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bhop free src

[NEW MAP] BloxStrikezetniksszetnikss 7.1K views 663 executesUpdated Dec 23, 2025
2.5/ 5(2 votes)
1150% Positive
Lua Script•69 lines (2087 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")

local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera

local SETTINGS = {
	Speed = 18, --dont change it if want just good bhop 
	Smoothness = 0.2,
	RayDistance = -4
}

local function GetMoveDirection()
	local Direction = Vector3.zero
	local LookVector = Camera.CFrame.LookVector
	local RightVector = Camera.CFrame.RightVector

	if UserInputService:IsKeyDown(Enum.KeyCode.W) then
		Direction += LookVector
	end
	if UserInputService:IsKeyDown(Enum.KeyCode.S) then
		Direction -= LookVector
	end
	if UserInputService:IsKeyDown(Enum.KeyCode.A) then
		Direction -= RightVector
	end
	if UserInputService:IsKeyDown(Enum.KeyCode.D) then
		Direction += RightVector
	end

	return Vector3.new(Direction.X, 0, Direction.Z).Unit
end

RunService.Heartbeat:Connect(function()
	local Character = LocalPlayer.Character
	if not Character then return end

	local RootPart = Character:FindFirstChild("HumanoidRootPart")
	local Humanoid = Character:FindFirstChild("Humanoid")

	if not RootPart or not Humanoid then return end

	if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
		local RayParams = RaycastParams.new()
		RayParams.FilterDescendantsInstances = {Character}
		RayParams.FilterType = Enum.RaycastFilterType.Exclude

		local GroundCheck = Workspace:Raycast(RootPart.Position, Vector3.new(0, SETTINGS.RayDistance, 0), RayParams)

		if GroundCheck then
			Humanoid.Jump = true
		end
	end

	local Direction = Vector3.zero
	local Success, Result = pcall(function() return GetMoveDirection() end)
	
	if Success and Result.Magnitude > 0 then
		Direction = Result * SETTINGS.Speed
		
		local Velocity = RootPart.AssemblyLinearVelocity
		local NewX = Velocity.X + (Direction.X - Velocity.X) * SETTINGS.Smoothness
		local NewZ = Velocity.Z + (Direction.Z - Velocity.Z) * SETTINGS.Smoothness
		
		RootPart.AssemblyLinearVelocity = Vector3.new(NewX, Velocity.Y, NewZ)
	end
end)

Features & Information

default bhop i made when be busy

Community Comments (3)

draxdrako0draxdrako0Dec 26, 2025

I couldn't even execute the script, I opend my executor ui and got kicked

zetniksszetnikssDec 28, 2025

maybe patched

JustDarkJustDarkJan 4, 2026

its working :) Trust me guys you well not get banned ;)

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