
Key Required

local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local hitRad = 8
local soundRad = 10
local attachRad = 15
local jRad = 25
local gRad = 35
local aimDur = 2
local qRad = 60
local fRad = 30
local soundsList = {
["Rocks Dirt Impacts In Ground 26 (SFX)"] = true,
["Rocks Dirt Impacts In Ground 19 (SFX)"] = true,
["Broom Hits 7 (SFX)"] = true,
["Rocks Dirt Impacts In Ground 11 (SFX)"] = true,
["Rock Hit Dirt Impact 16 (SFX)"] = true,
["Broom Hits 5 (SFX)"] = true
}
local lastTp = 0
local tpCd = 0.3
local lastChk = 0
local chkInt = 0.15
local aimOn = false
local aimHook = nil
local qPressed = false
local spacePressed = false
local wPressed = false
local wStart = 0
local healMin = 0.5
local healPart = workspace:WaitForChild("Map"):WaitForChild("Tower"):WaitForChild("Traps"):WaitForChild("Buttons"):WaitForChild("Heal100Brick")
local healActive = true
local healing = false
local scriptOn = true
local function checkRagdoll(char)
if not char then return false end
local ragFolder = char:FindFirstChild("RagdollConstraints")
if ragFolder then
for _, cons in ipairs(ragFolder:GetChildren()) do
if cons:IsA("BallSocketConstraint") and cons.Enabled then
return true
end
end
end
local hum = char:FindFirstChild("Humanoid")
if hum and hum:GetState() == Enum.HumanoidStateType.Physics then
return true
end
return false
end
local function getParts()
local char = player.Character
if not char then return nil, nil, nil end
if checkRagdoll(char) then
return nil, nil, nil
end
local hum = char:FindFirstChild("Humanoid")
local root = char:FindFirstChild("HumanoidRootPart")
return char, hum, root
end
local function hasCombat()
local char = player.Character
if not char then return false end
for _, item in ipairs(char:GetChildren()) do
if item:IsA("Tool") and item.Name == "Combat" then
return true
end
end
return false
end
local function doTp(cf)
if tick() - lastTp < tpCd then return false end
local char, hum, root = getParts()
if not char or not hum or not root or hum.Health <= 0 then return false end
if checkRagdoll(char) then
return false
end
lastTp = tick()
local gyro = root:FindFirstChild("BodyGyro")
local vel = root:FindFirstChild("BodyVelocity")
if gyro then gyro.MaxTorque = Vector3.new(0, 0, 0) end
if vel then vel.MaxForce = Vector3.new(0, 0, 0) end
root.CFrame = cf
task.delay(0.1, function()
if gyro and gyro.Parent then
gyro.MaxTorque = Vector3.new(40000, 40000, 40000)
end
if vel and vel.Parent then
vel.MaxForce = Vector3.new(40000, 40000, 40000)
end
end)
return true
end
local function findNear(rad)
local _, _, root = getParts()
if not root then return nil end
local myPos = root.Position
local closest = nil
local closeDist = rad
for _, other in ipairs(Players:GetPlayers()) do
if other ~= player then
local oChar = other.Character
if oChar and not checkRagdoll(oChar) then
local oRoot = oChar:FindFirstChild("HumanoidRootPart")
if oRoot then
local dist = (myPos - oRoot.Position).Magnitude
if dist < closeDist then
closeDist = dist
closest = other
end
end
end
end
end
return closest
end
local function tpBack()
local _, _, root = getParts()
if not root then return end
local near = findNear(hitRad)
if near then
local oChar = near.Character
local oRoot = oChar:FindFirstChild("HumanoidRootPart")
if oRoot then
local backPos = oRoot.Position - (oRoot.CFrame.LookVector * 7)
local newCf = CFrame.new(backPos, oRoot.Position)
doTp(newCf)
return
end
end
local backPos = root.Position - (root.CFrame.LookVector * 8)
local newCf = CFrame.new(backPos, root.Position + root.CFrame.LookVector * 8)
doTp(newCf)
end
local function tpRand()
local _, _, root = getParts()
if not root then return end
local ang = math.random(0, 360)
local dist = 6
