
Keyless VerifiedUniversal

local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
hives = game.Workspace.Honeycombs:GetChildren() for i = #hives, 1, -1 do v = game.Workspace.Honeycombs:GetChildren()[i] if v.Owner.Value == nil then game.ReplicatedStorage.Events.ClaimHive:FireServer(v.HiveID.Value) end end
OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local Window = OrionLib:MakeWindow({Name = "89 Hub", HidePremium = false, SaveConfig = true, ConfigFolder = "89 Hub", IntroEnabled = true, IntroText = "89 Hub|Loader",IntroIcon = "rbxassetid://10472045394", Icon = "rbxassetid://10472045394" })
local Main = Window:MakeTab({
Name = "Main",
Icon = "",
PremiumOnly = false
})
getgenv().api = loadstring(game:HttpGet("https://raw.githubusercontent.com/Boxking776/kocmoc/main/api.lua"))()
for _,v in next, game.workspace.Collectibles:GetChildren() do
if string.find(v.Name,"") then
v:Destroy()
end
end
local Dispenser = Window:MakeTab({
Name = "Dispensers",
Icon = "",
PremiumOnly = false
})
local Use = Window:MakeTab({
Name = "Dices",
Icon = "",
PremiumOnly = false
})
local Boosts = Window:MakeTab({
Name = "Boosts",
Icon = "",
PremiumOnly = false
})
local Use2 = Window:MakeTab({
Name = "Use Buffs",
Icon = "",
PremiumOnly = false
})
local Tp12 = Window:MakeTab({
Name = "Teleports",
Icon = "",
PremiumOnly = false
})
local Mobs = Window:MakeTab({
Name = "Combat",
Icon = "",
PremiumOnly = false
})
local Mask = Window:MakeTab({
Name = "Masks",
Icon = "",
PremiumOnly = false
})
local Visuanal = Window:MakeTab({
Name = "Visuals",
Icon = "",
PremiumOnly = false
})
Dispenser:AddButton({
Name = "Use All Dispensers",
Callback = function()
local A_1 = "Glue Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
A_1 = "Wealth Clock"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
A_1 = "Coconut Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
A_1 = "Strawberry Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
A_1 = "Treat Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
A_1 = "Free Ant Pass Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
A_1 = "Blueberry Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
A_1 = "Honey Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
A_1 = "Free Royal Jelly Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
end
})
Use:AddButton({
Name = "Use Field Dice",
Callback = function()
local Dice1 = {["Name"] = "Field Dice"}
local Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Dice1)
end
})
Use:AddToggle({
Name = "Auto Use Field Dice",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
local Dice1 = {["Name"] = "Field Dice"}
local Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Dice1)
wait(3) end
end
})
Use:AddButton({
Name = "Use Smooth Dice",
Callback = function()
local Dice2 = {["Name"] = "Smooth Dice"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Dice2)
end
})
Use:AddToggle({
Name = "Auto Use Smooth Dice",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
local Dice2 = {["Name"] = "Smooth Dice"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Dice2)
wait(3) end
end
})
Use:AddButton({
Name = "Use Loaded Dice",
Callback = function()
local Dice3 = {["Name"] = "Loaded Dice"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Dice3)
end
})
Use:AddToggle({
Name = "Auto Use Loaded Dice",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
local Dice3 = {["Name"] = "Loaded Dice"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Dice3)
wait(3) end
end
})
Boosts:AddButton({
Name = "Use All Boosters",
Callback = function()
local red = "Red Field Booster"
local Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(red)
local blue = "Blue Field Booster"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(blue)
local mountain = "Field Booster"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(mountain)
end
})
Boosts:AddToggle({
Name = "Auto Use All Field Booster",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
local red = "Red Field Booster"
local Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(red)
local blue = "Blue Field Booster"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(blue)
local mountain = "Field Booster"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(mountain)
wait(5) end
end
})
Boosts:AddButton({
Name = "Use Red Field Booster",
Callback = function()
local red = "Red Field Booster"
local Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(red)
end
})
Boosts:AddToggle({
Name = "Auto Use Red Field Booster",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
local red = "Red Field Booster"
local Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(red)
wait(5) end
end
})
Boosts:AddButton({
Name = "Use Blue Field Booster",
Callback = function()
local blue = "Blue Field Booster"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(blue)
end
})
Boosts:AddToggle({
Name = "Auto Use Blue Field Booster",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
local blue = "Blue Field Booster"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(blue)
wait(5) end
end
})
Boosts:AddButton({
Name = "Use Field Booster",
Callback = function()
