
end
end
RunService.Heartbeat:Wait()
end
end)
end
end)Features & Information
Toggle "L" while sitting at the computer.
Auto Upload
Auto Meteor
Auto Mining (Unlock Area 3 first)
Auto Fishing (Unlock Area 4)
Auto Complete Coding
Auto Pop Bubble (No Pop, Still Get Diamonds)

Thank you
Wish it could give you the multiplier for popping the bubbles though
How to make script work? For automine?
Could you add auto pick up meteorites and auto fish as well?
I liked the script, please make the merchant auto-purchase for arenas 4, 6, and 8
@jugderx what I need to do to make it work for the auto mine?
Mobile Work?
can you make an ui, where to togle it on and off? because I don't know what to change to make it work
W SCRIPT FR
@HZ1Z how to make it work?
Can you make "auto job" that once the tasks are done you automaticly claim rewards and do the new tasks of next world
can u add auto fish in the area 9 too , auto merchant at area 4 , 6 and 8 , auto sell and auto playtime rewards collect?
Does this script have an auto sell feature?
Update pls
I'm planning on forking the script (yes, open source as always). I've already fixed the script. I'll upload it tomorrow if I like the results. Thanks to NOOB for creating the script. Credit will be given to you.