
Keyless

local SharedRequire = getrenv().shared.require
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local RemoteFunctions = ReplicatedStorage.remoteFunctions
local ClientStatManager = require(ReplicatedStorage.Modules.Client.Game.Managers.ClientStatManager)
local Npcs = SharedRequire("NPCs")
local Quests = SharedRequire("Quests")
local Network = SharedRequire("Network")
local Flags = {
WantedBuffs = { },
AutoQuest = false,
AutoStar = false,
AutoTool = false,
ShowSettings = false,
}
local WantedBuffOptions = {
"Super Smoothie",
"Stinger",
"Red Extract",
"Blue Extract",
"Glue",
"Oil",
"Enzymes",
"Tropical Drink",
"Purple Potion"
}
local BuffTime = 0
local LastCall = {}
local CallCooldown = 1.0
local QuestTickAccumulator = 0
local QuestTickInterval = 0.6
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/theneutral0ne/wally-modified/refs/heads/main/wally-modified.lua"))()
local WindowOptions = {
persistwindow = true,
itemspacing = 2,
togglestyle = "checkmark",
underlinecolor = "rainbow",
}
local MainWindow = Library:CreateWindow("1000x BSS", WindowOptions)
local SettingsWindowApi = Library:SettingsWindows({
title = "1000x BSS - Settings",
windowOptions = WindowOptions,
scriptFolder = "1000xBSS",
presets = {
extension = ".json",
clearOnLoad = true,
separateByPlace = true,
},
})
local function SetSettingsWindowVisible(State)
if SettingsWindowApi and SettingsWindowApi.Window and SettingsWindowApi.Window.object then
SettingsWindowApi.Window.object.Visible = (State == true)
if State == true then
SettingsWindowApi.Window:BringToFront()
end
end
end
MainWindow:Section("Automation")
MainWindow:Toggle("Auto Tool", {
location = Flags,
flag = "AutoTool",
default = Flags.AutoTool,
})
MainWindow:Toggle("Auto Quest", {
location = Flags,
flag = "AutoQuest",
default = Flags.AutoQuest,
})
MainWindow:Toggle("Auto Star Saw", {
location = Flags,
flag = "AutoStar",
default = Flags.AutoStar,
})
MainWindow:Section("Buffs")
MainWindow:MultiSelectList("Wanted Buffs", {
location = Flags,
flag = "WantedBuffs",
list = WantedBuffOptions,
default = Flags.WantedBuffs,
search = true,
sort = true,
maxVisibleRows = 7,
listHeight = 120,
placeholder = "Select buffs to auto-use...",
}, function(SelectedMap)
Flags.WantedBuffs = SelectedMap
end)
MainWindow:Section("Misc")
MainWindow:Toggle("Show Settings", {
location = Flags,
flag = "ShowSettings",
default = Flags.ShowSettings,
})
Library:OnFlagChanged("ShowSettings", function(NewValue)
SetSettingsWindowVisible(NewValue == true)
end, {
location = Flags,
})
SetSettingsWindowVisible(Flags.ShowSettings == true)
local function CallRemote(RemoteName, Arg)
local Ok = pcall(function()
Network.ClientCall(RemoteName, Arg)
end)
if not Ok then
pcall(function()
Network:ClientCall(RemoteName, Arg)
end)
end
end
local function CallLimited(Key, Fn)
local Now = os.clock()
if LastCall[Key] and (Now - LastCall[Key] < CallCooldown) then
return
end
LastCall[Key] = Now
Fn()
end
local function HandleEvent(NpcName, EventDef, Phase)
if not EventDef or not EventDef.Type then
return
end
if EventDef.Type == "Single Quest" and EventDef.Quest then
if Phase == "Start" then
CallLimited("give:" .. EventDef.Quest, function()