local mountain = "Field Booster"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(mountain)
end
})
Boosts:AddToggle({
Name = "Auto Use Field Booster",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
local mountain = "Field Booster"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(mountain)
wait(5) end
end
})
Use2:AddButton({
Name = "Use All Buffs [no potions and Marshmallow Bee]",
Callback = function()
local RedEx = {["Name"] = "Red Extract"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(RedEx)
local BlueEx = {["Name"] = "Blue Extract"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(BlueEx)
local Glitter = {["Name"] = "Glitter"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Glitter)
local Glue = {["Name"] = "Glue"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Glue)
local Oil = {["Name"] = "Oil"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Oil)
local Enzymes = {["Name"] = "Enzymes"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Enzymes)
local TDrink = {["Name"] = "Tropical TDrink"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(TDrink)
end
})
Use2:AddButton({
Name = "Use Red Extract",
Callback = function()
local Red = {["Name"] = "Red Extract"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(RedEx)
end
})
Use2:AddButton({
Name = "Use Blue Extract",
Callback = function()
local BlueEx = {["Name"] = "Blue Extract"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(BlueEx)
end
})
Use2:AddButton({
Name = "Use Glitter",
Callback = function()
local Glitter = {["Name"] = "Glitter"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Glitter)
end
})
Use2:AddButton({
Name = "Use Glue",
Callback = function()
local Glue = {["Name"] = "Glue"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Glue)
end
})
Use2:AddButton({
Name = "Use Oil",
Callback = function()
local Oil = {["Name"] = "Oil"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Oil)
end
})
Use2:AddButton({
Name = "Use Enzymes",
Callback = function()
local Enzymes = {["Name"] = "Enzymes"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Enzymes)
end
})
Use2:AddButton({
Name = "Use Tropical Drink",
Callback = function()
local TDrink = {["Name"] = "Tropical Drink"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(TDrink)
end
})
Use2:AddButton({
Name = "Use Purple Potion",
Callback = function()
local PP = {["Name"] = "Purple Potion"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(PP)
end
})
Use2:AddButton({
Name = "Use Super Smoothie",
Callback = function()
local SS = {["Name"] = "Super Smoothie"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(SS)
end
})
Use2:AddButton({
Name = "Use Marshmallow Bee",
Callback = function()
local Mbee = {["Name"] = "Marshmallow Bee"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Mbee)
end
})
Main:AddToggle({
Name = "Auto Dig",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
wait(0.1)
local function collectorSteal()
for i,v in pairs(game.Players:GetChildren()) do
if v.Name ~= game.Players.LocalPlayer.Name then
if v then
if v.Character then
if v.Character:FindFirstChildWhichIsA("Tool") then
if v.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("ClickEvent") then
v.Character:FindFirstChildWhichIsA("Tool").ClickEvent:FireServer()
end
end
end
end
end
end
end
if game.Players.LocalPlayer then
if game.Players.LocalPlayer.Character then
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("ClickEvent", true) then
tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") or nil
end
end
end
if tool then getsenv(tool.ClientScriptMouse).collectStart(game:GetService("Players").LocalPlayer:GetMouse()) end collectorSteal() workspace.NPCs.Onett.Onett["Porcelain Dipper"].ClickEvent:FireServer() end
end end
})
Dispenser:AddToggle({
Name = "Auto Use All Dispensers",
Default = false,
Callback = function(cointr)
getgenv().turnoff5 = cointr
while turnoff5 == true do
local A_1 = "Glue Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
A_1 = "Wealth Clock"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
A_1 = "Coconut Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
A_1 = "Strawberry Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
A_1 = "Treat Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
A_1 = "Free Ant Pass Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
A_1 = "Blueberry Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
A_1 = "Honey Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
A_1 = "Free Royal Jelly Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
wait(10)
end
end
})
Dispenser:AddButton({
Name = "Use Glue Dispenser",
Callback = function()
local A_1 = "Glue Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
end
})
Dispenser:AddToggle({
Name = "Auto Use Glue Dispenser",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
local A_1 = "Glue Dispenser"
local Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
wait(10) end
end
})
Dispenser:AddButton({
Name = "Use Wealth Clock",
Callback = function()
A_1 = "Wealth Clock"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
end
})
Dispenser:AddToggle({
