Script generated by AI from China
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Script generated by AI from China

[TITLE UNAVAILABLE]OksanRhyosaOksanRhyosa 2.4K views 292 executesUpdated Nov 23, 2025
0.0/ 5(1 votes)
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Lua Script•384 lines (14837 chars)
-- Blood Debt: Intents Surfaced 多功能脚本
-- 适用于 Xeno Executor

if not game:IsLoaded() then
    game.Loaded:Wait()
end

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")

-- 警察武器列表
local POLICE_WEAPONS = {
    "J9-Meretta", "RR-Snubby", "Beagle", "HW-226", "HW-M5K",
    "Mini Ranch Rifle", "ZKZ-Obrez", "GG-17", "IZVEKH-412"
}

-- 杀手武器列表
local KILLER_WEAPONS = {
    "JS-2 Derringy", "WISP", "Mooser", "K1911", "HW-K7", "HEARDBALLER",
    "Kamatov", "RR-LightCombatPistol (S)", "HWISHH-KP9", "RUZKH-12",
    "JS-44", "RR-MARK2", "JS-22", "Rosen-Obrez", "AGM-22", "JS1 Competitor",
    "Door'bler", "Hammer n Bullet", "Jolibri", "TEKE-9", "KR7S", "MAK-10",
    "HW-M5K", "ZZ-90", "IZVEKH-BISEN", "LUT-E", "KRUS", "SKORPION", "APZ", "Micro KZI"
}

-- 脚本配置
local Config = {
    ESPEnabled = true,
    AimbotEnabled = true,
    Language = "Chinese", -- "Chinese" 或 "English"
    ShowAmmo = true
}

-- 检查是否在正确的游戏中 (请自行更新PlaceId)
local TARGET_PLACE_ID = 123456789
if game.PlaceId ~= TARGET_PLACE_ID then
    warn("警告:当前游戏的 PlaceId 与脚本预设的不符。脚本可能无法正常工作!")
end

-- ================================= GUI 面板创建 =================================
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "BloodDebtCheat"
ScreenGui.Parent = game.CoreGui

local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(0, 280, 0, 220)
MainFrame.Position = UDim2.new(0.02, 0, 0.5, -110)
MainFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
MainFrame.BackgroundTransparency = 0.3
MainFrame.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
MainFrame.BorderSizePixel = 1
MainFrame.ClipsDescendants = true
MainFrame.Parent = ScreenGui

-- 标题
local TitleLabel = Instance.new("TextLabel")
TitleLabel.Name = "TitleLabel"
TitleLabel.Size = UDim2.new(1, 0, 0, 30)
TitleLabel.Position = UDim2.new(0, 0, 0, 0)
TitleLabel.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
TitleLabel.Text = "Blood Debt 多功能面板"
TitleLabel.TextColor3 = Color3.new(1, 1, 1)
TitleLabel.TextSize = 16
TitleLabel.Font = Enum.Font.SourceSansBold
TitleLabel.Parent = MainFrame

-- 功能开关按钮
local function createToggleButton(name, yPos, default, ChineseText, EnglishText)
    local button = Instance.new("TextButton")
    button.Name = name
    button.Size = UDim2.new(1, 0, 0, 30)
    button.Position = UDim2.new(0, 0, yPos, 0)
    button.BackgroundColor3 = default and Color3.new(0, 0.5, 0) or Color3.new(0.5, 0, 0)
    button.Text = Config.Language == "Chinese" and ChineseText or EnglishText
    button.TextColor3 = Color3.new(1, 1, 1)
    button.TextSize = 14
    button.Font = Enum.Font.SourceSans
    button.Parent = MainFrame
    return button
end

local ESPToggle = createToggleButton("ESPToggle", 30, Config.ESPEnabled, "ESP: 开启", "ESP: Enabled")
local AimbotToggle = createToggleButton("AimbotToggle", 60, Config.AimbotEnabled, "自瞄: 开启", "Aimbot: Enabled")
local AmmoToggle = createToggleButton("AmmoToggle", 90, Config.ShowAmmo, "显示弹药: 开启", "Show Ammo: Enabled")
local LanguageToggle = createToggleButton("LanguageToggle", 120, false, "语言: 中文", "Language: English")
local CloseButton = createToggleButton("CloseButton", 150, false, "关闭脚本", "Close Script")

