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-- Updated LocalScript: Draggable UI with Tabs (Auto Win & Stamina) and Roblox-style Alerts
-- Fixes: Robust across respawns/deaths - always uses current character/HRP
-- GUI always creates; functions check for valid character before running
-- Slider for Inf Stamina delay
-- Fixed TweenPosition with proper enums
-- Place this as a LocalScript in StarterPlayerScripts or run it in the client
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
-- Function to show Roblox-style alert
local function showAlert(message, title, duration)
duration = duration or 5
local alertFrame = Instance.new("Frame")
alertFrame.Size = UDim2.new(0, 300, 0, 100)
alertFrame.Position = UDim2.new(1, -310, 0, 10)
alertFrame.BackgroundColor3 = Color3.fromRGB(0, 162, 255)
alertFrame.BorderSizePixel = 0
alertFrame.Parent = PlayerGui
alertFrame:TweenPosition(UDim2.new(1, -310, 0, 10), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.3, true)
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = alertFrame
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, -10, 0, 25)
titleLabel.Position = UDim2.new(0, 5, 0, 5)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = title or "Alert"
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.TextScaled = true
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.Parent = alertFrame
local messageLabel = Instance.new("TextLabel")
messageLabel.Size = UDim2.new(1, -10, 0, 40)
messageLabel.Position = UDim2.new(0, 5, 0, 30)
messageLabel.BackgroundTransparency = 1
messageLabel.Text = message
messageLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
messageLabel.TextScaled = true
messageLabel.Font = Enum.Font.SourceSans
messageLabel.TextXAlignment = Enum.TextXAlignment.Left
messageLabel.TextYAlignment = Enum.TextYAlignment.Top
messageLabel.Parent = alertFrame
local okButton = Instance.new("TextButton")
okButton.Size = UDim2.new(0, 60, 0, 25)
okButton.Position = UDim2.new(1, -70, 1, -30)
okButton.BackgroundColor3 = Color3.fromRGB(0, 200, 0)
okButton.Text = "OK"
okButton.TextColor3 = Color3.fromRGB(255, 255, 255)
okButton.TextScaled = true
okButton.Font = Enum.Font.SourceSansBold
okButton.Parent = alertFrame
local buttonCorner = Instance.new("UICorner")
buttonCorner.CornerRadius = UDim.new(0, 4)
buttonCorner.Parent = okButton
local dismissed = false
okButton.MouseButton1Click:Connect(function()
if not dismissed then
dismissed = true
dismissAlert()
end
end)
local function dismissAlert()
local fadeOut = TweenService:Create(alertFrame, TweenInfo.new(0.3), {BackgroundTransparency = 1})
local fadeTitle = TweenService:Create(titleLabel, TweenInfo.new(0.3), {TextTransparency = 1})
local fadeMessage = TweenService:Create(messageLabel, TweenInfo.new(0.3), {TextTransparency = 1})
local fadeButton = TweenService:Create(okButton, TweenInfo.new(0.3), {BackgroundTransparency = 1, TextTransparency = 1})
fadeOut:Play()
fadeTitle:Play()
fadeMessage:Play()
fadeButton:Play()
fadeOut.Completed:Connect(function()
alertFrame:Destroy()
end)
end
task.delay(duration, dismissAlert)
end
-- Create ScreenGui (always create, even in menu)
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AutoWinGui"
screenGui.Parent = PlayerGui
screenGui.ResetOnSpawn = false
-- Main Frame
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 180, 0, 140)
frame.Position = UDim2.new(0, 10, 0, 10)
frame.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
