Gamesense Open Source Create creators of Fursty Deepseek
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Gamesense Open Source Create creators of Fursty Deepseek

[NEW MAP] BloxStrikeFurstyFursty 4.8K views 380 executesUpdated Dec 21, 2025
2.5/ 5(4 votes)
2250% Positive
Lua Script•1348 lines (48750 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local LP = Players.LocalPlayer
local HttpService = game:GetService("HttpService")

_G.Config = {
    Aimbot = false,
    AimbotUseVisibleCheck = true,
    Smoothness = 0.5,
    Fov = 150,
    ShowFov = true,
    Esp = false,
    EspBoxes = true,
    EspNames = true,
    EspTeamMode = "Enemies",
    UseTeamCheck = true,
    UseVisCheck = true,
    EnemyColor = Color3.fromRGB(150, 200, 60),
    TeammateColor = Color3.fromRGB(60, 150, 200),
    HighlightColor = Color3.fromRGB(255, 0, 0),
    EspHealthBar = true,
    EspDistance = true,
    EspTracers = true,
    EspHeadDot = true,
    MiscBhop = false,
    MiscSpeed = false,
    SpeedAmount = 30,
    MiscNoclip = false,
    MiscAntiAim = false,
    MiscThirdPerson = false,
    MiscHideWeapon = false,
    MiscUnderMapKill = false,
    UnderMapDepth = 50,
    UnderMapTeleportDelay = 0.5,
    MenuKey = Enum.KeyCode.Insert,
    AutoFire = false,
    TriggerBot = false,
    TriggerBotDelay = 0.1,
    SilentAim = false,
    HitChance = 100,
    AimPart = "Head",
    RecoilControl = false,
    NoSpread = false,
    InstantRespawn = false,
    AutoStomp = false,
    InfiniteJump = false,
    FlyHack = false,
    FlySpeed = 50,
    WallBang = false,
    KillAll = false,
    AutoFarm = false,
    TeleportToEnemy = false,
    
    ConfigName = "default"
}

local Configs = {}
local currentConfigName = "default"
local UI_Elements = {}

local function deepCopy(original)
    local copy = {}
    for key, value in pairs(original) do
        if type(value) == "table" then
            copy[key] = deepCopy(value)
        else
            copy[key] = value
        end
    end
    return copy
end

local function SaveConfig(name)
    local configToSave = {}
    for key, value in pairs(_G.Config) do
        if key ~= "ConfigName" then
            configToSave[key] = value
        end
    end
    
    Configs[name] = deepCopy(configToSave)
    
    if writefile then
        local success, err = pcall(function()
            local json = HttpService:JSONEncode(configToSave)
            writefile("karma_config_" .. name .. ".json", json)
        end)
        
        if success then
            return true
        else
            warn("Ошибка сохранения конфига:", err)
            return false
        end
    end
    
    return true
end

local function LoadConfig(name)
    local configData = nil
    
    if Configs[name] then
        configData = Configs[name]
    elseif readfile then
        local success, data = pcall(function()
            return readfile("karma_config_" .. name .. ".json")
        end)
        
        if success and data then
            local success2, decoded = pcall(function()
                return HttpService:JSONDecode(data)
            end)
            if success2 then
                configData = decoded
                Configs[name] = deepCopy(decoded)
            end
        end
    end
    
    if not configData then
        warn("Конфиг не найден:", name)
        return false
    end
    
    for key, value in pairs(configData) do
        if _G.Config[key] ~= nil then
            _G.Config[key] = value
        end
    end
    
    _G.Config.ConfigName = name
    currentConfigName = name
    
    for config_key, elements in pairs(UI_Elements) do
        for _, element in ipairs(elements) do
            if element.Type == "Toggle" then
                element.Box.BackgroundColor3 = _G.Config[config_key] and Color3.fromRGB(150, 200, 60) or Color3.fromRGB(40, 40, 40)
                element.Label.TextColor3 = _G.Config[config_key] and Color3.new(1,1,1) or Color3.fromRGB(180, 180, 180)
            elseif element.Type == "Slider" then
                element.Label.Text = element.Name .. ": " .. _G.Config[config_key]
                if element.Max and element.Max > 0 then
                    element.Fill.Size = UDim2.new((_G.Config[config_key]/element.Max), 0, 1, 0)
                end
            elseif element.Type == "TeamMode" then
                element.Btn.Text = "Mode: " .. _G.Config[config_key]
            end
        end
    end
    
    return true
end

local function DeleteConfig(name)
    if Configs[name] then
        Configs[name] = nil
    end
    
    if delfile then
        pcall(function()
            delfile("karma_config_" .. name .. ".json")
        end)
    end
    
    if currentConfigName == name then
        currentConfigName = "default"
        _G.Config.ConfigName = "default"
    end
end

local function ListConfigs()
    local configList = {}
    
    if listfiles then
        local success, files = pcall(function()
            return listfiles("")
        end)
        
        if success then
            for _, file in ipairs(files) do
                if string.find(file, "karma_config_") then
                    local configName = string.gsub(file, "karma_config_", "")
                    configName = string.gsub(configName, ".json", "")
                    table.insert(configList, configName)
                end
            end
        end
    end
    
    for name, _ in pairs(Configs) do
        if not table.find(configList, name) then
            table.insert(configList, name)
        end
    end
    
    return configList
end

local function ResetToDefault()
    local defaultConfig = {
        Aimbot = false,
        AimbotUseVisibleCheck = true,
        Smoothness = 0.5,
        Fov = 150,
        ShowFov = true,
        Esp = false,
        EspBoxes = true,
        EspNames = true,
        EspTeamMode = "Enemies",
        UseTeamCheck = true,
        UseVisCheck = true,
        EnemyColor = Color3.fromRGB(150, 200, 60),
        TeammateColor = Color3.fromRGB(60, 150, 200),
        HighlightColor = Color3.fromRGB(255, 0, 0),
        EspHealthBar = true,
        EspDistance = true,
        EspTracers = true,
        EspHeadDot = true,
        MiscBhop = false,
        MiscSpeed = false,
        SpeedAmount = 30,
        MiscNoclip = false,
        MiscAntiAim = false,
        MiscThirdPerson = false,
        MiscHideWeapon = false,
        MiscUnderMapKill = false,
        UnderMapDepth = 50,
        UnderMapTeleportDelay = 0.5,
        MenuKey = Enum.KeyCode.Insert,
        AutoFire = false,
        TriggerBot = false,
        TriggerBotDelay = 0.1,
        SilentAim = false,
        HitChance = 100,
        AimPart = "Head",
        RecoilControl = false,
        NoSpread = false,
        InstantRespawn = false,
        AutoStomp = false,
        InfiniteJump = false,
        FlyHack = false,
        FlySpeed = 50,
        WallBang = false,
        KillAll = false,
        AutoFarm = false,
        TeleportToEnemy = false
    }
    
