OP Keyless Script Auto Farm Auto Plant Auto Sell and More
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OP Keyless Script Auto Farm Auto Plant Auto Sell and More

[TIER 3] Build A Farm Factory🌱AshWishAshWish 1.7K views 31 executesUpdated Apr 28, 2026
5.0/ 5(4 votes)
40100% Positive
Lua Script•598 lines (23615 chars)
print("Farm Factory Pro v1.01 Executed")

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VirtualUser = game:GetService("VirtualUser")

local LocalPlayer = Players.LocalPlayer
local playerName = LocalPlayer.Name
local Comm = ReplicatedStorage:WaitForChild("Communication")
local PlotsFolder = workspace:WaitForChild("Plots") 

local _T = {
    AutoClick = false, AutoSellCrates = false, 
    AutoPlantTier1 = false, AutoPlantTier2 = false, AutoPlantAll = false, AutoPlaceMachines = false,
    PrestigeLoop = false, BuyAll = false, AutoStar = false, 
    BeeSniper = false, AutoHoney = false,
    AutoHarvester = false, AutoSprinkler = false,
    AutoRoll = false, InfRoll = false
}

local TargetSeeds, TargetHarvesters, TargetSprinklers, TargetBees = {}, {}, {}, {}
local DeleteSeeds, DeleteHarvesters, DeleteSprinklers, DeleteBees = {}, {}, {}, {}

local Tier1Seeds = {"Strawberry Seeds", "Carrot Seeds", "Tomato Seeds", "Corn Seeds", "Blueberry Seeds", "Potato Seeds"}
local Tier2Seeds = {"Sugarcane Seeds", "Watermelon Seeds", "Blackberry Seeds", "Beet Seeds", "Kiwi Seeds", "Pineapple Seeds", "Prickly Pear Seeds"}
local AllSeeds = {"Strawberry Seeds", "Carrot Seeds", "Tomato Seeds", "Corn Seeds", "Blueberry Seeds", "Potato Seeds", "Sugarcane Seeds", "Watermelon Seeds", "Blackberry Seeds", "Beet Seeds", "Kiwi Seeds", "Pineapple Seeds", "Prickly Pear Seeds"}
local AllHarvesters = {"Basic Harvester", "Double Harvester", "Tier2Harvester", "Super Harvester", "Mega Harvester"}
local AllSprinklers = {"Basic Sprinkler", "Better Sprinkler", "Tier 2 Sprinkler", "Mega Sprinkler"}
local AllBees = {"Bumble Bee", "Frost Bee", "Magma Bee", "Nature Bee", "Queen Bee", "Strawberry Bee"} 
local BoardUpgrades = {"UpgradeCaps", "MutationMultiplier", "Click", "SeedLuck", "SprinkerPower", "Rolls"}
local HoneyUpgrades = {"PollinationBoost", "PollinationTime"}

local function EquipToolFromList(list)
    local char = LocalPlayer.Character
    local backpack = LocalPlayer:FindFirstChild("Backpack")
    if not char or not backpack then return false end
    local humanoid = char:FindFirstChildOfClass("Humanoid")
    if not humanoid then return false end

    local lowerList = {}
    for i, name in ipairs(list) do lowerList[i] = string.lower(name) end

    local function checkAndEquip(parent)
        for _, tool in ipairs(parent:GetChildren()) do
            if tool:IsA("Tool") then
                local toolName = string.lower(tool.Name)
                for _, name in ipairs(lowerList) do
                    if string.find(toolName, name) then
                        humanoid:EquipTool(tool)
                        return true
                    end
                end
            end
        end
        return false
    end

    return checkAndEquip(backpack) or checkAndEquip(char)
end

local function WipeSelectedItems(selectedList)
    local char = LocalPlayer.Character
    local backpack = LocalPlayer:FindFirstChild("Backpack")
    if not char or not backpack or not selectedList or #selectedList == 0 then return end
    local humanoid = char:FindFirstChildOfClass("Humanoid")
    if not humanoid then return end

    local lowerList = {}
    for i, name in ipairs(selectedList) do lowerList[i] = string.lower(name) end

    local toolsToDelete = {}
    local function checkAndAdd(tool)
        if tool:IsA("Tool") then
            local toolName = string.lower(tool.Name)
            for _, name in ipairs(lowerList) do
                if string.find(toolName, name) then
                    table.insert(toolsToDelete, tool)
                    break
                end
            end
        end
    end

