
Key Required VerifiedUniversal

-- Define the number of loops
local loopCount = 1
print("This Script DOES NOT provide an anti disconnect")
local teleportPositions = {
Vector3.new(-53, 66, 2074), -- Position 1
Vector3.new(-71, 101, 2739), -- Position 2
Vector3.new(-54, -355, 9503), -- Position 3
Vector3.new(-53, 83, 3610), -- Position 4
Vector3.new(-44, 90, 4356), -- Position 5
Vector3.new(-47, 82, 4685), -- Position 6
Vector3.new(-150, 19, 5906), -- Position 7
Vector3.new(-159, 19, 6019), -- Position 8
Vector3.new(-172, 42, 7361), -- Position 9
Vector3.new(-54, 53, 7967), -- Position 10
}
-- Function to create a temporary platform
local function createPlatform(position)
local platform = Instance.new("Part")
platform.Size = Vector3.new(1, 0.001, 1) -- Set the size of the platform
platform.Position = position - Vector3.new(0, 3, 0) -- Place it just below the teleport position
platform.Anchored = true -- Ensure the platform doesn't fall
platform.Parent = workspace
-- Destroy the platform after 1.69 seconds
game:GetService("Debris"):AddItem(platform, 1.69)
end
-- Function to teleport the player
local function teleportPlayer(position)
-- Ensure the script is being run in an environment where a player object exists
local player = game.Players.LocalPlayer
if not player then
warn("No local player found. Make sure this script is run in a client environment.")
return
end
-- Get the player's character
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- The main body part for movement
-- Teleport the character
humanoidRootPart.CFrame = CFrame.new(position)
-- Create a platform below the teleport position
createPlatform(position)
end
-- Function to kill the player
local function killPlayer()
local player = game.Players.LocalPlayer
if player and player.Character then
local humanoid = player.Character:FindFirstChild("Humanoid")
if humanoid then
humanoid.Health = 0 -- Set health to 0 to kill the player
end
end
end
-- Loop through the teleport and kill sequence
for _ = 1, loopCount do
-- Teleport the player to each position in the list
for _, position in ipairs(teleportPositions) do
teleportPlayer(position)
wait(1.75) -- Wait 1.75 seconds between teleports
end
-- Kill the player after completing all teleports
killPlayer()
wait(1) -- Wait 1 second after killing
end



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