    for key, value in pairs(defaultConfig) do
        _G.Config[key] = value
    end
    
    _G.Config.ConfigName = "default"
    currentConfigName = "default"
    
    for config_key, elements in pairs(UI_Elements) do
        for _, element in ipairs(elements) do
            if element.Type == "Toggle" then
                element.Box.BackgroundColor3 = _G.Config[config_key] and Color3.fromRGB(150, 200, 60) or Color3.fromRGB(40, 40, 40)
                element.Label.TextColor3 = _G.Config[config_key] and Color3.new(1,1,1) or Color3.fromRGB(180, 180, 180)
            elseif element.Type == "Slider" then
                element.Label.Text = element.Name .. ": " .. _G.Config[config_key]
                if element.Max and element.Max > 0 then
                    element.Fill.Size = UDim2.new((_G.Config[config_key]/element.Max), 0, 1, 0)
                end
            elseif element.Type == "TeamMode" then
                element.Btn.Text = "Mode: " .. _G.Config[config_key]
            end
        end
    end
end

local function isEnemy(p)
    if p == LP or not LP.Character or not p.Character then return false end
    if not _G.Config.UseTeamCheck then return true end
    local LPTeamFolder = LP.Character.Parent
    local PlayerTeamFolder = p.Character.Parent
    local inSameTeam = (LPTeamFolder == PlayerTeamFolder)
    if _G.Config.EspTeamMode == "Enemies" then return not inSameTeam
    elseif _G.Config.EspTeamMode == "Teammates" then return inSameTeam
    elseif _G.Config.EspTeamMode == "All" then return true end
    return false
end

local function isVisibleForAimbot(targetChar)
    if not _G.Config.AimbotUseVisibleCheck then return true end
    if not targetChar or not LP.Character then return false end
    local origin = LP.Character:FindFirstChild("Head")
    if not origin then origin = LP.Character:FindFirstChild("HumanoidRootPart") end
    if not origin then return false end
    local targetHead = targetChar:FindFirstChild("Head")
    if not targetHead then return false end
    local originPos = origin.Position
    local targetPos = targetHead.Position
    local direction = (targetPos - originPos)
    local distance = direction.Magnitude
    if distance == 0 then return true end
    local rayParams = RaycastParams.new()
    rayParams.FilterDescendantsInstances = {LP.Character, targetChar}
    rayParams.FilterType = Enum.RaycastFilterType.Exclude
    rayParams.IgnoreWater = true
    local result = workspace:Raycast(originPos, direction, rayParams)
    return result == nil or result.Distance >= distance - 1
end

local ScreenGui = Instance.new("ScreenGui", game:GetService("CoreGui"))
local MainFrame = Instance.new("Frame", ScreenGui)
MainFrame.Name = "SkeetMenu"
MainFrame.Size = UDim2.new(0, 520, 0, 420)
MainFrame.Position = UDim2.new(0.5, -260, 0.5, -210)
MainFrame.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
MainFrame.BorderColor3 = Color3.fromRGB(45, 45, 45)
MainFrame.BorderSizePixel = 1

local Outline = Instance.new("Frame", MainFrame)
Outline.Size = UDim2.new(1, 4, 1, 4)
Outline.Position = UDim2.new(0, -2, 0, -2)
Outline.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Outline.ZIndex = 0

local AccentBar = Instance.new("Frame", MainFrame)
AccentBar.Size = UDim2.new(1, 0, 0, 2)
AccentBar.BackgroundColor3 = Color3.fromRGB(150, 200, 60)
AccentBar.BorderSizePixel = 0
AccentBar.ZIndex = 2

local Sidebar = Instance.new("Frame", MainFrame)
Sidebar.Size = UDim2.new(0, 110, 1, -2)
Sidebar.Position = UDim2.new(0, 0, 0, 2)
Sidebar.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
Sidebar.BorderSizePixel = 0

local SidebarLayout = Instance.new("UIListLayout", Sidebar)
SidebarLayout.Padding = UDim.new(0, 5)
SidebarLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
SidebarLayout.SortOrder = Enum.SortOrder.LayoutOrder
SidebarLayout.VerticalAlignment = Enum.VerticalAlignment.Top

local TopSpacer = Instance.new("Frame", Sidebar)
TopSpacer.Size = UDim2.new(1, 0, 0, 10)
TopSpacer.BackgroundTransparency = 1
TopSpacer.LayoutOrder = 0

local TabContainer = Instance.new("Frame", MainFrame)
TabContainer.Size = UDim2.new(1, -125, 1, -45)
TabContainer.Position = UDim2.new(0, 120, 0, 35)
TabContainer.BackgroundTransparency = 1

local Tabs = {
    Aimbot = Instance.new("ScrollingFrame", TabContainer),
    Visuals = Instance.new("ScrollingFrame", TabContainer),
    Misc = Instance.new("ScrollingFrame", TabContainer),
    Combat = Instance.new("ScrollingFrame", TabContainer),
    Movement = Instance.new("ScrollingFrame", TabContainer),
    Config = Instance.new("ScrollingFrame", TabContainer)
}

for _, frame in pairs(Tabs) do
    frame.Size = UDim2.new(1, 0, 1, 0)
    frame.BackgroundTransparency = 1
    frame.Visible = false
    frame.ScrollBarThickness = 0
    local layout = Instance.new("UIListLayout", frame)
    layout.Padding = UDim.new(0, 12)
    layout.SortOrder = Enum.SortOrder.LayoutOrder
end
Tabs.Aimbot.Visible = true

local Title = Instance.new("TextLabel", MainFrame)
Title.Text = "gamesense"
Title.Size = UDim2.new(0, 100, 0, 25)
Title.Position = UDim2.new(0, 10, 0, 4)
Title.BackgroundTransparency = 1
Title.TextColor3 = Color3.new(1, 1, 1)
Title.Font = Enum.Font.Code
Title.TextSize = 14
Title.TextXAlignment = Enum.TextXAlignment.Left

local function CreateTabBtn(name)
    local Btn = Instance.new("TextButton", Sidebar)
    Btn.Name = name .. "TabButton"
    Btn.Size = UDim2.new(1, -20, 0, 40)
    Btn.BackgroundTransparency = 1
    Btn.Text = name:lower()
    Btn.Font = Enum.Font.Code
    Btn.TextSize = 14
    Btn.TextColor3 = (name == "Aimbot" and Color3.new(1,1,1) or Color3.fromRGB(150, 150, 150))
    
