Key Required
Key Required
Clue ESP
Lua Script•42 lines (2122 chars)
while wait() do
pcall(function()
local props = game:GetService("Workspace").Debris.Props:GetDescendants()
for i = 1, #props do
local prop = props[i]
if prop.Name == "Green" then
if prop.Parent.Orientation.Y > -3162 then
if not prop:FindFirstChild("BoxHandleAdornment") then
local clues = Instance.new("BoxHandleAdornment")
local BillboardGui = Instance.new("BillboardGui")
local TextLabel = Instance.new("TextLabel")
clues.Transparency = 0.3
clues.Color = BrickColor.new(1020)
clues.Parent = prop
clues.Size = prop.Parent.Size
clues.ZIndex = 0
clues.Adornee = prop.Parent
clues.AlwaysOnTop = true
BillboardGui.Adornee = prop.Parent
BillboardGui.Name = "Loot"
BillboardGui.Parent = prop
BillboardGui.Size = UDim2.new(0, 100, 0, 150)
BillboardGui.StudsOffset = Vector3.new(0, 1, 0)
BillboardGui.AlwaysOnTop = true
TextLabel.Parent = BillboardGui
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(0, 0, 0, -50)
TextLabel.Size = UDim2.new(0, 100, 0, 100)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.TextSize = 20
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextStrokeTransparency = 0
TextLabel.TextYAlignment = Enum.TextYAlignment.Bottom
TextLabel.Text = 'Loot'
end
end
end
end
end)
end
-- yes this script looks really ugly pls dont attack me :<Features & Information
• Shows you where all the clues are scattered in the map
• Getting 5 clues gives you a gun.

Script works well
*attacks*