
Key RequiredUniversal

-- Placed in ServerScriptService (Server Side)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PlaySoundEvent = Instance.new("RemoteEvent")
PlaySoundEvent.Name = "PlaySoundEvent"
PlaySoundEvent.Parent = ReplicatedStorage
PlaySoundEvent.OnServerEvent:Connect(function(player, soundId)
-- Validation: Ensure the soundId is safe or allowed in your game
if type(soundId) == "string" and string.match(soundId, "^rbxassetid://%d+$") then
local sound = Instance.new("Sound")
sound.SoundId = soundId
sound.Parent = player.Character or player.CharacterAdded:Wait()
sound:Play()
-- Clean up the sound object after it finishes playing
sound.Ended:Connect(function()
sound:Destroy()
end)
end
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