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-- Blood Debt: Intents Surfaced 多功能脚本
-- 适用于 Xeno Executor
if not game:IsLoaded() then
game.Loaded:Wait()
end
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
-- 警察武器列表
local POLICE_WEAPONS = {
"J9-Meretta", "RR-Snubby", "Beagle", "HW-226", "HW-M5K",
"Mini Ranch Rifle", "ZKZ-Obrez", "GG-17", "IZVEKH-412"
}
-- 杀手武器列表
local KILLER_WEAPONS = {
"JS-2 Derringy", "WISP", "Mooser", "K1911", "HW-K7", "HEARDBALLER",
"Kamatov", "RR-LightCombatPistol (S)", "HWISHH-KP9", "RUZKH-12",
"JS-44", "RR-MARK2", "JS-22", "Rosen-Obrez", "AGM-22", "JS1 Competitor",
"Door'bler", "Hammer n Bullet", "Jolibri", "TEKE-9", "KR7S", "MAK-10",
"HW-M5K", "ZZ-90", "IZVEKH-BISEN", "LUT-E", "KRUS", "SKORPION", "APZ", "Micro KZI"
}
-- 脚本配置
local Config = {
ESPEnabled = true,
AimbotEnabled = true,
Language = "Chinese", -- "Chinese" 或 "English"
ShowAmmo = true
}
-- 检查是否在正确的游戏中 (请自行更新PlaceId)
local TARGET_PLACE_ID = 123456789
if game.PlaceId ~= TARGET_PLACE_ID then
warn("警告:当前游戏的 PlaceId 与脚本预设的不符。脚本可能无法正常工作!")
end
-- ================================= GUI 面板创建 =================================
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "BloodDebtCheat"
ScreenGui.Parent = game.CoreGui
local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(0, 280, 0, 220)
MainFrame.Position = UDim2.new(0.02, 0, 0.5, -110)
MainFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
MainFrame.BackgroundTransparency = 0.3
MainFrame.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
MainFrame.BorderSizePixel = 1
MainFrame.ClipsDescendants = true
MainFrame.Parent = ScreenGui
-- 标题
local TitleLabel = Instance.new("TextLabel")
TitleLabel.Name = "TitleLabel"
TitleLabel.Size = UDim2.new(1, 0, 0, 30)
TitleLabel.Position = UDim2.new(0, 0, 0, 0)
TitleLabel.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
TitleLabel.Text = "Blood Debt 多功能面板"
TitleLabel.TextColor3 = Color3.new(1, 1, 1)
TitleLabel.TextSize = 16
TitleLabel.Font = Enum.Font.SourceSansBold
TitleLabel.Parent = MainFrame
-- 功能开关按钮
local function createToggleButton(name, yPos, default, ChineseText, EnglishText)
local button = Instance.new("TextButton")
button.Name = name
button.Size = UDim2.new(1, 0, 0, 30)
button.Position = UDim2.new(0, 0, yPos, 0)
button.BackgroundColor3 = default and Color3.new(0, 0.5, 0) or Color3.new(0.5, 0, 0)
button.Text = Config.Language == "Chinese" and ChineseText or EnglishText
button.TextColor3 = Color3.new(1, 1, 1)
button.TextSize = 14
button.Font = Enum.Font.SourceSans
button.Parent = MainFrame
return button
end
local ESPToggle = createToggleButton("ESPToggle", 30, Config.ESPEnabled, "ESP: 开启", "ESP: Enabled")
local AimbotToggle = createToggleButton("AimbotToggle", 60, Config.AimbotEnabled, "自瞄: 开启", "Aimbot: Enabled")
local AmmoToggle = createToggleButton("AmmoToggle", 90, Config.ShowAmmo, "显示弹药: 开启", "Show Ammo: Enabled")
local LanguageToggle = createToggleButton("LanguageToggle", 120, false, "语言: 中文", "Language: English")
local CloseButton = createToggleButton("CloseButton", 150, false, "关闭脚本", "Close Script")
-- 弹药显示标签
local AmmoLabel = Instance.new("TextLabel")
AmmoLabel.Name = "AmmoLabel"
AmmoLabel.Size = UDim2.new(0, 200, 0, 30)
AmmoLabel.Position = UDim2.new(0.5, -100, 0, -35)
AmmoLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
AmmoLabel.BackgroundTransparency = 0.3
AmmoLabel.Text = "弹药: --/--"
AmmoLabel.TextColor3 = Color3.new(1, 1, 0)
AmmoLabel.TextSize = 14
AmmoLabel.Font = Enum.Font.SourceSansBold
AmmoLabel.Parent = ScreenGui
AmmoLabel.Visible = Config.ShowAmmo
-- ================================= GUI 事件绑定 =================================
ESPToggle.MouseButton1Click:Connect(function()
Config.ESPEnabled = not Config.ESPEnabled
ESPToggle.BackgroundColor3 = Config.ESPEnabled and Color3.new(0, 0.5, 0) or Color3.new(0.5, 0, 0)
ESPToggle.Text = Config.Language == "Chinese" and (Config.ESPEnabled and "ESP: 开启" or "ESP: 关闭") or (Config.ESPEnabled and "ESP: Enabled" or "ESP: Disabled")
end)
AimbotToggle.MouseButton1Click:Connect(function()
Config.AimbotEnabled = not Config.AimbotEnabled
AimbotToggle.BackgroundColor3 = Config.AimbotEnabled and Color3.new(0, 0.5, 0) or Color3.new(0.5, 0, 0)