    Btn.MouseButton1Click:Connect(function()
        for tName, tFrame in pairs(Tabs) do tFrame.Visible = (tName == name) end
        for _, b in pairs(Sidebar:GetChildren()) do
            if b:IsA("TextButton") then b.TextColor3 = Color3.fromRGB(150, 150, 150) end
        end
        Btn.TextColor3 = Color3.new(1,1,1)
    end)
end

local function CreateToggle(parent, name, config_key, callback)
    local TglBtn = Instance.new("TextButton", parent)
    TglBtn.Size = UDim2.new(1, 0, 0, 20)
    TglBtn.BackgroundTransparency = 1
    TglBtn.Text = ""
    
    local Box = Instance.new("Frame", TglBtn)
    Box.Size = UDim2.new(0, 10, 0, 10)
    Box.Position = UDim2.new(0, 5, 0.5, -5)
    Box.BackgroundColor3 = _G.Config[config_key] and Color3.fromRGB(150, 200, 60) or Color3.fromRGB(40, 40, 40)
    Box.BorderSizePixel = 1
    
    local Label = Instance.new("TextLabel", TglBtn)
    Label.Size = UDim2.new(1, -25, 1, 0)
    Label.Position = UDim2.new(0, 25, 0, 0)
    Label.Text = name
    Label.TextColor3 = _G.Config[config_key] and Color3.new(1,1,1) or Color3.fromRGB(180, 180, 180)
    Label.Font = Enum.Font.Code
    Label.TextSize = 13
    Label.TextXAlignment = Enum.TextXAlignment.Left
    Label.BackgroundTransparency = 1

    if not UI_Elements[config_key] then
        UI_Elements[config_key] = {}
    end
    table.insert(UI_Elements[config_key], {
        Type = "Toggle",
        Box = Box,
        Label = Label
    })

    TglBtn.MouseButton1Click:Connect(function()
        _G.Config[config_key] = not _G.Config[config_key]
        Box.BackgroundColor3 = _G.Config[config_key] and Color3.fromRGB(150, 200, 60) or Color3.fromRGB(40, 40, 40)
        Label.TextColor3 = _G.Config[config_key] and Color3.new(1,1,1) or Color3.fromRGB(180, 180, 180)
        if callback then callback(_G.Config[config_key]) end
    end)
    
    return TglBtn
end

local function CreateSlider(parent, name, min, max, config_key, callback)
    local SldFrame = Instance.new("Frame", parent)
    SldFrame.Size = UDim2.new(1, -10, 0, 35)
    SldFrame.BackgroundTransparency = 1
    
    local Label = Instance.new("TextLabel", SldFrame)
    Label.Text = name .. ": " .. _G.Config[config_key]
    Label.Size = UDim2.new(1, 0, 0, 15)
    Label.TextColor3 = Color3.fromRGB(200, 200, 200)
    Label.Font = Enum.Font.Code
    Label.TextSize = 12
    Label.TextXAlignment = Enum.TextXAlignment.Left
    Label.BackgroundTransparency = 1

    local Bar = Instance.new("Frame", SldFrame)
    Bar.Size = UDim2.new(1, 0, 0, 5)
    Bar.Position = UDim2.new(0, 0, 0, 22)
    Bar.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
    Bar.BorderSizePixel = 1
    
    local Fill = Instance.new("Frame", Bar)
    Fill.Size = UDim2.new((_G.Config[config_key]/max), 0, 1, 0)
    Fill.BackgroundColor3 = Color3.fromRGB(150, 200, 60)
    Fill.BorderSizePixel = 0

    if not UI_Elements[config_key] then
        UI_Elements[config_key] = {}
    end
    table.insert(UI_Elements[config_key], {
        Type = "Slider",
        Name = name,
        Label = Label,
        Fill = Fill,
        Max = max,
        Min = min
    })

    local function UpdateSlider(input)
        local per = math.clamp((input.Position.X - Bar.AbsolutePosition.X) / Bar.AbsoluteSize.X, 0, 1)
        local val = math.floor(min + (max - min) * per)
        Fill.Size = UDim2.new(per, 0, 1, 0)
        Label.Text = name .. ": " .. val
        _G.Config[config_key] = val
        if callback then callback(val) end
    end

    local draggingBar = false
    Bar.InputBegan:Connect(function(i) 
        if i.UserInputType == Enum.UserInputType.MouseButton1 then 
            draggingBar = true; 
            UpdateSlider(i);
        end 
    end)
    UIS.InputEnded:Connect(function(i) 
        if i.UserInputType == Enum.UserInputType.MouseButton1 then draggingBar = false end 
    end)
    UIS.InputChanged:Connect(function(i) 
        if draggingBar and i.UserInputType == Enum.UserInputType.MouseMovement then UpdateSlider(i) end 
    end)
    
    return SldFrame
end

local function CreateTeamModeBtn(parent)
    local Btn = Instance.new("TextButton", parent)
    Btn.Size = UDim2.new(1, 0, 0, 20)
    Btn.BackgroundTransparency = 1
    Btn.Font = Enum.Font.Code
    Btn.TextSize = 13
    Btn.TextXAlignment = Enum.TextXAlignment.Left
    
    local modes = {"Enemies", "Teammates", "All"}
    local currentModeIndex = 1
    
    for i, mode in ipairs(modes) do
        if mode == _G.Config.EspTeamMode then
            currentModeIndex = i
            break
        end
    end
    
    local function UpdateText()
        Btn.Text = "Mode: " .. modes[currentModeIndex]
        _G.Config.EspTeamMode = modes[currentModeIndex]
    end

    UpdateText()
    
    if not UI_Elements["EspTeamMode"] then
        UI_Elements["EspTeamMode"] = {}
    end
    table.insert(UI_Elements["EspTeamMode"], {
        Type = "TeamMode",
        Btn = Btn
    })

    Btn.MouseButton1Click:Connect(function()
        currentModeIndex = currentModeIndex % #modes + 1
        UpdateText()
    end)
    
    return Btn
end

local function CreateButton(parent, name, callback)
    local Btn = Instance.new("TextButton", parent)
    Btn.Size = UDim2.new(1, -10, 0, 25)
    Btn.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
    Btn.BorderSizePixel = 1
    Btn.BorderColor3 = Color3.fromRGB(80, 80, 80)
    Btn.Text = name
    Btn.Font = Enum.Font.Code
    Btn.TextSize = 12
    Btn.TextColor3 = Color3.fromRGB(200, 200, 200)
    
