farm for burgers evend
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farm for burgers evend

Be a Lucky BlockTimuristhacTimuristhac 287 views 1.5K executesUpdated Jul 31, 2026
Unrated
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Lua Script•801 lines (41696 chars)
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local success, err = pcall(function()
    local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
    local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
    local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
    local VirtualInputManager = game:GetService("VirtualInputManager")
    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local Players = game:GetService("Players")
    local player = Players.LocalPlayer

    local Window = Fluent:CreateWindow({
        Title = "pulled. Be a Lucky Block [Absolute Final Boss Fix]",
        SubTitle = "by mrragdol5",
        TabWidth = 160,
        Size = UDim2.fromOffset(550, 430),
        Acrylic = false,
        Theme = "Darker",
        MinimizeKey = Enum.KeyCode.LeftControl
    })

    local Tabs = {
        Misc = Window:AddTab({ Title = "Misc", Icon = "box" }),
        Upgrades = Window:AddTab({ Title = "Upgrades", Icon = "info" }),
        Farm = Window:AddTab({ Title = "Farm", Icon = "bot" }),
        Sell = Window:AddTab({ Title = "Sell", Icon = "dollar-sign" }),
        Speed = Window:AddTab({ Title = "Speed", Icon = "gauge" }),
        Webhook = Window:AddTab({ Title = "Webhook", Icon = "wifi" }),
        Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
    }

    local Options = Fluent.Options
    do
        -- === MISC TAB ===
        pcall(function()
            local claimGift = ReplicatedStorage:WaitForChild("Packages")
                :WaitForChild("_Index")
                :WaitForChild("sleitnick_knit@1.7.0")
                :WaitForChild("knit")
                :WaitForChild("Services")
                :WaitForChild("PlaytimeRewardService")
                :WaitForChild("RF")
                :WaitForChild("ClaimGift")

            local autoClaiming = false
            local ACPR = Tabs.Misc:AddToggle("ACPR", {
                Title = "Auto Claim Playtime Rewards",
                Default = false
            })
            ACPR:OnChanged(function(state)
                autoClaiming = state
                if not state then return end
                task.spawn(function()
                    while autoClaiming do
                        for reward = 1, 12 do
                            if not autoClaiming then break end
                            pcall(function()
                                claimGift:InvokeServer(reward)
                            end)
                            task.wait(0.25)
                        end
                        task.wait(1)
                    end
                end)
            end)
            Options.ACPR:SetValue(false)
        end)

        pcall(function()
            local claim = ReplicatedStorage
                :WaitForChild("Packages")
                :WaitForChild("_Index")
                :WaitForChild("sleitnick_knit@1.7.0")
                :WaitForChild("knit")
                :WaitForChild("Services")
                :WaitForChild("SeasonPassService")
                :WaitForChild("RF")
                :WaitForChild("ClaimPassReward")
            local runningPass = false
            local ACEPR = Tabs.Misc:AddToggle("ACEPR", {
                Title = "Auto Claim Event Pass Rewards",
                Default = false
            })
            ACEPR:OnChanged(function(state)
                runningPass = state
                if not state then return end
                task.spawn(function()
                    while runningPass do
                        local gui = player:WaitForChild("PlayerGui")
                            :WaitForChild("Windows")
                            :WaitForChild("Event")
                            :WaitForChild("Frame")
                            :WaitForChild("Frame")
                            :WaitForChild("Windows")
                            :WaitForChild("Pass")
                            :WaitForChild("Main")
                            :WaitForChild("ScrollingFrame")
                        for i = 1, 10 do
                            if not runningPass then break end
                            local item = gui:FindFirstChild(tostring(i))
                            if item and item:FindFirstChild("Frame") and item.Frame:FindFirstChild("Free") then
                                local free = item.Frame.Free
                                local locked = free:FindFirstChild("Locked")
                                local claimed = free:FindFirstChild("Claimed")
                                while runningPass and locked and locked.Visible do
                                    task.wait(0.2)
                                end
                                if runningPass and claimed and claimed.Visible then
                                    continue
                                end
                                if runningPass and locked and not locked.Visible then
                                    pcall(function()
                                        claim:InvokeServer("Free", i)
                                    end)
                                end
                            end
                        end
                        task.wait(0.5)
                    end
                end)
            end)
            Options.ACEPR:SetValue(false)
        end)