-- 弹药显示标签
local AmmoLabel = Instance.new("TextLabel")
AmmoLabel.Name = "AmmoLabel"
AmmoLabel.Size = UDim2.new(0, 200, 0, 30)
AmmoLabel.Position = UDim2.new(0.5, -100, 0, -35)
AmmoLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
AmmoLabel.BackgroundTransparency = 0.3
AmmoLabel.Text = "弹药: --/--"
AmmoLabel.TextColor3 = Color3.new(1, 1, 0)
AmmoLabel.TextSize = 14
AmmoLabel.Font = Enum.Font.SourceSansBold
AmmoLabel.Parent = ScreenGui
AmmoLabel.Visible = Config.ShowAmmo

-- ================================= GUI 事件绑定 =================================
ESPToggle.MouseButton1Click:Connect(function()
    Config.ESPEnabled = not Config.ESPEnabled
    ESPToggle.BackgroundColor3 = Config.ESPEnabled and Color3.new(0, 0.5, 0) or Color3.new(0.5, 0, 0)
    ESPToggle.Text = Config.Language == "Chinese" and (Config.ESPEnabled and "ESP: 开启" or "ESP: 关闭") or (Config.ESPEnabled and "ESP: Enabled" or "ESP: Disabled")
end)

AimbotToggle.MouseButton1Click:Connect(function()
    Config.AimbotEnabled = not Config.AimbotEnabled
    AimbotToggle.BackgroundColor3 = Config.AimbotEnabled and Color3.new(0, 0.5, 0) or Color3.new(0.5, 0, 0)
    AimbotToggle.Text = Config.Language == "Chinese" and (Config.AimbotEnabled and "自瞄: 开启" or "自瞄: 关闭") or (Config.AimbotEnabled and "Aimbot: Enabled" or "Aimbot: Disabled")
end)

AmmoToggle.MouseButton1Click:Connect(function()
    Config.ShowAmmo = not Config.ShowAmmo
    AmmoLabel.Visible = Config.ShowAmmo
    AmmoToggle.BackgroundColor3 = Config.ShowAmmo and Color3.new(0, 0.5, 0) or Color3.new(0.5, 0, 0)
    AmmoToggle.Text = Config.Language == "Chinese" and (Config.ShowAmmo and "显示弹药: 开启" or "显示弹药: 关闭") or (Config.ShowAmmo and "Show Ammo: Enabled" or "Show Ammo: Disabled")
end)

LanguageToggle.MouseButton1Click:Connect(function()
    Config.Language = Config.Language == "Chinese" and "English" or "Chinese"
    LanguageToggle.Text = Config.Language == "Chinese" and "语言: 中文" or "Language: English"
    TitleLabel.Text = Config.Language == "Chinese" and "Blood Debt 多功能面板" or "Blood Debt多功能 Panel"
    ESPToggle.Text = Config.Language == "Chinese" and (Config.ESPEnabled and "ESP: 开启" or "ESP: 关闭") or (Config.ESPEnabled and "ESP: Enabled" or "ESP: Disabled")
    AimbotToggle.Text = Config.Language == "Chinese" and (Config.AimbotEnabled and "自瞄: 开启" or "自瞄: 关闭") or (Config.AimbotEnabled and "Aimbot: Enabled" or "Aimbot: Disabled")
    AmmoToggle.Text = Config.Language == "Chinese" and (Config.ShowAmmo and "显示弹药: 开启" or "显示弹药: 关闭") or (Config.ShowAmmo and "Show Ammo: Enabled" or "Show Ammo: Disabled")
    CloseButton.Text = Config.Language == "Chinese" and "关闭脚本" or "Close Script"
end)

CloseButton.MouseButton1Click:Connect(function()
    ScreenGui:Destroy()
    script:Destroy()
end)

-- 拖动窗口
local dragging = false
local dragStart = Vector2.new()
local startPos = UDim2.new()

TitleLabel.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then
        dragging = true
        dragStart = input.Position
        startPos = MainFrame.Position
    end
end)

UserInputService.InputChanged:Connect(function(input)
    if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
        local delta = input.Position - dragStart
        MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
    end
end)

UserInputService.InputEnded:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then
        dragging = false
    end
end)