frame.BorderSizePixel = 0
frame.Parent = screenGui
local frameCorner = Instance.new("UICorner")
frameCorner.CornerRadius = UDim.new(0, 8)
frameCorner.Parent = frame
-- Tab Bar
local tabBar = Instance.new("Frame")
tabBar.Size = UDim2.new(1, 0, 0, 20)
tabBar.BackgroundTransparency = 1
tabBar.Parent = frame
local autoWinTab = Instance.new("TextButton")
autoWinTab.Size = UDim2.new(0.5, -1, 1, 0)
autoWinTab.Position = UDim2.new(0, 1, 0, 0)
autoWinTab.BackgroundColor3 = Color3.fromRGB(0, 162, 255)
autoWinTab.Text = "Auto"
autoWinTab.TextColor3 = Color3.fromRGB(255, 255, 255)
autoWinTab.TextScaled = true
autoWinTab.Font = Enum.Font.SourceSansBold
autoWinTab.Parent = tabBar
local autoWinTabCorner = Instance.new("UICorner")
autoWinTabCorner.CornerRadius = UDim.new(0, 4)
autoWinTabCorner.Parent = autoWinTab
local staminaTab = Instance.new("TextButton")
staminaTab.Size = UDim2.new(0.5, 0, 1, 0)
staminaTab.Position = UDim2.new(0.5, 0, 0, 0)
staminaTab.BackgroundColor3 = Color3.fromRGB(70, 70, 70)
staminaTab.Text = "Stam"
staminaTab.TextColor3 = Color3.fromRGB(255, 255, 255)
staminaTab.TextScaled = true
staminaTab.Font = Enum.Font.SourceSansBold
staminaTab.Parent = tabBar
local staminaTabCorner = Instance.new("UICorner")
staminaTabCorner.CornerRadius = UDim.new(0, 4)
staminaTabCorner.Parent = staminaTab
-- Content Area
local contentArea = Instance.new("Frame")
contentArea.Size = UDim2.new(1, -10, 1, -25)
contentArea.Position = UDim2.new(0, 5, 0, 25)
contentArea.BackgroundTransparency = 1
contentArea.Parent = frame
-- Auto Win Content
local autoWinContent = Instance.new("Frame")
autoWinContent.Size = UDim2.new(1, 0, 1, 0)
autoWinContent.BackgroundTransparency = 1
autoWinContent.Visible = true
autoWinContent.Parent = contentArea
local autoWinButton = Instance.new("TextButton")
autoWinButton.Size = UDim2.new(0, 140, 0, 30)
autoWinButton.Position = UDim2.new(0.5, -70, 0.5, -15)
autoWinButton.BackgroundColor3 = Color3.fromRGB(0, 162, 255)
autoWinButton.Text = "Auto Win"
autoWinButton.TextColor3 = Color3.fromRGB(255, 255, 255)
autoWinButton.TextScaled = true
autoWinButton.Font = Enum.Font.SourceSansBold
autoWinButton.Parent = autoWinContent
local autoWinButtonCorner = Instance.new("UICorner")
autoWinButtonCorner.CornerRadius = UDim.new(0, 6)
autoWinButtonCorner.Parent = autoWinButton
-- Stamina Content
local staminaContent = Instance.new("Frame")
staminaContent.Size = UDim2.new(1, 0, 1, 0)
staminaContent.BackgroundTransparency = 1
staminaContent.Visible = false
staminaContent.Parent = contentArea
local infStaminaButton = Instance.new("TextButton")
infStaminaButton.Size = UDim2.new(0, 140, 0, 30)
infStaminaButton.Position = UDim2.new(0.5, -70, 0, 0)
infStaminaButton.BackgroundColor3 = Color3.fromRGB(255, 162, 0)
infStaminaButton.Text = "Inf Stamina (OFF)"
infStaminaButton.TextColor3 = Color3.fromRGB(255, 255, 255)
infStaminaButton.TextScaled = true
infStaminaButton.Font = Enum.Font.SourceSansBold
infStaminaButton.Parent = staminaContent
local infStaminaCorner = Instance.new("UICorner")
infStaminaCorner.CornerRadius = UDim.new(0, 6)
infStaminaCorner.Parent = infStaminaButton
-- Delay Slider
local sliderFrame = Instance.new("Frame")
sliderFrame.Size = UDim2.new(1, 0, 0, 40)
sliderFrame.Position = UDim2.new(0, 0, 0, 40)
sliderFrame.BackgroundTransparency = 1
sliderFrame.Parent = staminaContent
local sliderBg = Instance.new("Frame")
sliderBg.Size = UDim2.new(0.8, 0, 0, 6)
