[UPD] SEE PLAYERS KEYLESS
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[UPD] SEE PLAYERS KEYLESS

πŸ€— Blind HugGuest_7293Guest_7293 1.2K views 636 executesUpdated Jan 31, 2026
Unrated
00
Lua Scriptβ€’213 lines (5771 chars)
-- ===== SERVICIOS =====
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

local localPlayer = Players.LocalPlayer

-- ===== ESTADOS =====
local loopTP = false
local loopIndex = 1

-- ===== GUI =====
local gui = Instance.new("ScreenGui")
gui.Name = "WatcherGUI"
gui.ResetOnSpawn = false
gui.Parent = localPlayer:WaitForChild("PlayerGui")

local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 360, 0, 180)
frame.Position = UDim2.new(0.5, -180, 0.25, 0)
frame.BackgroundColor3 = Color3.new(0,0,0)
frame.BorderSizePixel = 0
frame.Parent = gui

-- ===== DRAG =====
local dragging, dragStart, startPos

frame.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1
	or input.UserInputType == Enum.UserInputType.Touch then
		dragging = true
		dragStart = input.Position
		startPos = frame.Position
	end
end)

frame.InputEnded:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1
	or input.UserInputType == Enum.UserInputType.Touch then
		dragging = false
	end
end)

UserInputService.InputChanged:Connect(function(input)
	if dragging and
	(input.UserInputType == Enum.UserInputType.MouseMovement
	or input.UserInputType == Enum.UserInputType.Touch) then

		local delta = input.Position - dragStart
		frame.Position = UDim2.new(
			startPos.X.Scale,
			startPos.X.Offset + delta.X,
			startPos.Y.Scale,
			startPos.Y.Offset + delta.Y
		)
	end
end)

-- ===== BOTΓ“N SEE EVERYONE (solo visual por ahora) =====
local seeBtn = Instance.new("TextButton")
seeBtn.Size = UDim2.new(1, -20, 0, 50)
seeBtn.Position = UDim2.new(0, 10, 0, 10)
seeBtn.BackgroundColor3 = Color3.fromRGB(255,0,0)
seeBtn.Text = "see everyone"
seeBtn.TextScaled = true
seeBtn.Font = Enum.Font.FredokaOne
seeBtn.TextColor3 = Color3.new(0,0,0)
seeBtn.Parent = frame

seeBtn.MouseButton1Click:Connect(function()
	-- ===== SERVICIOS =====
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local localPlayer = Players.LocalPlayer

-- ===== CONFIG =====
local VELOCIDAD = 12
local MIRADA_UMBRAL = 0.85

-- ===== TABLA DE PARTES =====
local partesPorJugador = {} -- πŸ”₯ NUEVO

-- ===== FUNCIΓ“N =====
local function crearParteParaJugador(jugador)
	if jugador == localPlayer then return end

	local parte = Instance.new("Part")
	parte.Size = Vector3.new(3, 3, 6)
	parte.Anchored = true
	parte.CanCollide = false
	parte.Material = Enum.Material.SmoothPlastic
	parte.Transparency = 0.5
	parte.Color = Color3.new(1, 1, 1)
	parte.Name = "Watcher_" .. jugador.Name
	parte.Parent = workspace

	partesPorJugador[jugador] = parte -- πŸ”₯ NUEVO

	-- DECAL FRENTE
	local frente = Instance.new("Decal")
	frente.Face = Enum.NormalId.Front
	frente.Texture = "rbxassetid://6319951708"
	frente.Parent = parte

	-- DECAL ESPALDA
	local espalda = Instance.new("Decal")
	espalda.Face = Enum.NormalId.Back
	espalda.Texture = "rbxassetid://17589872023"
	espalda.Parent = parte

	-- LOOP
	RunService.RenderStepped:Connect(function(dt)
		if not parte or not parte.Parent then return end

		local char = jugador.Character
		local localChar = localPlayer.Character
		if not char or not localChar then return end

		local hrp = char:FindFirstChild("HumanoidRootPart")
		local localHrp = localChar:FindFirstChild("HumanoidRootPart")
		local head = char:FindFirstChild("Head")
		if not hrp or not localHrp or not head then return end

