
Keyless

local meshId = "http://www.roblox.com/asset/?id=115983648" -- Mesh ID
local textureId = "http://www.roblox.com/asset/?id=115983592" -- Texture ID
local function applyEffects(character)
-- Wait for essential parts to load
local head = character:WaitForChild("Head")
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
-- Create a SpecialMesh and attach it to the Head
local specialMesh = Instance.new("SpecialMesh")
specialMesh.MeshId = meshId
specialMesh.TextureId = textureId
specialMesh.Parent = head
specialMesh.Scale = Vector3.new(1, 1, 1)
-- Make the body invisible except for the head
for _, part in ipairs(character:GetChildren()) do
if part:IsA("BasePart") and part ~= head then
part.Transparency = 1
part.CanCollide = false
end
end
-- Make the mesh visible
head.Transparency = 0
-- Teleport the player slightly up
local targetPosition = humanoidRootPart.Position + Vector3.new(0, 10, 0)
character:SetPrimaryPartCFrame(CFrame.new(targetPosition))
-- Lock the player in place
local bodyPosition = Instance.new("BodyPosition")
bodyPosition.MaxForce = Vector3.new(400000, 400000, 400000)
bodyPosition.D = 1000
bodyPosition.P = 10000
bodyPosition.Position = targetPosition
bodyPosition.Parent = humanoidRootPart
wait(3)
-- Remove the BodyPosition and unlock the player
bodyPosition:Destroy()
-- Apply floating effect
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(400000, 400000, 400000)
bodyVelocity.Velocity = Vector3.new(0, 50, 0)
bodyVelocity.Parent = humanoidRootPart
-- Stabilize floating
local bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(400000, 400000, 400000)
bodyGyro.CFrame = humanoidRootPart.CFrame
bodyGyro.Parent = humanoidRootPart
-- Remove all animations
local animator = humanoid:FindFirstChild("Animator")
if animator then
for _, track in ipairs(animator:GetPlayingAnimationTracks()) do
track:Stop()
end
end
-- Add fire effect to the torso (HumanoidRootPart)
local fire = Instance.new("Fire")
fire.Size = 15 -- Adjust the size of the fire
fire.Heat = 10 -- Adjust heat intensity
fire.Color = Color3.fromRGB(255, 85, 0) -- Orange fire color
fire.SecondaryColor = Color3.fromRGB(255, 0, 0) -- Red inner fire color
fire.Parent = humanoidRootPart
end
-- Apply to all existing players
for _, player in ipairs(game.Players:GetPlayers()) do
if player.Character then
applyEffects(player.Character)
end
-- Apply effects when a new character is added
player.CharacterAdded:Connect(applyEffects)
end
-- Apply to new players joining
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(applyEffects)
end)No comments yet for this script.