
Key Required

local replicated_storage = game:GetService("ReplicatedStorage")
local remotes = replicated_storage.Remotes
getgenv().a = not getgenv().a
if (getgenv().a) then
repeat
for _, v in game:GetService("Players"):GetPlayers() do
local user_id = v.UserId
remotes.ObbyState:FireServer("Enter",user_id)
remotes.RunFinished:FireServer(user_id)
task.wait()
end
task.wait()
until (not getgenv().a)
end

its goood. but the players are boring xD