
KeylessUniversal

-- Gui to Lua
-- Version: 3.2
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local ImageLabel = Instance.new("ImageLabel")
local TextLabel = Instance.new("TextLabel")
local ScrollingFrame = Instance.new("ScrollingFrame")
local skyboxbutton = Instance.new("TextButton")
local UICorner = Instance.new("UICorner")
local skyboxbutton_2 = Instance.new("TextButton")
local UICorner_2 = Instance.new("UICorner")
local skyboxbutton_3 = Instance.new("TextButton")
local UICorner_3 = Instance.new("UICorner")
local animatedskyboxbutton = Instance.new("TextButton")
local UICorner_4 = Instance.new("UICorner")
local particlesbutton = Instance.new("TextButton")
local UICorner_5 = Instance.new("UICorner")
local decalbutton = Instance.new("TextButton")
local UICorner_6 = Instance.new("UICorner")
local SoundButton = Instance.new("TextButton")
local UICorner_7 = Instance.new("UICorner")
local SoundButton_2 = Instance.new("TextButton")
local UICorner_8 = Instance.new("UICorner")
local HintButton = Instance.new("TextButton")
local UICorner_9 = Instance.new("UICorner")
local HintButton_2 = Instance.new("TextButton")
local UICorner_10 = Instance.new("UICorner")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ImageLabel.Parent = ScreenGui
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel.BorderSizePixel = 0
ImageLabel.Position = UDim2.new(0.20714286, -27, 0.124246083, 35)
ImageLabel.Size = UDim2.new(0, 675, 0, 547)
ImageLabel.Image = "rbxassetid://12963983466"
TextLabel.Parent = ImageLabel
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.0977777764, 0, -0.091407679, 0)
TextLabel.Size = UDim2.new(0, 543, 0, 263)
TextLabel.Font = Enum.Font.Unknown
TextLabel.Text = "ANDROID GUI"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
ScrollingFrame.Parent = ImageLabel
ScrollingFrame.Active = true
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ScrollingFrame.BorderColor3 = Color3.fromRGB(0, 0, 0)
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.Position = UDim2.new(0.088888891, 0, 0.283363789, 0)
ScrollingFrame.Size = UDim2.new(0, 519, 0, 262)
ScrollingFrame.CanvasPosition = Vector2.new(0, 130)
skyboxbutton.Name = "skyboxbutton"
skyboxbutton.Parent = ScrollingFrame
skyboxbutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
skyboxbutton.BorderColor3 = Color3.fromRGB(0, 0, 0)
skyboxbutton.BorderSizePixel = 0
skyboxbutton.Position = UDim2.new(0.542358875, 0, 0.0228640269, 0)
skyboxbutton.Size = UDim2.new(0, 200, 0, 50)
skyboxbutton.Font = Enum.Font.Unknown
skyboxbutton.Text = "Skybox 2"
skyboxbutton.TextColor3 = Color3.fromRGB(0, 0, 0)
skyboxbutton.TextScaled = true
skyboxbutton.TextSize = 14.000
skyboxbutton.TextWrapped = true
UICorner.Parent = skyboxbutton
skyboxbutton_2.Name = "skyboxbutton"
skyboxbutton_2.Parent = ScrollingFrame
skyboxbutton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
skyboxbutton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
skyboxbutton_2.BorderSizePixel = 0
skyboxbutton_2.Position = UDim2.new(0.0105669023, 0, 0.0228640269, 0)
skyboxbutton_2.Size = UDim2.new(0, 200, 0, 50)
skyboxbutton_2.Font = Enum.Font.Unknown
skyboxbutton_2.Text = "Skybox 1"
skyboxbutton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
skyboxbutton_2.TextScaled = true
skyboxbutton_2.TextSize = 14.000
skyboxbutton_2.TextWrapped = true
UICorner_2.Parent = skyboxbutton_2
skyboxbutton_3.Name = "skyboxbutton"
skyboxbutton_3.Parent = ScrollingFrame
skyboxbutton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
skyboxbutton_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
skyboxbutton_3.BorderSizePixel = 0
skyboxbutton_3.Position = UDim2.new(0.010566961, 0, 0.0850212499, 0)
skyboxbutton_3.Size = UDim2.new(0, 200, 0, 50)
skyboxbutton_3.Font = Enum.Font.Unknown
skyboxbutton_3.Text = "Skybox 3"
skyboxbutton_3.TextColor3 = Color3.fromRGB(0, 0, 0)
skyboxbutton_3.TextScaled = true