Name = "Auto Use Wealth Clock",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
A_1 = "Wealth Clock"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
wait(10) end
end
})
Dispenser:AddButton({
Name = "Use Coconut Dispenser",
Callback = function()
A_1 = "Coconut Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
end
})
Dispenser:AddToggle({
Name = "Auto Use Coconut Dispenser",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
A_1 = "Coconut Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
wait(10) end
end
})
Dispenser:AddButton({
Name = "Use Strawberry Dispenser",
Callback = function()
A_1 = "Strawberry Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
end
})
Dispenser:AddToggle({
Name = "Auto Use Strawberry Dispenser",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
A_1 = "Strawberry Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
wait(10) end
end
})
Dispenser:AddButton({
Name = "Use Treat Dispenser",
Callback = function()
A_1 = "Treat Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
end
})
Dispenser:AddToggle({
Name = "Auto Use Treat Dispenser",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
A_1 = "Treat Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
wait(10) end
end
})
Dispenser:AddButton({
Name = "Use Free Ant Pass Dispenser",
Callback = function()
A_1 = "Free Ant Pass Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
end
})
Dispenser:AddToggle({
Name = "Auto Use Free Ant Pass Dispenser",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
A_1 = "Free Ant Pass Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
wait(10) end
end
})
Dispenser:AddButton({
Name = "Use Blueberry Dispenser",
Callback = function()
A_1 = "Blueberry Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
end
})
Dispenser:AddToggle({
Name = "Auto Use Blueberry Dispenser",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
A_1 = "Blueberry Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
wait(10) end
end
})
Dispenser:AddButton({
Name = "Use Honey Dispenser",
Callback = function()
A_1 = "Honey Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
end
})
Dispenser:AddToggle({
Name = "Auto Use Honey Dispenser",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
A_1 = "Honey Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
wait(10) end
end
})
Dispenser:AddButton({
Name = "Use Free Royal Jelly Dispenser",
Callback = function()
A_1 = "Free Royal Jelly Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
end
})
Dispenser:AddToggle({
Name = "Auto Use Free Royal Jelly Dispenser",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
A_1 = "Free Royal Jelly Dispenser"
Event = game:GetService("ReplicatedStorage").Events.ToyEvent
Event:FireServer(A_1)
wait(10) end
end
})
Use2:AddButton({
Name = "Use Coconut",
Callback = function()
local Coconut = {["Name"] = "Coconut"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Coconut)
end
})
Main:AddDropdown({
Name = "Field",
Default = "Sunflower Field",
Options = {"Sunflower Field", "Dandelion Field","Blue Flower Field","Clover Field","Spider Field","Bamboo Field","Strawberry Field","Pineapple Patch","Stump Field","Cactus Field","Pumpkin Patch","Pine Tree Forest","Rose Field","Mountain Top Field","Mushroom Field","Coconut Field","Pepper Patch"},
Callback = function(archos)
_G.area = archos
_G.cords = game:GetService("Workspace").FlowerZones[_G.area].CFrame
end
})
Main:AddToggle({
Name = "Auto Farm [slow]",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
if turnoff4 == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = _G.cords
wait(1)
local A = {["Name"] = "Sprinkler Builder"}
local Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(A)
end
while turnoff4 == true do
local player = game:GetService("Players").LocalPlayer
local pollenLbl = player.Character:FindFirstChild("ProgressLabel",true)
local maxpollen = tonumber(pollenLbl.Text:match("%d+$"))
while player.CoreStats.Pollen.Value>=maxpollen do
player.Character:MoveTo(player.SpawnPos.Value.p)
wait(0.5)
game:GetService("ReplicatedStorage").Events.PlayerHiveCommand:FireServer("ToggleHoneyMaking")
repeat wait(0.5) until player.leaderstats.Pollen.Value < 1 wait(5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = _G.cords
end
local function collectorSteal()
for i,v in pairs(game.Players:GetChildren()) do
if v.Name ~= game.Players.LocalPlayer.Name then
if v then
if v.Character then
if v.Character:FindFirstChildWhichIsA("Tool") then
if v.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("ClickEvent") then
v.Character:FindFirstChildWhichIsA("Tool").ClickEvent:FireServer()
end
end
end
end
end
end
end
if game.Players.LocalPlayer then
if game.Players.LocalPlayer.Character then
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("ClickEvent", true) then
tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") or nil
end
end
end
if tool then getsenv(tool.ClientScriptMouse).collectStart(game:GetService("Players").LocalPlayer:GetMouse()) end collectorSteal() workspace.NPCs.Onett.Onett["Porcelain Dipper"].ClickEvent:FireServer() end
wait(.1)
end
test = "C"
tweenservice = game:GetService("TweenService")
