
Key Required

local replicatedStorage = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
local localPlayer = players.LocalPlayer
local healingShirines = workspace.Misc.HealingShrines
local enemies = workspace.Enemies
local pets = workspace.Pets
local heroesData = require(replicatedStorage.Modules.Shared.WorldData.HeroData)
local getGameService = require(replicatedStorage.GetService)
local dataServiceClient = getGameService("DataServiceClient")
local network = getGameService("Network")
local function collectDashBlocks()
for _, block in workspace.MAP.DashBlocks:GetChildren() do
network:FireServer("PickUpDashFragment", block.Name)
end
end
local function getEquippedPets()
return dataServiceClient:Get("EquippedPets")
end
--[[local function healHeroes()
local equippedPets = getEquippedPets()
for _, petId in equippedPets do
if not petId
end
end]]
local function healHeroes()
local healingShirine = healingShirines:FindFirstChildOfClass("Model")
localPlayer.Character:PivotTo(healingShirine.ZONE.CFrame)
task.wait(2)
end
local function attackEnemy(enemy)
localPlayer.Character:PivotTo(enemy:GetPivot())
local equippedPets = getEquippedPets()
local totalHeroDied = 0
local enemyPos = enemy:GetPivot().Position
for index = 1, #equippedPets do
local petID = equippedPets[index][1]
local petData = pets:FindFirstChild(petID)
if not petData then totalHeroDied += 1 continue end
local enemyTarget = petData:FindFirstChild("EnemyTarget")
local visualModel = petData:FindFirstChild("VisualModel")
if visualModel and (visualModel:GetPivot().Position - enemyPos).Magnitude >= 50 then
network:FireServer("UnequipHero", petData.Name)
network:FireServer("EquipHero", petData.Name)
task.wait(0.5)
end
if not enemyTarget or enemyTarget.Value ~= enemy then
network:FireServer("StartBattle", enemy)
task.wait(1)
return true
end
end
if next(equippedPets) and totalHeroDied == #equippedPets then
healHeroes()
end
end
local function dupeHero(heroName)
assert(heroName, "missing hero name to dupe")
for _, enemy in enemies:GetChildren() do
if enemy:GetAttribute("NAME") ~= heroName then continue end
local health = enemy:FindFirstChild("Health")
if not (health and health.Value > 0) then continue end
local STARTED_DUPPING_AT = nil
while task.wait() do
if health.Value > 0 then attackEnemy(enemy) continue end
if not STARTED_DUPPING_AT then
STARTED_DUPPING_AT = tick()
elseif (tick() - STARTED_DUPPING_AT) >= 20 then
break
end
for _ = 1, 5 do
task.spawn(network.InvokeServer, network,"CaptureEnemy", enemy)
end
end
end
end
local function createWindow()
return loadstring(game:HttpGet(
"https://raw.githubusercontent.com/tlredz/Library/refs/heads/main/redz-V5-remake/main.luau"
))():MakeWindow({
Title = "Capture Anime",
SubTitle = "by real_redz"
})
end
local function init()
local window = createWindow()
local dupeTab = window:MakeTab({"Dupe"})
local heroList = {}
local heroLookup = {}
for heroTag, heroData in heroesData do
local displayTag = `{heroData.DN or "Unknown"} (@{heroTag})`
table.insert(heroList, displayTag)
heroLookup[displayTag] = heroTag
end
local SELECTED_DUPE_HERO = nil
dupeTab:AddSection("Dupe Hero")
dupeTab:AddDropdown({
Name = "Select Hero",
Options = heroList,
Callback = function(hero)
SELECTED_DUPE_HERO = heroLookup[hero]
end
})
dupeTab:AddToggle({
Name = "Start Dupe",
Callback = function(value)
if getgenv().DUPE_THREAD then
task.cancel(getgenv().DUPE_THREAD)
end
if value then
local heroName = SELECTED_DUPE_HERO
if not heroName then
window:Notify({"Error", "Select an hero to Dupe"})
return
end
getgenv().DUPE_THREAD = task.spawn(function()
while task.wait() do
dupeHero(heroName)
end
end)
end
end
})
dupeTab:AddParagraph("You need to defeat the enemy for the dupe to work.")
end
init()
--[[for _ = 1, 10 do
network:FireServer("SelectFirstHero", "HERO_3")
print("got the best pet!")
end]]
ga bisa *, ga bisa di executed
um not working? can you fix? or make auto farm script?