
Key Required

game:GetService("ReplicatedStorage").Main.Data.RemoteEvents.AddSingleStat:FireServer(table.unpack({
[1] = "Coin",
[2] = math.huge,
}))
game:GetService("ReplicatedStorage").Main.Data.RemoteEvents.AddSingleStat:FireServer(table.unpack({
[1] = "Trophy",
[2] = math.huge,
}))



Helo im sunga jin woooooo
w
Work, op - like script
bless you coder.
work
its only inf wins