plr = game.Players.LocalPlayer
info = TweenInfo.new(1.7)
item = {}
for i,v in pairs(game.workspace.Flowers:GetDescendants()) do
end
for k,v in pairs(workspace.Collectibles:GetChildren()) do
if tostring(v) == tostring(game.Players.LocalPlayer.Name) or tostring(v) == test then
if (v.Position-plr.Character.HumanoidRootPart.Position).magnitude <= 25 then
item.CFrame = CFrame.new(v.Position.x,plr.Character.HumanoidRootPart.Position.y,v.Position.z)
Tween = tweenservice:Create(plr.Character.HumanoidRootPart, info, item)
Tween:Play()
end
end
end
wait(0.2) end
})
Main:AddToggle({
Name = "Auto Farm [fast]",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
if turnoff4 == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = _G.cords
wait(1)
local A = {["Name"] = "Sprinkler Builder"}
local Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(A)
end
while turnoff4 == true do
player = game:GetService("Players").LocalPlayer
pollenLbl = player.Character:FindFirstChild("ProgressLabel",true)
maxpollen = tonumber(pollenLbl.Text:match("%d+$"))
while player.CoreStats.Pollen.Value>=maxpollen do
player.Character:MoveTo(player.SpawnPos.Value.p)
wait(0.5)
repeat wait(0.5)
if player.CoreStats.Pollen.Value < 99 then wait(5)
wait(0.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = _G.cords
wait(0.1)
end until player.CoreStats.Pollen.Value < 99
end
local function collectorSteal()
for i,v in pairs(game.Players:GetChildren()) do
if v.Name ~= game.Players.LocalPlayer.Name then
if v then
if v.Character then
if v.Character:FindFirstChildWhichIsA("Tool") then
if v.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("ClickEvent") then
v.Character:FindFirstChildWhichIsA("Tool").ClickEvent:FireServer()
end
end
end
end
end
end
end
if game.Players.LocalPlayer then
if game.Players.LocalPlayer.Character then
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("ClickEvent", true) then
tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") or nil
end
end
end
if tool then getsenv(tool.ClientScriptMouse).collectStart(game:GetService("Players").LocalPlayer:GetMouse()) end collectorSteal() workspace.NPCs.Onett.Onett["Porcelain Dipper"].ClickEvent:FireServer() end
wait(.1)
test = "C"
tweenservice = game:GetService("TweenService")
plr = game.Players.LocalPlayer
info = TweenInfo.new(0.3)
item = {}
for k,v in pairs(workspace.Collectibles:GetChildren()) do
if tostring(v) == tostring(game.Players.LocalPlayer.Name) or tostring(v) == test then
if (v.Position-plr.Character.HumanoidRootPart.Position).magnitude <= 50 then
item.CFrame = CFrame.new(v.Position.x,plr.Character.HumanoidRootPart.Position.y,v.Position.z)
Tween = tweenservice:Create(plr.Character.HumanoidRootPart, info, item)
Tween:Play()
wait(.2)
end
end
end
end
end
})
Main:AddToggle({
Name = "Auto Farm [walk]",
Default = false,
Callback = function(cointr91)
getgenv().turnoff11 = cointr91
if turnoff11 == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = _G.cords
wait(0.5)
A = {["Name"] = "Sprinkler Builder"}
local Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(A)
plr = game.Players.LocalPlayer
while turnoff11 == true do
player = game:GetService("Players").LocalPlayer
pollenLbl = player.Character:FindFirstChild("ProgressLabel",true)
maxpollen = tonumber(pollenLbl.Text:match("%d+$"))
while player.CoreStats.Pollen.Value>=maxpollen do
player.Character:MoveTo(player.SpawnPos.Value.p)
wait(0.5)
repeat wait(0.5)
if player.CoreStats.Pollen.Value < 99 then wait(5)
wait(0.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = _G.cords
wait(0.1)
end until player.CoreStats.Pollen.Value < 99
end
local function collectorSteal()
for i,v in pairs(game.Players:GetChildren()) do
if v.Name ~= game.Players.LocalPlayer.Name then
if v then
if v.Character then
if v.Character:FindFirstChildWhichIsA("Tool") then
if v.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("ClickEvent") then
v.Character:FindFirstChildWhichIsA("Tool").ClickEvent:FireServer()
end
end
end
end
end
end
end
if game.Players.LocalPlayer then
if game.Players.LocalPlayer.Character then
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("ClickEvent", true) then
tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") or nil
end
end
end
if tool then getsenv(tool.ClientScriptMouse).collectStart(game:GetService("Players").LocalPlayer:GetMouse()) end collectorSteal() workspace.NPCs.Onett.Onett["Porcelain Dipper"].ClickEvent:FireServer() end
wait(.1)
for i,v in pairs(game:GetService("Workspace").Collectibles:GetDescendants()) do
if v:IsA("Part") and (plr.Character.HumanoidRootPart.Position - v.Position).Magnitude < 50 then
plr.Character.Humanoid:MoveTo(v.Position)
end
end
end
end
end
})
Main:AddToggle({
Name = "Auto Convert Pollen",
Default = false,
Callback = function(cointr9)
getgenv().turnoff5 = cointr9
while turnoff5 == true do
local player = game:GetService("Players").LocalPlayer
local pollenLbl = player.Character:FindFirstChild("ProgressLabel",true)
local maxpollen = tonumber(pollenLbl.Text:match("%d+$"))
wait(0.1)
if player.CoreStats.Pollen.Value>=maxpollen then
player.Character:MoveTo(player.SpawnPos.Value.p)
