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CRASHOUT OBBYarthurdk0805arthurdk0805 5.2K views 174 executesUpdated Jan 17, 2025
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Lua Script•54 lines (1732 chars)
-- Make sure this script is running in a LocalScript for a player
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()

-- Retrieve all spawnLocations in workspace.Stages
local stages = workspace.Stages
local spawnLocations = {}

-- Add spawnLocations to the list
for _, child in ipairs(stages:GetChildren()) do
    if child:IsA("SpawnLocation") and child.Name:match("^%d+$") then
        table.insert(spawnLocations, child)
    end
end

-- Sort spawnLocations by their number (in the name)
table.sort(spawnLocations, function(a, b)
    return tonumber(a.Name) < tonumber(b.Name)
end)

-- Check if all spawnLocations are successfully retrieved
if #spawnLocations == 0 then
    warn("No SpawnLocations found in workspace.Stages.")
    return
end

-- Track the current spawnLocation index
local currentSpawnIndex = 1
local delayBetweenSpawns = 0.01  -- Time delay between each teleportation in seconds

-- Function to teleport to the next SpawnLocation after a delay
local function teleportToNextSpawn()
    while currentSpawnIndex <= #spawnLocations do
        local currentSpawn = spawnLocations[currentSpawnIndex]
        
        -- Teleport the player
        char:SetPrimaryPartCFrame(currentSpawn.CFrame)

        -- Wait before moving to the next spawnLocation
        wait(delayBetweenSpawns)

        -- Move to the next spawnLocation
        currentSpawnIndex = currentSpawnIndex + 1
    end

    -- Check when all spawnLocations have been passed
    print("All spawnLocations have been passed.")
end

-- Initial teleportation to the first SpawnLocation
char:SetPrimaryPartCFrame(spawnLocations[1].CFrame)

-- Start the teleportation process with delay
teleportToNextSpawn()

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reload if don't work

Community Comments (2)

sandsandJan 17, 2025(edited)

this looks like a chatgpt script

arthurdk0805arthurdk0805Jan 17, 2025(edited)

it is a litle xd

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