No recoil
Key Required

No recoil

Blood Debt [COMPLIANCE]janakiikarjanakiikar 3K views 1.7K executesUpdated Jul 28, 2026
2.5/ 5(2 votes)
1150% Positive
Lua Scriptβ€’104 lines (4009 chars)
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local isModified = true
local function getActiveActors()
    local actors = {}
    local function searchContainer(container)
        if not container then return end
        for _, obj in ipairs(container:GetDescendants()) do
            if obj:IsA("Actor") and obj:FindFirstChild("weap_cl", true) then
                table.insert(actors, obj)
            end
        end
    end
    if localPlayer.Character then
        searchContainer(localPlayer.Character)
    end
    searchContainer(localPlayer:FindFirstChild("Backpack"))
    if #actors == 0 then
        if getactors then
            for _, actor in ipairs(getactors()) do
                if actor:FindFirstChild("weap_cl", true) then
                    table.insert(actors, actor)
                end
            end
        else
            searchContainer(workspace)
        end
    end
    return actors
end
local function runInjection()
    local recoilScale = isModified and 0 or 1
    local disableAnims = isModified
local scriptCode = string.format([[
        local RECOIL_SCALE = %f
        local DISABLE_ANIMS = %s
        local ReplicatedStorage = game:GetService("ReplicatedStorage")
        
        local success, sharedLib = pcall(function()
            return require(ReplicatedStorage.gun_res.lib.shared)
        end)
        
        if success and sharedLib and sharedLib.getStat then
            
            -- FIX: Store the old function and states directly inside the module table, avoiding _G entirely.
            if not sharedLib._oldGetStat then
                sharedLib._oldGetStat = sharedLib.getStat
                
                sharedLib.getStat = function(p1, p2, ...)
                    -- Call the old function from the table reference
                    local result = sharedLib._oldGetStat(p1, p2, ...)
                    
                    if p2 == "mult" or p2 == "recoilMult" then
                        if type(result) == "number" then
                            return result * sharedLib._RECOIL_SCALE
                        end
                    end
                    
                    if sharedLib._DISABLE_ANIMS and (p2 == "fire" or p2 == "adsFire" or p2 == "Stockedfire") then
                        return "" 
                    end
                    
                    return result
                end
            end
            
            -- Update the state inside the table so the hook can read it dynamically
            sharedLib._RECOIL_SCALE = RECOIL_SCALE
            sharedLib._DISABLE_ANIMS = DISABLE_ANIMS
            
            print("[Actor VM] Updated! Recoil Scale: " .. tostring(RECOIL_SCALE) .. " | Disable Fire Anims: " .. tostring(DISABLE_ANIMS))
        end
    ]], recoilScale, tostring(disableAnims))
    local actors = getActiveActors()
    local injectedCount = 0
    for _, actor in ipairs(actors) do
        if actor and actor.Parent then
            pcall(function()
                runonactor(actor, scriptCode)
                injectedCount = injectedCount + 1
            end)
        end
    end
    if injectedCount > 0 then
        print(string.format("[Injector] Successfully updated %d weapon Actor(s) | State -> Recoil: %s, Anims Disabled: %s", 
            injectedCount, tostring(recoilScale), tostring(disableAnims)))
    else
        warn("[Injector] No active weapon Actors found. Equip a weapon first.")
    end
end
runInjection()
UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if not gameProcessed and input.KeyCode == Enum.KeyCode.B then
        -- Toggle the state
        isModified = not isModified
        print(string.format("\n[Keybind] 'B' pressed, Toggling weapon state to: [Recoil Enabled: %s]", tostring(not isModified)))
        runInjection()
    end
end)
localPlayer.CharacterAdded:Connect(function(char)
    task.wait(1)
    runInjection()
end)

Features & Information

If B is pressed, it'll disable recoil. If pressed again, re-enables recoil Requires run on actor and get actors [will not work on Xeno/Solara] Works on Madium
#blood debt#casim#ital#no recoil

Community Comments (17)

Cool_guy124Cool_guy124Jul 28, 2026

Does it have a key system

Replying to @Cool_guy124
supercooksupercookJul 28, 2026

@Cool_guy124 You gotta die for ur stupidity. It’s literally open sourced

dillydallydillydallyJul 30, 2026

yo, do you have the original code of the keyless esp and silent aim script? the github got taken down, if you do please reupload πŸ™πŸ™πŸ™

Replying to @dillydally
janakiikarjanakiikarJul 30, 2026

@dillydally My github account got shadowbanned, I need to work with support to fix, I can still see the source code but I'll try to get it back up

Replying to @janakiikar
nhukhangpopnhukhangpopJul 30, 2026

@janakiikar hey is script back up

Replying to @nhukhangpop
janakiikarjanakiikarJul 30, 2026

@nhukhangpop no. I'll just put the source code as the script for now until it is fixed

Replying to @janakiikar
dillydallydillydallyJul 30, 2026

@janakiikar preciate you bro much love

Replying to @janakiikar
nhukhangpopnhukhangpopJul 31, 2026

@janakiikar hey can you give us the source code of the script

Replying to @nhukhangpop
janakiikarjanakiikarJul 31, 2026

@nhukhangpop ok, Made a temporary github repository until my main is restored. https://github.com/temp-folder/bd

janakiikarjanakiikarAug 1, 2026

@nhukhangpop Alr tried to use their method, hopefully it works for u: https://raw.githubusercontent.com/temp-folder/bd/refs/heads/main/alt-silent-aim

Z3nieZ3nieAug 2, 2026

Doesn't work in BD:PVP

Replying to @Z3nie
janakiikarjanakiikarAug 3, 2026

@Z3nie Man it's made only for blood debt. BD:PVP probably uses a different system

Replying to @janakiikar
Z3nieZ3nieAug 3, 2026

@janakiikar same gun system brody

Replying to @Z3nie
janakiikarjanakiikarAug 4, 2026

@Z3nie Oh. Well I just tried it on BD PVP and it worked just fine, maybe it's your executor

Replying to @janakiikar
Z3nieZ3nieAug 4, 2026

@janakiikar i use pot*ium so its not my executor

Replying to @Z3nie
Z3nieZ3nieAug 4, 2026

also doesn't work in blood debt either

REMOVED_UNKNOWNREMOVED_UNKNOWNOct 6, 2026(edited)

please fix this issue sometimes when a round ends or anytime it crashes my app

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