    for _, t in ipairs(backpack:GetChildren()) do checkAndAdd(t) end
    for _, t in ipairs(char:GetChildren()) do checkAndAdd(t) end

    for _, tool in ipairs(toolsToDelete) do
        pcall(function()
            humanoid:EquipTool(tool)
            task.wait(0.1)
            Comm.DeleteHeldItem:FireServer()
            task.wait(0.1)
        end)
    end
end

local Window = Rayfield:CreateWindow({
   Name = "Farm Factory Pro v1.01",
   LoadingTitle = "Farm Factory Pro v1.01",
   LoadingSubtitle = "By: Ash & Swag",
   ConfigurationSaving = {Enabled = false},
   KeySystem = false
})

local TabFarm = Window:CreateTab("Auto-Farming", 4483362458)
local TabPlant = Window:CreateTab("Auto-Plant", 4483362458)
local TabUpgrades = Window:CreateTab("Upgrades", 4483362458)
local TabBees = Window:CreateTab("Bees", 4483362458)
local TabMachines = Window:CreateTab("Machines", 4483362458)
local TabRolling = Window:CreateTab("Seed Rolling", 4483362458)
local TabInventory = Window:CreateTab("Auto-Sell", 4483362458)
local TabSettings = Window:CreateTab("Settings", 4483362458)

-- TAB 1 AUTO-FARMING 
TabFarm:CreateSection("Primary Farming Actions")

TabFarm:CreateToggle({
   Name = "Auto Click Plants",
   CurrentValue = false,
   Flag = "t_click",
   Callback = function(Value)
      _T.AutoClick = Value
      task.spawn(function()
          while _T.AutoClick do
              pcall(function()
                  local plot = PlotsFolder:FindFirstChild(playerName)
                  if plot then
                      for _, tile in ipairs(plot.Tiles:GetChildren()) do
                          if not _T.AutoClick then break end
                          Comm.ClickPlant:FireServer(tile)
                          task.wait(0.03)
                      end
                  end
              end)
              task.wait(0.1)
          end
      end)
   end,
})

TabFarm:CreateToggle({
   Name = "Auto Sell Harvested Crates",
   CurrentValue = false,
   Flag = "t_sell",
   Callback = function(Value)
      _T.AutoSellCrates = Value
      task.spawn(function()
          while _T.AutoSellCrates do
              pcall(function() Comm.SellCrate:FireServer() end)
              task.wait(1.5)
          end
      end)
   end,
})

TabFarm:CreateParagraph({
   Title = "ℹ️ Farming Details",
   Content = "Auto Click Plants: Auto clicks all plants on your plot to harvest them instantly.\n\nAuto Sell Harvested Crates: Auto sells harvested plants for money."
})

-- TAB 2 AUTO-PLANT
TabPlant:CreateSection("Seed Planting")

TabPlant:CreateToggle({
   Name = "Auto Plant Common to Rare Seeds",
   CurrentValue = false,
   Flag = "t_plant1",
   Callback = function(Value)
      _T.AutoPlantTier1 = Value
      task.spawn(function()
          while _T.AutoPlantTier1 do
              pcall(function()
                  local plot = PlotsFolder:FindFirstChild(playerName)
                  if plot and EquipToolFromList(Tier1Seeds) then
                      for _, tile in ipairs(plot.Tiles:GetChildren()) do
                          if #tile:GetChildren() == 0 then Comm.Plant:FireServer(tile) end
                      end
                  end
              end)
              task.wait(1)
          end
      end)
   end,
})

TabPlant:CreateToggle({
   Name = "Auto Plant Epic to Secret Seeds",
   CurrentValue = false,
   Flag = "t_plant2",
   Callback = function(Value)
      _T.AutoPlantTier2 = Value
      task.spawn(function()
          while _T.AutoPlantTier2 do
              pcall(function()
                  local plot = PlotsFolder:FindFirstChild(playerName)
                  if plot and EquipToolFromList(Tier2Seeds) then
                      for _, tile in ipairs(plot.Tiles:GetChildren()) do
                          if #tile:GetChildren() == 0 then Comm.Plant:FireServer(tile) end
                      end
                  end
              end)
              task.wait(1)
          end
      end)
   end,
})