-- ================================= 核心功能实现 =================================

-- 1. ESP 功能
local ESPObjects = {}

local function getRole(player)
    local character = player.Character
    if not character then return "Innocent" end

    for _, tool in ipairs(character:GetChildren()) do
        if tool:IsA("Tool") then
            for _, weaponName in ipairs(POLICE_WEAPONS) do
                if tool.Name == weaponName then return "Vigilante" end
            end
            for _, weaponName in ipairs(KILLER_WEAPONS) do
                if tool.Name == weaponName then return "Killer" end
            end
        end
    end
    return "Innocent"
end

local function createESP(player)
    if ESPObjects[player] or player == LocalPlayer then return end

    local character = player.Character
    if not character then return end

    local humanoid = character:FindFirstChildOfClass("Humanoid")
    local rootPart = character:FindFirstChild("HumanoidRootPart")
    if not humanoid or not rootPart then return end

    local espBox = Instance.new("BoxHandleAdornment")
    espBox.Name = "ESPBox"
    espBox.Adornee = rootPart
    espBox.ZIndex = 5
    espBox.AlwaysOnTop = true
    espBox.Size = Vector3.new(4, 6, 2.5)
    espBox.Transparency = 0.7
    espBox.Parent = rootPart

    local billboardGui = Instance.new("BillboardGui")
    billboardGui.Name = "ESPName"
    billboardGui.Adornee = rootPart
    billboardGui.Size = UDim2.new(0, 250, 0, 100)
    billboardGui.AlwaysOnTop = true
    billboardGui.StudsOffset = Vector3.new(0, 3.5, 0)
    billboardGui.Parent = rootPart

    local nameText = Instance.new("TextLabel")
    nameText.Parent = billboardGui
    nameText.Size = UDim2.new(1, 0, 0.25, 0)
    nameText.Text = player.Name
    nameText.TextColor3 = Color3.new(1, 1, 1)
    nameText.BackgroundTransparency = 1
    nameText.TextStrokeTransparency = 0
    nameText.Font = Enum.Font.SourceSansBold
    nameText.TextSize = 14

    local roleText = Instance.new("TextLabel")
    roleText.Parent = billboardGui
    roleText.Size = UDim2.new(1, 0, 0.2, 0)
    roleText.Position = UDim2.new(0, 0, 0.25, 0)
    roleText.Text = "Role: Innocent"
    roleText.TextColor3 = Color3.new(0, 1, 0)
    roleText.BackgroundTransparency = 1
    roleText.TextStrokeTransparency = 0
    roleText.Font = Enum.Font.SourceSans
    roleText.TextSize = 12

    local weaponText = Instance.new("TextLabel")
    weaponText.Parent = billboardGui
    weaponText.Size = UDim2.new(1, 0, 0.2, 0)
    weaponText.Position = UDim2.new(0, 0, 0.45, 0)
    weaponText.Text = "Weapon: None"
    weaponText.TextColor3 = Color3.new(1, 1, 1)
    weaponText.BackgroundTransparency = 1
    weaponText.TextStrokeTransparency = 0
    weaponText.Font = Enum.Font.SourceSans
    weaponText.TextSize = 12

    local invText = Instance.new("TextLabel")
    invText.Parent = billboardGui
    invText.Size = UDim2.new(1, 0, 0.35, 0)
    invText.Position = UDim2.new(0, 0, 0.65, 0)
    invText.Text = "Inventory:\nNone"
    invText.TextColor3 = Color3.new(0.8, 0.8, 0.8)
    invText.BackgroundTransparency = 1
    invText.TextStrokeTransparency = 0
    invText.Font = Enum.Font.SourceSans
    invText.TextSize = 11
    invText.TextWrapped = true

