
Keyless

repeat wait() until game:IsLoaded() and game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name) and game.Players.LocalPlayer:FindFirstChild("PlayerScripts") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
local lplr = game.Players.LocalPlayer
local servRun = game:GetService('RunService')
local Client = require(game:GetService("ReplicatedStorage").TS.remotes).default.Client
local KnitClient = debug.getupvalue(require(game.Players.LocalPlayer.PlayerScripts.TS.knit).setup, 6)
local ptc = KnitClient.Controllers.PirateTreasureController
local ClientStore = require(game.Players.LocalPlayer.PlayerScripts.TS.ui.store).ClientStore:getState()
local matchState = ClientStore.Game.matchState
local queueType = ClientStore.Game.queueType
function openChest(p1)
return Client:Get("OpenChest"):CallServer({
secret = p1:GetAttribute("Secret")
});
end
function doprint(text)
if syn or iskrnlclosure then
rconsolename("bedwars pirate event autofarm")
rconsoleprint(text)
else
print(text)
end
end
doprint('@@WHITE@@')
doprint("Clearing console")
wait(1)
rconsoleclear()
setclipboard("eixotic07#2313")
doprint('@@WHITE@@')
doprint('made by eixotic07#2313 Discord Copied to Clipboard' .. "\n")
spawn(function()
while wait(1) do
matchState = require(game.Players.LocalPlayer.PlayerScripts.TS.ui.store).ClientStore:getState().Game.matchState
queueType = ClientStore.Game.queueType
end
end)
local disabled = false
local treasureGotten = false
local treasureSpawned = false
local treasure
local chestGotten = false
local chestGreen = false
while true do wait()
Client:WaitFor("DestroyTreasureChest"):andThen(function(p1)
p1:Connect(function(p2)
if p2.secret then
treasureGotten = true
end
end)
end)
if (matchState == 0) and lplr.Character:FindFirstChild("Humanoid") and disabled == false and game.PlaceId ~= 6872265039 then
lplr.Character.Humanoid:ChangeState("Dead")
doprint('@@GREEN@@')
doprint("Disabler success" .. "\n")
disabled = true
end
if (matchState == 1) and disabled == false and lplr.Character:FindFirstChild("Humanoid") then
doprint('@@RED@@')
doprint("Disabler failed / playing again" .. "\n")
wait(1)
game:GetService("ReplicatedStorage")["events-@easy-games/lobby:shared/event/lobby-events@getEvents.Events"].joinQueue:FireServer({["queueType"] = queueType})
end
if (matchState == 1) and disabled == true and lplr.Character:GetAttribute("Health") == 0 then
doprint('@@RED@@')
doprint("Disabler failed / playing again" .. "\n")
wait(1)
game:GetService("ReplicatedStorage")["events-@easy-games/lobby:shared/event/lobby-events@getEvents.Events"].joinQueue:FireServer({["queueType"] = queueType})
end
if (matchState == 1) and disabled == true then
for i,v in pairs(game.Workspace:GetChildren()) do
if v.Name == "PirateTreasure" and not chestGreen then
doprint('@@GREEN@@')
doprint("chest spawned teleporting to it" .. "\n")
chestGreen = true
treasure = v
end
end
if chestGreen == true and treasure ~= nil and treasure:FindFirstChild("Main") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = treasure.Main.CFrame
openChest(treasure)
end
end
if treasureGotten == true then
doprint('@@RED@@')
doprint("chest has been gotten, playing again" .. "\n")
wait(1)
game:GetService("ReplicatedStorage")["events-@easy-games/lobby:shared/event/lobby-events@getEvents.Events"].joinQueue:FireServer({["queueType"] = queueType})
end
end



Silky hotdogs in my cereal?
repost
@albios i just updated