Fe bypass gun
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Fe bypass gun

[ Content Deleted ]LkickToko35345LkickToko35345 13.6K views 4K executesUpdated May 1, 2025
1.3/ 5(4 votes)
1325% Positive
Lua Script•793 lines (14176 chars)
-- don't config this script

--Credits to Paul Migo & OpTic Wisdom

game:GetObjects("rbxassetid://503182370")[1].Parent=game.Players.LocalPlayer.Backpack

game.Players.LocalPlayer.Backpack.AssaultRifle.Main.Transparency = 0

game.Players.LocalPlayer.Backpack.AssaultRifle.Part1.Transparency = 0

game.Players.LocalPlayer.Backpack.AssaultRifle.Part2.Transparency = 0

game.Players.LocalPlayer.Backpack.AssaultRifle.Part3.Transparency = 0

game.Players.LocalPlayer.Backpack.AssaultRifle.Part4.Transparency = 0

game.Players.LocalPlayer.Backpack.AssaultRifle.Partkaas.Transparency = 0

game.Players.LocalPlayer.Backpack.AssaultRifle.Part5.Transparency = 0

game.Players.LocalPlayer.Backpack.AssaultRifle.Part6.Transparency = 0

game.Players.LocalPlayer.Backpack.AssaultRifle.Part7.Transparency = 0

game.Players.LocalPlayer.Backpack.AssaultRifle.Part8.Transparency = 0

game.Players.LocalPlayer.Backpack.AssaultRifle.Part9.Transparency = 0

game.Players.LocalPlayer.Backpack.AssaultRifle.Part10.Transparency = 0

game.Players.LocalPlayer.Backpack.AssaultRifle.Part11.Transparency = 0

game.Players.LocalPlayer.Backpack.AssaultRifle.Part12.Transparency = 0

game.Players.LocalPlayer.Backpack.AssaultRifle.Part13.Transparency = 0

--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------

-- Waits for the child of the specified parent

local function WaitForChild(parent, childName)

	while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end	return parent[childName]

end

----- MAGIC NUMBERS ABOUT THE TOOL -----

-- How much damage a bullet does

local Damage = 10069

-- How many times per second the gun can fire

local FireRate = 20 / 30

-- The maximum distance the can can shoot, this value should never go above 1000

local Range = 4006969

-- In radians the minimum accuracy penalty

local MinSpread = 0.01

-- In radian the maximum accuracy penalty

local MaxSpread = 0.1

-- Number of bullets in a clip

local ClipSize = 6969696969

-- DefaultValue for spare ammo

local SpareAmmo = 6969696969

-- The amount the aim will increase or decrease by

-- decreases this number reduces the speed that recoil takes effect

local AimInaccuracyStepAmount = 0.0125

-- Time it takes to reload weapon

local ReloadTime = 1

----------------------------------------

-- Colors

local FriendlyReticleColor = Color3.new(0, 1, 0)

local EnemyReticleColor	= Color3.new(1, 0, 0)

local NeutralReticleColor	= Color3.new(1, 1, 1)

local Spread = MinSpread

local AmmoInClip = ClipSize

local Tool = game.Players.LocalPlayer.Backpack.AssaultRifle

local Handle = WaitForChild(Tool, 'Handle')

local WeaponGui = nil

local LeftButtonDown

local Reloading = false

local IsShooting = false

-- Player specific convenience variables

local MyPlayer = nil

local MyCharacter = nil

local MyHumanoid = nil

local MyTorso = nil

local MyMouse = nil

local RecoilAnim

local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService('Debris')

local PlayersService = game:GetService('Players')

local OnFireConnection = nil

local OnReloadConnection = nil

local DecreasedAimLastShot = false

local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired

local FlashHolder = nil

local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid

local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)

	if hit then

		if hit.Transparency >= 1 or string.lower(hit.Name) == "water" or

				hit.Name == "Effect" or hit.Name == "Rocket" or hit.Name == "Bullet" or

				hit.Name == "Handle" or hit:IsDescendantOf(MyCharacter) then

			return true

		elseif hit:IsA('Terrain') and pos then

			local cellPos = WorldToCellFunction(Workspace.Terrain, pos)

			if cellPos then

				local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)

				if cellMat and cellMat == Enum.CellMaterial.Water then

					return true

				end

			end

		end

	end

	return false

end

-- @preconditions: vec should be a unit vector, and 0 < rayLength <= 1000

function RayCast(startPos, vec, rayLength)

	local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)

	if hitObject and hitPos then

		local distance = rayLength - (hitPos - startPos).magnitude

		if RayIgnoreCheck(hitObject, hitPos) and distance > 0 then

			-- there is a chance here for potential infinite recursion

			return RayCast(hitPos, vec, distance)

		end

	end

	return hitObject, hitPos

end

function TagHumanoid(humanoid, player)

	-- Add more tags here to customize what tags are available.