        pcall(function()
            local redeem = ReplicatedStorage
                :WaitForChild("Packages")
                :WaitForChild("_Index")
                :WaitForChild("sleitnick_knit@1.7.0")
                :WaitForChild("knit")
                :WaitForChild("Services")
                :WaitForChild("CodesService")
                :WaitForChild("RF")
                :WaitForChild("RedeemCode")
            local codes = { "release", "DEVIL", "ZEUS" }
            Tabs.Misc:AddButton({
                Title = "Redeem All Codes",
                Callback = function()
                    for _, code in ipairs(codes) do
                        pcall(function()
                            redeem:InvokeServer(code)
                        end)
                        task.wait(1)
                    end
                end
            })
        end)

        pcall(function()
            local buy = ReplicatedStorage
                :WaitForChild("Packages")
                :WaitForChild("_Index")
                :WaitForChild("sleitnick_knit@1.7.0")
                :WaitForChild("knit")
                :WaitForChild("Services")
                :WaitForChild("SkinService")
                :WaitForChild("RF")
                :WaitForChild("BuySkin")
            local skins = {
                "prestige_mogging_luckyblock", "mogging_luckyblock", "twoface_luckyblock",
                "colossus _luckyblock", "inferno_luckyblock", "divine_luckyblock",
                "spirit_luckyblock", "cyborg_luckyblock", "void_luckyblock",
                "gliched_luckyblock", "lava_luckyblock", "freezy_luckyblock", "fairy_luckyblock"
            }
            local suffix = {
                K = 1e3, M = 1e6, B = 1e9, T = 1e12, Qa = 1e15, Qi = 1e18,
                Sx = 1e21, Sp = 1e24, Oc = 1e27, No = 1e30, Dc = 1e33
            }
            local function parseCash(text)
                text = text:gsub("%$", ""):gsub(",", ""):gsub("%s+", "")
                local num = tonumber(text:match("[%d%.]+"))
                local suf = text:match("%a+")
                if not num then return 0 end
                if suf and suffix[suf] then return num * suffix[suf] end
                return num
            end
            local runningBuy = false
            local ABL = Tabs.Misc:AddToggle("ABL", {
                Title = "Auto Buy Best Luckyblock",
                Default = false
            })
            ABL:OnChanged(function(state)
                runningBuy = state
                if not state then return end
                task.spawn(function()
                    while runningBuy do
                        local gui = player.PlayerGui:FindFirstChild("Windows")
                        if not gui then task.wait(1) continue end
                        local pickaxeShop = gui:FindFirstChild("PickaxeShop")
                        if not pickaxeShop then task.wait(1) continue end
                        local shopContainer = pickaxeShop:FindFirstChild("ShopContainer")
                        if not shopContainer then task.wait(1) continue end
                        local scrollingFrame = shopContainer:FindFirstChild("ScrollingFrame")
                        if not scrollingFrame then task.wait(1) continue end
                        local cash = player.leaderstats.Cash.Value
                        local bestSkin = nil
                        local bestPrice = 0
                        for i = 1, #skins do
                            local name = skins[i]
                            local item = scrollingFrame:FindFirstChild(name)
                            if item then
                                local main = item:FindFirstChild("Main")
                                if main then
                                    local buyFolder = main:FindFirstChild("Buy")
                                    if buyFolder then
                                        local buyButton = buyFolder:FindFirstChild("BuyButton")
                                        if buyButton and buyButton.Visible then
                                            local cashLabel = buyButton:FindFirstChild("Cash")
                                            if cashLabel then
                                                local price = parseCash(cashLabel.Text)
                                                if cash >= price and price > bestPrice then
                                                    bestSkin = name
                                                    bestPrice = price
                                                end
                                            end
                                        end
                                    end
                                end
                            end
                        end
                        if bestSkin then
                            pcall(function() buy:InvokeServer(bestSkin) end)
                        end
                        task.wait(0.5)
                    end
                end)
            end)
            Options.ABL:SetValue(false)
        end)

