![Item Spawner - Bypass Gamepass [OPEN-SOURCE]](https://cdn.kocakz.me/images/a4a9dc53d5071a447621497e6649bc08d7868008c85e0c21ce3e70efcff4ed40.webp)
Key Required

game:GetService("ReplicatedStorage").RE["1RPNam1eTex1t"]:FireServer(table.unpack({
[1] = "RolePlayBio",
[2] = "In Execution",
}))
game:GetService("ReplicatedStorage").RE["1RPNam1eTex1t"]:FireServer(table.unpack({
[1] = "RolePlayName",
[2] = "ã¾ Nescau Hub",
}))
game:GetService("ReplicatedStorage").RE["1RPNam1eColo1r"]:FireServer(table.unpack({
[1] = "PickingRPBioColor",
[2] = Color3.new(0, 0, 0),
}))
game:GetService("ReplicatedStorage").RE["1RPNam1eColo1r"]:FireServer(table.unpack({
[1] = "PickingRPNameColor",
[2] = Color3.new(255, 255, 255),
}))
local Libary = loadstring(game:HttpGet("https://raw.githubusercontent.com/toparemos/Library/refs/heads/main/library.lua"))()
workspace.FallenPartsDestroyHeight = -math.huge
local Window = Libary:MakeWindow({
Title = "㟠Nescau Hub",
SubTitle = "English - Brookhaven RP ðŸ¡",
LoadText = "Nescau Developers",
Flags = "GDSTG_Broookhaven"
})
Window:AddMinimizeButton({
Button = { Image = "rbxassetid://83359059945869", BackgroundTransparency = 0 },
Corner = { CornerRadius = UDim.new(35, 1) },
})
local InfoTab = Window:MakeTab({ "Informations", "info" })
InfoTab:AddSection({ "Informations" })
InfoTab:AddSection({ "Credits" })
InfoTab:AddParagraph({ "Programmer:", "@Sync🐉" })
InfoTab:AddParagraph({ "Team:", "Nescau Developers" })
InfoTab:AddSection({ "Discord" })
InfoTab:AddDiscordInvite({
Name = "⽦ Nescau Hub🐉⚡",
Description = "Stay up to date with all the news from our Hub",
Logo = "rbxassetid://101107248492443",
Invite = "discord.gg/Wv7hkdQWy",
})
InfoTab:AddSection({ "Information" })
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Stats = game:GetService("Stats")
local UserInputService = game:GetService("UserInputService")
local LocalizationService = game:GetService("LocalizationService")
local player = Players.LocalPlayer
local function getStatValue(parent, name)
if parent then
local obj = parent:FindFirstChild(name)
if obj and obj.GetValue then
local success, value = pcall(function() return obj:GetValue() end)
if success then
return math.floor(value)
end
end
end
return "Unidentified"
end
local info = {}
info["You Username:"] = player.Name or "Unidentified"
info["You Display Name:"] = player.DisplayName or "Unidentified"
info["You User Id:"] = player.UserId or "Unidentified"
local netStats = Stats:FindFirstChild("Network")
local serverStats = netStats and netStats:FindFirstChild("ServerStatsItem")
info["You Ping:"] = (serverStats and getStatValue(serverStats, "Data Ping") .. " ms") or "Unidentified"
if identifyexecutor then
local success, name, version = pcall(function() return identifyexecutor() end)
info["You Executor:"] = success and (name .. (version and (" v" .. version) or "")) or "Unidentified"
else
info["You Executor:"] = "Unidentified"
end
for key, value in pairs(info) do
InfoTab:AddParagraph({key, tostring(value)})
end
InfoTab:AddParagraph({ "You Language:", "English" })
InfoTab:AddParagraph({ "You are Playing:", "Brookhaven RP ðŸ¡" })
InfoTab:AddParagraph({ "You are Using:", "ã‚‚ Nescau Hub" })
InfoTab:AddParagraph({ "You are Using Version:", "1.1.7 - Beta" })
InfoTab:AddSection({ "Warns" })
InfoTab:AddParagraph({ "Some functions in this script are not made by us, they are from other scripters" })--[[
InfoTab:AddParagraph({ "We are using Nytherune, Chaos, Coquette as the base for our scripter" })--]]
InfoTab:AddParagraph({ "Found an error? Just report it to one of our programmers" })
InfoTab:AddSection({ "Others" })
InfoTab:AddButton({
Name = "Rejoin",
Callback = function()
local TeleportService = game:GetService("TeleportService")
TeleportService:TeleportToPlaceInstance(game.PlaceId, game.JobId, game.Players.LocalPlayer)