wait(0.5) game:GetService("ReplicatedStorage").Events.PlayerHiveCommand:FireServer("ToggleHoneyMaking")
if player.CoreStats.Pollen.Value<100 then
wait(2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = _G.cords
end repeat wait(0.5) until player.CoreStats.Pollen.Value < 99
end
end
end
})
Main:AddToggle({
Name = "Auto Use Micro-Converter",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
local player = game:GetService("Players").LocalPlayer
local pollenLbl = player.Character:FindFirstChild("ProgressLabel",true)
local maxpollen = tonumber(pollenLbl.Text:match("%d+$"))
wait(0.1)
if player.CoreStats.Pollen.Value>=maxpollen then
local Ass = {["Name"] = "Micro-Converter"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Ass)
end
end
end
})
Main:AddToggle({
Name = "Auto Use Instant Converter",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
local player = game:GetService("Players").LocalPlayer
local pollenLbl = player.Character:FindFirstChild("ProgressLabel",true)
local maxpollen = tonumber(pollenLbl.Text:match("%d+$"))
wait(0.3)
if player.CoreStats.Pollen.Value>=maxpollen then do
local zakharpidor = {[1] = "Instant Converter"}
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer(unpack(zakharpidor))
end
wait(0.3)
elseif player.CoreStats.Pollen.Value>=maxpollen then do
zakharpidor = {[1] = "Instant Converter B"}
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer(unpack(zakharpidor))
wait(0.3) end
elseif player.CoreStats.Pollen.Value>=maxpollen then do
zakharpidor = {[1] = "Instant Converter C"}
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer(unpack(zakharpidor))
end
end
end
end})
Main:AddToggle({
Name = "Auto Use Coconut",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
local Coconut = {["Name"] = "Coconut"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Coconut)
wait(11) end
end
})
Main:AddToggle({
Name = "Auto Use Gumdrops",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
local Gumdrops = {["Name"] = "Gumdrops"}
Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(Gumdrops)
wait(3)
end
end
})
Main:AddToggle({
Name = "Auto Place Splinkler",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
while turnoff4 == true do
local A = {["Name"] = "Sprinkler Builder"}
local Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand
Event:FireServer(A)
wait(2) end
end
})
Tp12:AddButton({
Name = "TP To Hive",
Callback = function()
local player = game:GetService("Players").LocalPlayer
player.Character:MoveTo(player.SpawnPos.Value.p)
end
})
Tp12:AddButton({
Name = "Join Random Server",
Callback = function()
local placeId = "1537690962"
game:GetService("TeleportService"):Teleport(placeId)
end
})
Tp12:AddDropdown({
Name = "Teleport To",
Default = "Black Bearl",
Options = {"Black Bear","Brown Bear","Panda Bear","Polar Bear","Science Bear","Mother Bear","Spirit Bear","Gummy Bear","Onett","Tunnel Bear","King Beetle","Stick Bug","Mythic Meteor Shower","Basic Egg Shop","Tool Shop","Ticket Shop","Ticket Shop 2","Clover Field","Spider Field","Blue Flower Field","Sunflower Field","StrawBerry Field","Dandelion Field","Bamboo Field","Rose Field","Mushroom Field","Cactus Field","Pumpkin Field","MountainTop Field","PineTree Field","Pineapple Field","Coconut Field","Pepper Field","Stump Field","Red HQ","Blue HQ","MountainTop Shop","Royal Jelly Shop",},
Callback = function(Value)
if Value == "Black Bear" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-258.1, 5, 299.7)
elseif Value == "Brown Bear" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(282, 46, 236)
elseif Value == "Panda Bear" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(106.3, 35, 50.1)
elseif Value == "Polar Bear" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-106, 119, -77)
elseif Value == "Science Bear" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(267, 103, 20)
elseif Value == "Mother Bear" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-183.898, 5.64093, 83.4582)
elseif Value == "Spirit Bear" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-363.936, 105.284, 485.853)
elseif Value == "Gummy Bear" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(271.624, 25292.9, -850.958)
elseif Value == "King Beetle" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(183.117, 4.5759, 173.552)
elseif Value == "Tunnel Bear" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(313.654, 6.81172, -46.9131)
elseif Value == "Onett" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-9.41592, 232.791, -520.278)
elseif Value == "Stick Bug" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-129.2, 50.0709, 148.288)
elseif Value == "Mythic Meteor Shower" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(160.03, 126.662, -163.894)
elseif Value == "Ticket Shop" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-232.495, 18.1145, 390.573)
elseif Value == "Ticket Shop 2" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15.1861, 184.583, -225.034)
elseif Value == "Basic Egg Shop" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-136.8, 4.6, 243.4)
elseif Value == "Tool Shop" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(86, 4.6, 294)