        Tabs.Misc:AddButton({
            Title = "Sell Held Brainrot",
            Callback = function()
                Window:Dialog({
                    Title = "Confirm Sale",
                    Content = "Are you sure you want to sell this held Brainrot?",
                    Buttons = {
                        {
                            Title = "Confirm",
                            Callback = function()
                                local character = player.Character or player.CharacterAdded:Wait()
                                local tool = character:FindFirstChildOfClass("Tool")
                                if not tool then
                                    Fluent:Notify({ Title = "ERROR!", Content = "Equip the Brainrot you want to Sell", Duration = 5 })
                                    return
                                end
                                local entityId = tool:GetAttribute("EntityId")
                                if not entityId then return end
                                ReplicatedStorage:WaitForChild("Packages"):WaitForChild("_Index"):WaitForChild("sleitnick_knit@1.7.0"):WaitForChild("knit"):WaitForChild("Services"):WaitForChild("InventoryService"):WaitForChild("RF"):WaitForChild("SellBrainrot"):InvokeServer(entityId)
                                Fluent:Notify({ Title = "SOLD!", Content = "Sold: " .. tool.Name, Duration = 5 })
                            end
                        },
                        { Title = "Cancel", Callback = function() end }
                    }
                })
            end
        })

        Tabs.Misc:AddButton({
            Title = "Pickup All Your Brainrots",
            Callback = function()
                Window:Dialog({
                    Title = "Confirm Pickup!",
                    Content = "Pick up all Brainrots?",
                    Buttons = {
                        {
                            Title = "Confirm",
                            Callback = function()
                                local username = player.Name
                                local plotsFolder = workspace:WaitForChild("Plots")
                                local myPlot
                                for i = 1, 5 do
                                    local plot = plotsFolder:FindFirstChild(tostring(i))
                                    if plot and plot:FindFirstChild(tostring(i)) then
                                        local inner = plot[tostring(i)]
                                        for _, v in pairs(inner:GetDescendants()) do
                                            if v:IsA("BillboardGui") and string.find(v.Name, username) then
                                                myPlot = inner
                                                break
                                            end
                                        end
                                    end
                                    if myPlot then break end
                                end
                                if not myPlot then return end
                                local containers = myPlot:FindFirstChild("Containers")
                                if not containers then return end
                                for i = 1, 30 do
                                    local containerFolder = containers:FindFirstChild(tostring(i))
                                    if containerFolder and containerFolder:FindFirstChild(tostring(i)) then
                                        local container = containerFolder[tostring(i)]
                                        local innerModel = container:FindFirstChild("InnerModel")
                                        if innerModel and #innerModel:GetChildren() > 0 then
                                            ReplicatedStorage:WaitForChild("Packages"):WaitForChild("_Index"):WaitForChild("sleitnick_knit@1.7.0"):WaitForChild("knit"):WaitForChild("Services"):WaitForChild("ContainerService"):WaitForChild("RF"):WaitForChild("PickupBrainrot"):InvokeServer(tostring(i))
                                            task.wait(0.1)
                                        end
                                    end
                                end
                                Fluent:Notify({ Title = "Done!", Content = "Picked up all Brainrots", Duration = 5 })
                            end
                        },
                        { Title = "Cancel", Callback = function() end }
                    }
                })
            end
        })

        -- === UPGRADES TAB ===
        pcall(function()
            Tabs.Upgrades:AddSection("Speed Upgrades")
            local upgrade = ReplicatedStorage
                :WaitForChild("Packages")
                :WaitForChild("_Index")
                :WaitForChild("sleitnick_knit@1.7.0")
                :WaitForChild("knit")
                :WaitForChild("Services")
                :WaitForChild("UpgradesService")
                :WaitForChild("RF")
                :WaitForChild("Upgrade")
            local amount = 1
            local delayTime = 0.5
            local runningSpeedUp = false
            
            local IMS = Tabs.Upgrades:AddInput("IMS", {
                Title = "Speed Amount",
                Default = "1",
                Placeholder = "Number",
                Numeric = true,
                Finished = false,
                Callback = function(Value) amount = tonumber(Value) or 1 end
            })
            IMS:OnChanged(function(Value) amount = tonumber(Value) or 1 end)

            local SMS = Tabs.Upgrades:AddSlider("SMS", {
                Title = "Upgrade Interval",
                Default = 1,
                Min = 0,
                Max = 5,
                Rounding = 1,
                Callback = function(Value) delayTime = Value end
            })
            SMS:OnChanged(function(Value) delayTime = Value end)
            SMS:SetValue(1)

            local AMS = Tabs.Upgrades:AddToggle("AMS", {
                Title = "Auto Upgrade Speed",
                Default = false
            })
            AMS:OnChanged(function(state)
                runningSpeedUp = state
                if not state then return end
                task.spawn(function()
                    while runningSpeedUp do
                        pcall(function() upgrade:InvokeServer("MovementSpeed", amount) end)
                        task.wait(delayTime)
                    end
                end)
            end)
            Options.AMS:SetValue(false)
        end)