sliderBg.Position = UDim2.new(0.1, 0, 0.5, -3)
sliderBg.BackgroundColor3 = Color3.fromRGB(100, 100, 100)
sliderBg.Parent = sliderFrame
local sliderBgCorner = Instance.new("UICorner")
sliderBgCorner.CornerRadius = UDim.new(0, 3)
sliderBgCorner.Parent = sliderBg
local sliderKnob = Instance.new("TextButton")
sliderKnob.Size = UDim2.new(0, 20, 0, 20)
sliderKnob.BackgroundColor3 = Color3.fromRGB(0, 162, 255)
sliderKnob.Text = ""
sliderKnob.Parent = sliderFrame
local sliderKnobCorner = Instance.new("UICorner")
sliderKnobCorner.CornerRadius = UDim.new(1, 0)
sliderKnobCorner.Parent = sliderKnob
local delayLabel = Instance.new("TextLabel")
delayLabel.Size = UDim2.new(1, 0, 0.5, 0)
delayLabel.BackgroundTransparency = 1
delayLabel.Text = "Delay: 1.5s"
delayLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
delayLabel.TextScaled = true
delayLabel.Font = Enum.Font.SourceSans
delayLabel.Parent = sliderFrame
local minLabel = Instance.new("TextLabel")
minLabel.Size = UDim2.new(0.1, 0, 0.5, 0)
minLabel.Position = UDim2.new(0, 0, 0.5, 0)
minLabel.BackgroundTransparency = 1
minLabel.Text = "0.5s"
minLabel.TextColor3 = Color3.fromRGB(150, 150, 150)
minLabel.TextScaled = true
minLabel.Parent = sliderFrame
local maxLabel = Instance.new("TextLabel")
maxLabel.Size = UDim2.new(0.1, 0, 0.5, 0)
maxLabel.Position = UDim2.new(0.9, 0, 0.5, 0)
maxLabel.BackgroundTransparency = 1
maxLabel.Text = "5s"
maxLabel.TextColor3 = Color3.fromRGB(150, 150, 150)
maxLabel.TextScaled = true
maxLabel.Parent = sliderFrame
-- Slider logic
local MIN_DELAY = 0.5
local MAX_DELAY = 5.0
local infStaminaDelay = 1.5
local function updateSlider()
local relativeX = math.clamp((sliderKnob.AbsolutePosition.X - sliderBg.AbsolutePosition.X) / sliderBg.AbsoluteSize.X, 0, 1)
infStaminaDelay = MIN_DELAY + (MAX_DELAY - MIN_DELAY) * relativeX
delayLabel.Text = string.format("Delay: %.1fs", infStaminaDelay)
sliderKnob.Position = UDim2.new(relativeX, -10, 0.5, -10)
end
sliderKnob.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
local conn; conn = input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then conn:Disconnect() end
end)
local moveConn; moveConn = UserInputService.InputChanged:Connect(function(input2)
if input2.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input2.Position.X - input.Position.X
local newX = math.clamp(sliderKnob.Position.X.Scale + (delta / sliderBg.AbsoluteSize.X), 0, 1)
sliderKnob.Position = UDim2.new(newX, sliderKnob.Position.X.Offset, sliderKnob.Position.Y.Scale, sliderKnob.Position.Y.Offset)
updateSlider()
end
end)
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then moveConn:Disconnect() end
end)
end
end)
-- Initial slider position
local initRel = (infStaminaDelay - MIN_DELAY) / (MAX_DELAY - MIN_DELAY)
sliderKnob.Position = UDim2.new(initRel, -10, 0.5, -10)
updateSlider()
-- Tab switching
local function switchTab(tab)
autoWinContent.Visible = tab == "Auto"
staminaContent.Visible = tab == "Stam"
autoWinTab.BackgroundColor3 = tab == "Auto" and Color3.fromRGB(0, 162, 255) or Color3.fromRGB(70, 70, 70)
staminaTab.BackgroundColor3 = tab == "Stam" and Color3.fromRGB(0, 162, 255) or Color3.fromRGB(70, 70, 70)
end
autoWinTab.MouseButton1Click:Connect(function() switchTab("Auto") end)
staminaTab.MouseButton1Click:Connect(function() switchTab("Stam") end)
switchTab("Auto")
-- Draggable frame
local dragging = false
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
local startPos = frame.Position
