
Keyless

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Toggle = false
local function GetPart(Model)
if Model and Model.ClassName == "Model" then
if Model.PrimaryPart then
return Model.PrimaryPart
elseif Model:FindFirstChild("Totem") then
return Model:FindFirstChild("Totem")
elseif Model:FindFirstChildWhichIsA("Part") then
return Model:FindFirstChildWhichIsA("Part")
elseif Model:FindFirstChildWhichIsA("BasePart") then
return Model:FindFirstChildWhichIsA("BasePart")
end
end
return nil
end
UserInputService.InputBegan:Connect(function(Input, GameProcessed)
if GameProcessed then return end
if Input.KeyCode == Enum.KeyCode.R then
Toggle = not Toggle
end
end)
RunService.RenderStepped:Connect(function()
Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
if Toggle and Character and Character:FindFirstChild("HumanoidRootPart") then
local Closest
local ClosestDistance = 12.5
for _,v in workspace:GetChildren() do
local Part = GetPart(v)
if Part and Character and v ~= Character and (Character.HumanoidRootPart.Position - Part.Position).Magnitude < ClosestDistance and v:FindFirstChild("Health") then
Closest = Part
ClosestDistance = (Character.HumanoidRootPart.Position - Part.Position).Magnitude
end
end
for _,v in workspace.Critters:GetChildren() do
local Part = GetPart(v)
if Part and Character and (Character.HumanoidRootPart.Position - Part.Position).Magnitude < ClosestDistance and v:FindFirstChild("Health") then
Closest = Part
ClosestDistance = (Character.HumanoidRootPart.Position - Part.Position).Magnitude
end
end
if Closest then
ReplicatedStorage.Events.SwingTool:FireServer(os.clock(),{Closest})
end
end
end)



@neutral
Not working
@Babylia2289 it does work, press R to turn it on
add auto farm?