	while humanoid:FindFirstChild('creator') do

		humanoid:FindFirstChild('creator'):Destroy()

	end 

	local creatorTag = Instance.new("ObjectValue")

	creatorTag.Value = player

	creatorTag.Name = "creator"

	creatorTag.Parent = humanoid

	DebrisService:AddItem(creatorTag, 1.5)

	local weaponIconTag = Instance.new("StringValue")

	weaponIconTag.Value = IconURL

	weaponIconTag.Name = "icon"

	weaponIconTag.Parent = creatorTag

end

local function CreateFlash()

	if FlashHolder then

		local flash = Instance.new('Fire', FlashHolder)

		flash.Color = Color3.new(1, 140 / 255, 0)

		flash.SecondaryColor = Color3.new(1, 0, 0)

		flash.Size = 0.3

		DebrisService:AddItem(flash, FireRate / 1.5)

	else

		FlashHolder = Instance.new("Part", Tool)

		FlashHolder.Transparency = 1

		FlashHolder.CanCollide= false

		FlashHolder.Size = Vector3.new(1, 1, 1)

		FlashHolder.Position = Tool.Handle.Position

		local Weld = Instance.new("ManualWeld")

		Weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)

		Weld.C1 = CFrame.new(0, 2.2, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0)

		Weld.Part0 = FlashHolder

		Weld.Part1 = Tool.Handle

		Weld.Parent = FlashHolder

	end

end

local function CreateBullet(bulletPos)

	local bullet = Instance.new('Part', Workspace)

	bullettext = Instance.new("Decal" ,bullet)

	bullettext1 = Instance.new("Decal" ,bullet)

	bullettext1.Texture = "http://www.roblox.com/asset/?id=164688340"

	bullettext2 = Instance.new("Decal" ,bullet)

	bullettext2.Texture = "http://www.roblox.com/asset/?id=164688340"

	bullettext1.Face = "Front"

	bullettext.Texture = "http://www.roblox.com/asset/?id=164688340"

	bullettext.Face = "Back"

	bullettext2.Face = "Top"

	bullet.FormFactor = Enum.FormFactor.Custom

	bullet.Size = Vector3.new(4, 4, 0.1)

	bullet.BrickColor = MyPlayer.TeamColor

	bullet.Shape = Enum.PartType.Block

	bullet.CanCollide = false

	bullet.CFrame = CFrame.new(bulletPos)

	bullet.Anchored = true

	bullet.TopSurface = Enum.SurfaceType.Smooth

	bullet.BottomSurface = Enum.SurfaceType.Smooth

	bullet.Name = 'Bullet'

	bullet.Transparency = 1

	DebrisService:AddItem(bullet, 2.5)

	local fire = Instance.new("Fire", bullet)

	fire.Color = Color3.new(MyPlayer.TeamColor.r, MyPlayer.TeamColor.g, MyPlayer.TeamColor.b)

	fire.SecondaryColor = Color3.new(MyPlayer.TeamColor.r, MyPlayer.TeamColor.g, MyPlayer.TeamColor.b)

	fire.Size = 5

	fire.Heat = 0

	DebrisService:AddItem(fire, 0.2)

	return bullet

end

local function Reload()

	if not Reloading then

		Reloading = true

		-- Don't reload if you are already full or have no extra ammo

		if AmmoInClip ~= ClipSize and SpareAmmo > 0 then

			if RecoilTrack then

				RecoilTrack:Stop()

			end

			if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then

				if WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then

					WeaponGui.Crosshair.ReloadingLabel.Visible = true

				end

			end

			wait(ReloadTime)

			-- Only use as much ammo as you have

			local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)

			AmmoInClip = AmmoInClip + ammoToUse

			SpareAmmo = SpareAmmo - ammoToUse

			UpdateAmmo(AmmoInClip)

		end

		Reloading = false

	end

end

function OnFire()

	if IsShooting then return end

	if MyHumanoid and MyHumanoid.Health > 0 then

		if RecoilTrack and AmmoInClip > 0 then

			RecoilTrack:Play()

		end

		IsShooting = true

		while LeftButtonDown and AmmoInClip > 0 and not Reloading do

			if Spread and not DecreasedAimLastShot then

				Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)

				UpdateCrosshair(Spread)

			end

			CreateFlash()

			if MyMouse then

				local targetPoint = MyMouse.Hit.p

				local shootDirection = (targetPoint - Handle.Position).unit

				-- Adjust the shoot direction randomly off by a little bit to account for recoil

				shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,

																(0.5 - math.random()) * 2 * Spread,

																(0.5 - math.random()) * 2 * Spread) * shootDirection

				local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)

				local bullet

				-- Create a bullet here

				if hitObject then

					bullet = CreateBullet(bulletPos)

				end

				if hitObject and hitObject.Parent then

					local hitHumanoid = hitObject.Parent:FindFirstChild("Humanoid")

					if hitHumanoid then

						local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)

						if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then

							TagHumanoid(hitHumanoid, MyPlayer)

							hitHumanoid:TakeDamage(Damage)

							if bullet then

								bullet:Destroy()

								bullet = nil

								--bullet.Transparency = 1

							end

							Spawn(UpdateTargetHit)

						end

					end

				end

				Kek = Instance.new ("Sound" ,game.Players.LocalPlayer.Character.AssaultRifle.Handle)

