
Key Required

local OrionLib = loadstring(game:HttpGet"https://raw.githubusercontent.com/shlexware/Orion/main/source")()
local Window = OrionLib:MakeWindow({Name = "Cloud hub", HidePremium = false, SaveConfig = true, ConfigFolder = "CloudHub"})
local PlayerName = game.Players.LocalPlayer.Name
OrionLib:MakeNotification({
Name = "Executed!",
Content = "Made by AlexKrut#9982",
Image = "rbxassetid://4483345998",
Time = 5
})
local Autofarms = Window:MakeTab({
Name = "Autofarm",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local cooltoggle = Autofarms:AddToggle({
Name = "Autofarm (FAST)",
Default = false,
Flag = "toggle",
Callback = function(AutoFast)
getgenv().FARMFAST = AutoFast
if AutoFast == true then
repeat
wait(4)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.TheEnd.GoldenChest.Trigger.CFrame
wait(18)
workspace.ClaimRiverResultsGold:FireServer()
wait(10)
until getgenv().FARMFAST == false
if getgenv().FARMFAST == false then
Float:Destroy()
end
end
end
})
local cooltoggle1 = Autofarms:AddToggle({
Name = "Autofarm (MEDIUM)",
Default = false,
Flag = "toggle1",
Callback = function(AutoMed)
getgenv().FARMMED = AutoMed
if AutoMed == true then
repeat
wait(4)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(1.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(1.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(1.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(1.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(1.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(1.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(1.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(1.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(1.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(1.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.TheEnd.GoldenChest.Trigger.CFrame
wait(3)
--Players
Players = game.Players
--Localplayer
LocalPlayer = Players.LocalPlayer
Character = workspace:FindFirstChild(LocalPlayer.Name)
Character.Head:Destroy()
wait(18)
workspace.ClaimRiverResultsGold:FireServer()
wait(10)
until getgenv().FARMMED == false
if getgenv().FARMMED == false then
Float:Destroy()
end
end
end
})
local cooltoggle2 = Autofarms:AddToggle({
Name = "Autofarm (SLOW)",
Default = false,
Callback = function(AutoSlow)
getgenv().FARMSLOW = AutoSlow
if AutoSlow == true then
repeat
wait(4)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(3)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(3)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(3)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(3)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(3)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(3)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(3)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(3)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(3)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart.CFrame
local Float = Instance.new('Part')
Float.Name = "FLOAT"
Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart
Float.Transparency = 1
Float.Size = Vector3.new(5,0.2,5)
Float.Anchored = true
Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0)
wait(3)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.TheEnd.GoldenChest.Trigger.CFrame
wait(18)
workspace.ClaimRiverResultsGold:FireServer()
wait(10)
until getgenv().FARMSLOW == false
if getgenv().FARMSLOW == false then
Float:Destroy()
end
end
end
})
local TPS = Window:MakeTab({
Name = "Teleports",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
TPS:AddButton({
Name = "TP to Red Team",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(427.746552, 0.8000021, -64.7801361, 0, 0, 1, 0, 1, -0, -1, 0, 0)
end
})
TPS:AddButton({
Name = "TP to Green Team",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-534.877563, 0.8000021, 293.56665, 0, 0, -1, 0, 1, 0, 1, 0, 0)
end
})
TPS:AddButton({
Name = "TP to Blue Team",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(427.746552, 0.8000021, 300.219849, 0, 0, 1, 0, 1, -0, -1, 0, 0)
end
})
TPS:AddButton({
Name = "TP to Yellow Team",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-534.877563, 0.8000021, 640.56665, 0, 0, -1, 0, 1, 0, 1, 0, 0)
end
})
TPS:AddButton({
Name = "TP to Black Team",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-534.877563, 0.8000021, -69.433342, 0, 0, -1, 0, 1, 0, 1, 0, 0)
end
})
TPS:AddButton({
Name = "TP to Magenta Team",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(427.746552, 0.8000021, 647.219849, 0, 0, 1, 0, 1, -0, -1, 0, 0)