end
})
--[[
local ADT = Window:MakeTab({ "Administrator", "code" })
ADT:AddSection({ "Administrator" })
ADT:AddSection({ "Administrator Limited" })
ShadersTab:AddButton({
Name = "Execute",
Callback = function()
loadstring(game:HttpGet(""))()
end
})
--]]
local GamePTab = Window:MakeTab({ "Spoofed Gamepass", "gamepad" })
GamePTab:AddSection({ "Spoofed Gamepass" })
local player = Players.LocalPlayer
GamePTab:AddSection({ "Chat" })
GamePTab:AddTextBox({
Name = "Chat Premium",
Description = "Use chat as if it were premium",
PlaceholderText = "Hi!",
Callback = function(Value)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local chatService = game:GetService("TextChatService")
if chatService.ChatVersion == Enum.ChatVersion.TextChatService then
local msg = ". \r[Premium] " .. player.DisplayName .. ": " .. Value
chatService.TextChannels.RBXGeneral:SendAsync(msg)
end
end
})
local AutoTab = Window:MakeTab({ "Auto Farm", "gift" })
AutoTab:AddSection({ "Auto Farm" })
AutoTab:AddSection({ "Events" })
AutoTab:AddParagraph({ "There are currently no active events..." })
local ShadersTab = Window:MakeTab({ "Shaders", "server" })
ShadersTab:AddSection({ "Shaders" })
ShadersTab:AddSection({ "Type 1 (Client-Sided)" })
ShadersTab:AddButton({
Name = "Enable Shaders (Irreversible)",
Callback = function()
local workspace = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local Debris = game:GetService("Debris")
local TweenService = game:GetService("TweenService")
local SoundService = game:GetService("SoundService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local model = workspace:FindFirstChild("Model")
if model then
local function setMat(obj)
for _, c in pairs(obj:GetChildren()) do
if c:IsA("BasePart") then
c.Material = Enum.Material.Basalt
elseif c:IsA("Model") or c:IsA("Folder") then
setMat(c)
end
end
end
if model:FindFirstChild("001_SnowStreet") then
setMat(model["001_SnowStreet"])
end
if model:FindFirstChild("Street") then
for _, o in pairs(model.Street:GetDescendants()) do
if o:IsA("BasePart") then
o.Material = Enum.Material.Basalt
end
end
end
for _, o in pairs(model:GetChildren()) do
if o:IsA("BasePart") and (o.Name == "Sidewalk" or o.Name == "Wedge") and o.Material == Enum.Material.SmoothPlastic then
o.Material = Enum.Material.Cobblestone
end
end
model.ChildAdded:Connect(function(obj)
if obj:IsA("BasePart") and (obj.Name == "Sidewalk" or obj.Name == "Wedge") and obj.Material == Enum.Material.SmoothPlastic then
obj.Material = Enum.Material.Cobblestone
end
end)
end
local soundPart = Instance.new("Part")
soundPart.Size = Vector3.new(1,1,1)
soundPart.Transparency = 1
soundPart.Anchored = true
soundPart.CanCollide = false
soundPart.Parent = workspace
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local birdSound = Instance.new("Sound")
birdSound.Name = "BirdsSound"
birdSound.SoundId = "rbxassetid://1237969272"
birdSound.Looped = true
birdSound.Volume = 0.05
birdSound.Parent = soundPart
local wolfSound = Instance.new("Sound")
wolfSound.SoundId = "rbxassetid://6654360741"
wolfSound.Volume = 0.05
wolfSound.Looped = false
wolfSound.Parent = workspace
RunService.Heartbeat:Connect(function()
if hrp and hrp.Parent then
soundPart.Position = hrp.Position + Vector3.new(0,10,0)
end
end)
local function isNight()
local t = Lighting.ClockTime
return (t >= 18 or t <= 6)
end
task.spawn(function()
while true do
if isNight() then
if birdSound.IsPlaying then birdSound:Stop() end
if wolfSound.IsPlaying then wolfSound:Stop() end
wolfSound:Play()
else
if wolfSound.IsPlaying then wolfSound:Stop() end
if not birdSound.IsPlaying then birdSound:Play() end
end
wait(20)
end
end)
local fountainPart = Instance.new("Part")
fountainPart.Anchored = true
fountainPart.CanCollide = false
fountainPart.Transparency = 1
fountainPart.Size = Vector3.new(1,1,1)
