TRIPLE HUB V1 SOURCE GOT EXPOSED FOR SKIDDING LMAO
Key Required

TRIPLE HUB V1 SOURCE GOT EXPOSED FOR SKIDDING LMAO

Blade BallTevfnYTTevfnYT 51.3K views 47 executesUpdated Jul 18, 2024
3.3/ 5(3 votes)
2167% Positive
Lua Script•594 lines (12352 chars)
--// discord.gg/visualontop

loadstring(game:HttpGet(("https://raw.githubusercontent.com/REDzHUB/LibraryV2/main/redzLib")))()
MakeWindow({
  Hub = {
    Title = "Triple Hub",
    Animation = "by : Triple Hub"
  },
  Key = {
    KeySystem = true,
    Title = "Key System",
    Description = "Join discord for key",
    KeyLink = "https://discord.com/invite/N8DVQMhuMR",
    Keys = {"Triple Hub"},
    Notifi = {
      Notifications = true,
      CorrectKey = "Running the Script...",
      Incorrectkey = "The key is incorrect",
      CopyKeyLink = "Copied to Clipboard"
    }
  }
})

local Stats = game:GetService('Stats')

local Players = game:GetService('Players')

local RunService = game:GetService('RunService')

local ReplicatedStorage = game:GetService('ReplicatedStorage')

local TweenService = game:GetService('TweenService')

local Nurysium_Util = loadstring(game:HttpGet('https://raw.githubusercontent.com/flezzpe/Nurysium/main/nurysium_helper.lua'))()

local local_player = Players.LocalPlayer

local camera = workspace.CurrentCamera

local nurysium_Data = nil

local hit_Sound = nil

local closest_Entity = nil

local parry_remote = nil

getgenv().aura_Enabled = false

getgenv().hit_sound_Enabled = false

getgenv().hit_effect_Enabled = false

getgenv().night_mode_Enabled = false

getgenv().trail_Enabled = false

getgenv().self_effect_Enabled = false

getgenv().kill_effect_Enabled = false

getgenv().shaders_effect_Enabled = false

getgenv().ai_Enabled = false

getgenv().spectate_Enabled = false

local Services = {

	game:GetService('AdService'),

	game:GetService('SocialService')

}

function SwordCrateManual()

game:GetService("ReplicatedStorage").Remote.RemoteFunction:InvokeServer("PromptPurchaseCrate", workspace.Spawn.Crates.NormalSwordCrate)

end

function ExplosionCrateManual()

game:GetService("ReplicatedStorage").Remote.RemoteFunction:InvokeServer("PromptPurchaseCrate", workspace.Spawn.Crates.NormalExplosionCrate)

end

function SwordCrateAuto()

while _G.AutoSword do

game:GetService("ReplicatedStorage").Remote.RemoteFunction:InvokeServer("PromptPurchaseCrate", workspace.Spawn.Crates.NormalSwordCrate)

wait(1)

end

end

function ExplosionCrateAuto()

while _G.AutoBoom do

game:GetService("ReplicatedStorage").Remote.RemoteFunction:InvokeServer("PromptPurchaseCrate", workspace.Spawn.Crates.NormalExplosionCrate)

wait(1)

end

end

function initializate(dataFolder_name: string)

    local nurysium_Data = Instance.new('Folder', game:GetService('CoreGui'))

    nurysium_Data.Name = dataFolder_name

    hit_Sound = Instance.new('Sound', nurysium_Data)

    hit_Sound.SoundId = 'rbxassetid://8632670510'

    hit_Sound.Volume = 5

end

local function get_closest_entity(Object: Part)

    task.spawn(function()

        local closest

        local max_distance = math.huge

        for index, entity in workspace.Alive:GetChildren() do

            if entity.Name ~= Players.LocalPlayer.Name then

                local distance = (Object.Position - entity.HumanoidRootPart.Position).Magnitude

                if distance < max_distance then

                    closest_Entity = entity

                    max_distance = distance

                end

            end

        end

        return closest_Entity

    end)

end

function resolve_parry_Remote()

    for _, value in Services do

        local temp_remote = value:FindFirstChildOfClass('RemoteEvent')

        if not temp_remote then

            continue

        end

        if not temp_remote.Name:find('\n') then

            continue

        end

        parry_remote = temp_remote

    end

end

local aura_table = {

    canParry = true,

    is_Spamming = false,

    parry_Range = 0,

    spam_Range = 0,  

    hit_Count = 0,

    hit_Time = tick(),

    ball_Warping = tick(),

    is_ball_Warping = false

}

ReplicatedStorage.Remotes.ParrySuccess.OnClientEvent:Connect(function()

    if getgenv().hit_sound_Enabled then

        hit_Sound:Play()

    end

    if getgenv().hit_effect_Enabled then

        local hit_effect = game:GetObjects("rbxassetid://17407244385")[1]

        hit_effect.Parent = Nurysium_Util.getBall()

        hit_effect:Emit(3)