AimbotToggle.Text = Config.Language == "Chinese" and (Config.AimbotEnabled and "自瞄: 开启" or "自瞄: 关闭") or (Config.AimbotEnabled and "Aimbot: Enabled" or "Aimbot: Disabled")
end)
AmmoToggle.MouseButton1Click:Connect(function()
Config.ShowAmmo = not Config.ShowAmmo
AmmoLabel.Visible = Config.ShowAmmo
AmmoToggle.BackgroundColor3 = Config.ShowAmmo and Color3.new(0, 0.5, 0) or Color3.new(0.5, 0, 0)
AmmoToggle.Text = Config.Language == "Chinese" and (Config.ShowAmmo and "显示弹药: 开启" or "显示弹药: 关闭") or (Config.ShowAmmo and "Show Ammo: Enabled" or "Show Ammo: Disabled")
end)
LanguageToggle.MouseButton1Click:Connect(function()
Config.Language = Config.Language == "Chinese" and "English" or "Chinese"
LanguageToggle.Text = Config.Language == "Chinese" and "语言: 中文" or "Language: English"
TitleLabel.Text = Config.Language == "Chinese" and "Blood Debt 多功能面板" or "Blood Debt多功能 Panel"
ESPToggle.Text = Config.Language == "Chinese" and (Config.ESPEnabled and "ESP: 开启" or "ESP: 关闭") or (Config.ESPEnabled and "ESP: Enabled" or "ESP: Disabled")
AimbotToggle.Text = Config.Language == "Chinese" and (Config.AimbotEnabled and "自瞄: 开启" or "自瞄: 关闭") or (Config.AimbotEnabled and "Aimbot: Enabled" or "Aimbot: Disabled")
AmmoToggle.Text = Config.Language == "Chinese" and (Config.ShowAmmo and "显示弹药: 开启" or "显示弹药: 关闭") or (Config.ShowAmmo and "Show Ammo: Enabled" or "Show Ammo: Disabled")
CloseButton.Text = Config.Language == "Chinese" and "关闭脚本" or "Close Script"
end)
CloseButton.MouseButton1Click:Connect(function()
ScreenGui:Destroy()
script:Destroy()
end)
-- 拖动窗口
local dragging = false
local dragStart = Vector2.new()
local startPos = UDim2.new()
TitleLabel.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = MainFrame.Position
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
-- ================================= 核心功能实现 =================================
-- 1. ESP 功能
local ESPObjects = {}
local function getRole(player)
local character = player.Character
if not character then return "Innocent" end
for _, tool in ipairs(character:GetChildren()) do
if tool:IsA("Tool") then
for _, weaponName in ipairs(POLICE_WEAPONS) do
if tool.Name == weaponName then return "Vigilante" end
end
for _, weaponName in ipairs(KILLER_WEAPONS) do
if tool.Name == weaponName then return "Killer" end
end
end
end
return "Innocent"
end
local function createESP(player)
if ESPObjects[player] or player == LocalPlayer then return end
local character = player.Character
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local rootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoid or not rootPart then return end
local espBox = Instance.new("BoxHandleAdornment")
espBox.Name = "ESPBox"
espBox.Adornee = rootPart
espBox.ZIndex = 5
espBox.AlwaysOnTop = true
espBox.Size = Vector3.new(4, 6, 2.5)
espBox.Transparency = 0.7
espBox.Parent = rootPart
local billboardGui = Instance.new("BillboardGui")
billboardGui.Name = "ESPName"
billboardGui.Adornee = rootPart
billboardGui.Size = UDim2.new(0, 250, 0, 100)
billboardGui.AlwaysOnTop = true
billboardGui.StudsOffset = Vector3.new(0, 3.5, 0)
billboardGui.Parent = rootPart
local nameText = Instance.new("TextLabel")
nameText.Parent = billboardGui
nameText.Size = UDim2.new(1, 0, 0.25, 0)
nameText.Text = player.Name
nameText.TextColor3 = Color3.new(1, 1, 1)
nameText.BackgroundTransparency = 1
nameText.TextStrokeTransparency = 0
nameText.Font = Enum.Font.SourceSansBold
nameText.TextSize = 14
local roleText = Instance.new("TextLabel")
roleText.Parent = billboardGui
roleText.Size = UDim2.new(1, 0, 0.2, 0)
roleText.Position = UDim2.new(0, 0, 0.25, 0)
roleText.Text = "Role: Innocent"
roleText.TextColor3 = Color3.new(0, 1, 0)
roleText.BackgroundTransparency = 1
roleText.TextStrokeTransparency = 0
roleText.Font = Enum.Font.SourceSans
roleText.TextSize = 12
local weaponText = Instance.new("TextLabel")
weaponText.Parent = billboardGui
weaponText.Size = UDim2.new(1, 0, 0.2, 0)
weaponText.Position = UDim2.new(0, 0, 0.45, 0)
weaponText.Text = "Weapon: None"
weaponText.TextColor3 = Color3.new(1, 1, 1)
weaponText.BackgroundTransparency = 1