elseif Value == "Clover Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(174, 34, 189)
elseif Value == "Spider Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-57.2, 20, -5.3)
elseif Value == "Mushroom Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-94, 5, 116)
elseif Value == "Blue Flower Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(113.7, 4, 101.5)
elseif Value == "Sunflower Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-208, 4, 185)
elseif Value == "StrawBerry Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-169.3, 20, -3.2)
elseif Value == "Dandelion Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30, 4, 225)
elseif Value == "Bamboo Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(93, 20, -25)
elseif Value == "Rose Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-322, 20, 124)
elseif Value == "Cactus Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-194, 68, -107)
elseif Value == "Pumpkin Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-194, 68, -182)
elseif Value == "MountainTop Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(76, 176, -181)
elseif Value == "PineTree Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-318, 68, -150)
elseif Value == "Pineapple Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(262, 68, -201)
elseif Value == "Coconut Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-254.478104, 68.9707947, 469.459045, 1, 0, 0, 0, 1, 0, 0, 0, 1)
elseif Value == "Pepper Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-488.303, 123.677, 529.154)
elseif Value == "Stump Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(424.483276, 94.4255676, -174.810959, 1, 0, 0, 0, 1, 0, 0, 0, 1)
elseif Value == "Blue HQ" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(292, 4, 98)
elseif Value == "Red HQ" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-334, 21, 216)
elseif Value == "MountainTop Shop" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-18, 176, -137)
elseif Value == "Royal Jelly Shop" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-297, 53, 68)
end
end
})
Mobs:AddButton({
Name = "Kill Crab",
Callback = function()
local cocopad = Instance.new("Part", game:GetService("Workspace"))
cocopad.Name = "Coconut Part"
cocopad.Anchored = true
cocopad.Transparency = 1
cocopad.Size = Vector3.new(10, 1, 10)
cocopad.Position = Vector3.new(-307.52117919922, 105.91863250732, 467.86791992188)
wait(0.3)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-307.52117919922, 105.91863250732, 467.86791992188)
end
})
Mobs:AddButton({
Name = "Kill Commando Chick",
Callback = function()
local Commandopad = Instance.new("Part", game:GetService("Workspace"))
Commandopad.Name = "Commando Part"
Commandopad.Anchored = true
Commandopad.Transparency = 1
Commandopad.Size = Vector3.new(10, 1, 10)
Commandopad.Position = Vector3.new(532.56, 68.1981, 162.801)
wait(0.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(532.56, 68.1981, 162.801)
end
})
Mobs:AddButton({
Name = "AFK Stump Snail",
Callback = function()
local snail = Instance.new("Part", game:GetService("Workspace"))
snail.Name = "Coconut Part"
snail.Anchored = true
snail.Transparency = 1
snail.Size = Vector3.new(10, 1, 10)
snail.Position = Vector3.new(424.483276, 71.4255676, -174.810959, 1, 0, 0, 0, 1, 0, 0, 0, 1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(424.483276, 68.4255676, -174.810959, 1, 0, 0, 0, 1, 0, 0, 0, 1)
wait(0.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(424.483276, 74.4255676, -174.810959, 1, 0, 0, 0, 1, 0, 0, 0, 1)
end
})
Mobs:AddButton({
Name = "Kill Tunnel Bear",
Callback = function()
local nigger = Instance.new("Part", game:GetService("Workspace"))
nigger.Name = "Tunnel Part"
nigger.Anchored = true
nigger.Transparency = 1
nigger.Size = Vector3.new(10, 1, 10)
nigger.Position = Vector3.new(469.095, 23.2665, -46.3918)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(469.095, 7.2665, -46.3918)
wait(0.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(469.095, 24.2665, -46.3918)
end
})
Mobs:AddToggle({
Name = "Auto Kill Mondo Chick[In testing]",
Default = false,
Callback = function(assmore)
getgenv().turnoff54 = assmore
if turnoff54 == true then
while turnoff54 == true do
mondopition = game.Workspace.Monsters["Mondo Chick (Lvl 8)"].Head.Position
api.tween(0.3,CFrame.new(mondopition.x, mondopition.y + 30, mondopition.z)) game.Players.LocalPlayer.Character.Humanoid.HipHeight = 40
end
else
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 3
end
end
})
Mobs:AddButton({
Name = "Ass",
allback = function()
for _,v in pairs(game.workspace.NPCBees:GetChildren()) do
if v.Name == "Windy" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
end end end})
Mobs:AddToggle({
Name = "Kill Windy Bee",
Callback = function(aa)
getgenv().pon1 = aa
if pon1 == true then
while pon1 == true do wait(.3) for _,v in pairs(game.workspace.NPCBees:GetChildren()) do
if v.Name == "Windy" then game.Players.LocalPlayer.Character.Humanoid.HipHeight = 35
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
end end
local windymanoid = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