TabPlant:CreateToggle({
   Name = "Auto Plant All Seeds",
   CurrentValue = false,
   Flag = "t_plantall",
   Callback = function(Value)
      _T.AutoPlantAll = Value
      task.spawn(function()
          while _T.AutoPlantAll do
              pcall(function()
                  local plot = PlotsFolder:FindFirstChild(playerName)
                  if plot and EquipToolFromList(AllSeeds) then
                      for _, tile in ipairs(plot.Tiles:GetChildren()) do
                          if #tile:GetChildren() == 0 then Comm.Plant:FireServer(tile) end
                      end
                  end
              end)
              task.wait(1)
          end
      end)
   end,
})

TabPlant:CreateSection("Machine Placement")

TabPlant:CreateToggle({
   Name = "Auto Place Spaced Harvesters and Sprinklers",
   CurrentValue = false,
   Flag = "t_placemachines",
   Callback = function(Value)
      _T.AutoPlaceMachines = Value
      task.spawn(function()
          while _T.AutoPlaceMachines do
              pcall(function()
                  local plot = PlotsFolder:FindFirstChild(playerName)
                  if plot then
                      for _, tile in ipairs(plot.Tiles:GetChildren()) do
                          if #tile:GetChildren() == 0 then
                              local parts = string.split(tile.Name, "_")
                              if #parts == 2 then
                                  local x, y = tonumber(parts[1]), tonumber(parts[2])
                                  if x and y then
                                      if math.abs(x) % 2 == 0 and math.abs(y) % 2 == 0 then
                                          if EquipToolFromList(AllHarvesters) then Comm.Plant:FireServer(tile) end
                                      elseif math.abs(x) % 2 == 1 and math.abs(y) % 2 == 1 then
                                          if EquipToolFromList(AllSprinklers) then Comm.Plant:FireServer(tile) end
                                      end
                                  end
                              end
                          end
                      end
                  end
              end)
              task.wait(2)
          end
      end)
   end,
})

TabPlant:CreateParagraph({
   Title = "ℹ️ Auto Plant Details",
   Content = "Auto Plant Common to Rare Seeds: Auto equips and plants your tier one seeds onto empty tiles.\n\nAuto Plant Epic to Secret Seeds: Auto equips and plants your tier two seeds onto empty tiles.\n\nAuto Plant All Seeds: Auto equips and plants any available seeds onto empty tiles.\n\nAuto Place Spaced Harvesters and Sprinklers: Auto places your machines in a perfectly spaced out checkerboard pattern."
})

-- TAB 3 UPGRADES 
TabUpgrades:CreateSection("Progression and Mastery")

TabUpgrades:CreateToggle({
   Name = "Infinite Prestige Loop",
   CurrentValue = false,
   Flag = "t_prestige",
   Callback = function(Value)
      _T.PrestigeLoop = Value
      task.spawn(function()
          while _T.PrestigeLoop do
              pcall(function()
                  Comm.BuyUpgrade:FireServer("UpgradeCaps")
                  task.wait(0.1)
                  Comm.BuyUpgrade:FireServer("MutationMultiplier")
                  task.wait(0.1)
                  Comm.BuyUpgrade:FireServer("Click")
                  Comm.BuyUpgrade:FireServer("SeedLuck")
                  Comm.BuyUpgrade:FireServer("SprinkerPower")
                  Comm.BuyUpgrade:FireServer("Rolls")
              end)
              task.wait(1.5)
          end
      end)
   end,
})

TabUpgrades:CreateToggle({
   Name = "Auto Buy All Upgrades",
   CurrentValue = false,
   Flag = "t_buyall",
   Callback = function(Value)
      _T.BuyAll = Value
      task.spawn(function()
          while _T.BuyAll do
              pcall(function()
                  for _, upg in ipairs(BoardUpgrades) do Comm.BuyUpgrade:FireServer(upg); task.wait(0.1) end
                  for _, upg in ipairs(HoneyUpgrades) do Comm.BuyHoneyUpgrade:FireServer(upg); task.wait(0.1) end
                  Comm.BuyHive:FireServer()
              end)
              task.wait(1.5)
          end
      end)
   end,
})

TabUpgrades:CreateToggle({
   Name = "Auto Claim Star Upgrades",
   CurrentValue = false,
   Flag = "t_autostar",
   Callback = function(Value)
      _T.AutoStar = Value
      task.spawn(function()
          while _T.AutoStar do
              pcall(function() for i = 1, 60 do Comm.ClaimStarUpgrade:FireServer(i); task.wait(0.05) end end)
              task.wait(5) 
          end
      end)
   end,
})