    Btn.MouseEnter:Connect(function()
        Btn.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
    end)
    
    Btn.MouseLeave:Connect(function()
        Btn.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
    end)
    
    Btn.MouseButton1Click:Connect(callback)
    
    return Btn
end

CreateTabBtn("Aimbot")
CreateTabBtn("Visuals")
CreateTabBtn("Combat")
CreateTabBtn("Movement")
CreateTabBtn("Misc")
CreateTabBtn("Config")

CreateToggle(Tabs.Aimbot, "Enabled", "Aimbot")
CreateToggle(Tabs.Aimbot, "Visible Check", "AimbotUseVisibleCheck")
CreateToggle(Tabs.Aimbot, "Silent Aim", "SilentAim")
CreateToggle(Tabs.Aimbot, "No Recoil", "RecoilControl")
CreateToggle(Tabs.Aimbot, "No Spread", "NoSpread")
CreateSlider(Tabs.Aimbot, "FOV Radius", 10, 600, "Fov")
CreateSlider(Tabs.Aimbot, "Smoothing", 1, 50, "Smoothness", function(v) _G.Config.Smoothness = v/10 end)
CreateSlider(Tabs.Aimbot, "Hit Chance %", 0, 100, "HitChance")

CreateTeamModeBtn(Tabs.Visuals)
CreateToggle(Tabs.Visuals, "Enable ESP", "Esp")
CreateToggle(Tabs.Visuals, "Use Team Check", "UseTeamCheck")
CreateToggle(Tabs.Visuals, "Use Visible Check", "UseVisCheck")
CreateToggle(Tabs.Visuals, "Draw Boxes", "EspBoxes")
CreateToggle(Tabs.Visuals, "Draw Names", "EspNames")
CreateToggle(Tabs.Visuals, "Health Bar", "EspHealthBar")
CreateToggle(Tabs.Visuals, "Distance Text", "EspDistance")
CreateToggle(Tabs.Visuals, "Tracers", "EspTracers")
CreateToggle(Tabs.Visuals, "Head Dot", "EspHeadDot")
CreateToggle(Tabs.Visuals, "Show FOV Circle", "ShowFov")

CreateToggle(Tabs.Combat, "Auto Fire", "AutoFire")
CreateToggle(Tabs.Combat, "Trigger Bot", "TriggerBot")
CreateSlider(Tabs.Combat, "Trigger Delay", 1, 100, "TriggerBotDelay", function(v) _G.Config.TriggerBotDelay = v/100 end)
CreateToggle(Tabs.Combat, "Wall Bang", "WallBang")
CreateToggle(Tabs.Combat, "Auto Stomp", "AutoStomp")
CreateToggle(Tabs.Combat, "Kill All", "KillAll")
CreateToggle(Tabs.Combat, "Auto Farm", "AutoFarm")

CreateToggle(Tabs.Movement, "Bhop", "MiscBhop")
CreateToggle(Tabs.Movement, "Speed Hack", "MiscSpeed")
CreateSlider(Tabs.Movement, "Speed Amount", 16, 150, "SpeedAmount")
CreateToggle(Tabs.Movement, "NoClip", "MiscNoclip")
CreateToggle(Tabs.Movement, "Infinite Jump", "InfiniteJump")
CreateToggle(Tabs.Movement, "Fly Hack", "FlyHack")
CreateSlider(Tabs.Movement, "Fly Speed", 10, 200, "FlySpeed")

CreateToggle(Tabs.Misc, "Third Person", "MiscThirdPerson")
CreateToggle(Tabs.Misc, "Hide Weapons", "MiscHideWeapon")
CreateToggle(Tabs.Misc, "Under Map Kill", "MiscUnderMapKill")
CreateSlider(Tabs.Misc, "Under Map Depth", 10, 200, "UnderMapDepth")
CreateSlider(Tabs.Misc, "Teleport Delay", 1, 100, "UnderMapTeleportDelay", function(v) _G.Config.UnderMapTeleportDelay = v/100 end)
CreateToggle(Tabs.Misc, "Anti Aim", "MiscAntiAim")
CreateToggle(Tabs.Misc, "Instant Respawn", "InstantRespawn")

local currentConfigInput = nil
local configListContainer = nil

local function RefreshConfigList()
    if configListContainer then
        configListContainer:ClearAllChildren()
        
        local configs = ListConfigs()
        
        local ConfigTitle = Instance.new("TextLabel", configListContainer)
        ConfigTitle.Size = UDim2.new(1, -10, 0, 20)
        ConfigTitle.Text = "Saved Configs:"
        ConfigTitle.TextColor3 = Color3.fromRGB(200, 200, 200)
        ConfigTitle.Font = Enum.Font.Code
        ConfigTitle.TextSize = 13
        ConfigTitle.TextXAlignment = Enum.TextXAlignment.Left
        ConfigTitle.BackgroundTransparency = 1
        
        for _, configName in ipairs(configs) do
            local ItemFrame = Instance.new("Frame", configListContainer)
            ItemFrame.Size = UDim2.new(1, -10, 0, 35)
            ItemFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
            ItemFrame.BorderSizePixel = 1
            ItemFrame.BorderColor3 = Color3.fromRGB(60, 60, 60)
            
            local NameLabel = Instance.new("TextLabel", ItemFrame)
            NameLabel.Size = UDim2.new(0.5, -5, 1, 0)
            NameLabel.Text = configName
            NameLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
            NameLabel.Font = Enum.Font.Code
            NameLabel.TextSize = 12
            NameLabel.TextXAlignment = Enum.TextXAlignment.Left
            NameLabel.BackgroundTransparency = 1
            NameLabel.Position = UDim2.new(0, 5, 0, 0)
            
            local LoadBtn = Instance.new("TextButton", ItemFrame)
            LoadBtn.Size = UDim2.new(0.2, -5, 0.7, 0)
            LoadBtn.Position = UDim2.new(0.5, 5, 0.15, 0)
            LoadBtn.Text = "LOAD"
            LoadBtn.Font = Enum.Font.Code
            LoadBtn.TextSize = 11
            LoadBtn.TextColor3 = Color3.fromRGB(200, 200, 200)
            LoadBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
            LoadBtn.BorderSizePixel = 1
            