skyboxbutton_3.TextSize = 14.000
skyboxbutton_3.TextWrapped = true
UICorner_3.Parent = skyboxbutton_3
animatedskyboxbutton.Name = "animatedskyboxbutton"
animatedskyboxbutton.Parent = ScrollingFrame
animatedskyboxbutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
animatedskyboxbutton.BorderColor3 = Color3.fromRGB(0, 0, 0)
animatedskyboxbutton.BorderSizePixel = 0
animatedskyboxbutton.Position = UDim2.new(0.542358875, 0, 0.0850212499, 0)
animatedskyboxbutton.Size = UDim2.new(0, 200, 0, 50)
animatedskyboxbutton.Font = Enum.Font.Unknown
animatedskyboxbutton.Text = "Animated Skybox"
animatedskyboxbutton.TextColor3 = Color3.fromRGB(0, 0, 0)
animatedskyboxbutton.TextScaled = true
animatedskyboxbutton.TextSize = 14.000
animatedskyboxbutton.TextWrapped = true
UICorner_4.Parent = animatedskyboxbutton
particlesbutton.Name = "particlesbutton"
particlesbutton.Parent = ScrollingFrame
particlesbutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
particlesbutton.BorderColor3 = Color3.fromRGB(0, 0, 0)
particlesbutton.BorderSizePixel = 0
particlesbutton.Position = UDim2.new(0.010566961, 0, 0.146264389, 0)
particlesbutton.Size = UDim2.new(0, 200, 0, 50)
particlesbutton.Font = Enum.Font.Unknown
particlesbutton.Text = "Particles"
particlesbutton.TextColor3 = Color3.fromRGB(0, 0, 0)
particlesbutton.TextScaled = true
particlesbutton.TextSize = 14.000
particlesbutton.TextWrapped = true
UICorner_5.Parent = particlesbutton
decalbutton.Name = "decalbutton"
decalbutton.Parent = ScrollingFrame
decalbutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
decalbutton.BorderColor3 = Color3.fromRGB(0, 0, 0)
decalbutton.BorderSizePixel = 0
decalbutton.Position = UDim2.new(0.541108549, 0, 0.146264389, 0)
decalbutton.Size = UDim2.new(0, 200, 0, 50)
decalbutton.Font = Enum.Font.Unknown
decalbutton.Text = "Decals"
decalbutton.TextColor3 = Color3.fromRGB(0, 0, 0)
decalbutton.TextScaled = true
decalbutton.TextSize = 14.000
decalbutton.TextWrapped = true
UICorner_6.Parent = decalbutton
SoundButton.Name = "SoundButton"
SoundButton.Parent = ScrollingFrame
SoundButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SoundButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
SoundButton.BorderSizePixel = 0
SoundButton.Position = UDim2.new(0.00864017941, 0, 0.203851223, 0)
SoundButton.Size = UDim2.new(0, 200, 0, 50)
SoundButton.Font = Enum.Font.Unknown
SoundButton.Text = "Sound"
SoundButton.TextColor3 = Color3.fromRGB(0, 0, 0)
SoundButton.TextScaled = true
SoundButton.TextSize = 14.000
SoundButton.TextWrapped = true
UICorner_7.Parent = SoundButton
SoundButton_2.Name = "SoundButton"
SoundButton_2.Parent = ScrollingFrame
SoundButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SoundButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
SoundButton_2.BorderSizePixel = 0
SoundButton_2.Position = UDim2.new(0.540432096, 0, 0.205679387, 0)
SoundButton_2.Size = UDim2.new(0, 200, 0, 50)
SoundButton_2.Font = Enum.Font.Unknown
SoundButton_2.Text = "Theme"
SoundButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
SoundButton_2.TextScaled = true
SoundButton_2.TextSize = 14.000
SoundButton_2.TextWrapped = true
UICorner_8.Parent = SoundButton_2
HintButton.Name = "HintButton"
HintButton.Parent = ScrollingFrame
HintButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
HintButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
HintButton.BorderSizePixel = 0
HintButton.Position = UDim2.new(0.010566961, 0, 0.257781774, 0)
HintButton.Size = UDim2.new(0, 200, 0, 50)
HintButton.Font = Enum.Font.Unknown
HintButton.Text = "Hint"
HintButton.TextColor3 = Color3.fromRGB(0, 0, 0)
HintButton.TextScaled = true
HintButton.TextSize = 14.000
HintButton.TextWrapped = true
UICorner_9.Parent = HintButton
HintButton_2.Name = "HintButton"
HintButton_2.Parent = ScrollingFrame
HintButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
HintButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