weaponText.TextStrokeTransparency = 0
weaponText.Font = Enum.Font.SourceSans
weaponText.TextSize = 12
local invText = Instance.new("TextLabel")
invText.Parent = billboardGui
invText.Size = UDim2.new(1, 0, 0.35, 0)
invText.Position = UDim2.new(0, 0, 0.65, 0)
invText.Text = "Inventory:\nNone"
invText.TextColor3 = Color3.new(0.8, 0.8, 0.8)
invText.BackgroundTransparency = 1
invText.TextStrokeTransparency = 0
invText.Font = Enum.Font.SourceSans
invText.TextSize = 11
invText.TextWrapped = true
ESPObjects[player] = {
Box = espBox, Billboard = billboardGui, NameText = nameText, RoleText = roleText, WeaponText = weaponText, InvText = invText, Character = character, Humanoid = humanoid
}
end
local function updateESP()
if not Config.ESPEnabled then return end
for player, esp in pairs(ESPObjects) do
if not player:IsDescendantOf(Players) or not esp.Character:IsDescendantOf(Workspace) or esp.Humanoid.Health <= 0 then
esp.Box:Destroy()
esp.Billboard:Destroy()
ESPObjects[player] = nil
continue
end
local role = getRole(player)
local color = role == "Vigilante" and Color3.new(0, 0, 1) or role == "Killer" and Color3.new(1, 0, 0) or Color3.new(0, 1, 0)
local roleDisplayName = Config.Language == "Chinese" and (role == "Vigilante" and "警察" or role == "Killer" and "杀手" or "无辜") or role
local currentWeapon = "None"
local inventory = {}
for _, tool in ipairs(esp.Character:GetChildren()) do
if tool:IsA("Tool") then
if tool.Parent == esp.Character then
currentWeapon = tool.Name
end
table.insert(inventory, tool.Name)
end
end
esp.Box.Color3 = color
esp.NameText.TextColor3 = color
esp.RoleText.Text = (Config.Language == "Chinese" and "身份: " or "Role: ") .. roleDisplayName
esp.RoleText.TextColor3 = color
esp.WeaponText.Text = (Config.Language == "Chinese" and "手持: " or "Weapon: ") .. currentWeapon
esp.InvText.Text = (Config.Language == "Chinese" and "物品栏:\n" or "Inventory:\n") .. (next(inventory) and table.concat(inventory, ", ") or "None")
end
end
-- 2. 自瞄功能
local function getClosestPlayer()
local closestPlayer = nil
local shortestDistance = math.huge
local camera = Workspace.CurrentCamera
local mousePos = UserInputService:GetMouseLocation()
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChildOfClass("Humanoid") and player.Character.Humanoid.Health > 0 then
local head = player.Character:FindFirstChild("Head")
if head then
local screenPos, onScreen = camera:WorldToScreenPoint(head.Position)
if onScreen then
local distance = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = player
end
end
end
end
end
return closestPlayer
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.MouseButton2 then -- 右键
if Config.AimbotEnabled and LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character.Humanoid.Health > 0 then
local targetPlayer = getClosestPlayer()
if targetPlayer and targetPlayer.Character then
local head = targetPlayer.Character:FindFirstChild("Head")
if head then
Workspace.CurrentCamera.CFrame = CFrame.new(Workspace.CurrentCamera.CFrame.Position, head.Position)
end
end
end
end
end)
-- 3. 弹药显示功能
local function updateAmmo()
if not Config.ShowAmmo then return end
if not LocalPlayer.Character then return end
local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
if not tool then
AmmoLabel.Text = Config.Language == "Chinese" and "弹药: 无武器" or "Ammo: No Weapon"
return
end
local ammoValue = tool:FindFirstChild("Ammo") or tool:FindFirstChild("CurrentAmmo")
local maxAmmoValue = tool:FindFirstChild("MaxAmmo")
local ammo = ammoValue and ammoValue.Value or "?"
local maxAmmo = maxAmmoValue and maxAmmoValue.Value or "?"
AmmoLabel.Text = (Config.Language == "Chinese" and "弹药: " or "Ammo: ") .. ammo .. "/" .. maxAmmo
end
-- ================================= 循环更新 =================================
-- 监听玩家加入和角色加载
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
wait(1)
if player ~= LocalPlayer then
createESP(player)
end
end)
end)
-- 为已存在的玩家创建ESP
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
createESP(player)
end
end
-- 主循环
RunService.RenderStepped:Connect(function()
updateESP()
updateAmmo()
end)
warn("脚本已成功加载!")


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