local rad = math.rad(ang)
local xOff = math.cos(rad) * dist
local zOff = math.sin(rad) * dist
local curPos = root.Position
local newPos = Vector3.new(
curPos.X + xOff,
curPos.Y,
curPos.Z + zOff
)
local look = root.CFrame.LookVector
local newCf = CFrame.new(newPos, newPos + look)
doTp(newCf)
end
local function tpUp()
if not hasCombat() then return end
local near = findNear(fRad)
if near then
local oChar = near.Character
if checkRagdoll(oChar) then return end
local oRoot = oChar:FindFirstChild("HumanoidRootPart")
local head = oChar:FindFirstChild("Head")
if oRoot then
local height = 6
local targetPos
if head then
targetPos = head.Position + Vector3.new(0, height, 0)
else
targetPos = oRoot.Position + Vector3.new(0, height + 2, 0)
end
local newCf = CFrame.new(targetPos, oRoot.Position)
if doTp(newCf) then
task.delay(0.05, function()
if player.Character then
local hum = player.Character:FindFirstChild("Humanoid")
if hum and hum:GetState() ~= Enum.HumanoidStateType.Freefall then
hum:ChangeState(Enum.HumanoidStateType.Jumping)
local root = player.Character:FindFirstChild("HumanoidRootPart")
if root then
local bv = root:FindFirstChild("BodyVelocity") or Instance.new("BodyVelocity")
bv.Parent = root
bv.MaxForce = Vector3.new(0, 40000, 0)
bv.Velocity = Vector3.new(0, 50, 0)
task.delay(0.3, function()
if bv and bv.Parent then
bv:Destroy()
end
end)
end
end
end
end)
end
end
end
end
local function tpAim()
if not hasCombat() then return end
local near = findNear(gRad)
if near then
local oChar = near.Character
local oRoot = oChar:FindFirstChild("HumanoidRootPart")
if oRoot then
local tpPos = oRoot.Position + oRoot.CFrame.LookVector * 3
local newCf = CFrame.new(tpPos, oRoot.Position)
if doTp(newCf) then
if aimOn then return end
aimOn = true
local start = tick()
if aimHook then
aimHook:Disconnect()
end
aimHook = RunService.Heartbeat:Connect(function()
if not aimOn or tick() - start > aimDur then
aimOn = false
if aimHook then
aimHook:Disconnect()
aimHook = nil
end
return
end
local oChar = near.Character
local _, _, myRoot = getParts()
if not oChar or not myRoot or checkRagdoll(oChar) then
aimOn = false
return
end
local oRoot = oChar:FindFirstChild("HumanoidRootPart")
if not oRoot then
aimOn = false
return
end
local targetPos = oRoot.Position
local curPos = myRoot.Position
local newCf = CFrame.new(curPos, Vector3.new(targetPos.X, curPos.Y, targetPos.Z))
myRoot.CFrame = newCf
end)
end
end
end
end
local function tpToBody()
if not hasCombat() then return end
local near = findNear(jRad)
if near then
local oChar = near.Character
if checkRagdoll(oChar) then return end
local oRoot = oChar:FindFirstChild("HumanoidRootPart")
local torso = oChar:FindFirstChild("Torso") or oChar:FindFirstChild("UpperTorso")
if oRoot then
local targetPos
if torso then
targetPos = torso.Position
else
targetPos = oRoot.Position
end
local tpPos = targetPos + Vector3.new(0, 0, 0)
local newCf = CFrame.new(tpPos, oRoot.Position)
doTp(newCf)
end
end
end
local function tpIn()
if not hasCombat() then return end
local near = findNear(qRad)
if near then
local oChar = near.Character
if checkRagdoll(oChar) then return end
local oRoot = oChar:FindFirstChild("HumanoidRootPart")
if oRoot then
local newCf = CFrame.new(oRoot.Position, oRoot.Position + oRoot.CFrame.LookVector)
doTp(newCf)
end
end
end
local function checkKeys()
if qPressed and spacePressed and wPressed then
local cur = tick()
if cur - wStart >= 1 then
tpIn()
qPressed = false
spacePressed = false
wPressed = false
return true
end
end
return false
end
UserInputService.InputBegan:Connect(function(input, proc)
if proc then return end
if input.KeyCode == Enum.KeyCode.Q then
qPressed = true
checkKeys()
elseif input.KeyCode == Enum.KeyCode.Space then
