
Key Required

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local visuals = {}
local function cleanup(char)
if visuals[char] then
if visuals[char].endPart then visuals[char].endPart:Destroy() end
if visuals[char].gui then visuals[char].gui:Destroy() end
visuals[char] = nil
end
end
local function setupVisual(char)
if visuals[char] then return end
local hrp = char:WaitForChild("HumanoidRootPart", 5)
local hum = char:FindFirstChildOfClass("Humanoid")
if not hrp or not hum then return end
local a0 = Instance.new("Attachment")
a0.Parent = hrp
a0.Position = Vector3.new(0, 0, -1)
local endPart = Instance.new("Part")
endPart.Anchored = true
endPart.CanCollide = false
endPart.Transparency = 1
endPart.Size = Vector3.new(0.1, 0.1, 0.1)
endPart.Parent = workspace
local a1 = Instance.new("Attachment")
a1.Parent = endPart
local beam = Instance.new("Beam")
beam.Attachment0 = a0
beam.Attachment1 = a1
beam.Width0 = 0.08
beam.Width1 = 0.08
beam.FaceCamera = true
beam.LightEmission = 1
beam.Color = ColorSequence.new(Color3.fromRGB(0, 255, 255))
beam.Transparency = NumberSequence.new(0)
beam.Parent = workspace
local gui = Instance.new("BillboardGui")
gui.Name = "NameESP"
gui.Adornee = hrp
gui.AlwaysOnTop = true
gui.Size = UDim2.fromScale(4, 1)
gui.StudsOffset = Vector3.new(0, 3, 0)
gui.Parent = CoreGui
local label = Instance.new("TextLabel")
label.BackgroundTransparency = 1
label.Size = UDim2.fromScale(1, 1)
label.TextScaled = true
label.Font = Enum.Font.GothamBold
label.TextColor3 = Color3.fromRGB(255, 255, 255)
label.TextStrokeTransparency = 0
label.TextStrokeColor3 = Color3.new(0, 0, 0)
label.Text = char.Name
label.Parent = gui
visuals[char] = {
hrp = hrp,
endPart = endPart,
gui = gui
}
hum.Died:Connect(function()
cleanup(char)
end)
end
for _, plr in ipairs(Players:GetPlayers()) do
if plr.Character then
setupVisual(plr.Character)
end
plr.CharacterAdded:Connect(setupVisual)
end
Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(setupVisual)
end)
RunService.RenderStepped:Connect(function()
for char, v in pairs(visuals) do
if char.Parent and v.hrp then
v.endPart.Position = v.hrp.Position + v.hrp.CFrame.LookVector * 50
end
end
end)



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