local startInput = input.Position
local conn; conn = input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
conn:Disconnect()
end
end)
local moveConn = UserInputService.InputChanged:Connect(function(input2)
if dragging and input2.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input2.Position - startInput
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
end
end)
-- Find water part
local function findWaterPart()
local success, part = pcall(function()
return workspace.map.WaterFountains["water fountain"].BOX
end)
return success and part
end
-- Get current HRP
local function getHRP()
return LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
end
-- Fire food touches
local function fireFoodTouches()
local hrp = getHRP()
if not hrp then
showAlert("No character detected! Execute in match.", "Error")
return false
end
local success, foodFolder = pcall(function()
return workspace.map.Lunchables.food
end)
if not success or not foodFolder then
showAlert("Food not found. EXECUTE IN-ROUND or TRY A NEW MAP!!", "Error")
return false
end
local count = 0
for _, obj in foodFolder:GetChildren() do
if obj:IsA("BasePart") then
pcall(function()
firetouchinterest(obj, hrp, 0)
task.wait(0.1)
firetouchinterest(obj, hrp, 1)
end)
count = count + 1
end
end
return count > 0
end
-- Teleport to exit
local function teleportToExit()
local hrp = getHRP()
if not hrp then return false end
local success, exitDoor = pcall(function()
return workspace.map.Doors["Exit Door"]
end)
if success and exitDoor then
local target = exitDoor:IsA("BasePart") and exitDoor or (exitDoor.PrimaryPart or exitDoor:FindFirstChildOfClass("BasePart"))
if target then
hrp.CFrame = target.CFrame + Vector3.new(0, 5, 0)
return true
end
end
return false
end
-- Auto Win click
autoWinButton.MouseButton1Click:Connect(function()
local hrp = getHRP()
if not hrp then
showAlert("Do not execute in the Menu! Execute this in Match!!", "Error")
return
end
autoWinButton.Text = "Running..."
autoWinButton.BackgroundColor3 = Color3.fromRGB(255, 162, 0)
task.spawn(function()
if fireFoodTouches() then
task.wait(1)
teleportToExit()
end
autoWinButton.Text = "Auto Win"
autoWinButton.BackgroundColor3 = Color3.fromRGB(0, 162, 255)
end)
end)
-- Inf Stamina variables
local infStaminaEnabled = false
local infStaminaLoop = nil
-- Toggle Inf Stamina
local function toggleInfStamina()
local hrp = getHRP()
if not hrp then
showAlert("Do not execute in the Menu! Execute this in Match!!", "Error")
return
end
local waterPart = findWaterPart()
if not waterPart then
showAlert("Water Fountain not found. EXECUTE IN-ROUND or TRY A NEW MAP!!", "Error")
return
end
infStaminaEnabled = not infStaminaEnabled
if infStaminaEnabled then
infStaminaButton.Text = "Inf Stamina (ON)"
infStaminaButton.BackgroundColor3 = Color3.fromRGB(0, 200, 0)
infStaminaLoop = task.spawn(function()
while infStaminaEnabled do
local currentHRP = getHRP()
if currentHRP then
pcall(function()
firetouchinterest(waterPart, currentHRP, 0)
task.wait(0.1)
firetouchinterest(waterPart, currentHRP, 1)
end)
end
task.wait(infStaminaDelay)
end
end)
else
infStaminaButton.Text = "Inf Stamina (OFF)"
infStaminaButton.BackgroundColor3 = Color3.fromRGB(255, 162, 0)
if infStaminaLoop then
task.cancel(infStaminaLoop)
infStaminaLoop = nil
end
end
end
infStaminaButton.MouseButton1Click:Connect(toggleInfStamina)
print("Robust AutoWin UI loaded! Works across respawns/deaths.")No comments yet for this script.
