Also a Gun Mod
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Also a Gun Mod

Brick PanicCatAutismCatAutism 3K views 27 executesUpdated May 11, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•46 lines (1146 chars)
local FireRate = 0.01
local BaseDamage = 10000
local Spread = 5
local Auto = true

local Clips = math.huge
local MaxClips = math.huge
local AmmoPerClip = math.huge

local Explosive = true
local Radius = 25
local Piercing = 100
local Lifesteal = 100
local Knockback = 100
local FlamingBullet = true

local Players = game:GetService("Players")
local lp = Players.LocalPlayer

local function init(gun)
    local Setting = gun and gun:WaitForChild("Setting", 1)
    if gun and gun:IsA("Tool") and Setting then
        local req = require(Setting)
        req.FireRate = FireRate
        req.Spread = Spread
        req.Auto = true
        req.Clips = Clips
        req.MaxClips = MaxClips
        req.ExplosiveEnabled = Explosive
        req.Radius = Radius
        req.Piercing = Piercing
        req.Lifesteal = Lifesteal
        req.Knockback = Knockback
        req.FlamingBullet = FlamingBullet
        req.AmmoPerClip = AmmoPerClip
        req.BaseDamage = BaseDamage
    end
end

for _,v in pairs(lp.Backpack:GetChildren()) do
    init(v)
end
for _,v in pairs(lp.Character:GetChildren()) do
    init(v)
end
lp.Backpack.ChildAdded:Connect(init)

Features & Information

Makes your guns OVERPOWERED! To buy a gun, go to the ShopKeeper, and buy the "Pistol". Have fun!

Community Comments (1)

tatievaajslutatievaajsluMay 17, 2026

so like what am i supposed to do again? I have no idea if I'm not supposed to equip the pistol or even buy the pistol before executing this