    ESPObjects[player] = {
        Box = espBox, Billboard = billboardGui, NameText = nameText, RoleText = roleText, WeaponText = weaponText, InvText = invText, Character = character, Humanoid = humanoid
    }
end

local function updateESP()
    if not Config.ESPEnabled then return end

    for player, esp in pairs(ESPObjects) do
        if not player:IsDescendantOf(Players) or not esp.Character:IsDescendantOf(Workspace) or esp.Humanoid.Health <= 0 then
            esp.Box:Destroy()
            esp.Billboard:Destroy()
            ESPObjects[player] = nil
            continue
        end

        local role = getRole(player)
        local color = role == "Vigilante" and Color3.new(0, 0, 1) or role == "Killer" and Color3.new(1, 0, 0) or Color3.new(0, 1, 0)
        local roleDisplayName = Config.Language == "Chinese" and (role == "Vigilante" and "警察" or role == "Killer" and "杀手" or "无辜") or role

        local currentWeapon = "None"
        local inventory = {}
        for _, tool in ipairs(esp.Character:GetChildren()) do
            if tool:IsA("Tool") then
                if tool.Parent == esp.Character then
                    currentWeapon = tool.Name
                end
                table.insert(inventory, tool.Name)
            end
        end

        esp.Box.Color3 = color
        esp.NameText.TextColor3 = color
        esp.RoleText.Text = (Config.Language == "Chinese" and "身份: " or "Role: ") .. roleDisplayName
        esp.RoleText.TextColor3 = color
        esp.WeaponText.Text = (Config.Language == "Chinese" and "手持: " or "Weapon: ") .. currentWeapon
        esp.InvText.Text = (Config.Language == "Chinese" and "物品栏:\n" or "Inventory:\n") .. (next(inventory) and table.concat(inventory, ", ") or "None")
    end
end

-- 2. 自瞄功能
local function getClosestPlayer()
    local closestPlayer = nil
    local shortestDistance = math.huge
    local camera = Workspace.CurrentCamera
    local mousePos = UserInputService:GetMouseLocation()

    for _, player in ipairs(Players:GetPlayers()) do
        if player ~= LocalPlayer and player.Character and player.Character:FindFirstChildOfClass("Humanoid") and player.Character.Humanoid.Health > 0 then
            local head = player.Character:FindFirstChild("Head")
            if head then
                local screenPos, onScreen = camera:WorldToScreenPoint(head.Position)
                if onScreen then
                    local distance = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).magnitude
                    if distance < shortestDistance then
                        shortestDistance = distance
                        closestPlayer = player
                    end
                end
            end
        end
    end
    return closestPlayer
end

UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    if input.UserInputType == Enum.UserInputType.MouseButton2 then -- 右键
        if Config.AimbotEnabled and LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character.Humanoid.Health > 0 then
            local targetPlayer = getClosestPlayer()
            if targetPlayer and targetPlayer.Character then
                local head = targetPlayer.Character:FindFirstChild("Head")
                if head then
                    Workspace.CurrentCamera.CFrame = CFrame.new(Workspace.CurrentCamera.CFrame.Position, head.Position)
                end
            end
        end
    end
end)

-- 3. 弹药显示功能
local function updateAmmo()
    if not Config.ShowAmmo then return end
    if not LocalPlayer.Character then return end

    local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
    if not tool then
        AmmoLabel.Text = Config.Language == "Chinese" and "弹药: 无武器" or "Ammo: No Weapon"
        return
    end

    local ammoValue = tool:FindFirstChild("Ammo") or tool:FindFirstChild("CurrentAmmo")
    local maxAmmoValue = tool:FindFirstChild("MaxAmmo")

    local ammo = ammoValue and ammoValue.Value or "?"
    local maxAmmo = maxAmmoValue and maxAmmoValue.Value or "?"

    AmmoLabel.Text = (Config.Language == "Chinese" and "弹药: " or "Ammo: ") .. ammo .. "/" .. maxAmmo
end

-- ================================= 循环更新 =================================
-- 监听玩家加入和角色加载
Players.PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(function(character)
        wait(1)
        if player ~= LocalPlayer then
            createESP(player)
        end
    end)
end)

-- 为已存在的玩家创建ESP
for _, player in ipairs(Players:GetPlayers()) do
    if player ~= LocalPlayer and player.Character then
        createESP(player)
    end
end

-- 主循环
RunService.RenderStepped:Connect(function()
    updateESP()
    updateAmmo()
end)

warn("脚本已成功加载!")

Features & Information

There may be errors because I'm only testing in xeno. Don't ask me about anything else. Just shut up and play. There may be issues I don't speak English. Script-making website: https://www.doubao.com/ Made in China

Community Comments (3)

ikun1325ikun1325Feb 28, 2026

我去 这么强?😱

91CEO91CEOMar 12, 2026

豆包造福人类这一块

36323492233632349223Apr 11, 2026

I'm Huck

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