for i,v in next, game.workspace.Particles:GetChildren() do
for x in string.gmatch(v.Name, "Windy") do
if string.find(v.Name, "Windy") then
api.tween(1,CFrame.new(v.Position.x, v.Position.y, v.Position.z)) task.wait(1)
api.tween(0.5, CFrame.new(v.Position.x, v.Position.y, v.Position.z)) task.wait(.5)
end
end
end
for i,v in next, game.workspace.Particles:GetChildren() do
for x in string.gmatch(v.Name, "Windy") do
task.wait() if string.find(v.Name, "Windy") then
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 20 for i=1, 4 do windymanoid.CFrame = CFrame.new(v.Position+10, v.Position + 50, v.Position) task.wait(.3)
end
end
task.wait(.1)
end
end end else game.Players.LocalPlayer.Character.Humanoid.HipHeight = 3
end end
})
Mobs:AddToggle({
Name = "Kill Viciuos Bee",
Default = false,
Callback = function(cointr)
getgenv().turnoff4 = cointr
if turnoff4 == true then
while turnoff4 == true do
wait()
local vichumanoid = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
for i,v in next, game.workspace.Particles:GetChildren() do
for x in string.gmatch(v.Name, "Vicious") do
task.wait() if string.find(v.Name, "Vicious") then
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 20 for i=1, 4 do vichumanoid.CFrame = CFrame.new(v.Position.x, v.Position.y + 20, v.Position.z) task.wait(.3)
end
end end
end
end
task.wait(.1)
else
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 3
end
end})
Main:AddSlider({
Name = "Speed",
Min = 1,
Max = 200,
Default = 20,
Color = Color3.fromRGB(230,255,255),
Increment = 1,
ValueName = " Speed",
Callback = function(preston)
_G.speed = preston
end
})
Main:AddToggle({
Name = "Speed hack",
Default = false,
Callback = function(prestonon)
while prestonon == true do
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = _G.speed wait(0.2) end
end
})
Main:AddSlider({
Name = "Jump Power",
Min = 0,
Max = 2000,
Default = 80,
Color = Color3.fromRGB(255,255,255),
Increment = 1,
ValueName = "power",
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
end
})
Mask:AddDropdown({
Name = "Equip Mask",
Default = "nil",
Options = {"Gummy Mask","Demon Mask","Diamond Mask","Bubble Mask","Fire Mask","Honey Mask",},
Callback = function(Value)
if Value == "Gummy Mask" then
A_1 = "Equip"
A_2 = {["Mute"] = true
, ["Type"] = "Gummy Mask", ["Category"] = "Accessory"}
Event = game:GetService("ReplicatedStorage").Events.ItemPackageEvent
Event:InvokeServer(A_1, A_2)
elseif Value == "Demon Mask" then
A_3 = "Equip"
A_4 = {["Mute"] = true
, ["Type"] = "Demon Mask", ["Category"] = "Accessory"}
Event = game:GetService("ReplicatedStorage").Events.ItemPackageEvent
Event:InvokeServer(A_3, A_4)
elseif Value == "Diamond Mask" then
A_5 = "Equip"
A_6 = {["Mute"] = true
, ["Type"] = "Diamond Mask", ["Category"] = "Accessory"}
Event = game:GetService("ReplicatedStorage").Events.ItemPackageEvent
Event:InvokeServer(A_5, A_6)
elseif Value == "Bubble Mask" then
A_7 = "Equip"
A_8 = {["Mute"] = true
, ["Type"] = "Bubble Mask", ["Category"] = "Accessory"}
Event = game:GetService("ReplicatedStorage").Events.ItemPackageEvent
Event:InvokeServer(A_7, A_8)
elseif Value == "Fire Mask" then
A_9 = "Equip"
A_10 = {["Mute"] = true
, ["Type"] = "Fire Mask", ["Category"] = "Accessory"}
Event = game:GetService("ReplicatedStorage").Events.ItemPackageEvent
Event:InvokeServer(A_9, A_10)
elseif Value == "Honey Mask" then
A_11 = "Equip"
A_12 = {["Mute"] = true
, ["Type"] = "Honey Mask", ["Category"] = "Accessory"}
Event = game:GetService("ReplicatedStorage").Events.ItemPackageEvent
Event:InvokeServer(A_11, A_12)
end
end
})
local a = false
local godmodtoggle = Mobs:AddToggle({
Name = "Godmode",
Default = false,
Callback = function(Value)
local xyi = Value
getgenv().zalypa = xyi
if getgenv().zalypa == true then
a = true
local camera = workspace.CurrentCamera
local lp = game.Players.LocalPlayer
local camerapos = camera.CFrame
local character = lp.Character or workspace:FindFirstChild(lp.Name)
local humanoid = character.Humanoid
local copy = humanoid:Clone()
lp.Character = nil
copy:SetStateEnabled(15, false)
copy:SetStateEnabled(0, false)
copy:SetStateEnabled(1, false)
copy.Parent = character
humanoid:Destroy()
lp.Character = character
camera.CameraSubject = copy
camera.CFrame = camerapos
copy.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
character:FindFirstChild("Animate").Disabled = true
character:FindFirstChild("Animate").Disabled = false
humanoid:SetStateEnabled(15, true)
copy:SetStateEnabled(0, true)
copy:SetStateEnabled(1, true)
lp.Character = nil
humanoid:ChangeState(15)
lp.Character = character
humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.Viewer
elseif getgenv().zalypa == false then
if a == false then
return
elseif a == true then
local camera = workspace.CurrentCamera
local lp = game.Players.LocalPlayer
local camerapos = camera.CFrame
local character = lp.Character or workspace:FindFirstChild(lp.Name)
local humanoid = character.Humanoid
local copy = humanoid:Clone()
lp.Character = nil
copy:SetStateEnabled(15, false)
copy:SetStateEnabled(0, false)
copy:SetStateEnabled(1, false)
copy.Parent = character
humanoid:Destroy()