fountainPart.Position = Vector3.new(-27,19,15)
fountainPart.Parent = workspace
local attachment = Instance.new("Attachment")
attachment.Position = Vector3.new(-27,19,15)
attachment.Parent = fountainPart
local fountainSound = Instance.new("Sound")
fountainSound.Name = "FountainSound"
fountainSound.SoundId = "rbxassetid://4766793559"
fountainSound.Looped = true
fountainSound.Volume = 0.03
fountainSound.EmitterSize = 10
fountainSound.RollOffMode = Enum.RollOffMode.Linear
fountainSound.MaxDistance = 100
fountainSound.Parent = attachment
fountainSound:Play()
local customSound = Instance.new("Sound")
customSound.Name = "MyCustomSound"
customSound.SoundId = "rbxassetid://9048659736"
customSound.Volume = 0.01
customSound.Looped = true
customSound.PlayOnRemove = false
customSound.Parent = workspace
customSound:Play()
local active = false
local stars = {}
local shootingStarsFolder = Instance.new("Folder",workspace)
shootingStarsFolder.Name = "ShootingStars"
local STAR_COUNT = 300
local SHOOTING_STAR_CHANCE = 0.3
local SHOOTING_STAR_MAX = 12
local shootingStarCooldown = 0.1
local spaceSound = Instance.new("Sound",workspace)
spaceSound.SoundId = "rbxassetid://1843520836"
spaceSound.Volume = 0.3
spaceSound.Looped = true
spaceSound.Name = "SpaceAmbience"
local function createStar()
local star = Instance.new("Part")
local size = math.random(1,3)*0.5
star.Size = Vector3.new(size,size,size)
star.Position = Vector3.new(math.random(-1000,1000),math.random(300,700),math.random(-1000,1000))
star.Anchored = true
star.CanCollide = false
star.Material = Enum.Material.Neon
local colors = {Color3.fromRGB(255,255,255),Color3.fromRGB(255,255,180),Color3.fromRGB(180,200,255)}
star.Color = colors[math.random(1,#colors)]
star.Name = "Star"
star.Parent = workspace
local light = Instance.new("PointLight",star)
light.Brightness = 2 + math.random()*1.5
light.Range = 12
spawn(function()
while star.Parent and active do
star.Transparency = 0.2 + math.sin(tick()*math.random(2,5))*0.2
RunService.Heartbeat:Wait()
end
if star.Parent then star:Destroy() end
end)
table.insert(stars,star)
end
local function createShootingStar()
if not active then return end
local startPos = Vector3.new(math.random(-1000,1000),math.random(350,600),math.random(-1000,1000))
local dir = Vector3.new(math.random(-1,1),math.random(-0.1,0.1),math.random(-1,1)).Unit
local speed = math.random(350,550)
local isFire = math.random() <= SHOOTING_STAR_CHANCE
local color = isFire and Color3.fromRGB(255,50,50) or Color3.fromRGB(255,255,220)
local trailColor = isFire and ColorSequence.new(Color3.fromRGB(255,120,0),Color3.fromRGB(255,230,50)) or ColorSequence.new(Color3.fromRGB(255,255,255),Color3.fromRGB(255,255,180))
local star = Instance.new("Part")
star.Size = Vector3.new(0.5,0.5,3)
star.Position = startPos
star.Anchored = true
star.CanCollide = false
star.Material = Enum.Material.Neon
star.Color = color
star.Name = "ShootingStar"
star.Parent = shootingStarsFolder
local att0 = Instance.new("Attachment",star)
local att1 = Instance.new("Attachment",star)
att1.Position = Vector3.new(0,0,-3)
local trail = Instance.new("Trail",star)
trail.Attachment0 = att0
trail.Attachment1 = att1
trail.Lifetime = 0.35
trail.Color = trailColor
trail.LightEmission = 1
trail.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
local light = Instance.new("PointLight",star)
light.Brightness = isFire and 12 or 7
light.Range = 35
light.Color = color
if isFire then
local fire = Instance.new("Fire",star)
fire.Heat = 15
fire.Size = 3.5
fire.Color = Color3.fromRGB(255,110,0)
fire.SecondaryColor = Color3.fromRGB(255,210,0)
end
local lifetime = math.random(1,1.5)
local timePassed = 0
local moveConn
moveConn = RunService.Heartbeat:Connect(function(dt)
if not active then moveConn:Disconnect() if star.Parent then star:Destroy() end return end
