Aether — Violence District Dev Log
Current list of features implemented in the script.
Menu / UI
Toggles with Right Shift, draggable
Watermark and keybind list (both toggleable, keybind list draggable)
Destroy UI button
"Loaded" notification on startup
Chams
Player chams (per body part, visible/occluded colors + xray outline)
Separate killer chams (auto-detected by team, prevents double-drawing)
All colors configurable
Object ESP
Semi-transparent box per object with individual custom colors
Tracks windows, generators, pallets, hooks, unhooks, exit levers, walls, and sound zones
Individual toggles for each object type
Flashlight Blind
Blind bar fills up when aiming flashlight at killer
Line of sight checks (walls and players block fill progress)
Bar stays up when killer is out of sight but stops filling
Draggable UI element matching the menu style + blind time slider
Exploits
Auto repair when near generators
Walkspeed slider (safely resets to default when toggled off)
Configs
Save, load, delete, and refresh profiles
Set/remove auto-load with notification popups
Settings save between sessions