
Key Required VerifiedUniversal

local paddle = script.Parent
local function onBallTouched(ball)
local ballVelocity = ball.Velocity
local paddlePosition = paddle.Position
if ballVelocity:Dot(paddlePosition) > 0 then
local forceMagnitude = ballVelocity.Magnitude * 2
local forceDirection = -ballVelocity.Unit
ball.BodyForce.Force = forceMagnitude * forceDirection
end
end
paddle.Touched:Connect(onBallTouched)



It Might seem not to work but it will, auto parry
Do i need an executor for this?
Yes