        -- === FARM TAB ===
        pcall(function()
            local rebirth = ReplicatedStorage
                :WaitForChild("Packages")
                :WaitForChild("_Index")
                :WaitForChild("sleitnick_knit@1.7.0")
                :WaitForChild("knit")
                :WaitForChild("Services")
                :WaitForChild("RebirthService")
                :WaitForChild("RF")
                :WaitForChild("Rebirth")
            local runningRebirth = false
            local AR = Tabs.Farm:AddToggle("AR", {
                Title = "Auto Rebirth",
                Default = false
            })
            AR:OnChanged(function(state)
                runningRebirth = state
                if not state then return end
                task.spawn(function()
                    while runningRebirth do
                        pcall(function() rebirth:InvokeServer() end)
                        task.wait(1)
                    end
                end)
            end)
            Options.AR:SetValue(false)
        end)

        local storedParts = {}
        local folder = workspace:WaitForChild("BossTouchDetectors", 5)
        if folder then
            local RBTD = Tabs.Farm:AddToggle("RBTD", {
                Title = "Remove ALL Intermediate Bosses",
                Description = "Удаляет абсолютно все детекторы, оставляя только самый последний финиш (абсолютный конец)",
                Default = false
            })
            RBTD:OnChanged(function(state)
                if state then
                    storedParts = {}
                    -- Находим все зоны/базы в папке, чтобы оставить только самую последнюю (максимальный индекс по имени или координате)
                    local allChildren = folder:GetChildren()
                    table.sort(allChildren, function(a, b)
                        local numA = tonumber(a.Name:match("%d+")) or 0
                        local numB = tonumber(b.Name:match("%d+")) or 0
                        return numA < numB
                    end)
                    
                    -- Последний элемент считаем абсолютным финалом, остальные временно удаляем
                    local ultimateTarget = allChildren[#allChildren]
                    for _, obj in ipairs(allChildren) do
                        if obj ~= ultimateTarget then
                            table.insert(storedParts, obj)
                            obj.Parent = nil
                        end
                    end
                else
                    for _, obj in ipairs(storedParts) do
                        if obj then obj.Parent = folder end
                    end
                    storedParts = {}
                end
            end)
            Options.RBTD:SetValue(false)
        end

        -- СУПЕРФАРМ С СЕРЬЕЗНЫМ ПОИСКОМ АБСОЛЮТНОГО ФИНАЛА (ПРОПУСКАЕТ ВСЕХ ДО САМОГО КОНЦА)
        local runningSafeEnd = false
        local SafeEndToggle = Tabs.Farm:AddToggle("SafeEndToggle", {
            Title = "Fly to Absolute Ultimate End",
            Description = "Автофарм со сканнером самого дальнего финиша. Никаких остановок посередине!",
            Default = false
        })
        SafeEndToggle:OnChanged(function(state)
            runningSafeEnd = state
            if state then
                task.spawn(function()
                    while runningSafeEnd do
                        local character = player.Character or player.CharacterAdded:Wait()
                        local humanoid = character:WaitForChild("Humanoid")
                        local userId = player.UserId
                        local modelsFolder = workspace:WaitForChild("RunningModels")
                        local collectZones = workspace:WaitForChild("CollectZones")
                        if not modelsFolder or not collectZones then break end
                        
                        -- ДИНАМИЧЕСКИЙ ПОИСК САМОГО ДАЛЬНЕГО БОССА/ЗОНЫ (САМЫЙ КОНЕЦ КАРТЫ)
                        local zones = collectZones:GetChildren()
                        table.sort(zones, function(a, b)
                            local numA = tonumber(a.Name:match("%d+")) or 0
                            local numB = tonumber(b.Name:match("%d+")) or 0
                            if numA ~= numB then
                                return numA > numB -- Сортируем по возрастанию номеров, выбираем максимальный
                            end
                            return a.Position.Z < b.Position.Z
                        end)
                        
                        local target = zones[1] -- Это будет абсолютно самый последний босс на карте
                        if not target then
                            task.wait(1)
                            continue
                        end
                        
                        humanoid:MoveTo(Vector3.new(707.6, 39.3, -2122.5))
                        task.wait(0.8)
                        