CallRemote("GiveQuest", EventDef.Quest)
end)
elseif Phase == "Finish" then
CallLimited("finish:" .. EventDef.Quest, function()
CallRemote("CompleteQuest", EventDef.Quest)
end)
end
elseif EventDef.Type == "Repeat Quest" and EventDef.QuestPool then
if Phase == "Start" then
CallLimited("poolgive:" .. EventDef.QuestPool, function()
CallRemote("GiveQuestFromPool", EventDef.QuestPool)
end)
elseif Phase == "Finish" then
CallLimited("poolfinish:" .. EventDef.QuestPool, function()
CallRemote("CompleteQuestFromPool", EventDef.QuestPool)
end)
end
end
end
local NpcNames = {}
do
local Seen = {}
if type(Npcs.GetAll) == "function" then
local OkAll, AllNpcs = pcall(function()
return Npcs.GetAll()
end)
if OkAll and type(AllNpcs) == "table" then
for Name in pairs(AllNpcs) do
if not Seen[Name] then
Seen[Name] = true
table.insert(NpcNames, Name)
end
end
end
end
for _, NpcObject in workspace.NPCs:GetChildren() do
if not Seen[NpcObject.Name] then
Seen[NpcObject.Name] = true
table.insert(NpcNames, NpcObject.Name)
end
end
end
RunService.RenderStepped:Connect(function(DeltaTime)
BuffTime += DeltaTime
local Stats = ClientStatManager.getStats()
local Buffs = Stats and Stats.Buffs
if Flags.AutoTool == true then
RemoteFunctions.toolClick:InvokeServer()
end
if BuffTime < 1 then
return
end
BuffTime = 0
for BuffName, IsSelected in Flags.WantedBuffs do
if IsSelected == true and BuffName ~= "" then
if not Buffs or not Buffs[BuffName] then
RemoteFunctions.PlayerActivesCommand:InvokeServer({ Name = BuffName })
end
end
end
if Flags.AutoStar == true then
if not workspace.Particles:FindFirstChild("Star") then
for Attempt = 1, 3 do
RemoteFunctions.PlayerActivesCommand:InvokeServer({Name = "Stinger"})
end
end
end
end)
RunService.Heartbeat:Connect(function(DeltaTime)
if Flags.AutoQuest ~= true then
QuestTickAccumulator = 0
return
end
QuestTickAccumulator += DeltaTime
if QuestTickAccumulator < QuestTickInterval then
return
end
QuestTickAccumulator = 0
local Data = ClientStatManager.getStats()
if not Data or not Data.Quests then
return
end
for _, NpcName in ipairs(NpcNames) do
if type(Npcs.ResolveOverrideEvent) == "function" then
local OkOverride, OverrideEvent, OverridePhase = pcall(function()
return Npcs.ResolveOverrideEvent(NpcName)
end)
if OkOverride and OverrideEvent then
HandleEvent(NpcName, OverrideEvent, OverridePhase)
end
end
if type(Npcs.ResolveEventPhase) == "function" then
local OkPhase, EventIndex, Phase = pcall(function()
return Npcs.ResolveEventPhase(NpcName)
end)
if OkPhase and EventIndex and Phase then
local OkDefinition, NpcDefinition = pcall(function()
return Npcs.Get(NpcName)
end)
if OkDefinition and NpcDefinition then
local EventDefinition = NpcDefinition.Events and NpcDefinition.Events[EventIndex]
HandleEvent(NpcName, EventDefinition, Phase)
end
end
end
end
for _, ActiveQuest in ipairs(Data.Quests.Active or {}) do
local QuestName = ActiveQuest.Name
if QuestName then
local OkCanComplete, CanComplete = pcall(function()
return Quests:CanComplete(QuestName, Data)
end)
if OkCanComplete and CanComplete then
CallLimited("directcomplete:" .. QuestName, function()
CallRemote("CompleteQuest", QuestName)
end)
end
end
end
end)
long
it doesnt work?
not work
can you add an auto tokens