
Key Required
Also a Gun Mod
Lua Script•46 lines (1146 chars)
local FireRate = 0.01
local BaseDamage = 10000
local Spread = 5
local Auto = true
local Clips = math.huge
local MaxClips = math.huge
local AmmoPerClip = math.huge
local Explosive = true
local Radius = 25
local Piercing = 100
local Lifesteal = 100
local Knockback = 100
local FlamingBullet = true
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local function init(gun)
local Setting = gun and gun:WaitForChild("Setting", 1)
if gun and gun:IsA("Tool") and Setting then
local req = require(Setting)
req.FireRate = FireRate
req.Spread = Spread
req.Auto = true
req.Clips = Clips
req.MaxClips = MaxClips
req.ExplosiveEnabled = Explosive
req.Radius = Radius
req.Piercing = Piercing
req.Lifesteal = Lifesteal
req.Knockback = Knockback
req.FlamingBullet = FlamingBullet
req.AmmoPerClip = AmmoPerClip
req.BaseDamage = BaseDamage
end
end
for _,v in pairs(lp.Backpack:GetChildren()) do
init(v)
end
for _,v in pairs(lp.Character:GetChildren()) do
init(v)
end
lp.Backpack.ChildAdded:Connect(init)Features & Information
Makes your guns OVERPOWERED! To buy a gun, go to the ShopKeeper, and buy the "Pistol". Have fun!

so like what am i supposed to do again? I have no idea if I'm not supposed to equip the pistol or even buy the pistol before executing this