HintButton_2.BorderSizePixel = 0
HintButton_2.Position = UDim2.new(0.542196095, 0, 0.256867737, 0)
HintButton_2.Size = UDim2.new(0, 200, 0, 50)
HintButton_2.Font = Enum.Font.Unknown
HintButton_2.Text = "Message"
HintButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
HintButton_2.TextScaled = true
HintButton_2.TextSize = 14.000
HintButton_2.TextWrapped = true
UICorner_10.Parent = HintButton_2
-- Scripts:
local function YVNMTJJ_fake_script() -- skyboxbutton.LocalScript
local script = Instance.new('LocalScript', skyboxbutton)
local button = script.Parent
local skyboxId = 1516386536
local function createSkybox()
-- Remove any existing sky
local existingSky = game.Lighting:FindFirstChild("CustomSky")
if existingSky then
existingSky:Destroy()
end
-- Create new Sky object
local sky = Instance.new("Sky")
sky.Name = "CustomSky"
sky.SkyboxBk = "rbxassetid://" .. skyboxId
sky.SkyboxDn = "rbxassetid://" .. skyboxId
sky.SkyboxFt = "rbxassetid://" .. skyboxId
sky.SkyboxLf = "rbxassetid://" .. skyboxId
sky.SkyboxRt = "rbxassetid://" .. skyboxId
sky.SkyboxUp = "rbxassetid://" .. skyboxId
-- Add to Lighting service
sky.Parent = game.Lighting
end
-- Connect to button click
button.MouseButton1Click:Connect(createSkybox)
end
coroutine.wrap(YVNMTJJ_fake_script)()
local function ASSCB_fake_script() -- skyboxbutton_2.LocalScript
local script = Instance.new('LocalScript', skyboxbutton_2)
local button = script.Parent
local skyboxId = 12963983466
local function createSkybox()
-- Remove any existing sky
local existingSky = game.Lighting:FindFirstChild("CustomSky")
if existingSky then
existingSky:Destroy()
end
-- Create new Sky object
local sky = Instance.new("Sky")
sky.Name = "CustomSky"
sky.SkyboxBk = "rbxassetid://" .. skyboxId
sky.SkyboxDn = "rbxassetid://" .. skyboxId
sky.SkyboxFt = "rbxassetid://" .. skyboxId
sky.SkyboxLf = "rbxassetid://" .. skyboxId
sky.SkyboxRt = "rbxassetid://" .. skyboxId
sky.SkyboxUp = "rbxassetid://" .. skyboxId
-- Add to Lighting service
sky.Parent = game.Lighting
end
-- Connect to button click
button.MouseButton1Click:Connect(createSkybox)
end
coroutine.wrap(ASSCB_fake_script)()
local function IZJAAO_fake_script() -- skyboxbutton_3.LocalScript
local script = Instance.new('LocalScript', skyboxbutton_3)
local button = script.Parent
local skyboxId = 143767938
local function createSkybox()
-- Remove any existing sky
local existingSky = game.Lighting:FindFirstChild("CustomSky")
if existingSky then
existingSky:Destroy()
end
-- Create new Sky object
local sky = Instance.new("Sky")
sky.Name = "CustomSky"
sky.SkyboxBk = "rbxassetid://" .. skyboxId
sky.SkyboxDn = "rbxassetid://" .. skyboxId
sky.SkyboxFt = "rbxassetid://" .. skyboxId
sky.SkyboxLf = "rbxassetid://" .. skyboxId
sky.SkyboxRt = "rbxassetid://" .. skyboxId
sky.SkyboxUp = "rbxassetid://" .. skyboxId
-- Add to Lighting service
sky.Parent = game.Lighting
end
-- Connect to button click
button.MouseButton1Click:Connect(createSkybox)
end
coroutine.wrap(IZJAAO_fake_script)()
local function LZULJMH_fake_script() -- animatedskyboxbutton.LocalScript
local script = Instance.new('LocalScript', animatedskyboxbutton)
local button = script.Parent
local animationConnection = nil
local currentSky = nil
-- Animation frames in order
local frames = {
105108051249861,
135307918672900,
88941595976759,
133641549760305,
95292863193763,
113580217757344,
90768708809613,
129087842115750,
126969204567490
}
local function stopAnimation()
if animationConnection then
animationConnection:Disconnect()
animationConnection = nil
end
if currentSky then
currentSky:Destroy()
currentSky = nil
end
end
local function createAnimatedSkybox()
-- Stop any existing animation
stopAnimation()
-- Create new Sky object
currentSky = Instance.new("Sky")
currentSky.Name = "AnimatedSky"
currentSky.Parent = game.Lighting
local frameIndex = 1
-- Animation loop
animationConnection = task.spawn(function()