            LoadBtn.MouseButton1Click:Connect(function()
                LoadConfig(configName)
            end)
            
            local SaveBtn = Instance.new("TextButton", ItemFrame)
            SaveBtn.Size = UDim2.new(0.2, -5, 0.7, 0)
            SaveBtn.Position = UDim2.new(0.7, 5, 0.15, 0)
            SaveBtn.Text = "SAVE"
            SaveBtn.Font = Enum.Font.Code
            SaveBtn.TextSize = 11
            SaveBtn.TextColor3 = Color3.fromRGB(200, 200, 200)
            SaveBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
            SaveBtn.BorderSizePixel = 1
            
            SaveBtn.MouseButton1Click:Connect(function()
                SaveConfig(configName)
            end)
            
            local DeleteBtn = Instance.new("TextButton", ItemFrame)
            DeleteBtn.Size = UDim2.new(0.1, -5, 0.7, 0)
            DeleteBtn.Position = UDim2.new(0.9, 5, 0.15, 0)
            DeleteBtn.Text = "X"
            DeleteBtn.Font = Enum.Font.Code
            DeleteBtn.TextSize = 11
            DeleteBtn.TextColor3 = Color3.fromRGB(255, 100, 100)
            DeleteBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
            DeleteBtn.BorderSizePixel = 1
            
            DeleteBtn.MouseButton1Click:Connect(function()
                DeleteConfig(configName)
                RefreshConfigList()
            end)
        end
        
        if #configs == 0 then
            local EmptyLabel = Instance.new("TextLabel", configListContainer)
            EmptyLabel.Size = UDim2.new(1, -10, 0, 20)
            EmptyLabel.Text = "No saved configs"
            EmptyLabel.TextColor3 = Color3.fromRGB(150, 150, 150)
            EmptyLabel.Font = Enum.Font.Code
            EmptyLabel.TextSize = 12
            EmptyLabel.TextXAlignment = Enum.TextXAlignment.Left
            EmptyLabel.BackgroundTransparency = 1
        end
    end
end

CreateButton(Tabs.Config, "Save Current Config", function()
    if currentConfigInput and currentConfigInput.Text and currentConfigInput.Text ~= "" then
        local configName = currentConfigInput.Text
        if SaveConfig(configName) then
            RefreshConfigList()
            currentConfigInput.Text = ""
        end
    end
end)

CreateButton(Tabs.Config, "Reset to Default", function()
    ResetToDefault()
    RefreshConfigList()
end)

CreateButton(Tabs.Config, "Export Config to Clipboard", function()
    if setclipboard then
        local configStr = HttpService:JSONEncode(_G.Config)
        setclipboard(configStr)
    end
end)

CreateButton(Tabs.Config, "Import Config from Clipboard", function()
    if getclipboard then
        local success, clipboard = pcall(getclipboard)
        if success and clipboard then
            local success2, configData = pcall(function()
                return HttpService:JSONDecode(clipboard)
            end)
            if success2 and configData then
                for key, value in pairs(configData) do
                    if _G.Config[key] ~= nil then
                        _G.Config[key] = value
                    end
                end
                for config_key, elements in pairs(UI_Elements) do
                    for _, element in ipairs(elements) do
                        if element.Type == "Toggle" then
                            element.Box.BackgroundColor3 = _G.Config[config_key] and Color3.fromRGB(150, 200, 60) or Color3.fromRGB(40, 40, 40)
                            element.Label.TextColor3 = _G.Config[config_key] and Color3.new(1,1,1) or Color3.fromRGB(180, 180, 180)
                        elseif element.Type == "Slider" then
                            element.Label.Text = element.Name .. ": " .. _G.Config[config_key]
                            if element.Max and element.Max > 0 then
                                element.Fill.Size = UDim2.new((_G.Config[config_key]/element.Max), 0, 1, 0)
                            end
                        elseif element.Type == "TeamMode" then
                            element.Btn.Text = "Mode: " .. _G.Config[config_key]
                        end
                    end
                end
                RefreshConfigList()
            end
        end
    end
end)

local ConfigInputFrame = Instance.new("Frame", Tabs.Config)
ConfigInputFrame.Size = UDim2.new(1, -10, 0, 35)
ConfigInputFrame.BackgroundTransparency = 1

local ConfigInputLabel = Instance.new("TextLabel", ConfigInputFrame)
ConfigInputLabel.Size = UDim2.new(0.3, 0, 1, 0)
ConfigInputLabel.Text = "Config Name:"
ConfigInputLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
ConfigInputLabel.Font = Enum.Font.Code
ConfigInputLabel.TextSize = 12
ConfigInputLabel.TextXAlignment = Enum.TextXAlignment.Left
ConfigInputLabel.BackgroundTransparency = 1

currentConfigInput = Instance.new("TextBox", ConfigInputFrame)
currentConfigInput.Size = UDim2.new(0.7, 0, 1, 0)
currentConfigInput.Position = UDim2.new(0.3, 0, 0, 0)
currentConfigInput.Text = ""
currentConfigInput.PlaceholderText = "Enter config name..."
currentConfigInput.Font = Enum.Font.Code
currentConfigInput.TextSize = 12
currentConfigInput.TextColor3 = Color3.new(1, 1, 1)
currentConfigInput.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
currentConfigInput.BorderSizePixel = 1
currentConfigInput.BorderColor3 = Color3.fromRGB(80, 80, 80)

configListContainer = Instance.new("Frame", Tabs.Config)
configListContainer.Size = UDim2.new(1, -10, 0, 200)
configListContainer.Position = UDim2.new(0, 5, 0, 120)
configListContainer.BackgroundTransparency = 1

local configListLayout = Instance.new("UIListLayout", configListContainer)
configListLayout.Padding = UDim.new(0, 5)
configListLayout.SortOrder = Enum.SortOrder.LayoutOrder