        

        task.delay(5, function()

            hit_effect:Destroy()

        end)

    end

end)

ReplicatedStorage.Remotes.ParrySuccessAll.OnClientEvent:Connect(function()

    aura_table.hit_Count += 1

    task.delay(0.15, function()

        aura_table.hit_Count -= 1

    end)

end)

workspace:WaitForChild("Balls").ChildRemoved:Connect(function(child)

    aura_table.hit_Count = 0

    aura_table.is_ball_Warping = false

    aura_table.is_Spamming = false

end)

local Main = MakeTab({Name = "Main"})

local section = AddSection(Main, {"Main"})

local Toggle = AddToggle(Main, {
  Name = "Auto Parry",
  Default = false,
  Callback = function(toggled)
    
    resolve_parry_Remote()

    getgenv().aura_Enabled = toggled
    
  end
})

local Toggle = AddToggle(Main, {
  Name = "Hit sound",
  Default = false,
  Callback = function(toggled)

   getgenv().hit_sound_Enabled = toggled
    
  end
})

local Toggle = AddToggle(Main, {
  Name = "Hit effect",
  Default = false,
  Callback = function(toggled)

   getgenv().hit_effect_Enabled = toggled
    
  end
})

local Toggle = AddToggle(Main, {
  Name = "Night Mode",
  Default = false,
  Callback = function(toggled)

   getgenv().night_mode_Enabled = toggled
    
  end
})

local Toggle = AddToggle(Main, {
  Name = "Trail",
  Default = false,
  Callback = function(toggled)

   getgenv().trail_Enabled = toggled
    
  end
})

local Toggle = AddToggle(Main, {
  Name = "Spectate Ball",
  Default = false,
  Callback = function(toggled)

   getgenv().spectate_Enabled = toggled
    
  end
})

task.defer(function()

    game:GetService("RunService").Heartbeat:Connect(function()

        if not local_player.Character then

            return

        end

        if getgenv().trail_Enabled then

            local trail = game:GetObjects("rbxassetid://17483658369")[1]

            trail.Name = 'nurysium_fx'

            if local_player.Character.PrimaryPart:FindFirstChild('nurysium_fx') then

                return

            end

            local Attachment0 = Instance.new("Attachment", local_player.Character.PrimaryPart)

            local Attachment1 = Instance.new("Attachment", local_player.Character.PrimaryPart)

            Attachment0.Position = Vector3.new(0, -2.411, 0)

            Attachment1.Position = Vector3.new(0, 2.504, 0)

            trail.Parent = local_player.Character.PrimaryPart

            trail.Attachment0 = Attachment0

            trail.Attachment1 = Attachment1

        else

            

            if local_player.Character.PrimaryPart:FindFirstChild('nurysium_fx') then

                local_player.Character.PrimaryPart['nurysium_fx']:Destroy()

            end

        end

    end)

end)

task.defer(function()

    RunService.RenderStepped:Connect(function()

        if getgenv().spectate_Enabled then

            local self = Nurysium_Util.getBall()

            if not self then

                return

            end

            workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(CFrame.new(workspace.CurrentCamera.CFrame.Position, self.Position), 1.5)

        end

    end)

end)

task.defer(function()

    while task.wait(1) do

        if getgenv().night_mode_Enabled then

            game:GetService("TweenService"):Create(game:GetService("Lighting"), TweenInfo.new(3), {ClockTime = 3.9}):Play()

        else

            game:GetService("TweenService"):Create(game:GetService("Lighting"), TweenInfo.new(3), {ClockTime = 13.5}):Play()

        end

    end

end)

task.spawn(function()

    RunService.PreRender:Connect(function()

        if not getgenv().aura_Enabled then

            return

        end

        if closest_Entity then

            if workspace.Alive:FindFirstChild(closest_Entity.Name) and workspace.Alive:FindFirstChild(closest_Entity.Name).Humanoid.Health > 0 then

                if aura_table.is_Spamming then

                    if local_player:DistanceFromCharacter(closest_Entity.HumanoidRootPart.Position) <= aura_table.spam_Range then   

