
Key Required VerifiedUniversal

while true do
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local character = localPlayer.Character
local function tweenToGoldenChest(target)
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
humanoidRootPart.Anchored = true
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local goal = {Position = target.Position}
local tween = TweenService:Create(humanoidRootPart, tweenInfo, goal)
tween.Completed:Connect(function()
humanoidRootPart.Anchored = false
end)
tween:Play()
end
end
local function findAndTweenGoldenChest(parent)
for _, child in ipairs(parent:GetDescendants()) do
if child:IsA("BasePart") and child.Name == "DarknessPart" then
tweenToGoldenChest(child)
break
end
end
end
findAndTweenGoldenChest(workspace.BoatStages.NormalStages.CaveStage1)
task.wait(3.4)
local function findAndTweenGoldenChest1(parent)
for _, child in ipairs(parent:GetDescendants()) do
if child:IsA("BasePart") and child.Name == "Trigger" then
tweenToGoldenChest(child)
break
end
end
end
findAndTweenGoldenChest1(workspace.BoatStages.NormalStages.TheEnd.GoldenChest)
task.wait(3.7)
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