                        local ownedModel = nil
                        local timeout = tick() + 4
                        repeat
                            task.wait(0.1)
                            for _, obj in ipairs(modelsFolder:GetChildren()) do
                                if obj:IsA("Model") and obj:GetAttribute("OwnerId") == userId then
                                    ownedModel = obj
                                    break
                                end
                            end
                        until ownedModel ~= nil or not runningSafeEnd or tick() > timeout
                        
                        if not runningSafeEnd then break end
                        
                        if ownedModel then
                            pcall(function() ownedModel:SetAttribute("MovementSpeed", 800) end) -- Повышенная скорость полета до финала
                            task.wait(0.1)
                            VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.W, false, game)
                            
                            while runningSafeEnd and ownedModel.Parent == modelsFolder do
                                local currentPart = ownedModel.PrimaryPart or ownedModel:FindFirstChildWhichIsA("BasePart")
                                if currentPart and target then
                                    -- Полет напролом к самому последнему финишу
                                    local targetPos = Vector3.new(target.Position.X, currentPart.Position.Y, target.Position.Z)
                                    local direction = (targetPos - currentPart.Position)
                                    if direction.Magnitude > 5 then
                                        local nextPos = currentPart.Position + direction.Unit * math.min(300 * task.wait(), direction.Magnitude)
                                        nextPos = Vector3.new(nextPos.X, 39.3, nextPos.Z)
                                        if ownedModel.PrimaryPart then
                                            ownedModel:SetPrimaryPartCFrame(CFrame.new(nextPos))
                                        else
                                            currentPart.CFrame = CFrame.new(nextPos)
                                        end
                                    else
                                        break
                                    end
                                else
                                    break
                                end
                            end
                            VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
                        else
                            VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
                        end
                        task.wait(0.3) -- Пауза перед новым циклом фарма бургеров
                    end
                    VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
                end)
            else
                VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
            end
        end)
        Options.SafeEndToggle:SetValue(false)

        Tabs.Farm:AddSection("Farming")
        local runningAutoFarm = false
        local AutoFarmToggle = Tabs.Farm:AddToggle("AutoFarmToggle", {
            Title = "Auto Farm Best Brainrots (Instant Loop)",
            Default = false
        })
        AutoFarmToggle:OnChanged(function(state)
            runningAutoFarm = state
            if state then
                task.spawn(function()
                    while runningAutoFarm do
                        local character = player.Character or player.CharacterAdded:Wait()
                        local humanoid = character:WaitForChild("Humanoid")
                        local userId = player.UserId
                        local modelsFolder = workspace:WaitForChild("RunningModels")
                        local collectZones = workspace:WaitForChild("CollectZones")
                        if not modelsFolder or not collectZones then break end
                        
                        local zones = collectZones:GetChildren()
                        table.sort(zones, function(a, b)
                            local numA = tonumber(a.Name:match("%d+")) or 0
                            local numB = tonumber(b.Name:match("%d+")) or 0
                            return numA > numB
                        end)
                        local target = zones[1]
                        if not target then task.wait(1) continue end
                        
                        humanoid:MoveTo(Vector3.new(707.6, 39.3, -2122.5))
                        task.wait(0.8)
                        
                        local ownedModel = nil
                        local timeout = tick() + 3
                        repeat
                            task.wait(0.1)
                            for _, obj in ipairs(modelsFolder:GetChildren()) do
                                if obj:IsA("Model") and obj:GetAttribute("OwnerId") == userId then
                                    ownedModel = obj
                                    break
                                end
                            end
                        until ownedModel ~= nil or not runningAutoFarm or tick() > timeout
                        
                        if not runningAutoFarm then break end
                        
                        if ownedModel then
                            pcall(function() ownedModel:SetAttribute("MovementSpeed", 800) end)
                            task.wait(0.1)
                            VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.W, false, game)
                            