spacePressed = true
checkKeys()
elseif input.KeyCode == Enum.KeyCode.W then
wPressed = true
wStart = tick()
checkKeys()
elseif input.KeyCode == Enum.KeyCode.J then
tpToBody()
elseif input.KeyCode == Enum.KeyCode.G then
tpAim()
elseif input.KeyCode == Enum.KeyCode.F then
tpUp()
end
end)
UserInputService.InputEnded:Connect(function(input, proc)
if input.KeyCode == Enum.KeyCode.Q then
qPressed = false
elseif input.KeyCode == Enum.KeyCode.Space then
spacePressed = false
elseif input.KeyCode == Enum.KeyCode.W then
wPressed = false
end
end)
local function checkSounds()
if tick() - lastChk < chkInt then return false end
local _, _, root = getParts()
if not root then return false end
lastChk = tick()
local myPos = root.Position
local terrain = Workspace:FindFirstChild("Terrain")
if not terrain then return false end
for _, attach in ipairs(terrain:GetDescendants()) do
if attach:IsA("Attachment") then
local dist = (myPos - attach.WorldPosition).Magnitude
if dist <= attachRad then
for _, child in ipairs(attach:GetChildren()) do
if child:IsA("Sound") and soundsList[child.Name] then
if child.IsPlaying or child.TimeLength > 0 then
if dist <= soundRad then
return true
end
end
end
end
end
end
end
return false
end
local lastHealth = 100
player.CharacterAdded:Connect(function(char)
local hum = char:WaitForChild("Humanoid")
lastHealth = hum.Health
hum.HealthChanged:Connect(function()
local cur = hum.Health
if cur < lastHealth and not checkRagdoll(char) then
tpBack()
end
lastHealth = cur
end)
end)
if player.Character then
local hum = player.Character:WaitForChild("Humanoid")
lastHealth = hum.Health
hum.HealthChanged:Connect(function()
local cur = hum.Health
if cur < lastHealth and not checkRagdoll(player.Character) then
tpBack()
end
lastHealth = cur
end)
end
local function doHeal()
if healing then return end
if checkRagdoll(player.Character) then return end
healing = true
local char = player.Character
if not char then
healing = false
return
end
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChild("Humanoid")
if hrp and hum then
local save = hrp.CFrame
hrp.CFrame = healPart.CFrame
task.wait(2)
hrp.CFrame = save
hum.Health = hum.MaxHealth
end
healing = false
end
RunService.Heartbeat:Connect(function()
if not healActive then return end
if healing then return end
local char = player.Character
if not char then return end
if checkRagdoll(char) then return end
local hum = char:FindFirstChild("Humanoid")
if not hum then return end
if hum.Health / hum.MaxHealth <= healMin then
doHeal()
end
end)
_G.toggleHeal = function()
healActive = not healActive
end
_G.setHealMin = function(percent)
healMin = percent / 100
end
_G.forceHeal = function()
if not healing and not checkRagdoll(player.Character) then
doHeal()
end
end
RunService.Heartbeat:Connect(function()
if not scriptOn then return end
if checkRagdoll(player.Character) then return end
if checkSounds() then
tpRand()
end
end)
_G.toggleScript = function()
scriptOn = not scriptOn
end
_G.testHeal = function()
if not healing and not checkRagdoll(player.Character) then
doHeal()
end
end
_G.testUp = function()
tpUp()
end
_G.checkRag = function()
local char = player.Character
if char then
return checkRagdoll(char)
end
return false
end



W script
this is so awesomesauce
@imdisplay What executor do u use
Awesome! Now I can kill everyone
Doesnt work work * you
Doesnt not work bro. Fix this
@Adamkj Bro... I don't support this script anymore, and I don't know what you're talking about because the script is fully functional, as I've tested it So this is entirely your problem.
@Adamkj I'll update the script to version v3 whenever I want
Doesn't work anymore
Please man its patched revive it we want it