
Key Required

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
-- VARIABLES
local walkspeedEnabled = false
local jumppowerEnabled = false
local autoFarmEnabled = false
local antiRagdoll = false
local instantRegen = false
local wsValue = 16
local jpValue = 50
-- RAGDOLL & REMOTE BYPASS
local player = game.Players.LocalPlayer
local RawMetatable = getrawmetatable(game)
local OldNamecall = RawMetatable.__namecall
setreadonly(RawMetatable, false)
RawMetatable.__namecall = newcclosure(function(Self, ...)
local Method = getnamecallmethod()
local Args = {...}
if antiRagdoll and Method == "FireServer" then
if Self.Name == "RagdollOn" or Self.Name == "RagdollOff" or Self.Name == "Died" then
return nil
end
end
return OldNamecall(Self, unpack(Args))
end)
setreadonly(RawMetatable, true)
-- GUI
local Window = Rayfield:CreateWindow({
Name = "NeoSnap Menu | Climb 1k",
LoadingTitle = "Bypassing Regen & Ragdoll...",
LoadingSubtitle = "by neosnap",
ConfigurationSaving = { Enabled = true, FolderName = "NeoSnapConfig", FileName = "Climb1k_v6" }
})
local Tab = Window:CreateTab("Main", 4483362458)
-- MOVEMENT
Tab:CreateSection("Movement")
Tab:CreateToggle({
Name = "Enable WalkSpeed",
CurrentValue = false,
Callback = function(Value) walkspeedEnabled = Value end,
})
Tab:CreateSlider({
Name = "Speed Amount",
Range = {16, 350},
Increment = 1,
CurrentValue = 16,
Callback = function(Value) wsValue = Value end,
})
Tab:CreateToggle({
Name = "Enable JumpPower",
CurrentValue = false,
Callback = function(Value) jumppowerEnabled = Value end,
})
Tab:CreateSlider({
Name = "Jump Amount",
Range = {50, 500},
Increment = 1,
CurrentValue = 50,
Callback = function(Value) jpValue = Value end,
})
-- BYPASS & EXPLOITS
Tab:CreateSection("Exploits")
Tab:CreateToggle({
Name = "Disable Ragdoll System",
CurrentValue = false,
Callback = function(Value) antiRagdoll = Value end,
})
Tab:CreateToggle({
Name = "Instant Regen (0.1s)",
CurrentValue = false,
Callback = function(Value) instantRegen = Value end,
})
-- FARM & TELEPORT
Tab:CreateSection("Other")
Tab:CreateToggle({ Name = "Auto Farm Stairs", CurrentValue = false, Callback = function(Value) autoFarmEnabled = Value end })
Tab:CreateButton({ Name = "Winner Teleport", Callback = function()
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
local target = workspace.Spawns.WinnerSpawnModel:FindFirstChild("WinnerSpawn")
if hrp and target then hrp.CFrame = target.CFrame * CFrame.new(0, 5, 0) end
end})
-- CORE LOOP
RunService.Heartbeat:Connect(function()
local char = player.Character
local hum = char and char:FindFirstChild("Humanoid")
local ragdollBool = player:FindFirstChild("RagdollBool")
if hum then
if walkspeedEnabled then hum.WalkSpeed = wsValue end
if jumppowerEnabled then
hum.UseJumpPower = true
hum.JumpPower = jpValue
end
if antiRagdoll then
if ragdollBool and ragdollBool.Value == true then ragdollBool.Value = false end
hum:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
if hum:GetState() == Enum.HumanoidStateType.Physics then
hum:ChangeState(Enum.HumanoidStateType.GettingUp)
end
end
end
end)
-- REGEN BYPASS LOOP
task.spawn(function()
while true do
if instantRegen then
local regens = workspace:FindFirstChild("CartRegens")
if regens then
for _, model in ipairs(regens:GetChildren()) do
local regenPart = model:FindFirstChild("Regen")
if regenPart and regenPart:FindFirstChild("Script") then
-- Regen içindeki scriptin değişkenlerini manipüle etmeye çalışıyoruz
local s = regenPart.Script
-- Çoğu regen scripti bekleme süresi için değişken kullanır, burada onları siliyoruz/bypasslıyoruz
if s.Enabled == false then s.Enabled = true end
-- Eğer bir 'Cooldown' değeri varsa onu 0.1 yap
local cd = s:FindFirstChild("Cooldown") or s:FindFirstChild("WaitTime")
if cd then cd.Value = 0.1 end
end
end
end
end
task.wait(1) -- Çok sık tarayıp crash vermesin
end
end)
-- FARM LOOP
task.spawn(function()
while true do
if autoFarmEnabled then
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if hrp and workspace:FindFirstChild("Stairs") then
for _, part in ipairs(workspace.Stairs:GetChildren()) do
if not autoFarmEnabled then break end
if part:IsA("BasePart") then
local t = TweenService:Create(hrp, TweenInfo.new(0.08, Enum.EasingStyle.Linear), {CFrame = part.CFrame})
t:Play() t.Completed:Wait() task.wait(0.01)
end
end
end
end
task.wait(0.5)
end
end)



support me report bugs on discord : neo_snap_31882 used ai fully
and the regen isnt working dont try lol