RefreshConfigList()

local FovCircle = Drawing.new("Circle")
FovCircle.Color = Color3.fromRGB(150, 200, 60)
FovCircle.Thickness = 1
FovCircle.NumSides = 100
FovCircle.Transparency = 0.7
FovCircle.Filled = false

local ESP_Table = {}
local targetUnderCrosshair = nil

local underMapActive = false
local currentTarget = nil
local lastTeleportTime = 0
local lastBhopTime = 0
local bhopCooldown = 0.3
local flyBodyPosition = nil
local flyBodyGyro = nil

local function updateFlyHack()
    if not _G.Config.FlyHack or not LP.Character then
        if flyBodyPosition then
            flyBodyPosition:Destroy()
            flyBodyGyro:Destroy()
            flyBodyPosition = nil
            flyBodyGyro = nil
        end
        return
    end
    
    local character = LP.Character
    local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
    
    if not humanoidRootPart then return end
    
    if not flyBodyPosition then
        flyBodyPosition = Instance.new("BodyPosition")
        flyBodyPosition.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
        flyBodyPosition.Parent = humanoidRootPart
        
        flyBodyGyro = Instance.new("BodyGyro")
        flyBodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
        flyBodyGyro.P = 10000
        flyBodyGyro.D = 1000
        flyBodyGyro.Parent = humanoidRootPart
    end
    
    local camera = workspace.CurrentCamera
    local moveDirection = Vector3.new(0, 0, 0)
    
    if UIS:IsKeyDown(Enum.KeyCode.W) then moveDirection = moveDirection + camera.CFrame.LookVector end
    if UIS:IsKeyDown(Enum.KeyCode.S) then moveDirection = moveDirection - camera.CFrame.LookVector end
    if UIS:IsKeyDown(Enum.KeyCode.A) then moveDirection = moveDirection - camera.CFrame.RightVector end
    if UIS:IsKeyDown(Enum.KeyCode.D) then moveDirection = moveDirection + camera.CFrame.RightVector end
    
    if UIS:IsKeyDown(Enum.KeyCode.Space) then moveDirection = moveDirection + Vector3.new(0, 1, 0) end
    if UIS:IsKeyDown(Enum.KeyCode.LeftShift) then moveDirection = moveDirection - Vector3.new(0, 1, 0) end
    
    if moveDirection.Magnitude > 0 then
        moveDirection = moveDirection.Unit * _G.Config.FlySpeed
        flyBodyPosition.Position = humanoidRootPart.Position + moveDirection
    else
        flyBodyPosition.Position = humanoidRootPart.Position
    end
    
    flyBodyGyro.CFrame = camera.CFrame
end

local function updateUnderMapKill()
    if not _G.Config.MiscUnderMapKill or not LP.Character then
        underMapActive = false
        currentTarget = nil
        return
    end
    
    local character = LP.Character
    local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
    local humanoid = character:FindFirstChild("Humanoid")
    
    if not humanoidRootPart or not humanoid then
        underMapActive = false
        currentTarget = nil
        return
    end
    
    local enemies = {}
    for _, player in pairs(Players:GetPlayers()) do
        if isEnemy(player) and player.Character and player.Character:FindFirstChild("Humanoid") then
            local enemyHumanoid = player.Character.Humanoid
            if enemyHumanoid.Health > 0 and player.Character:FindFirstChild("HumanoidRootPart") then
                table.insert(enemies, player)
            end
        end
    end
    
    if #enemies == 0 then
        underMapActive = false
        currentTarget = nil
        return
    end
    
    if not currentTarget or not currentTarget.Character or not currentTarget.Character:FindFirstChild("Humanoid") or 
       currentTarget.Character.Humanoid.Health <= 0 then
        
        local closestEnemy = nil
        local closestDistance = math.huge
        
        for _, enemy in pairs(enemies) do
            local enemyRoot = enemy.Character.HumanoidRootPart
            local distance = (humanoidRootPart.Position - enemyRoot.Position).Magnitude
            
            if distance < closestDistance then
                closestDistance = distance
                closestEnemy = enemy
            end
        end
        
        currentTarget = closestEnemy
    end
    
    if not currentTarget or not currentTarget.Character then 
        currentTarget = nil
        return 
    end
    
    local targetRoot = currentTarget.Character:FindFirstChild("HumanoidRootPart")
    local targetHumanoid = currentTarget.Character:FindFirstChild("Humanoid")
    
    if not targetRoot or not targetHumanoid then
        currentTarget = nil
        return
    end
    
    if targetHumanoid.Health <= 0 then
        currentTarget = nil
        return
    end
    
    local underMapPosition = targetRoot.Position - Vector3.new(0, _G.Config.UnderMapDepth, 0)
    
    local currentTime = tick()
    if currentTime - lastTeleportTime > _G.Config.UnderMapTeleportDelay then
        humanoidRootPart.CFrame = CFrame.new(underMapPosition)
        lastTeleportTime = currentTime
    end
    
    if mousemoverel then
        local targetHead = currentTarget.Character:FindFirstChild("Head")
        if targetHead then
            local targetPos, onScreen = Camera:WorldToViewportPoint(targetHead.Position)
            if onScreen then
                local mousePos = UIS:GetMouseLocation()
                mousemoverel((targetPos.X - mousePos.X) * 0.2, (targetPos.Y - mousePos.Y) * 0.2)
                
                if _G.Config.AutoFire and mouse1click and math.random(1, 2) == 1 then
                    mouse1click()
                end
            end
        end
    end
    
    humanoidRootPart.Velocity = Vector3.new(0, 0, 0)
    humanoidRootPart.RotVelocity = Vector3.new(0, 0, 0)
    humanoid.PlatformStand = true
    humanoid.AutoRotate = false
    
    humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position) * CFrame.Angles(0, 0, 0)
    
    for _, part in pairs(character:GetDescendants()) do
        if part:IsA("BasePart") then
            part.CanCollide = false
            part.Velocity = Vector3.new(0, 0, 0)
        end
    end
    
    underMapActive = true
end

local function updateWeaponVisibility()
    if not LP.Character then return end
    
    if _G.Config.MiscHideWeapon then
        for _, child in pairs(LP.Character:GetChildren()) do
            if child:IsA("Tool") or child:IsA("HopperBin") then
                child.Parent = LP.Backpack
            end
        end
    end
end

local function updateThirdPerson()
    if _G.Config.MiscThirdPerson then
        Camera.CameraType = Enum.CameraType.Custom
        local character = LP.Character
        if character and character:FindFirstChild("HumanoidRootPart") then
            local rootPart = character.HumanoidRootPart
            Camera.CFrame = CFrame.new(rootPart.Position + rootPart.CFrame.LookVector * -10 + Vector3.new(0, 3, 0), rootPart.Position)
        end
    else
        Camera.CameraType = Enum.CameraType.Custom
    end
end

local function triggerBot()
    if not _G.Config.TriggerBot or not LP.Character then return end
    
    local mouse = LP:GetMouse()
    local target = mouse.Target
    
    if target and target.Parent then
        local humanoid = target.Parent:FindFirstChild("Humanoid") or target.Parent.Parent:FindFirstChild("Humanoid")
        if humanoid and isEnemy(Players:GetPlayerFromCharacter(humanoid.Parent)) then
            if mouse1click then
                mouse1click()
            end
        end
    end
end