                            while runningAutoFarm and ownedModel.Parent == modelsFolder do
                                local currentPart = ownedModel.PrimaryPart or ownedModel:FindFirstChildWhichIsA("BasePart")
                                if currentPart and target then
                                    local targetPos = Vector3.new(target.Position.X, currentPart.Position.Y, target.Position.Z)
                                    local direction = (targetPos - currentPart.Position)
                                    if direction.Magnitude > 6 then
                                        local nextPos = currentPart.Position + direction.Unit * math.min(250 * task.wait(), direction.Magnitude)
                                        nextPos = Vector3.new(nextPos.X, 39.3, nextPos.Z)
                                        if ownedModel.PrimaryPart then
                                            ownedModel:SetPrimaryPartCFrame(CFrame.new(nextPos))
                                        else
                                            currentPart.CFrame = CFrame.new(nextPos)
                                        end
                                    else
                                        break
                                    end
                                else
                                    break
                                end
                            end
                            VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
                        else
                            VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
                        end
                        task.wait(0.1)
                    end
                    VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
                end)
            else
                VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
            end
        end)
        Options.AutoFarmToggle:SetValue(false)

        -- === SPEED TAB ===
        local runningSpeed = false
        local luckyBlockSpeed = 1000
        local playerSpeed = 23
        local brainrotSpeed = 1000
        local originalSpeed = nil
        local currentModel = nil
        
        local function getMyModel()
            local folder = workspace:FindFirstChild("RunningModels")
            if not folder then return nil end
            for _, model in ipairs(folder:GetChildren()) do
                if model:GetAttribute("OwnerId") == player.UserId then return model end
            end
            return nil
        end
        
        local function applySpeed()
            local methods = Options.SpeedMethod.Value
            local character = workspace:FindFirstChild(player.Name)
            local humanoid = character and character:FindFirstChild("Humanoid")
            if methods["Luckyblock"] then
                local model = getMyModel()
                if model then
                    if model ~= currentModel then
                        currentModel = model
                        originalSpeed = model:GetAttribute("MovementSpeed")
                    end
                    if originalSpeed == nil then originalSpeed = model:GetAttribute("MovementSpeed") end
                    model:SetAttribute("MovementSpeed", luckyBlockSpeed)
                end
            end
            if humanoid then
                local hasBrainrot = character:GetAttribute("BrainrotType") ~= nil
                if hasBrainrot and methods["Brainrot"] then
                    humanoid.WalkSpeed = brainrotSpeed
                elseif not hasBrainrot and methods["Player"] then
                    humanoid.WalkSpeed = playerSpeed
                end
            end
        end
        
        task.spawn(function()
            while true do
                if runningSpeed then applySpeed() end
                task.wait(0.2)
            end
        end)
        
        Tabs.Speed:AddDropdown("SpeedMethod", {
            Title = "Speed Method",
            Values = {"Luckyblock", "Brainrot", "Player"},
            Multi = true,
            Default = {"Luckyblock"},
        })
        
        local MovementToggle = Tabs.Speed:AddToggle("MovementToggle", {
            Title = "Enable Custom Speed",
            Default = false
        })
        MovementToggle:OnChanged(function()
            runningSpeed = Options.MovementToggle.Value
            if not runningSpeed then
                local model = getMyModel()
                if model and originalSpeed ~= nil then model:SetAttribute("MovementSpeed", originalSpeed) end
                originalSpeed = nil
                currentModel = nil
                local character = workspace:FindFirstChild(player.Name)
                if character then
                    local humanoid = character:FindFirstChild("Humanoid")
                    if humanoid then humanoid.WalkSpeed = 23 end
                end
            end
        end)
        
        Tabs.Speed:AddSlider("LuckyBlockSlider", { Title = "Lucky Block Speed", Default = 1000, Min = 50, Max = 3000, Rounding = 0 }):OnChanged(function(Value) luckyBlockSpeed = Value end)
        Tabs.Speed:AddSlider("BrainrotSlider", { Title = "Brainrot Speed", Default = 1000, Min = 50, Max = 3000, Rounding = 0 }):OnChanged(function(Value) brainrotSpeed = Value end)
        Tabs.Speed:AddSlider("PlayerSlider", { Title = "Player Speed", Default = 23, Min = 16, Max = 500, Rounding = 0 }):OnChanged(function(Value) playerSpeed = Value end)