timePassed += dt
if timePassed >= lifetime then moveConn:Disconnect() if star.Parent then star:Destroy() end return end
local curve = math.sin(timePassed*20)*0.5
star.Position += (dir+Vector3.new(0,curve,0)).Unit*speed*dt
end)
Debris:AddItem(star,4)
end
local function updateSky()
local hour = Lighting.ClockTime
local shouldBeActive = hour >= 18 or hour < 6
if shouldBeActive and not active then
active = true
Lighting.FogColor = Color3.fromRGB(10,10,30)
Lighting.FogEnd = 5000
Lighting.Brightness = 2
for _,s in ipairs(stars) do if s and s.Parent then s:Destroy() end end
stars = {}
for _,p in ipairs(shootingStarsFolder:GetChildren()) do p:Destroy() end
for i=1,STAR_COUNT do createStar() end
spaceSound:Play()
elseif not shouldBeActive and active then
active = false
for _,s in ipairs(stars) do if s and s.Parent then s:Destroy() end end
stars = {}
for _,p in ipairs(shootingStarsFolder:GetChildren()) do p:Destroy() end
spaceSound:Stop()
Lighting.FogColor = Color3.fromRGB(192,192,192)
Lighting.FogEnd = 100000
Lighting.Brightness = 2
end
end
task.spawn(function()
while true do
if active then
for i=1,SHOOTING_STAR_MAX do
createShootingStar()
task.wait(shootingStarCooldown)
end
else
task.wait(1)
end
end
end)
task.spawn(function()
while true do
updateSky()
task.wait(1)
end
end)
local rainFolder = Instance.new("Folder",workspace)
rainFolder.Name = "FakeRain"
local isRaining = false
local birds = Instance.new("Sound",SoundService)
birds.SoundId = "rbxassetid://9111139882"
birds.Volume = 0.2
birds.Looped = true
birds:Play()
local rainSound = Instance.new("Sound",SoundService)
rainSound.SoundId = "rbxassetid://9118823106"
rainSound.Volume = 0.3
rainSound.Looped = true
rainSound:Play()
local thunder = Instance.new("Sound",SoundService)
thunder.SoundId = "rbxassetid://9120018695"
thunder.Volume = 0.4
local function updateBirdSound()
birds.Volume = isRaining and 0 or 0.2
end
local function spawnRain()
isRaining = true
updateBirdSound()
for i=1,120 do
local drop = Instance.new("Part")
drop.Size = Vector3.new(0.1,2,0.1)
drop.Anchored = true
drop.CanCollide = false
drop.Material = Enum.Material.Glass
drop.Transparency = 0.5
drop.Color = Color3.fromRGB(160,160,255)
drop.Position = Vector3.new(math.random(-150,150),100,math.random(-150,150))
drop.Parent = rainFolder
local tween = TweenService:Create(drop,TweenInfo.new(1),{Position=drop.Position-Vector3.new(0,60,0)})
tween:Play()
Debris:AddItem(drop,1.5)
end
wait(1.5)
isRaining = false
updateBirdSound()
end
local function lightningStrike()
local flash = Instance.new("Part")
flash.Size = Vector3.new(1,1000,1)
flash.Anchored = true
flash.CanCollide = false
flash.Transparency = 0.4
flash.Material = Enum.Material.Neon
flash.Color = Color3.new(1,1,1)
flash.Position = Vector3.new(math.random(-100,100),500,math.random(-100,100))
flash.Parent = workspace
Lighting.Brightness = Lighting.Brightness + 1.5
thunder:Play()
wait(0.1)
Lighting.Brightness = Lighting.Brightness - 1.5
flash:Destroy()
end
for _,part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and part.Material == Enum.Material.SmoothPlastic then
part.Reflectance = 0.25
end
end
task.spawn(function()
while true do
spawnRain()
if math.random() < 0.2 then lightningStrike() end
wait(1)
end
end)
Lighting.Brightness = 2
Lighting.GlobalShadows = true
Lighting.OutdoorAmbient = Color3.fromRGB(70, 70, 70)
Lighting.FogColor = Color3.fromRGB(120, 130, 140)
Lighting.FogStart = 80
Lighting.FogEnd = 600
Lighting.EnvironmentSpecularScale = 1
Lighting.EnvironmentDiffuseScale = 0.5
local sky = Instance.new("Sky")
sky.SkyboxBk = "rbxassetid://159454299"
sky.SkyboxDn = "rbxassetid://159454296"
sky.SkyboxFt = "rbxassetid://159454293"
sky.SkyboxLf = "rbxassetid://159454286"
sky.SkyboxRt = "rbxassetid://159454300"
