
Keyless

-- Make sure this script is running in a LocalScript for a player
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
-- Retrieve all spawnLocations in workspace.Stages
local stages = workspace.Stages
local spawnLocations = {}
-- Add spawnLocations to the list
for _, child in ipairs(stages:GetChildren()) do
if child:IsA("SpawnLocation") and child.Name:match("^%d+$") then
table.insert(spawnLocations, child)
end
end
-- Sort spawnLocations by their number (in the name)
table.sort(spawnLocations, function(a, b)
return tonumber(a.Name) < tonumber(b.Name)
end)
-- Check if all spawnLocations are successfully retrieved
if #spawnLocations == 0 then
warn("No SpawnLocations found in workspace.Stages.")
return
end
-- Track the current spawnLocation index
local currentSpawnIndex = 1
local delayBetweenSpawns = 0.01 -- Time delay between each teleportation in seconds
-- Function to teleport to the next SpawnLocation after a delay
local function teleportToNextSpawn()
while currentSpawnIndex <= #spawnLocations do
local currentSpawn = spawnLocations[currentSpawnIndex]
-- Teleport the player
char:SetPrimaryPartCFrame(currentSpawn.CFrame)
-- Wait before moving to the next spawnLocation
wait(delayBetweenSpawns)
-- Move to the next spawnLocation
currentSpawnIndex = currentSpawnIndex + 1
end
-- Check when all spawnLocations have been passed
print("All spawnLocations have been passed.")
end
-- Initial teleportation to the first SpawnLocation
char:SetPrimaryPartCFrame(spawnLocations[1].CFrame)
-- Start the teleportation process with delay
teleportToNextSpawn()


this looks like a chatgpt script
it is a litle xd