
Key RequiredUniversal

if _G.a then
for _, connection in pairs(_G.a) do
connection:Disconnect()
end
_G.a = nil
end
repeat task.wait() until game.Players.LocalPlayer
local LocalPlayer = game.Players.LocalPlayer
local Character = nil
local Humanoid = nil
local HumanoidRootPart = nil
local IsInvisible = false
local VisibleParts = {}
local function SetupCharacter()
Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
Humanoid = Character:WaitForChild("Humanoid")
HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
VisibleParts = {}
for _, descendant in pairs(Character:GetDescendants()) do
if descendant:IsA("BasePart") and descendant.Transparency == 0 then
table.insert(VisibleParts, descendant)
end
end
end
local function CreateGUI()
local ScreenGui = Instance.new("ScreenGui")
local ToggleButton = Instance.new("TextButton")
ToggleButton.Size = UDim2.new(0, 100, 0, 50)
ToggleButton.Position = UDim2.new(0.5, -50, 0.1, 0)
ToggleButton.Text = "Invisible"
ToggleButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
ToggleButton.Parent = ScreenGui
ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
local Dragging = false
local DragStart = nil
local StartPos = nil
local TouchInput = nil
-- Поддержка мыши
ToggleButton.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
Dragging = true
DragStart = input.Position
StartPos = ToggleButton.Position
end
end)
ToggleButton.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement and Dragging then
local delta = input.Position - DragStart
ToggleButton.Position = UDim2.new(StartPos.X.Scale, StartPos.X.Offset + delta.X, StartPos.Y.Scale, StartPos.Y.Offset + delta.Y)
end
end)
ToggleButton.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
Dragging = false
end
end)
-- Поддержка касаний для телефона
ToggleButton.TouchTap:Connect(function(touchPositions, state)
if state == Enum.UserInputState.Begin then
Dragging = true
DragStart = touchPositions[1]
StartPos = ToggleButton.Position
elseif state == Enum.UserInputState.Change then
if Dragging and touchPositions[1] then
local delta = touchPositions[1] - DragStart
ToggleButton.Position = UDim2.new(StartPos.X.Scale, StartPos.X.Offset + delta.X, StartPos.Y.Scale, StartPos.Y.Offset + delta.Y)
end
elseif state == Enum.UserInputState.End then
Dragging = false
end
end)
ToggleButton.MouseButton1Click:Connect(function()
IsInvisible = not IsInvisible
local transparency = IsInvisible and 0.5 or 0
for _, part in pairs(VisibleParts) do
part.Transparency = transparency
end
end)
end
SetupCharacter()
CreateGUI()
local Connections = {}
Connections[1] = LocalPlayer:GetMouse().KeyDown:Connect(function(key)
if key == "g" then
IsInvisible = not IsInvisible
local transparency = IsInvisible and 0.5 or 0
for _, part in pairs(VisibleParts) do
part.Transparency = transparency
end
end
end)
Connections[2] = game:GetService("RunService").Heartbeat:Connect(function()
if IsInvisible then
local OriginalCFrame = HumanoidRootPart.CFrame
local OriginalCameraOffset = Humanoid.CameraOffset
local DownCFrame = OriginalCFrame * CFrame.new(0, -200000, 0)
HumanoidRootPart.CFrame = DownCFrame
Humanoid.CameraOffset = DownCFrame:ToObjectSpace(CFrame.new(OriginalCFrame.Position)).Position
game:GetService("RunService").RenderStepped:Wait()
HumanoidRootPart.CFrame = OriginalCFrame
Humanoid.CameraOffset = OriginalCameraOffset
end
end)
LocalPlayer.CharacterAdded:Connect(function()
IsInvisible = false
SetupCharacter()
CreateGUI()
end)
_G.a = Connections


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