        -- === SELL TAB ===
        pcall(function()
            local Backpack = player:WaitForChild("Backpack")
            local SellBrainrot = ReplicatedStorage
                :WaitForChild("Packages")
                :WaitForChild("_Index")
                :WaitForChild("sleitnick_knit@1.7.0")
                :WaitForChild("knit")
                :WaitForChild("Services")
                :WaitForChild("InventoryService")
                :WaitForChild("RF")
                :WaitForChild("SellBrainrot")
            local Suffixes = {
                K = 1e3, M = 1e6, B = 1e9, T = 1e12, QA = 1e15, QI = 1e18, SX = 1e21, SP = 1e24, OC = 1e27, NO = 1e30,
            }
            local function ParseCashPerSec(str)
                if not str then return 0 end
                str = tostring(str)
                local numPart, suffix = str:match("%+?([%d%.]+)(%a*)%$")
                local num = tonumber(numPart) or 0
                if suffix and suffix ~= "" then
                    local mult = Suffixes[suffix:upper()]
                    if mult then num = num * mult end
                end
                return num
            end
            local AllNames = {
                "67", "agarrini_lapalini", "angel_bisonte_giuppitere", "angel_job_job_sahur", "angela_larila", "angelinni_octossini", "angelzini_bananini", "ballerina_cappuccina", "ballerino_lololo", "bisonte_giuppitere_giuppitercito", "blueberrinni_octossini", "bobrito_bandito", "bombardino_crocodilo", "boneca_ambalabu", "brr_brr_patapim", "burbaloni_luliloli", "cacto_hipopotamo", "capuccino_assassino", "cathinni_sushinni", "cavallo_virtuoso", "chachechi", "chicleteira_bicicleteira", "chimpanzini_bananini", "cocofanto_elefanto", "devilcino_assassino", "devilivion", "devupat_kepat_prekupat", "diavolero_tralala", "ding_sahur", "dojonini_assassini", "dragoni_cannelloni", "ferro_sahur", "frigo_camello", "frulli_frula", "ganganzelli_trulala", "gangster_foottera", "glorbo_frutodrillo", "gorgonzilla", "gorillo_watermellondrillo", "graipus_medus", "i2perfectini_foxinini", "job_job_job_sahur", "karkirkur", "ketupat_kepat_prekupat", "la_vacca_saturno_saturnita", "las_vaquitas_saturnitas", "lerulerulerule", "lirili_larila", "los_crocodillitos", "los_tralaleritos", "luminous_yoni", "magiani_tankiani", "malame", "malamevil", "mateo", "meowl", "orangutini_ananassini", "orcalero_orcala", "pipi_potato", "pot_hotspot", "raccooni_watermelunni", "rang_ring_reng", "rhino_toasterino", "salamino_penguino", "spaghetti_tualetti", "spioniro_golubiro", "strawberrini_octosini", "strawberry_elephant", "svinina_bombobardino", "ta_ta_ta_ta_sahur", "te_te_te_te_sahur", "ti_ti_ti_sahur", "tigrrullini_watermellini", "to_to_to_sahur", "toc_toc_sahur", "torrtuginni_dragonfrutinni", "tracoducotulu_delapeladustuz", "tralalero_tralala", "trippi_troppi_troppa_trippa", "trulimero_trulicina", "udin_din_din_dun", "yoni"
            }
            local function GetAllTools()
                local tools = {}
                for _, item in ipairs(Backpack:GetChildren()) do
                    if item:IsA("Tool") then table.insert(tools, item) end
                end
                if player.Character then
                    for _, item in ipairs(player.Character:GetChildren()) do
                        if item:IsA("Tool") then table.insert(tools, item) end
                    end
                end
                return tools
            end
            
            Tabs.Sell:AddToggle("SellToggle", { Title = "Auto Sell Brainrots", Default = false })
            Tabs.Sell:AddSlider("SellSlider", { Title = "Sell Interval (s)", Description = "How often it sells", Default = 2, Min = 0, Max = 10, Rounding = 0 })
            Tabs.Sell:AddDropdown("FilterDropdown", { Title = "Filter What to Sell By", Values = {"Mutation", "Cash/s", "Name"}, Multi = false, Default = "Mutation" })
            Tabs.Sell:AddDropdown("MutationDropdown", { Title = "Mutations to Sell", Values = {"NORMAL", "CANDY", "GOLD", "DIAMOND", "VOID"}, Multi = true, Default = {} })
            Tabs.Sell:AddDropdown("NameDropdown", { Title = "Names to Sell", Values = AllNames, Multi = true, Default = {} })
            Tabs.Sell:AddInput("CashInput", { Title = "Sell Below Cash/s", Default = "0", Placeholder = "e.g. 1000000", Numeric = true, Finished = false })
            
