
Keyless

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
_G.Config = {
Enabled = true,
Targets = {
Guardians = true,
Titans = true,
Players = true,
Dummies = true,
Ducks = true,
Chickens = true,
},
Weapons = {
"wood_scythe", "stone_scythe", "iron_scythe", "diamond_scythe", "mythic_scythe",
"wood_great_hammer", "stone_great_hammer", "iron_great_hammer", "diamond_great_hammer", "mythic_great_hammer",
"wood_dagger", "stone_dagger", "iron_dagger", "diamond_dagger", "mythic_dagger",
"wood_gauntlets", "stone_gauntlets", "iron_gauntlets", "diamond_gauntlets", "mythic_gauntlets",
"noctium_blade", "noctium_blade_2", "noctium_blade_3", "noctium_blade_4",
"wood_dao", "stone_dao", "iron_dao", "diamond_dao", "emerald_dao",
"wood_gun_blade", "stone_gun_blade", "iron_gun_blade", "diamond_gun_blade", "emerald_gun_blade",
"summoner_claw_1", "summoner_claw_2", "summoner_claw_3", "summoner_claw_4",
"wood_sword", "stone_sword", "iron_sword", "diamond_sword", "emerald_sword",
"laser_sword", "guards_spear", "mass_hammer", "baguette", "void_sword",
"tinkers_wrench", "rageblade", "ice_sword", "frosty_hammer", "wizard_stick", "light_sword",
}
}
local SUMMONER_CLAWS = {
summoner_claw_1 = true,
summoner_claw_2 = true,
summoner_claw_3 = true,
summoner_claw_4 = true,
}
local Guardians = {}
local Titans = {}
local Dummies = {}
local Ducks = {}
local Chickens = {}
local function classify(model)
if not model:IsA("Model") then return end
if model.Name == "Diamond Guardian" then
table.insert(Guardians, model)
elseif model.Name == "Titan" then
table.insert(Titans, model)
elseif model.Name:find("Dummy") then
table.insert(Dummies, model)
elseif model.Name == "Duck" then
table.insert(Ducks, model)
elseif model.Name == "Chicken" then
table.insert(Chickens, model)
end
end
local function removeFrom(tbl, model)
for i, v in ipairs(tbl) do
if v == model then table.remove(tbl, i) break end
end
end
for _, obj in ipairs(Workspace:GetChildren()) do classify(obj) end
Workspace.ChildAdded:Connect(classify)
Workspace.ChildRemoved:Connect(function(obj)
removeFrom(Guardians, obj) removeFrom(Titans, obj)
removeFrom(Dummies, obj) removeFrom(Ducks, obj)
removeFrom(Chickens, obj)
end)
local function getRoot(model)
return model:FindFirstChild("HumanoidRootPart") or model.PrimaryPart
end
local function getClosestTarget()
local myChar = LocalPlayer.Character
local myRoot = myChar and getRoot(myChar)
if not myRoot then return nil end
local myPos = myRoot.Position
local closest, shortest = nil, math.huge
local cfg = _G.Config.Targets
local function check(char)
local root = getRoot(char)
if root then
local dist = (root.Position - myPos).Magnitude
if dist < shortest then shortest = dist closest = char end
end
end
if cfg.Players then
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then check(player.Character) end
end
end
if cfg.Guardians then for _, g in ipairs(Guardians) do check(g) end end
if cfg.Titans then for _, t in ipairs(Titans) do check(t) end end
if cfg.Dummies then for _, d in ipairs(Dummies) do check(d) end end
if cfg.Ducks then for _, d in ipairs(Ducks) do check(d) end end
if cfg.Chickens then for _, c in ipairs(Chickens) do check(c) end end
return closest
end
local function getWeapon()
local myChar = LocalPlayer.Character
if not myChar then return nil end
local weaponsSet = {}
for _, name in ipairs(_G.Config.Weapons) do weaponsSet[name] = true end
local equippedAccessory = nil
for _, child in ipairs(myChar:GetChildren()) do
if child:IsA("Accessory") and weaponsSet[child.Name] then
equippedAccessory = child
break
end
end
