
Key Required

-- @build-failed
-- crash server
local runservice = game:GetService("RunService")
local replicatedstorage = game:GetService("ReplicatedStorage")
local SpawnVehicleEvent = replicatedstorage:WaitForChild("Events"):WaitForChild("SpawnVehicleEvent")
for i = 1, 30 do
runservice.Heartbeat:Connect(function()
SpawnVehicleEvent:FireServer("Car87", CFrame.new(0,0,0))
end)
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