
Keyless

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local NetworkingFolder = ReplicatedStorage:WaitForChild("Networking", 3)
local ServerFolder = NetworkingFolder and NetworkingFolder:FindFirstChild("Server")
local RemoteEventsFolder = ServerFolder and ServerFolder:FindFirstChild("RemoteEvents")
local DamageFolder = RemoteEventsFolder and RemoteEventsFolder:FindFirstChild("DamageEvents")
if not (NetworkingFolder and ServerFolder and RemoteEventsFolder and DamageFolder) then return end
local TARGET_POS = Vector3.new(
-0.8127598762512207,
3.0275533199310303,
0.008699118159711361
)
local remoteTemplates = {
{name="PhysicsDamage", args={233.33, TARGET_POS}},
{name="SlapDamage", args={TARGET_POS}},
{name="FistDamage", args={TARGET_POS, 1955}},
{name="PhysicsDamage", args={134.89, TARGET_POS}},
{name="TaserDamage", args={TARGET_POS}},
{name="JackhammerDamage", args={TARGET_POS}},
{name="AirstrikeDamage", args={TARGET_POS, 3.6}},
{name="FlamethrowerDamage", args={TARGET_POS}},
{name="GrenadeDamage", args={TARGET_POS, 3.98}},
{name="BaseballDamage", args={TARGET_POS, 40}},
{name="BowlingBallDamage", args={TARGET_POS, 40}},
{name="LandmineDamage", args={TARGET_POS, 1.54}},
{name="EnvironmentFireDamage", args={TARGET_POS}},
{name="JobApplicationDamage", args={TARGET_POS}},
{name="BowlingBallDamage", args={TARGET_POS, 2.13}},
{name="TimeBombDamage", args={TARGET_POS}},
{name="MinigunDamage", args={TARGET_POS}},
{name="RocketLauncherDamage", args={TARGET_POS}},
{name="BurnDamage", args={TARGET_POS}},
{name="SmiteDamage", args={TARGET_POS}},
{name="EarthquakeDamage", args={TARGET_POS}},
{name="VoidDamage", args={TARGET_POS}},
}
local remotes = {}
for _, t in ipairs(remoteTemplates) do
local r = DamageFolder:FindFirstChild(t.name)
if r then
table.insert(remotes, {inst = r, args = t.args})
end
end
if #remotes == 0 then return end
local NEVERLOSE = loadstring(game:HttpGet(
"https://raw.githubusercontent.com/3345-c-a-t-s-u-s/NEVERLOSE-UI-Nightly/main/source.lua"
))()
NEVERLOSE:Theme("dark")
local Window = NEVERLOSE:AddWindow("Unknown", "Unknown")
local Notification = NEVERLOSE:Notification()
Notification.MaxNotifications = 6
Window:AddTabLabel("Home")
local MainTab = Window:AddTab("Main", "ads")
local Section = MainTab:AddSection("Cash", "left")
local SectionRight = MainTab:AddSection("AutoBuy", "right")
local RATE = 50
local running = false
local runningBuy = false
local buyDelay = 0.1
local runningClaim = false
local CLAIM_RATE = 100
local OpenPresent = RemoteEventsFolder:WaitForChild("OpenPresent")
local CLAIM_POS = vector.create(
-2.083083391189575,
3.327760934829712,
-3.3822533396232757e-07
)
Section:AddToggle("Instant Cash", false, function(v)
running = v
end)
Section:AddSlider("Cash spam/s", 1, 50, 50, function(v)
RATE = math.clamp(math.floor(v), 1, 50)
end)
Section:AddToggle("Auto Claim Gift", false, function(v)
runningClaim = v
if v then
Notification:Notify(
"info",
"Auto Claim Gift",
"You will still receive gifts even without gift boxes on the map"
)
end
end)
SectionRight:AddToggle("Auto buy all tools", false, function(v)
runningBuy = v
if v then
Notification:Notify(
"info",
"Notification",
"Enable the auto buy all tools feature\nso it can make much more money\nfrom those tools"
)
end
end)
local PurchaseAction = RemoteEventsFolder:FindFirstChild("PurchaseAction")
local toolNames = {
"SlapHand","FistHand","BuzzSawTool","TaserTool","JackhammerTool",
"AirstrikeTool","FlamethrowerTool","GrenadeWeapon","BaseballWeapon",
"LandmineWeapon","MolotovWeapon","PaintballGunWeapon","JobApplicationWeapon",
"BowlingBallWeapon","TimeBombWeapon","MinigunWeapon","RocketLauncherWeapon",
"FireballMagic","SmiteMagic","EarthquakeMagic","GravityWellMagic",
}
task.spawn(function()
while true do
if running then
local start = tick()
for _, r in ipairs(remotes) do
task.spawn(function()
pcall(function()
r.inst:FireServer(unpack(r.args))
end)
end)
end
local dt = tick() - start
local waitTime = (1 / RATE) - dt
task.wait(waitTime > 0 and waitTime or 0)
else
task.wait(0.12)
end
end
end)
task.spawn(function()
while true do
if runningBuy and PurchaseAction then
for _, tool in ipairs(toolNames) do
if not runningBuy then break end
pcall(function()
PurchaseAction:FireServer(tool)
end)
task.wait(buyDelay)
end
else
task.wait(0.12)
end
end
end)
task.spawn(function()
while true do
if runningClaim then
local start = tick()
pcall(function()
OpenPresent:FireServer(CLAIM_POS)
end)
local dt = tick() - start
local waitTime = (1 / CLAIM_RATE) - dt
task.wait(waitTime > 0 and waitTime or 0)
else
task.wait(0.12)
end
end
end)
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