end
})
TPS:AddButton({
Name = "TP to White Team",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-49.8510132, 0.8000021, -551.420044, -1, 0, 0, 0, 1, 0, 0, 0, -1)
end
})
TPS:AddButton({
Name = "TP to End",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-55.7065125, -340.739624, 9452.35645, 0, 0, -1, 0, 1, 0, 1, 0, 0)
end
})
local Chests = Window:MakeTab({
Name = "Chests",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
getgenv().ChestCounts = 0
Chests:AddDropdown({
Name = "Chest Count",
Default = "1",
Options = {"1", "5", "10", "15", "20", "30", "40", "50", "70", "100"},
Callback = function(ChestCountts)
getgenv().ChestCounts = ChestCountts
end
})
Chests:AddDropdown({
Name = "Chest type",
Default = "None",
Options = {"None", "Common Chest", "Uncommon Chest", "Rare Chest", "Epic Chest", "Legendary Chest"},
Callback = function(ChestValue)
getgenv().ChestName = ChestValue
end
})
Chests:AddButton({
Name = "Buy chests!",
Callback = function()
if getgenv().ChestName == none then return
else
local args = {
[1] = getgenv().ChestName,
[2] = tonumber(getgenv().ChestCounts)
}
workspace.ItemBoughtFromShop:InvokeServer(unpack(args))
end
end
})
local Morph = Window:MakeTab({
Name = "Morphs",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
Morph:AddButton({
Name = "Morph to fox",
Callback = function()
CC = game:GetService("Workspace").ChangeCharacter
CC:FireServer("FoxCharacter")
end
})
Morph:AddButton({
Name = "Morph to penguin",
Callback = function()
CC = game:GetService("Workspace").ChangeCharacter
CC:FireServer("PenguinCharacter")
end
})
Morph:AddButton({
Name = "Morph to chicken",
Callback = function()
CC = game:GetService("Workspace").ChangeCharacter
CC:FireServer("ChickenCharacter")
end
})
local Character = Window:MakeTab({
Name = "Character",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local a
local nocliptoggle = Character:AddToggle({
Name = "Noclip",
Default = false,
Flag = "nocliptgle",
Callback = function(Value)
local zhopa = Value
getgenv().turn = zhopa
if getgenv().turn == true then
a = game:GetService("RunService").Stepped:Connect(function()
for i, v in pairs(game.Workspace[PlayerName]:GetChildren()) do
if v:IsA("BasePart") then
v.CanCollide = false
elseif getgenv().turn == false then
a:Disconnect()
end
end
end)
end
end
})
Character:AddButton({
Name = "Water destroy",
Callback = function()
game.Workspace[PlayerName].WaterDetector:Destroy()
end
})
OrionLib:MakeNotification({
Name = "Noclip",
Content = "Noclip was activated, you can disable it in Character tab",
Image = "rbxassetid://4483345998",
Time = 5
})
local WalkSpeedreset = Character:AddSlider({
Name = "WalkSpeed",
Min = 0,
Max = 500,
Default = 16,
Color = Color3.fromRGB(0,255,255),
Increment = 2,
ValueName = "WalkSpeed",
Callback = function(WalkValue)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = WalkValue
end
})
Character:AddButton({
Name = "WalkSpeed reset",
Callback = function()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
WalkSpeedreset:Set(16)
end
})
local JPreset = Character:AddSlider({
Name = "JumpPower",
Min = 0,
Max = 350,
Default = 50,
Color = Color3.fromRGB(255,0,0),
Increment = 2,
ValueName = "JumpPower",
Callback = function(JumpPowerValue)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = JumpPowerValue
end
})
Character:AddButton({
Name = "JumpPower reset",
Callback = function()
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
JPreset:Set(50)
end
})
local HPreset = Character:AddSlider({
Name = "HipHeight",
Min = 0,
Max = 100,
Default = 2,
Color = Color3.fromRGB(0,255,0),
Increment = 2,
ValueName = "HipHeight",
Callback = function(HipValue)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = HipValue
end
})
Character:AddButton({
Name = "HipHeight reset",
Callback = function()
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2
HPreset:Set(2)
end
})
local GRAVreset = Character:AddSlider({
Name = "Gravity",
Min = 0,
Max = 300,
Default = 196.2,
Color = Color3.fromRGB(0,255,0),
Increment = 2,
ValueName = "Gravity",
Callback = function(GravityValue)
game:GetService("Workspace").Gravity = GravityValue
end
})
Character:AddButton({
Name = "Gravity reset",
Callback = function()
game:GetService("Workspace").Gravity = 196.2
GRAVreset:Set(196.2)
end
})
OrionLib:Init()
![[FREE] AutoFarm, No Damage, Player Modifications](https://cdn.kocakz.me/images/d3931412ff708ca535785f51d3a1f358e59670f5e02fd525eff4d6a293817bcc.webp)


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