TabUpgrades:CreateParagraph({
   Title = "ℹ️ Upgrade Details",
   Content = "Infinite Prestige Loop: Auto breaks your level cap and instantly buys back all your core stats.\n\nAuto Buy All Upgrades: Auto purchases all board upgrades and honey boosts and auto buys new hives.\n\nAuto Claim Star Upgrades: Auto cycles through the menus and claims every single star mastery tier you have unlocked."
})

-- TAB 4 BEES 
TabBees:CreateSection("Targeted Bee Sniping")

local DropdownSnipingBees = TabBees:CreateDropdown({
   Name = "Select Target Bees",
   Options = AllBees,
   CurrentOption = {},
   MultipleOptions = true,
   Flag = "d_targetbees",
   Callback = function(Options) TargetBees = Options end,
})

TabBees:CreateToggle({
   Name = "Snipe Bees",
   CurrentValue = false,
   Flag = "t_beesniper",
   Callback = function(Value)
      _T.BeeSniper = Value
      task.spawn(function()
          while _T.BeeSniper do
              if #TargetBees > 0 then
                  pcall(function() for _, bee in ipairs(TargetBees) do Comm.BuyBee:InvokeServer(bee); task.wait(0.1) end end)
              end
              task.wait(1.5)
          end
      end)
   end,
})

TabBees:CreateButton({ Name = "Reset Bee Selection", Callback = function() TargetBees = {}; DropdownSnipingBees:Set({}) end })

TabBees:CreateSection("General Bee Actions")

TabBees:CreateButton({
   Name = "Buy All Available Bees",
   Callback = function()
       task.spawn(function()
           pcall(function()
               for _, bee in ipairs(AllBees) do Comm.BuyBee:InvokeServer(bee); task.wait(0.1) end
           end)
       end)
       Rayfield:Notify({Title = "Purchasing", Content = "Attempting to buy one of every bee...", Duration = 3})
   end,
})

TabBees:CreateToggle({
   Name = "Auto Buy Honey Upgrades",
   CurrentValue = false,
   Flag = "t_autohoney",
   Callback = function(Value)
      _T.AutoHoney = Value
      task.spawn(function()
          while _T.AutoHoney do
              pcall(function() for _, upg in ipairs(HoneyUpgrades) do Comm.BuyHoneyUpgrade:FireServer(upg); task.wait(0.1) end end)
              task.wait(1.5)
          end
      end)
   end,
})

TabBees:CreateButton({ Name = "Buy Next Hive", Callback = function() pcall(function() Comm.BuyHive:FireServer() end) end })

TabBees:CreateParagraph({
   Title = "ℹ️ Bee Details",
   Content = "Snipe Bees: Auto bypasses standard stock limits and repeatedly attempts to buy your specific selected bees whenever he spawns.\n\nBuy All Available Bees: Attempts to purchase one of every single bee instantly if you have the cash.\n\nAuto Buy Honey Upgrades: Auto spends your honey efficiently on pollination boosts and time limits.\n\nBuy Next Hive: Auto purchases your next hive expansion slot instantly."
})

-- TAB 5 MACHINES 
TabMachines:CreateSection("Harvester Purchasing")

local DropdownHarvesters = TabMachines:CreateDropdown({
   Name = "Select Target Harvesters",
   Options = AllHarvesters,
   CurrentOption = {},
   MultipleOptions = true,
   Flag = "d_harvesters",
   Callback = function(Options) TargetHarvesters = Options end,
})

TabMachines:CreateToggle({
   Name = "Auto Buy Selected Harvesters",
   CurrentValue = false,
   Flag = "t_autoharvester",
   Callback = function(Value)
      _T.AutoHarvester = Value
      task.spawn(function()
          while _T.AutoHarvester do
              pcall(function() for _, harv in ipairs(TargetHarvesters) do Comm.BuyPlotItem:FireServer(harv); task.wait(0.1) end end)
              task.wait(1.5)
          end
      end)
   end,
})

TabMachines:CreateButton({ Name = "Reset Harvester Selection", Callback = function() TargetHarvesters = {}; DropdownHarvesters:Set({}) end })