while true do
local currentFrame = frames[frameIndex]
-- Update all skybox faces with current frame
currentSky.SkyboxBk = "rbxassetid://" .. currentFrame
currentSky.SkyboxDn = "rbxassetid://" .. currentFrame
currentSky.SkyboxFt = "rbxassetid://" .. currentFrame
currentSky.SkyboxLf = "rbxassetid://" .. currentFrame
currentSky.SkyboxRt = "rbxassetid://" .. currentFrame
currentSky.SkyboxUp = "rbxassetid://" .. currentFrame
-- Move to next frame
frameIndex = frameIndex + 1
if frameIndex > #frames then
frameIndex = 1
end
-- Wait 2 seconds before next frame
task.wait(2)
end
end)
end
-- Connect to button click
button.MouseButton1Click:Connect(createAnimatedSkybox)local button = script.Parent
local skyboxId = 1516386539
local function createSkybox()
-- Remove any existing sky
local existingSky = game.Lighting:FindFirstChild("CustomSky")
if existingSky then
existingSky:Destroy()
end
-- Create new Sky object
local sky = Instance.new("Sky")
sky.Name = "CustomSky"
sky.SkyboxBk = "rbxassetid://" .. skyboxId
sky.SkyboxDn = "rbxassetid://" .. skyboxId
sky.SkyboxFt = "rbxassetid://" .. skyboxId
sky.SkyboxLf = "rbxassetid://" .. skyboxId
sky.SkyboxRt = "rbxassetid://" .. skyboxId
sky.SkyboxUp = "rbxassetid://" .. skyboxId
-- Add to Lighting service
sky.Parent = game.Lighting
end
-- Connect to button click
button.MouseButton1Click:Connect(createSkybox)
end
coroutine.wrap(LZULJMH_fake_script)()
local function IXZZ_fake_script() -- particlesbutton.LocalScript
local script = Instance.new('LocalScript', particlesbutton)
local button = script.Parent
local particleId = 135912632
local existingParticles = {}
local function createParticlesOnObject(object)
-- Create 10 particle emitters
for i = 1, 10 do
local particle = Instance.new("ParticleEmitter")
particle.Name = "EffectParticle" .. i
particle.Texture = "rbxassetid://" .. particleId
particle.Rate = 1000 -- High rate for lots of particles
particle.Lifetime = NumberRange.new(5, 10)
particle.Speed = NumberRange.new(5, 15)
particle.Size = NumberSequence.new({
NumberSequenceKeypoint.new(0, 2),
NumberSequenceKeypoint.new(1, 0.5)
})
particle.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0),
NumberSequenceKeypoint.new(1, 1)
})
particle.Acceleration = Vector3.new(0, -5, 0)
particle.SpreadAngle = Vector2.new(180, 180)
particle.Parent = object
-- Track the particle for cleanup
table.insert(existingParticles, particle)
end
end
local function createParticlesEverywhere()
-- Clean up existing particles first
for _, particle in existingParticles do
if particle and particle.Parent then
particle:Destroy()
end
end
existingParticles = {}
-- Get all objects in Workspace
for _, object in game.Workspace:GetDescendants() do
createParticlesOnObject(object)
end
-- Get all objects in Lighting
for _, object in game.Lighting:GetDescendants() do
createParticlesOnObject(object)
end
end
-- Connect to button click
button.MouseButton1Click:Connect(createParticlesEverywhere)local button = script.Parent
local skyboxId = 143767938
local function createSkybox()
-- Remove any existing sky
local existingSky = game.Lighting:FindFirstChild("CustomSky")
if existingSky then
existingSky:Destroy()
end
-- Create new Sky object
local sky = Instance.new("Sky")
sky.Name = "CustomSky"
sky.SkyboxBk = "rbxassetid://" .. skyboxId
sky.SkyboxDn = "rbxassetid://" .. skyboxId
sky.SkyboxFt = "rbxassetid://" .. skyboxId
sky.SkyboxLf = "rbxassetid://" .. skyboxId
sky.SkyboxRt = "rbxassetid://" .. skyboxId
sky.SkyboxUp = "rbxassetid://" .. skyboxId
end
-- Connect to button click
button.MouseButton1Click:Connect(createSkybox)
end
coroutine.wrap(IXZZ_fake_script)()
local function XCRK_fake_script() -- decalbutton.LocalScript
local script = Instance.new('LocalScript', decalbutton)
local button = script.Parent
local decalId = "rbxassetid://12963983466"
local function addDecalsToPart(part)
-- Check if it's a BasePart (Part, MeshPart, WedgePart, etc.)
