PARTH  V1  FASTEST SPAMMER
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PARTH V1 FASTEST SPAMMER

Brookhaven 🏡RPArNaV_MaF1aArNaV_MaF1a 729 views 278 executesUpdated Feb 28, 2026
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Lua Script•143 lines (19765 chars)
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
		]]
			--// SERVICES
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TextChatService = game:GetService("TextChatService")
local UIS = game:GetService("UserInputService")

local player = Players.LocalPlayer
local spamming = false
local index = 1

--// UNIVERSAL CHAT SEND
local function sendChat(msg)
    if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then
                local channel = TextChatService.TextChannels.RBXGeneral
                                    if channel then channel:SendAsync(msg) end
                                                            else
                                                                                            local event = ReplicatedStorage:FindFirstChild("SayMessageRequest", true)
                                                                                                                                    if event then event:FireServer(msg, "All") end
                                                                                                                                                                                end
                                                                                                                                                                                                                            end
                                                                                                                                                                                                                            --// LOADING MESSAGE
sendChat("⚡ Stay in limits 😎 | GUI Credit - Harsh | Coded by Arnav | Script belongs to PARTH 👑🔥")

local LINE = ""
local prompts = {
    "Awaz niche kar pille औकात अनुसार bola kar 🤢", "oye RNDIKE TERI MAA NE UDTA TEER APNE () में ले लिया💀💔😂", ") तेरी rndi मां को  GU khilakar cxodunga 😍", "TERI BEHEN OYO ME 😠",
            "BAAP BOLKAR BHAAG JA😂🗿", "TMKX KA GIVEAWAY ☠️☠️", "ARNAV  PAPA SE SORRY MANG🤬", "TMKX UFFF⚡⚡",
                        "drta NHI HU AAJA PILLE 🔥", "DARGYA? baap ko bhej💔", "TERI MAA KA ASHIQ HU BE 🙏🏻🙏🏻"
                                    }
                                    --// IMPROVED PRECISION DRAGGING (touch screen improve aaki)
local function makeDraggable(gui)
    local dragging, dragInput, dragStart, startPos
        gui.InputBegan:Connect(function(input)
                    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
                                            dragging = true
                                                                                dragStart = input.Position
                                                                                                                                startPos = gui.Position
                                                                                                                                            input.Changed:Connect(function()
                                                                                                                                                                        if input.UserInputState == Enum.UserInputState.End then
                                                                                                                                                                                                                        dragging = false
                                                                                                                                                                                                                                                                                        end
                                                                                                                                                                                                                                                                                                                                                                    end)
                                                                                                                                                                                                                                                                                                                                                                                                                                                        end
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                end)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    gui.InputChanged:Connect(function(input)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        dragInput = input
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        end
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            end)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                UIS.InputChanged:Connect(function(input)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            if dragging and input == dragInput then
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    local delta = input.Position - dragStart
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    end
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    end)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    end
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    --// GUI SETUP
local ScreenGui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
ScreenGui.Name = "Dragon_Final_Fix"
ScreenGui.ResetOnSpawn = false

-- Toggle Button (Small Circle)
local Toggle = Instance.new("TextButton", ScreenGui)
Toggle.Size = UDim2.new(0, 42, 0, 42)
Toggle.Position = UDim2.new(0, 15, 0.5, -21)
Toggle.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
Toggle.Text = "😈"
Toggle.TextSize = 20
Toggle.TextColor3 = Color3.new(1,1,1)
Instance.new("UICorner", Toggle).CornerRadius = UDim.new(1, 0)
local tStroke = Instance.new("UIStroke", Toggle)
tStroke.Color = Color3.fromRGB(255, 0, 0)
makeDraggable(Toggle)

-- Main Frame
local MainFrame = Instance.new("Frame", ScreenGui)
MainFrame.Size = UDim2.new(0, 230, 0, 190) 
MainFrame.Position = UDim2.new(0.5, -115, 0.4, -95)
MainFrame.BackgroundColor3 = Color3.fromRGB(12, 12, 12)
Instance.new("UICorner", MainFrame).CornerRadius = UDim.new(0, 8)
local MainStroke = Instance.new("UIStroke", MainFrame)
MainStroke.Color = Color3.fromRGB(255, 0, 0)
MainStroke.Thickness = 2
makeDraggable(MainFrame)

-- Modern Title (No Drag here, only visuals)
local Title = Instance.new("TextLabel", MainFrame)
Title.Size = UDim2.new(1, 0, 0, 35)
Title.Text = "⚡PARTH V1 | ~ ARNAV⚡ "
Title.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Title.TextColor3 = Color3.new(1, 1, 1)
Title.Font = Enum.Font.GothamBold
Title.TextSize = 12
Instance.new("UICorner", Title)

-- Inputs & Buttons (Same Layout)
local function createInput(text, y)
    local b = Instance.new("TextBox", MainFrame)
            b.Size = UDim2.new(0.9, 0, 0, 30)
                        b.Position = UDim2.new(0.05, 0, y, 0)
                                        b.Text = text
                                                            b.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
                                                                                    b.TextColor3 = Color3.new(1,1,1)
                                                                                                                b.Font = Enum.Font.Gotham
                                                                                                                                                Instance.new("UICorner", b)
                                                                                                                                                                                    return b
                                                                                                                                                                                                                        end
                                                                                                                                                                                                                        local LabelBox = createInput("RNDI BOX", 0.28)
                                                                                                                                                                                                                        local SpeedBox = createInput("DELAY ", 0.48)
local Start = Instance.new("TextButton", MainFrame)
Start.Size = UDim2.new(0.43, 0, 0, 35)
Start.Position = UDim2.new(0.05, 0, 0.73, 0)
Start.Text = "START"
Start.BackgroundColor3 = Color3.fromRGB(0, 120, 0)
Start.TextColor3 = Color3.new(1,1,1)
Start.Font = Enum.Font.GothamBold
Instance.new("UICorner", Start)

local Stop = Instance.new("TextButton", MainFrame)
Stop.Size = UDim2.new(0.43, 0, 0, 35)
Stop.Position = UDim2.new(0.52, 0, 0.73, 0)
Stop.Text = "STOP"
Stop.BackgroundColor3 = Color3.fromRGB(120, 0, 0)
Stop.TextColor3 = Color3.new(1,1,1)
Stop.Font = Enum.Font.GothamBold
Instance.new("UICorner", Stop)

--// LOGIC
Toggle.MouseButton1Click:Connect(function()
    MainFrame.Visible = not MainFrame.Visible
        end)
        task.spawn(function()
            while true do
                        if spamming then
                                                local msg = LINE .. " [" .. LabelBox.Text .. "] " .. prompts[index]
                                                                                    sendChat(string.sub(msg, 1, 199))
                                                                                                                                    index = (index % #prompts) + 1
                                                                                                                                                                                                task.wait(tonumber(SpeedBox.Text) or 0.30)
                                                                                                                                                                                                                                                                    else
                                                                                                                                                                                                                                                                                                                                                    task.wait(0.5)

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