
Key Required VerifiedUniversal
while wait(0.2) do
local luckyBlocks = workspace:WaitForChild("LuckyBlocks")
for _, block in pairs(luckyBlocks:GetChildren()) do
local args = { block }
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("DamageBlockEvent"):FireServer(unpack(args))
end
end


Holy OP
@wonderer thanks!
@snooze RIP, they patched it in the AA