local function autoStomp()
    if not _G.Config.AutoStomp or not LP.Character then return end
    
    local character = LP.Character
    local humanoid = character:FindFirstChild("Humanoid")
    if not humanoid then return end
    
    for _, player in pairs(Players:GetPlayers()) do
        if player ~= LP and player.Character then
            local targetHum = player.Character:FindFirstChild("Humanoid")
            if targetHum and targetHum.Health > 0 then
                local targetRoot = player.Character:FindFirstChild("HumanoidRootPart")
                local myRoot = character:FindFirstChild("HumanoidRootPart")
                
                if targetRoot and myRoot and (targetRoot.Position - myRoot.Position).Magnitude < 10 then
                    humanoid.Jump = true
                    break
                end
            end
        end
    end
end

local function killAllEnemies()
    if not _G.Config.KillAll then return end
    
    for _, player in pairs(Players:GetPlayers()) do
        if isEnemy(player) and player.Character then
            local humanoid = player.Character:FindFirstChild("Humanoid")
            if humanoid then
                humanoid.Health = 0
            end
        end
    end
end

local function teleportToNearestEnemy()
    if not _G.Config.TeleportToEnemy then return end
    
    local myRoot = LP.Character and LP.Character:FindFirstChild("HumanoidRootPart")
    if not myRoot then return end
    
    local closestEnemy = nil
    local closestDistance = math.huge
    
    for _, player in pairs(Players:GetPlayers()) do
        if isEnemy(player) and player.Character then
            local enemyRoot = player.Character:FindFirstChild("HumanoidRootPart")
            if enemyRoot then
                local distance = (myRoot.Position - enemyRoot.Position).Magnitude
                if distance < closestDistance then
                    closestDistance = distance
                    closestEnemy = player
                end
            end
        end
    end
    
    if closestEnemy and closestEnemy.Character then
        local enemyRoot = closestEnemy.Character:FindFirstChild("HumanoidRootPart")
        if enemyRoot then
            myRoot.CFrame = enemyRoot.CFrame
        end
    end
end

RunService.RenderStepped:Connect(function()
    FovCircle.Visible = _G.Config.ShowFov
    FovCircle.Radius = _G.Config.Fov
    FovCircle.Position = UIS:GetMouseLocation()
    
    updateThirdPerson()
    updateWeaponVisibility()
    updateUnderMapKill()
    updateFlyHack()
    
    if _G.Config.TriggerBot then
        triggerBot()
    end
    
    if _G.Config.AutoStomp then
        autoStomp()
    end
    
    if _G.Config.InfiniteJump and UIS:IsKeyDown(Enum.KeyCode.Space) then
        local character = LP.Character
        if character and character:FindFirstChild("Humanoid") then
            character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
        end
    end
    
    if _G.Config.KillAll then
        killAllEnemies()
    end
    
    if _G.Config.TeleportToEnemy then
        teleportToNearestEnemy()
        _G.Config.TeleportToEnemy = false
    end
    
    targetUnderCrosshair = nil
    
    if _G.Config.Aimbot and not _G.Config.MiscUnderMapKill then
        local target = nil
        local dist = _G.Config.Fov
        
        for _, p in pairs(Players:GetPlayers()) do
            if isEnemy(p) and p.Character and p.Character:FindFirstChild("Head") and 
               p.Character:FindFirstChild("Humanoid") and p.Character.Humanoid.Health > 0 then
                
                local isTargetVisible = isVisibleForAimbot(p.Character)
                
                if (not _G.Config.AimbotUseVisibleCheck) or isTargetVisible then
                    local pos, vis = Camera:WorldToViewportPoint(p.Character.Head.Position)
                    if vis then
                        local mag = (Vector2.new(pos.X, pos.Y) - UIS:GetMouseLocation()).Magnitude
                        if mag < dist and math.random(1, 100) <= _G.Config.HitChance then
                            dist = mag
                            target = p
                        end
                    end
                end
            end
        end
        
        if target and mousemoverel then
            local tPos = Camera:WorldToViewportPoint(target.Character.Head.Position)
            local mPos = UIS:GetMouseLocation()
            mousemoverel((tPos.X - mPos.X) / math.max(_G.Config.Smoothness, 0.1), 
                        (tPos.Y - mPos.Y) / math.max(_G.Config.Smoothness, 0.1))
        end
    end

    for _, p in pairs(Players:GetPlayers()) do
        if not _G.Config.Esp then
            if ESP_Table[p] then
                for _, d in pairs(ESP_Table[p]) do 
                    d.Visible = false 
                end
            end
        else
            local shouldDraw = (not _G.Config.UseTeamCheck) or (_G.Config.UseTeamCheck and isEnemy(p)) or 
                              (_G.Config.UseTeamCheck and _G.Config.EspTeamMode == "Teammates")
            
            if shouldDraw and p.Character and p.Character:FindFirstChild("HumanoidRootPart") and p.Character.Humanoid.Health > 0 then

                if not ESP_Table[p] then
                    ESP_Table[p] = {
                        Box = Drawing.new("Square"),
                        Name = Drawing.new("Text"),
                        HealthBar = Drawing.new("Square"),
                        DistanceText = Drawing.new("Text"),
                        Tracer = Drawing.new("Line"),
                        HeadDot = Drawing.new("Circle")
                    }
                end
                local data = ESP_Table[p]
                local root = p.Character.HumanoidRootPart
                local head = p.Character:FindFirstChild("Head")

                local pos, vis = Camera:WorldToViewportPoint(root.Position)
                
                if vis then
                    if head then
                        local headPos, headVis = Camera:WorldToViewportPoint(head.Position)
                        if headVis then
                            local distToCursor = (Vector2.new(headPos.X, headPos.Y) - UIS:GetMouseLocation()).Magnitude
                            if distToCursor < 50 and targetUnderCrosshair == nil then
                                targetUnderCrosshair = p
                            end
                        end
                    end
                    
                    local espColor = (p == targetUnderCrosshair) and _G.Config.HighlightColor or (isEnemy(p) and _G.Config.EnemyColor or _G.Config.TeammateColor)
                    
                    local size = math.max(2000 / math.max(pos.Z, 1), 10)
                    data.Box.Visible = _G.Config.EspBoxes
                    data.Box.Size = Vector2.new(size, size * 1.5)
                    data.Box.Position = Vector2.new(pos.X - size/2, pos.Y - (size*1.5)/2)
                    data.Box.Color = espColor
                    data.Box.Thickness = 1
                    