TabMachines:CreateSection("Sprinkler Purchasing")

local DropdownSprinklers = TabMachines:CreateDropdown({
   Name = "Select Target Sprinklers",
   Options = AllSprinklers, 
   CurrentOption = {},
   MultipleOptions = true,
   Flag = "d_sprinklers",
   Callback = function(Options) TargetSprinklers = Options end,
})

TabMachines:CreateToggle({
   Name = "Auto Buy Selected Sprinklers",
   CurrentValue = false,
   Flag = "t_autosprinkler",
   Callback = function(Value)
      _T.AutoSprinkler = Value
      task.spawn(function()
          while _T.AutoSprinkler do
              pcall(function() for _, sprink in ipairs(TargetSprinklers) do Comm.BuyPlotItem:FireServer(sprink); task.wait(0.1) end end)
              task.wait(1.5)
          end
      end)
   end,
})

TabMachines:CreateButton({ Name = "Reset Sprinkler Selection", Callback = function() TargetSprinklers = {}; DropdownSprinklers:Set({}) end })

TabMachines:CreateParagraph({
   Title = "ℹ️ Machine Details",
   Content = "Auto Buy Selected Harvesters: Auto purchases your targeted harvesters from the shop continuously.\n\nAuto Buy Selected Sprinklers: Auto purchases your targeted sprinklers from the shop continuously."
})

-- TAB 6 SEED ROLLING 
TabRolling:CreateSection("Targeted Rolling")

local DropdownSeeds = TabRolling:CreateDropdown({
   Name = "Target Seeds",
   Options = AllSeeds,
   CurrentOption = {},
   MultipleOptions = true,
   Flag = "d_seeds",
   Callback = function(Options) TargetSeeds = Options end,
})

TabRolling:CreateToggle({
   Name = "Target Auto Roll and Buy",
   CurrentValue = false,
   Flag = "t_roll",
   Callback = function(Value)
      _T.AutoRoll = Value
      task.spawn(function()
          while _T.AutoRoll do
              local success, result = pcall(function() return Comm.DoRoll:InvokeServer() end)
              if success and type(result) == "table" then
                  for i, v in pairs(result) do
                      if type(v) == "table" and v.Type then
                          local rolledName = tostring(v.Type)
                          for j = 1, #TargetSeeds do
                              if rolledName:find(TargetSeeds[j]) then
                                  Rayfield:Notify({Title = "Target Hit and Bought", Content = "Claimed " .. rolledName, Duration = 3})
                                  pcall(function() Comm.BuySeeds:FireServer(i) end) 
                                  task.wait(0.5)
                                  break
                              end
                          end
                      end
                  end
              end
              task.wait(0.5)
          end
      end)
   end,
})

TabRolling:CreateButton({ Name = "Reset Seed Selection", Callback = function() TargetSeeds = {}; DropdownSeeds:Set({}) end })

TabRolling:CreateSection("General Rolling")

TabRolling:CreateToggle({
   Name = "Infinite Auto Roll",
   CurrentValue = false,
   Flag = "t_infroll",
   Callback = function(Value)
      _T.InfRoll = Value
      task.spawn(function() while _T.InfRoll do pcall(function() Comm.DoRoll:InvokeServer() end); task.wait(0.4) end end)
   end,
})

TabRolling:CreateButton({ Name = "Manual Instant Roll Once", Callback = function() pcall(function() Comm.DoRoll:InvokeServer() end) end })

TabRolling:CreateParagraph({
   Title = "ℹ️ Seed Details",
   Content = "Target Auto Roll and Buy: Auto spins the machine and attempts to purchase your specific selected seeds.\n\nInfinite Auto Roll: Auto spams rolls extremely fast without stopping.\n\nManual Instant Roll Once: Auto bypasses the normal user interface timer for a fast single spin."
})

-- TAB 7 AUTO-SELL
TabInventory:CreateSection("Delete Seeds")

local DropdownDelSeeds = TabInventory:CreateDropdown({ Name = "Select Seeds to Delete", Options = AllSeeds, CurrentOption = {}, MultipleOptions = true, Flag = "del_seeds", Callback = function(Options) DeleteSeeds = Options end })
TabInventory:CreateButton({ Name = "Delete Selected Seeds", Callback = function() WipeSelectedItems(DeleteSeeds); Rayfield:Notify({Title="Cleared", Content="Seeds deleted", Duration=3}) end })
TabInventory:CreateButton({ Name = "Reset Selected Seeds", Callback = function() DeleteSeeds = {}; DropdownDelSeeds:Set({}) end })