		-- POSICIΓ“N: 3 studs delante de la cabeza
		local origen = head.Position + head.CFrame.LookVector * 3
		local posSuave = parte.Position:Lerp(origen, dt * VELOCIDAD)

		-- ROTACIΓ“N
		parte.CFrame = CFrame.lookAt(
			posSuave,
			posSuave + hrp.CFrame.LookVector
		)

		-- DETECTAR SI TE MIRA
		local direccionAlLocal = (localHrp.Position - hrp.Position).Unit
		local mirada = hrp.CFrame.LookVector:Dot(direccionAlLocal)

		if mirada > MIRADA_UMBRAL then
			parte.Color = Color3.fromRGB(255, 0, 0)
		else
			parte.Color = Color3.new(1, 1, 1)
		end
	end)
end

-- πŸ”₯ NUEVO: eliminar parte cuando el jugador se va
Players.PlayerRemoving:Connect(function(jugador)
	local parte = partesPorJugador[jugador]
	if parte then
		parte:Destroy()
		partesPorJugador[jugador] = nil
	end
end)

-- JUGADORES EXISTENTES
for _, jugador in ipairs(Players:GetPlayers()) do
	crearParteParaJugador(jugador)
end

-- NUEVOS JUGADORES
Players.PlayerAdded:Connect(crearParteParaJugador)
end)

-- ===== LOOP TP =====
local loopBtn = Instance.new("TextButton")
loopBtn.Size = UDim2.new(0.48, 0, 0, 45)
loopBtn.Position = UDim2.new(0.02, 0, 0, 80)
loopBtn.BackgroundColor3 = Color3.fromRGB(255,0,0)
loopBtn.TextScaled = true
loopBtn.Font = Enum.Font.FredokaOne
loopBtn.TextColor3 = Color3.new(0,0,0)
loopBtn.Text = "loop tp (off)"
loopBtn.Parent = frame

-- ===== OFF / ON =====
local offBtn = Instance.new("TextButton")
offBtn.Size = UDim2.new(0.48, 0, 0, 45)
offBtn.Position = UDim2.new(0.5, 0, 0, 80)
offBtn.BackgroundColor3 = Color3.fromRGB(255,0,0)
offBtn.TextScaled = true
offBtn.Font = Enum.Font.FredokaOne
offBtn.TextColor3 = Color3.new(0,0,0)
offBtn.Text = "off"
offBtn.Parent = frame

-- ===== LOOP TP FUNCIΓ“N =====
task.spawn(function()
	while true do
		task.wait(0.1)

		if loopTP then
			local char = localPlayer.Character
			if char and char:FindFirstChild("HumanoidRootPart") then
				char.HumanoidRootPart.CFrame = CFrame.new(52, 34, -80)
			end
		end
	end
end)

-- ===== BOTΓ“N LOOP TP =====
loopBtn.MouseButton1Click:Connect(function()
	loopTP = not loopTP
	loopBtn.Text = loopTP and "loop tp (on)" or "loop tp (off)"
	offBtn.Text = loopTP and "on" or "off"
end)

-- ===== BOTΓ“N OFF =====
offBtn.MouseButton1Click:Connect(function()
	loopTP = false
	loopBtn.Text = "loop tp (off)"
	offBtn.Text = "off"
end)

Features & Information

see front, yeah, thats it See everyone: makes a part that shows 'em Loop TP: Free money Money money πŸ€ͺπŸ€ͺπŸ˜œπŸ˜œπŸ˜œπŸ˜πŸ˜πŸ˜πŸ˜›πŸ˜›πŸ˜›πŸ€‘πŸ€‘πŸ€‘
#blind hug#blind#hug#BH

Community Comments (2)

Guest_7293Guest_7293Jan 31, 2026

this is obviously made with Spanish A.I. but who cares

woxneowoxneoFeb 1, 2026

w

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