lp.Character = character
camera.CameraSubject = copy
camera.CFrame = camerapos
copy.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
character:FindFirstChild("Animate").Disabled = true
character:FindFirstChild("Animate").Disabled = false
humanoid:SetStateEnabled(15, true)
copy:SetStateEnabled(0, true)
copy:SetStateEnabled(1, true)
lp.Character = nil
humanoid:ChangeState(15)
lp.Character = character
humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.Viewer
Players = game.Players
LocalPlayer = Players.LocalPlayer
Character = workspace:FindFirstChild(LocalPlayer.Name)
Character.Head:Destroy()
end
end
end
})
Visuanal:AddButton({
Name = "Spawn Mythic Meteor",
Callback = function()
syn.secure_call(function()
require(game.ReplicatedStorage.LocalFX.MythicMeteor)({
Pos = game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p,
Dur = 0.6,
Radius = 16,
Delay = 1.5,
})
end, game.Players.LocalPlayer.PlayerScripts.ClientInit)
end
})
Visuanal:AddButton({
Name = "Spawn Coconut",
Callback = function()
syn.secure_call(function()
require(game.ReplicatedStorage.LocalFX.FallingCoconut)({
Pos = game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p,
Dur = 0.6,
Radius = 16,
Delay = 1.5,
Friendly = true
})
end, game.Players.LocalPlayer.PlayerScripts.ClientInit)
end
})
Visuanal:AddButton({
Name = "Spawn Hostile Coconut",
Callback = function()
syn.secure_call(function()
require(game.ReplicatedStorage.LocalFX.FallingCoconut)({
Pos = game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p,
Dur = 0.6,
Radius = 16,
Delay = 1.5,
Friendly = false
})
end, game.Players.LocalPlayer.PlayerScripts.ClientInit)
end
})
Visuanal:AddButton({
Name = "Spawn Jellybean",
Callback = function()
jellybeans = {"Navy","Blue","Spoiled","Merigold","Teal","Periwinkle","Pink","Slate","White","Black","Green","Brown","Yellow","Maroon","Red"}
syn.secure_call(function()
require(game.ReplicatedStorage.LocalFX.JellyBeanToss)({
Start = game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p,
Type = jellybeans[math.random(1,#jellybeans)],
End = (game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame * CFrame.new(0,0,-35)).p + Vector3.new(math.random(1,20),0,math.random(1,20))
})
end, game.Players.LocalPlayer.PlayerScripts.ClientInit)
end
})
Visuanal:AddButton({
Name = "Spawn Puffshroom Spore",
Callback = function()
task.spawn(function() syn.secure_call(function()
field = game:GetService("Workspace").FlowerZones:GetChildren()[math.random(1,#game:GetService("Workspace").FlowerZones:GetChildren())]
pos = field.CFrame.p
require(game.ReplicatedStorage.LocalFX.PuffshroomSporeThrow)({
Start = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.p,
End = pos,
})
end, game.Players.LocalPlayer.PlayerScripts.ClientInit)
wait(10)
workspace.Particles:FindFirstChild("SporeCloud"):Destroy()
end)
end
})
Visuanal:AddButton({
Name = "Spawn Party Popper",
Callback = function()
syn.secure_call(function()
require(game:GetService("ReplicatedStorage").LocalFX.PartyPopper)({
Pos = game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p,
})
end, game.Players.LocalPlayer.PlayerScripts.ClientInit)
end
})
Visuanal:AddButton({
Name = "Spawn Flame",
Callback = function()
syn.secure_call(function()
require(game.ReplicatedStorage.LocalFX.LocalFlames).AddFlame(
game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p,
10,
1,
game.Players.LocalPlayer.UserId,
false
)
end, game.Players.LocalPlayer.PlayerScripts.ClientInit)
end
})
Visuanal:AddButton({
Name = "Spawn Dark Flame",
Callback = function()
syn.secure_call(function()
require(game.ReplicatedStorage.LocalFX.LocalFlames).AddFlame(
game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p,
10,
1,
game.Players.LocalPlayer.UserId,
true
)
end, game.Players.LocalPlayer.PlayerScripts.ClientInit)
end
})
Visuanal:AddToggle({
Name = "Flame Walk",
Default = false,
Callback = function(ass)
getgenv().Asshole = ass
while Asshole == true do
wait(0.1)
syn.secure_call(function()
require(game.ReplicatedStorage.LocalFX.LocalFlames).AddFlame(
game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p,
10,
1,
game.Players.LocalPlayer.UserId,
false
)
end, game.Players.LocalPlayer.PlayerScripts.ClientInit)
end
end})
Visuanal:AddToggle({
Name = "Dark Flame Walk",
Default = false,
Callback = function(ass2)
getgenv().Asshole2 = ass2
while Asshole2 == true do
wait(0.1)
syn.secure_call(function()
require(game.ReplicatedStorage.LocalFX.LocalFlames).AddFlame(
game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p,
10,
1,
game.Players.LocalPlayer.UserId,
true
)
end, game.Players.LocalPlayer.PlayerScripts.ClientInit)
end
end})



window name is 89 hub since we wanted to use this script for my hub. But i have no idea if i'm gonna release it.
omg stop posting my sources😡😡😡
@zakhar deal with it no one cares about ur life kid
@iceclick plus those scripts are op keep posting those tysm
W
this shi goated dang thanks
i wonder why he put "IntroEnabled = true" in the window creation string it's enabled by default
@crip zakhar did this xd
who made this script
nice
its pretty good for me to grind simple but effective
can anyone give me some injector ideeas?