                        parry_remote:FireServer(

                            0.5,

                            CFrame.new(camera.CFrame.Position, Vector3.zero),

                            {[closest_Entity.Name] = closest_Entity.HumanoidRootPart.Position},

                            {closest_Entity.HumanoidRootPart.Position.X, closest_Entity.HumanoidRootPart.Position.Y},

                            false

                        )

                    end

                end

            end

        end

    end)

    RunService.Heartbeat:Connect(function()

        if not getgenv().aura_Enabled then

            return

        end

        local ping = Stats.Network.ServerStatsItem['Data Ping']:GetValue() / 10

        local self = Nurysium_Util.getBall()

        if not self then

            return

        end

        self:GetAttributeChangedSignal('target'):Once(function()

            aura_table.canParry = true

        end)

        if self:GetAttribute('target') ~= local_player.Name or not aura_table.canParry then

            return

        end

        get_closest_entity(local_player.Character.PrimaryPart)

        local player_Position = local_player.Character.PrimaryPart.Position

        local ball_Position = self.Position

        local ball_Velocity = self.AssemblyLinearVelocity

        if self:FindFirstChild('zoomies') then

            ball_Velocity = self.zoomies.VectorVelocity

        end

        local ball_Direction = (local_player.Character.PrimaryPart.Position - ball_Position).Unit

        local ball_Distance = local_player:DistanceFromCharacter(ball_Position)

        local ball_Dot = ball_Direction:Dot(ball_Velocity.Unit)

        local ball_Speed = ball_Velocity.Magnitude

        local ball_speed_Limited = math.min(ball_Speed / 1000, 0.1)

        local ball_predicted_Distance = (ball_Distance - ping / 15.5) - (ball_Speed / 3.5)

        local target_Position = closest_Entity.HumanoidRootPart.Position

        local target_Distance = local_player:DistanceFromCharacter(target_Position)

        local target_distance_Limited = math.min(target_Distance / 10000, 0.1)

        local target_Direction = (local_player.Character.PrimaryPart.Position - closest_Entity.HumanoidRootPart.Position).Unit

        local target_Velocity = closest_Entity.HumanoidRootPart.AssemblyLinearVelocity

        local target_isMoving = target_Velocity.Magnitude > 0

        local target_Dot = target_isMoving and math.max(target_Direction:Dot(target_Velocity.Unit), 0)

        aura_table.spam_Range = math.max(ping / 10, 15) + ball_Speed / 7

        aura_table.parry_Range = math.max(math.max(ping, 4) + ball_Speed / 3.5, 9.5)

        aura_table.is_Spamming = aura_table.hit_Count > 1 or ball_Distance < 13.5

        if ball_Dot < -0.2 then

            aura_table.ball_Warping = tick()

        end

        task.spawn(function()

            if (tick() - aura_table.ball_Warping) >= 0.15 + target_distance_Limited - ball_speed_Limited or ball_Distance <= 10 then

                aura_table.is_ball_Warping = false

                return

            end

            aura_table.is_ball_Warping = true

        end)

        if ball_Distance <= aura_table.parry_Range and not aura_table.is_Spamming and not aura_table.is_ball_Warping then

            parry_remote:FireServer(

                0.5,

                CFrame.new(camera.CFrame.Position, Vector3.new(math.random(0, 100), math.random(0, 1000), math.random(100, 1000))),

                {[closest_Entity.Name] = target_Position},

                {target_Position.X, target_Position.Y},

                false

            )

            aura_table.canParry = false

            aura_table.hit_Time = tick()

            aura_table.hit_Count += 1

            task.delay(0.15, function()

                aura_table.hit_Count -= 1

            end)

        end

        task.spawn(function()

            repeat

                RunService.Heartbeat:Wait()

            until (tick() - aura_table.hit_Time) >= 1

                aura_table.canParry = true

        end)

    end)

end)

initializate('nurysium_temp')

Features & Information

BEST SKIDS LOLLL

Community Comments (3)

qrtoytqrtoytJul 18, 2024(edited)

never saw Triple Hub name or hub before but ty

thanhtam8765thanhtam8765Jul 19, 2024(edited)

Another day another skid got exposed

beriberiberiberiJul 22, 2024(edited)

Ah, scriptblox drama, the most unnecessary variant of drama itself

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