if not part:IsA("BasePart") then
return
end
-- Remove existing decals on this part
for _, child in part:GetChildren() do
if child:IsA("Decal") then
child:Destroy()
end
end
-- Create decals for all 6 faces
local faces = {"Front", "Back", "Top", "Bottom", "Left", "Right"}
for _, face in faces do
local decal = Instance.new("Decal")
decal.Name = face .. "Decal"
decal.Texture = decalId
decal.Face = Enum.NormalId[face]
decal.Transparency = 0
decal.Parent = part
end
end
local function addDecalsEverywhere()
-- Add decals to all parts in Workspace
for _, object in game.Workspace:GetDescendants() do
addDecalsToPart(object)
end
-- Add decals to all parts in Lighting
for _, object in game.Lighting:GetDescendants() do
addDecalsToPart(object)
end
end
-- Connect to button click
button.MouseButton1Click:Connect(addDecalsEverywhere)local button = script.Parent
end
coroutine.wrap(XCRK_fake_script)()
local function GADWUX_fake_script() -- SoundButton.LocalScript
local script = Instance.new('LocalScript', SoundButton)
local button = script.Parent
local soundId = "rbxassetid://81732585930870"
local function playSound()
-- Create a new Sound instance
local sound = Instance.new("Sound")
sound.SoundId = soundId
sound.Volume = 10
sound.Looped = true
sound.Parent = game.Workspace
-- Add distortion effect
local distortion = Instance.new("DistortionSoundEffect")
distortion.Level = 1
distortion.Parent = sound
-- Parent the sound to SoundService so it plays globally
-- Play the sound
sound:Play()
-- Clean up the sound when it finishes
sound.Ended:Connect(function()
sound:Destroy()
end)
end
-- Connect to button click
button.MouseButton1Click:Connect(playSound)
end
coroutine.wrap(GADWUX_fake_script)()
local function HLTI_fake_script() -- SoundButton_2.LocalScript
local script = Instance.new('LocalScript', SoundButton_2)
local button = script.Parent
local soundId = "rbxassetid://1839029219"
local function playSound()
-- Create a new Sound instance
local sound = Instance.new("Sound")
sound.SoundId = soundId
sound.Volume = 10
sound.Looped = true
sound.Parent = game.Workspace
-- Add distortion effect
local distortion = Instance.new("DistortionSoundEffect")
distortion.Level = 1
distortion.Parent = sound
-- Parent the sound to SoundService so it plays globally
-- Play the sound
sound:Play()
-- Clean up the sound when it finishes
sound.Ended:Connect(function()
sound:Destroy()
end)
end
-- Connect to button click
button.MouseButton1Click:Connect(playSound)
end
coroutine.wrap(HLTI_fake_script)()
local function IKCG_fake_script() -- HintButton.LocalScript
local script = Instance.new('LocalScript', HintButton)
local button = script.Parent
local hintMessage = "ANDROID HAS TAKEN OVER THE GAME"
local function createHint()
-- Create a new Hint object
local hint = Instance.new("Hint")
hint.Text = hintMessage
hint.Parent = game.Workspace
-- Remove the hint after 10 seconds (optional)
end
-- Connect to button click
button.MouseButton1Click:Connect(createHint)local button = script.Parent
end
coroutine.wrap(IKCG_fake_script)()
local function SVWE_fake_script() -- HintButton_2.LocalScript
local script = Instance.new('LocalScript', HintButton_2)
local button = script.Parent
local hintMessage = "ANDROID HAS TAKEN OVER THE GAME"
local function createHint()
-- Create a new Hint object
local hint = Instance.new("Message")
hint.Text = hintMessage
hint.Parent = game.Workspace
-- Remove the hint after 10 seconds (optional)
end
-- Connect to button click
button.MouseButton1Click:Connect(createHint)local button = script.Parent
end
coroutine.wrap(SVWE_fake_script)()
local function ILWDV_fake_script() -- ImageLabel.LocalScript
local script = Instance.new('LocalScript', ImageLabel)
local UserInputService = game:GetService("UserInputService")
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
coroutine.wrap(ILWDV_fake_script)()
FE🥹