if not equippedAccessory then return nil end
local weaponName = equippedAccessory.Name
local invFolder = ReplicatedStorage:FindFirstChild("Inventories")
if not invFolder then return nil end
local inv = invFolder:FindFirstChild(LocalPlayer.Name)
if not inv then return nil end
for _, item in ipairs(inv:GetChildren()) do
if item.Name == weaponName then return item end
end
return nil
end
local function getEquippedWeaponName()
local myChar = LocalPlayer.Character
if not myChar then return nil end
local weaponsSet = {}
for _, name in ipairs(_G.Config.Weapons) do weaponsSet[name] = true end
for _, child in ipairs(myChar:GetChildren()) do
if child:IsA("Accessory") and weaponsSet[child.Name] then
return child.Name
end
end
return nil
end
local function findRemote(name)
local netManaged = ReplicatedStorage
:FindFirstChild("rbxts_include")
and ReplicatedStorage.rbxts_include
:FindFirstChild("node_modules")
and ReplicatedStorage.rbxts_include.node_modules
:FindFirstChild("@rbxts")
and ReplicatedStorage.rbxts_include.node_modules["@rbxts"]
:FindFirstChild("net")
and ReplicatedStorage.rbxts_include.node_modules["@rbxts"].net
:FindFirstChild("out")
and ReplicatedStorage.rbxts_include.node_modules["@rbxts"].net.out
:FindFirstChild("_NetManaged")
if not netManaged then return nil end
return netManaged:FindFirstChild(name)
end
local SwordHit = findRemote("SwordHit")
local SummonerClawRemote = findRemote("SummonerClawAttackRequest")
local function attackSummonerClaw(myRoot, targetRoot)
if not SummonerClawRemote then return end
local direction = (targetRoot.Position - myRoot.Position).Unit
local args = {
{
clientTime = tick(),
direction = direction,
position = myRoot.Position,
}
}
pcall(function()
SummonerClawRemote:FireServer(unpack(args))
end)
end
local function attackSword(target, weapon, myRoot, targetRoot)
if not SwordHit then return end
local args = {
chargedAttack = { chargeRatio = 0 },
entityInstance = target,
validate = {
selfPosition = { value = myRoot.Position },
targetPosition = { value = targetRoot.Position },
},
weapon = weapon,
}
pcall(function()
SwordHit:FireServer(args)
end)
end
local function attack()
local myChar = LocalPlayer.Character
if not myChar then return end
local myRoot = getRoot(myChar)
if not myRoot then return end
local target = getClosestTarget()
if not target then return end
local targetRoot = getRoot(target)
if not targetRoot then return end
local weaponName = getEquippedWeaponName()
if not weaponName then return end
if SUMMONER_CLAWS[weaponName] then
attackSummonerClaw(myRoot, targetRoot)
else
local weapon = getWeapon()
if not weapon then return end
attackSword(target, weapon, myRoot, targetRoot)
end
end
task.spawn(function()
task.wait(2)
while true do
if _G.Config.Enabled then
pcall(attack)
end
task.wait(0.00001)
end
end)



how the * do u use this btw the local SwordHit = findRemote("SwordHit") looks kinda ai cus ai does that
@realheckersbrother i completely made it no ai help (ai doesn't help create cheat scripts anyway) and its not the best kill aura its just a base script for people to improve.
@phemonazLEX ohh
@phemonazLEX actually, u can make a script with ai and it does helps a lot, u js have to use snapchat ai to maje the base code and then modify it with chatgpt :v
@leo282 coding using ai has a lot of criticism in this community so I just prefer to make stuff myself 👍
does it work with jjsploit?
@Zyr0X it works with every exe normally.
doesn't work.
the kill aura don't work now it's been patched
@LiamscriptsRoblox4 it still works
doesnt work on adetunde axe