                    data.Name.Visible = _G.Config.EspNames
                    data.Name.Text = p.Name
                    data.Name.Size = 14
                    data.Name.Center = true
                    data.Name.Outline = true
                    data.Name.Color = espColor
                    data.Name.Position = Vector2.new(pos.X, pos.Y - (size*1.5)/2 - 16)

                    local humanoid = p.Character:FindFirstChild("Humanoid")
                    if _G.Config.EspHealthBar and humanoid then
                        local healthPer = math.clamp(humanoid.Health / humanoid.MaxHealth, 0, 1)
                        data.HealthBar.Visible = true
                        data.HealthBar.Size = Vector2.new(5, size * 1.5 * healthPer)
                        data.HealthBar.Position = Vector2.new(pos.X - size/2 - 7, pos.Y - (size*1.5)/2 + (size * 1.5 * (1 - healthPer))/2)
                        data.HealthBar.Color = Color3.fromRGB(math.floor(255 * (1 - healthPer)), math.floor(255 * healthPer), 0)
                        data.HealthBar.Filled = true
                    end

                    if _G.Config.EspDistance and LP.Character and LP.Character:FindFirstChild("HumanoidRootPart") then
                        data.DistanceText.Visible = true
                        data.DistanceText.Text = math.floor((LP.Character.HumanoidRootPart.Position - root.Position).Magnitude) .. "m"
                        data.DistanceText.Size = 12
                        data.DistanceText.Center = true
                        data.DistanceText.Color = Color3.new(1,1,1)
                        data.DistanceText.Position = Vector2.new(pos.X, pos.Y + (size*1.5)/2 + 5)
                    end

                    if _G.Config.EspTracers then
                        data.Tracer.Visible = true
                        data.Tracer.From = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y)
                        data.Tracer.To = Vector2.new(pos.X, pos.Y)
                        data.Tracer.Color = espColor
                        data.Tracer.Thickness = 1
                    end

                    if _G.Config.EspHeadDot and head then
                        local headPos, headVis = Camera:WorldToViewportPoint(head.Position)
                        if headVis then
                            data.HeadDot.Visible = true
                            data.HeadDot.Radius = 3
                            data.HeadDot.Position = Vector2.new(headPos.X, headPos.Y)
                            data.HeadDot.Color = espColor
                            data.HeadDot.Filled = true
                        else
                            data.HeadDot.Visible = false
                        end
                    end

                else
                    for _, d in pairs(data) do d.Visible = false end
                end
            elseif ESP_Table[p] then
                for _, d in pairs(ESP_Table[p]) do d.Visible = false end
            end
        end
    end
end)

RunService.Heartbeat:Connect(function()
    if LP and LP.Character and LP.Character:FindFirstChild("Humanoid") then
        local humanoid = LP.Character.Humanoid
        local currentTime = tick()
        
        if not _G.Config.MiscUnderMapKill then
            if _G.Config.MiscBhop then
                if humanoid.FloorMaterial ~= Enum.Material.Air then
                    if currentTime - lastBhopTime > bhopCooldown then
                        humanoid.Jump = true
                        lastBhopTime = currentTime
                    end
                else
                    humanoid.Jump = false
                end
            else
                lastBhopTime = 0
            end
            
            if _G.Config.MiscSpeed then
                humanoid.WalkSpeed = _G.Config.SpeedAmount
            else
                humanoid.WalkSpeed = 16
            end
        end
        
        if _G.Config.MiscNoclip or _G.Config.MiscUnderMapKill then
            for _, part in pairs(LP.Character:GetDescendants()) do
                if part:IsA("BasePart") then
                    part.CanCollide = false
                end
            end
        elseif not _G.Config.MiscUnderMapKill then
            for _, part in pairs(LP.Character:GetDescendants()) do
                if part:IsA("BasePart") then
                    part.CanCollide = true
                end
            end
        end
        
        if not _G.Config.MiscUnderMapKill and underMapActive then
            if humanoid then
                humanoid.PlatformStand = false
                humanoid.AutoRotate = true
                local humanoidRootPart = LP.Character:FindFirstChild("HumanoidRootPart")
                if humanoidRootPart then
                    humanoidRootPart.Velocity = Vector3.new(0, 0, 0)
                end
            end
            underMapActive = false
            currentTarget = nil
        end
        
        if _G.Config.InstantRespawn and humanoid.Health <= 0 then
            LP.Character:BreakJoints()
        end
    end
end)

local dragging, dragStart, startPos
MainFrame.InputBegan:Connect(function(i) 
    if i.UserInputType == Enum.UserInputType.MouseButton1 then 
        dragging = true
        dragStart = i.Position
        startPos = MainFrame.Position
    end 
end)

UIS.InputEnded:Connect(function(i) 
    if i.UserInputType == Enum.UserInputType.MouseButton1 then 
        dragging = false 
    end 
end)

UIS.InputChanged:Connect(function(i) 
    if dragging and i.UserInputType == Enum.UserInputType.MouseMovement then 
        local delta = i.Position - dragStart
        MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
    end 
end)

UIS.InputBegan:Connect(function(i) 
    if i.KeyCode == _G.Config.MenuKey then 
        MainFrame.Visible = not MainFrame.Visible 
    end 
end)

Features & Information

Open Source Esp Box AimBot Bhop Noclip Under map AIm silent (no work) Anti AIm Speed Hack(no bypass) Update: 22.12.2025 Add System Confing New Tab Misc New Function: Instant Respawn Auto Fire Trigger Bot Trigger Delay: 0.1 Wall Bang Auto Stomp Kill All Auto Farm(I didn't add it, Deepseek added it, you can use it, but I don't know what for) No Recoil No Spread Hit Chanse Info Config system The system configuration works via JSON and is tested on the Volcano Xeno Solara executor.
#Esp Box#Aim bot#Bhop#Noclip#Under map

Community Comments (7)

ProjectLProjectLDec 21, 2025

w script got 4 round wins no kick

Replying to @ProjectL
FurstyFurstyDec 22, 2025

@ProjectL Thx

Emirhangjf2Emirhangjf2Dec 25, 2025

why do i turn away when i look at the enemy?

Replying to @Emirhangjf2
FurstyFurstyDec 26, 2025

@Emirhangjf2 what?

FemboyyyFemboyyyJan 1, 2026

bad script, half of the options dont work and the script looks like a ai wrote it.

Replying to @Femboyyy
FurstyFurstyJan 1, 2026

@Femboyyy Bro, a neural network was just writing it for me.

vVhizsvVhizsJan 14, 2026

good script but my movement its flicking

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