Climb 1000 stairs open source keyless
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Climb 1000 stairs open source keyless

Climb 1,000 Stairsneosnappneosnapp 427 views 613 executesUpdated Mar 28, 2026
Unrated
00
Lua Script•157 lines (5414 chars)
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")

-- VARIABLES
local walkspeedEnabled = false
local jumppowerEnabled = false
local autoFarmEnabled = false
local antiRagdoll = false
local instantRegen = false
local wsValue = 16
local jpValue = 50

-- RAGDOLL & REMOTE BYPASS
local player = game.Players.LocalPlayer
local RawMetatable = getrawmetatable(game)
local OldNamecall = RawMetatable.__namecall
setreadonly(RawMetatable, false)

RawMetatable.__namecall = newcclosure(function(Self, ...)
    local Method = getnamecallmethod()
    local Args = {...}
    
    if antiRagdoll and Method == "FireServer" then
        if Self.Name == "RagdollOn" or Self.Name == "RagdollOff" or Self.Name == "Died" then
            return nil
        end
    end
    return OldNamecall(Self, unpack(Args))
end)
setreadonly(RawMetatable, true)

-- GUI
local Window = Rayfield:CreateWindow({
   Name = "NeoSnap Menu | Climb 1k",
   LoadingTitle = "Bypassing Regen & Ragdoll...",
   LoadingSubtitle = "by neosnap",
   ConfigurationSaving = { Enabled = true, FolderName = "NeoSnapConfig", FileName = "Climb1k_v6" }
})

local Tab = Window:CreateTab("Main", 4483362458)

-- MOVEMENT
Tab:CreateSection("Movement")
Tab:CreateToggle({
   Name = "Enable WalkSpeed",
   CurrentValue = false,
   Callback = function(Value) walkspeedEnabled = Value end,
})
Tab:CreateSlider({
   Name = "Speed Amount",
   Range = {16, 350},
   Increment = 1,
   CurrentValue = 16,
   Callback = function(Value) wsValue = Value end,
})
Tab:CreateToggle({
   Name = "Enable JumpPower",
   CurrentValue = false,
   Callback = function(Value) jumppowerEnabled = Value end,
})
Tab:CreateSlider({
   Name = "Jump Amount",
   Range = {50, 500},
   Increment = 1,
   CurrentValue = 50,
   Callback = function(Value) jpValue = Value end,
})

-- BYPASS & EXPLOITS
Tab:CreateSection("Exploits")
Tab:CreateToggle({
   Name = "Disable Ragdoll System",
   CurrentValue = false,
   Callback = function(Value) antiRagdoll = Value end,
})
Tab:CreateToggle({
   Name = "Instant Regen (0.1s)",
   CurrentValue = false,
   Callback = function(Value) instantRegen = Value end,
})

-- FARM & TELEPORT
Tab:CreateSection("Other")
Tab:CreateToggle({ Name = "Auto Farm Stairs", CurrentValue = false, Callback = function(Value) autoFarmEnabled = Value end })
Tab:CreateButton({ Name = "Winner Teleport", Callback = function() 
    local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
    local target = workspace.Spawns.WinnerSpawnModel:FindFirstChild("WinnerSpawn")
    if hrp and target then hrp.CFrame = target.CFrame * CFrame.new(0, 5, 0) end
end})

-- CORE LOOP
RunService.Heartbeat:Connect(function()
    local char = player.Character
    local hum = char and char:FindFirstChild("Humanoid")
    local ragdollBool = player:FindFirstChild("RagdollBool")
    
    if hum then
        if walkspeedEnabled then hum.WalkSpeed = wsValue end
        if jumppowerEnabled then
            hum.UseJumpPower = true
            hum.JumpPower = jpValue
        end

        if antiRagdoll then
            if ragdollBool and ragdollBool.Value == true then ragdollBool.Value = false end
            hum:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
            hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
            if hum:GetState() == Enum.HumanoidStateType.Physics then
                hum:ChangeState(Enum.HumanoidStateType.GettingUp)
            end
        end
    end
end)

-- REGEN BYPASS LOOP
task.spawn(function()
    while true do
        if instantRegen then
            local regens = workspace:FindFirstChild("CartRegens")
            if regens then
                for _, model in ipairs(regens:GetChildren()) do
                    local regenPart = model:FindFirstChild("Regen")
                    if regenPart and regenPart:FindFirstChild("Script") then
                        -- Regen içindeki scriptin değişkenlerini manipüle etmeye çalışıyoruz
                        local s = regenPart.Script
                        -- Çoğu regen scripti bekleme süresi için değişken kullanır, burada onları siliyoruz/bypasslıyoruz
                        if s.Enabled == false then s.Enabled = true end
                        -- Eğer bir 'Cooldown' değeri varsa onu 0.1 yap
                        local cd = s:FindFirstChild("Cooldown") or s:FindFirstChild("WaitTime")
                        if cd then cd.Value = 0.1 end
                    end
                end
            end
        end
        task.wait(1) -- Çok sık tarayıp crash vermesin
    end
end)

-- FARM LOOP
task.spawn(function()
    while true do
        if autoFarmEnabled then
            local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
            if hrp and workspace:FindFirstChild("Stairs") then
                for _, part in ipairs(workspace.Stairs:GetChildren()) do
                    if not autoFarmEnabled then break end
                    if part:IsA("BasePart") then
                        local t = TweenService:Create(hrp, TweenInfo.new(0.08, Enum.EasingStyle.Linear), {CFrame = part.CFrame})
                        t:Play() t.Completed:Wait() task.wait(0.01)
                    end
                end
            end
        end
        task.wait(0.5)
    end
end)

Features & Information

Auto farm cash walkspeed yea used ai fully ik fully open source
#open source#climb stairs#keyless#farm#free

Community Comments (2)

neosnappneosnappMar 28, 2026

support me report bugs on discord : neo_snap_31882 used ai fully

neosnappneosnappMar 28, 2026

and the regen isnt working dont try lol

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