                Kek.Name = "FireSound"

                Kek.SoundId = "rbxassetid://384987591"

                Kek.Volume = 100

	            Kek:Play()

				AmmoInClip = AmmoInClip - 1

				UpdateAmmo(AmmoInClip)

			end

			wait(FireRate)

		end		

		IsShooting = false

		wait(5)

		local children = game.Workspace:GetChildren()

for _, child in pairs(children) do

    for _, child in pairs(child:GetChildren()) do

        table.insert(children, child)

    end

    if child:IsA("Sound") and child.Name == "FireSound" then

            child:Destroy()

		if AmmoInClip == 0 then

			Reload()

		end

end

end

		if RecoilTrack then

			RecoilTrack:Stop()

		end

	end

end

local TargetHits = 0

function UpdateTargetHit()

	TargetHits = TargetHits + 1

	if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then

		WeaponGui.Crosshair.TargetHitImage.Visible = true

	end

	wait(0.5)

	TargetHits = TargetHits - 1

	if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then

		WeaponGui.Crosshair.TargetHitImage.Visible = false

	end

end

function UpdateCrosshair(value, mouse)

	if WeaponGui then

		local absoluteY = 650

		WeaponGui.Crosshair:TweenSize(

			UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),

			Enum.EasingDirection.Out,

			Enum.EasingStyle.Linear,

			0.33)

	end

end

function UpdateAmmo(value)

	if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('ClipAmmo') then

		WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip

		if value > 0 and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then

			WeaponGui.Crosshair.ReloadingLabel.Visible = false

		end

	end

	if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('TotalAmmo') then

		WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo

	end

end

function OnMouseDown()

	LeftButtonDown = true

	OnFire()

end

function OnMouseUp()

	LeftButtonDown = false

end

function OnKeyDown(key)

	if string.lower(key) == 'r' then

		Reload()

	end

end

function OnEquipped(mouse)

	RecoilAnim = WaitForChild(Tool, 'Recoil')

	MyCharacter = Tool.Parent

	MyPlayer = game:GetService('Players'):GetPlayerFromCharacter(MyCharacter)

	MyHumanoid = MyCharacter:FindFirstChild('Humanoid')

	MyTorso = MyCharacter:FindFirstChild('Torso')

	MyMouse = mouse

	WeaponGui = WaitForChild(Tool, 'WeaponHud'):Clone()

	if WeaponGui and MyPlayer then

		WeaponGui.Parent = MyPlayer.PlayerGui

		UpdateAmmo(AmmoInClip)

	end

	if RecoilAnim then

		RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)

	end

	if MyMouse then

		-- Disable mouse icon

		MyMouse.Icon = "http://www.roblox.com/asset/?id=18662154"

		MyMouse.Button1Down:connect(OnMouseDown)

		MyMouse.Button1Up:connect(OnMouseUp)

		MyMouse.KeyDown:connect(OnKeyDown)

	end

end

-- Unequip logic here

function OnUnequipped()

	LeftButtonDown = false

	Reloading = false

	MyCharacter = nil

	MyHumanoid = nil

	MyTorso = nil

	MyPlayer = nil

	MyMouse = nil

	if OnFireConnection then

		OnFireConnection:disconnect()

	end

	if OnReloadConnection then

		OnReloadConnection:disconnect()

	end

	if FlashHolder then

		FlashHolder = nil

	end

	if WeaponGui then

		WeaponGui.Parent = nil

		WeaponGui = nil

	end

	if RecoilTrack then

		RecoilTrack:Stop()

	end

end

local function SetReticleColor(color)

	if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then

		for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do

			if line:IsA('Frame') then

				line.BorderColor3 = color

			end

		end

	end

end

Tool.Equipped:connect(OnEquipped)

Tool.Unequipped:connect(OnUnequipped)

while true do

	wait(0.033)

	if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and MyMouse then

		WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)

		SetReticleColor(NeutralReticleColor)

		local target = MyMouse.Target

		if target and target.Parent then

			local player = PlayersService:GetPlayerFromCharacter(target.Parent)

			if player then

				if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then

					SetReticleColor(EnemyReticleColor)

				else

					SetReticleColor(FriendlyReticleColor)

				end

			end

		end

	end

	if Spread and not IsShooting then

		local currTime = time()

		if currTime - LastSpreadUpdate > FireRate * 2 then

			LastSpreadUpdate = currTime

			Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)

			UpdateCrosshair(Spread, MyMouse)

		end

	end

end

Features & Information

Fuck you skid

Community Comments (3)

TRXETRXEMay 1, 2025

legit ur logger?

ArcticDarksArcticDarksMay 1, 2025

not fe

georgianag93georgianag93May 2, 2025

AYO

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