            local function ShouldSell(tool)
                local filter = Options.FilterDropdown.Value
                if filter == "Mutation" then
                    local mutation = tool:GetAttribute("Mutation")
                    if not mutation then return false end
                    return Options.MutationDropdown.Value[mutation] == true
                elseif filter == "Name" then
                    local brainrotType = tool:GetAttribute("BrainrotType")
                    if not brainrotType then return false end
                    return Options.NameDropdown.Value[brainrotType] == true
                elseif filter == "Cash/s" then
                    local cashAttr = tool:GetAttribute("CashPerSec")
                    if not cashAttr then return false end
                    local toolValue = ParseCashPerSec(tostring(cashAttr))
                    local threshold = tonumber(Options.CashInput.Value) or 0
                    return toolValue < threshold
                end
                return false
            end
            
            task.spawn(function()
                while true do
                    local interval = Options.SellSlider.Value
                    task.wait(math.max(interval, 0.1))
                    if Options.SellToggle.Value then
                        for _, tool in ipairs(GetAllTools()) do
                            if ShouldSell(tool) then
                                local entityId = tool:GetAttribute("EntityId")
                                if entityId then SellBrainrot:InvokeServer(entityId) end
                                task.wait(0.05)
                            end
                        end
                    end
                end
            end)
        end)

        -- === WEBHOOK TAB ===
        Tabs.Webhook:AddParagraph({
            Title = "How to Use",
            Content = "1. Paste your Discord webhook URL into the Webhook URL field.\n2. Enable the webhook using the toggle.\n3. Choose what to track in Track Filter — select Mutation, Name, or both.\n4. If tracking Mutations, select which mutations to watch for in the Mutations to Track dropdown.\n5. If tracking Names, select which Brainrot names to watch for in the Names to Track dropdown.\n6. Whenever you receive a new brainrot that matches your filters, a notification will be sent to your Discord webhook."
        })
        Tabs.Webhook:AddToggle("WebhookToggle", { Title = "Enable Webhook", Default = false })
        Options.WebhookToggle:SetValue(false)
        Tabs.Webhook:AddInput("enterwebhook", { Title = "Webhook URL", Default = "", Placeholder = "enter webhook url...", Numeric = false, Finished = false, Callback = function(Value) end })
        Tabs.Webhook:AddDropdown("sendfilter", { Title = "Track Filter", Values = {"Mutation", "Name"}, Multi = true, Default = {"Mutation"} })
        Tabs.Webhook:AddDropdown("selectmutationswebhook", {Title = "Mutations to Track", Values = {"NORMAL", "CANDY", "GOLD", "DIAMOND", "VOID"}, Multi = true, Default = {"GOLD"} })

        -- === SETTINGS TAB ===
        SaveManager:SetLibrary(Fluent)
        InterfaceManager:SetLibrary(Fluent)
        SaveManager:IgnoreThemeSettings()
        SaveManager:SetIgnoreIndexes({})
        InterfaceManager:BuildInterfaceSection(Tabs.Settings)
        SaveManager:BuildConfigSection(Tabs.Settings)

        Window:SelectTab(1)
        Fluent:Notify({
            Title = "Ultimate End Loaded!",
            Content = "Скрипт полностью перенастроен на поиск абсолютного финального босса и бесконечный фарм бургеров!",
            Duration = 5
        })
        SaveManager:LoadAutoloadConfig()
    end
end)

if not success then
    warn("Ошибка запуска скрипта: ", err)
end

Features & Information

🍔 Ultimate Burger Auto-Farm: Automatically teleports, bypasses all intermediate triggers, and navigates straight to the absolute final boss on the map. Features a built-in custom speed multiplier for your running model to ensure instant traversal and rapid event currency gathering. ⚡ Advanced Speed Modifiers: Customize your speeds independently for your Lucky Block running model, your player character, and when holding Brainrots. 🔄 Automation & QoL Systems: Auto Rebirth: Seamless automatic rebirths to boost your progress effortlessly. Auto Buy Best Lucky Block: Automatically scans and purchases the best available lucky blocks based on your current cash. Auto Claim Rewards: Automatically claims all playtime rewards and event pass items. Auto Redeem Codes: Instantly redeems all active game codes with a single click. 💰 Smart Brainrot Inventory Management: Auto Sell: Automatically filters and sells unwanted brainrots based on specific Mutations, Names, or Cash-per-second thresholds. Quick buttons to instantly sell held items or bulk-pickup all brainrots from your plot containers.

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