
Keyless

local LoadingTick = os.clock()
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/i77lhm/Libraries/refs/heads/main/Utopia/Library.lua"))()
local Window = Library:Window({
Name = "Create a Factory",
GradientTitle = {
Enabled = true,
Start = Color3.fromRGB(255, 255, 255),
Middle = Color3.fromRGB(0, 251, 255),
End = Color3.fromRGB(50, 135, 168),
Speed = 1
}
})
local Watermark = Library:Watermark("Hi", {"77974153657891", Color3.fromRGB(149, 255, 139)})
local MoneyTab = Window:Page({Name = "Money", Columns = 2})
local rs = game:GetService("ReplicatedStorage")
local player = game:GetService("Players").LocalPlayer
local base = player.Base.Value
local value = 9e9
local MoonSection = MoneyTab:Section({Name = "Inf money", Side = 1})
MoonSection:Textbox({
Name = "Value",
Flag = "Money",
Default = tostring(value),
Placeholder = "Amount",
Callback = function(input)
local number = tonumber(input)
if number then
value = number
Library:Notification("Amount:" .. value, 2, Color3.fromRGB(0, 255, 0))
else
Library:Notification("Invalid", 2, Color3.fromRGB(255, 0, 0))
end
end
})
MoonSection:Button({
Name = "Get money",
Callback = function()
rs.RemoveEvents.BuyMoonItem:FireServer(-value, "BlackHoleMachine")
rs.RemoveEvents.SetupConveyorTouches:FireServer(value, 1)
rs.RemoveEvents.SetupConveyorTouches:FireServer(value, 1)
rs.RemoveEvents.SetupConveyorTouches:FireServer(base.PlacedPieces.Seller, value, 1)
Library:Notification("Received: " .. value, 3, Color3.fromRGB(0, 255, 0))
end
})
Library:Notification("Loaded library in " .. string.format("%.4f", os.clock() - LoadingTick) .. " seconds", 5, Color3.fromRGB(0, 255, 0), {"135757045959142", Color3.fromRGB(149, 255, 139)})
its better to use Claimreward for cash like this, claimreward:fireserver("Money", integeramount, true, 1) OR to get an item, use claimreward:fireserver("Test", true, 1) and yes Test is a real item
@relevant is this universal?
inf money doesnt work
10/10 work