
Key RequiredUniversal

--[[
WARNING: Use at your own risk! ScriptBlox script to control anchored parts.
]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
-- Create folder and part to hold the attachment
local Folder = Instance.new("Folder")
Folder.Name = "BlackHoleParts"
Folder.Parent = Workspace
local controlPart = Instance.new("Part")
controlPart.Name = "ControlPart"
controlPart.Anchored = true
controlPart.CanCollide = false
controlPart.Transparency = 1
controlPart.Size = Vector3.new(1,1,1)
controlPart.Parent = Folder
local attachment1 = Instance.new("Attachment")
attachment1.Name = "Attachment1"
attachment1.Parent = controlPart
-- Store controlled parts here
local controlledParts = {}
-- Settings
local BLACK_HOLE_VELOCITY = Vector3.new(14, 14, 14)
-- Cleanup existing movers and attach new constraints to anchored parts
local function forcePart(part)
if not part or not part:IsA("BasePart") then return end
if part.Anchored and not part.Parent:FindFirstChildOfClass("Humanoid") and not part.Parent:FindFirstChild("Head") and part.Name ~= "Handle" then
-- Remove existing body movers
for _, child in pairs(part:GetChildren()) do
if child:IsA("BodyAngularVelocity") or
child:IsA("BodyForce") or
child:IsA("BodyGyro") or
child:IsA("BodyPosition") or
child:IsA("BodyThrust") or
child:IsA("BodyVelocity") or
child:IsA("RocketPropulsion") or
child:IsA("AlignPosition") or
child:IsA("Torque") or
child:IsA("AlignOrientation") then
child:Destroy()
end
end
-- Create new constraints to control part
local torque = Instance.new("Torque")
torque.Torque = Vector3.new(100000, 100000, 100000)
torque.Parent = part
local alignPos = Instance.new("AlignPosition")
alignPos.MaxForce = math.huge
alignPos.MaxVelocity = math.huge
alignPos.Responsiveness = 200
alignPos.Parent = part
local attachment2 = Instance.new("Attachment")
attachment2.Parent = part
torque.Attachment0 = attachment2
alignPos.Attachment0 = attachment2
alignPos.Attachment1 = attachment1
part.CanCollide = false
-- Track controlled parts
controlledParts[part] = true
end
end
-- Update controlled parts velocity every heartbeat
RunService.Heartbeat:Connect(function()
-- Move controlPart to player's humanoid root position
controlPart.CFrame = humanoidRootPart.CFrame
-- Set velocity on controlled parts
for part, _ in pairs(controlledParts) do
if part and part.Parent then
part.Velocity = BLACK_HOLE_VELOCITY
else
-- Clean up removed parts
controlledParts[part] = nil
end
end
end)
-- Initialize by forcing all anchored parts in workspace
for _, part in pairs(Workspace:GetDescendants()) do
forcePart(part)
end
-- Automatically force new parts added to workspace
Workspace.DescendantAdded:Connect(function(part)
forcePart(part)
end)
-- UI Button to toggle effect
local blackHoleActive = true
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "BlackHoleControlGUI"
screenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
local button = Instance.new("TextButton")
button.Name = "ToggleBlackHoleButton"
button.Size = UDim2.new(0, 200, 0, 50)
button.Position = UDim2.new(0.5, -100, 0, 100)
button.Text = "Disable Black Hole"
button.Parent = screenGui
button.MouseButton1Click:Connect(function()
blackHoleActive = not blackHoleActive
if blackHoleActive then
button.Text = "Disable Black Hole"
for _, part in pairs(Workspace:GetDescendants()) do
forcePart(part)
end
else
button.Text = "Enable Black Hole"
-- Remove all constraints and clear controlledParts
for part, _ in pairs(controlledParts) do
if part and part.Parent then
for _, child in pairs(part:GetChildren()) do
if child:IsA("Torque") or child:IsA("AlignPosition") or child:IsA("Attachment") then
child:Destroy()
end
end
part.CanCollide = true
end
end
controlledParts = {}
end
end)


![Item Spawner - Bypass Gamepass [OPEN-SOURCE]](https://scriptblox.com/images/sb/rbx-2736e5de37c3d8bc17e5e9bd07d73e38-cc0a9732451c.png)
Better to make it closed source.