
Key RequiredUniversal

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local enabled = false
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.T then
enabled = not enabled
if enabled then
print("Super Farmer ENABLED")
task.spawn(function()
_G.aqua = _G.aqua or {}
_G.aqua.superfarmer = true
game:GetService("CoreGui").PurchasePromptApp.Enabled = false
for i = 1, 300 do
task.spawn(function()
while _G.aqua.superfarmer and task.wait() do
ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("EventEvents"):WaitForChild("SpawnEvilEye"):InvokeServer()
ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("EventEvents"):WaitForChild("KillEvilEye"):InvokeServer()
end
end)
end
for i = 1, 80 do
task.spawn(function()
while _G.aqua.superfarmer and task.wait() do
ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("SpinEvents"):WaitForChild("PurchaseSpin"):InvokeServer()
ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("SpinEvents"):WaitForChild("PerformSpin"):InvokeServer()
end
end)
end
end)
else
print("Super Farmer DISABLED")
if _G.aqua then
_G.aqua.superfarmer = false
end
end
end
end)
print("Press T to toggle") --- All of the Prints are in the console Bro


by @megaskidwtf
who cares this game is dead dead dead
@stronk1735 its an option
hm alright
dont wrok