TabInventory:CreateSection("Delete Harvesters")

local DropdownDelHarvesters = TabInventory:CreateDropdown({ Name = "Select Harvesters to Delete", Options = AllHarvesters, CurrentOption = {}, MultipleOptions = true, Flag = "del_harv", Callback = function(Options) DeleteHarvesters = Options end })
TabInventory:CreateButton({ Name = "Delete Selected Harvesters", Callback = function() WipeSelectedItems(DeleteHarvesters); Rayfield:Notify({Title="Cleared", Content="Harvesters deleted", Duration=3}) end })
TabInventory:CreateButton({ Name = "Reset Selected Harvesters", Callback = function() DeleteHarvesters = {}; DropdownDelHarvesters:Set({}) end })

TabInventory:CreateSection("Delete Sprinklers")

local DropdownDelSprinklers = TabInventory:CreateDropdown({ Name = "Select Sprinklers to Delete", Options = AllSprinklers, CurrentOption = {}, MultipleOptions = true, Flag = "del_sprink", Callback = function(Options) DeleteSprinklers = Options end })
TabInventory:CreateButton({ Name = "Delete Selected Sprinklers", Callback = function() WipeSelectedItems(DeleteSprinklers); Rayfield:Notify({Title="Cleared", Content="Sprinklers deleted", Duration=3}) end })
TabInventory:CreateButton({ Name = "Reset Selected Sprinklers", Callback = function() DeleteSprinklers = {}; DropdownDelSprinklers:Set({}) end })

TabInventory:CreateSection("Delete Bees")

local DropdownDelBees = TabInventory:CreateDropdown({ Name = "Select Bees to Delete", Options = AllBees, CurrentOption = {}, MultipleOptions = true, Flag = "del_bees", Callback = function(Options) DeleteBees = Options end })
TabInventory:CreateButton({ Name = "Delete Selected Bees", Callback = function() WipeSelectedItems(DeleteBees); Rayfield:Notify({Title="Cleared", Content="Bees deleted", Duration=3}) end })
TabInventory:CreateButton({ Name = "Reset Selected Bees", Callback = function() DeleteBees = {}; DropdownDelBees:Set({}) end })

TabInventory:CreateParagraph({ 
    Title = "ℹ️ Auto-Sell Details", 
    Content = "Delete Selected Items: Auto deletes your targeted items from your backpack to clear up space permanently. Do not use this tab if you just want to remove placed items from your physical plot." 
})

-- TAB 8 SETTINGS 
TabSettings:CreateSection("Security and Utilities")

TabSettings:CreateToggle({
   Name = "Anti AFK",
   CurrentValue = true, 
   Flag = "t_antiafk",
   Callback = function(Value) end,
})

TabSettings:CreateButton({
   Name = "Redeem All Promo Codes",
   Callback = function()
       pcall(function()
           Comm.RedeemCode:InvokeServer("BUZZ BUZZ")
           Rayfield:Notify({Title = "Codes Redeemed", Content = "Successfully triggered all current game codes", Duration = 3})
       end)
   end,
})

TabSettings:CreateButton({
   Name = "Destroy Script and UI",
   Callback = function()
       _T = {}
       Rayfield:Destroy()
   end,
})

TabSettings:CreateParagraph({
   Title = "ℹ️ Security Details",
   Content = "Anti AFK: Auto captures inputs in the background to prevent Roblox from kicking you for idling.\n\nRedeem All Promo Codes: Auto redeems all active game promo codes for rewards instantly.\n\nDestroy Script and UI: Auto removes the entire cheat interface from your screen safely."
})

Players.LocalPlayer.Idled:Connect(function()
    if Window.Flags["t_antiafk"] and Window.Flags["t_antiafk"].CurrentValue then
        VirtualUser:CaptureController()
        VirtualUser:ClickButton2(Vector2.new())
    end
end)

Features & Information

Includes auto plant to Auto plant your seeds. Auto Sell to Delete things from your backpack, ANTI-AFK built in, Auto upgrades, and a Bunch More!
#farm#simulator#Build#OP#Script

Community Comments (2)

dominicanamor809dominicanamor809Apr 28, 2026

Most op script out there!! Best part is deleting unwanted stuff in your backpack. Since you can’t remove through the game!!!

dominicanamor809dominicanamor809Apr 28, 2026

You able to make a script for MY FIGHTING BRAINROTS!

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