sky.SkyboxUp = "rbxassetid://159454304"
sky.Parent = Lighting
local color = Instance.new("ColorCorrectionEffect", Lighting)
color.Brightness = 0.03
color.Contrast = 0.15
color.Saturation = 0.05
color.TintColor = Color3.fromRGB(255, 240, 220)
local bloom = Instance.new("BloomEffect", Lighting)
bloom.Intensity = 0.8
bloom.Size = 56
bloom.Threshold = 0.9
local sunRays = Instance.new("SunRaysEffect", Lighting)
sunRays.Intensity = 0.05
sunRays.Spread = 0.8
local blur = Instance.new("BlurEffect", Lighting)
blur.Size = 0
end
})
local TrollTab = Window:MakeTab({ "Trolling Map", "map" })
TrollTab:AddSection({ "Trolling Map" })
--[[
TrollTab:AddSection({ "Landmark" })
local Facs = {
[1] = {Name = "House #1", Position = Vector3.new(260.29, 4.37, 209.32)},
[2] = {Name = "House #2", Position = Vector3.new(234.49, 4.37, 228.00)},
[3] = {Name = "House #3", Position = Vector3.new(262.79, 21.37, 210.84)},
[4] = {Name = "House #4", Position = Vector3.new(229.60, 21.37, 225.40)},
[5] = {Name = "House #5", Position = Vector3.new(173.44, 21.37, 228.11)},
[6] = {Name = "House #6", Position = Vector3.new(-43, 21, -137)},
[7] = {Name = "House #7", Position = Vector3.new(-40, 36, -137)},
[11] = {Name = "House #11", Position = Vector3.new(-21, 40, 436)},
[12] = {Name = "House #12", Position = Vector3.new(155, 37, 433)},
[13] = {Name = "House #13", Position = Vector3.new(255, 35, 431)},
[14] = {Name = "House #14", Position = Vector3.new(254, 38, 394)},
[15] = {Name = "House #15", Position = Vector3.new(148, 39, 387)},
[16] = {Name = "House #16", Position = Vector3.new(-17, 42, 395)},
[17] = {Name = "House #17", Position = Vector3.new(-189, 37, -247)},
[18] = {Name = "House #18", Position = Vector3.new(-354, 37, -244)},
[19] = {Name = "House #19", Position = Vector3.new(-456, 36, -245)},
[20] = {Name = "House #20", Position = Vector3.new(-453, 38, -295)},
[21] = {Name = "House #21", Position = Vector3.new(-356, 38, -294)},
[22] = {Name = "House #22", Position = Vector3.new(-187, 37, -295)},
[23] = {Name = "House #23", Position = Vector3.new(-410, 68, -447)},
[24] = {Name = "House #24", Position = Vector3.new(-348, 69, -496)},
[28] = {Name = "House #28", Position = Vector3.new(-103, 12, 1087)},
[29] = {Name = "House #29", Position = Vector3.new(-730, 6, 808)},
[30] = {Name = "House #30", Position = Vector3.new(-245, 7, 822)},
[31] = {Name = "House #31", Position = Vector3.new(639, 76, -361)},
[32] = {Name = "House #32", Position = Vector3.new(-908, 6, -361)},
[33] = {Name = "House #33", Position = Vector3.new(-111, 70, -417)},
[34] = {Name = "House #34", Position = Vector3.new(230, 38, 569)},
[35] = {Name = "House #35", Position = Vector3.new(-30, 13, 2209)}
}
local FacOP = {}
for id, data in pairs(Facs) do
table.insert(FacOP, {ID = id, Name = data.Name})
end
table.sort(FacOP, function(a, b)
local numA = tonumber(a.Name:match("%d+")) or 0
local numB = tonumber(b.Name:match("%d+")) or 0
return numA < numB
end)
TrollTab:AddDropdown({
Name = "Select a House",
Options = (function()
local t = {}
for _, v in ipairs(FacOP) do
table.insert(t, v.Name)
end
return t
end)(),
Callback = function(selectedName)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local FacID, FacPos
for _, data in ipairs(FacOP) do
if data.Name == selectedName then
FacID = data.ID
FacPos = Facs[FacID].Position
break
end
end
if not FacID or not FacPos then return end
hrp.CFrame = CFrame.new(FacPos)
task.wait(0.5)
local args1 = {FacID}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Lot:Claim"):InvokeServer(unpack(args1))
lo![Item Spawner - Bypass Gamepass [OPEN-SOURCE]](https://cdn.kocakz.me/images/a4a9dc53d5071a447621497e6649bc08d7868008c85e0c21ce3e70efcff4ed40.webp)



Mano
Isso e praticamente a S4turn Hub
E ainda tu deixou a Library original deles cara
Aaaaa alguém ensina a baixa eu esqueci