
Key Required VerifiedUniversal

--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local success, err = pcall(function()
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
local VirtualInputManager = game:GetService("VirtualInputManager")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local Window = Fluent:CreateWindow({
Title = "pulled. Be a Lucky Block [Absolute Final Boss Fix]",
SubTitle = "by mrragdol5",
TabWidth = 160,
Size = UDim2.fromOffset(550, 430),
Acrylic = false,
Theme = "Darker",
MinimizeKey = Enum.KeyCode.LeftControl
})
local Tabs = {
Misc = Window:AddTab({ Title = "Misc", Icon = "box" }),
Upgrades = Window:AddTab({ Title = "Upgrades", Icon = "info" }),
Farm = Window:AddTab({ Title = "Farm", Icon = "bot" }),
Sell = Window:AddTab({ Title = "Sell", Icon = "dollar-sign" }),
Speed = Window:AddTab({ Title = "Speed", Icon = "gauge" }),
Webhook = Window:AddTab({ Title = "Webhook", Icon = "wifi" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}
local Options = Fluent.Options
do
-- === MISC TAB ===
pcall(function()
local claimGift = ReplicatedStorage:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("sleitnick_knit@1.7.0")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("PlaytimeRewardService")
:WaitForChild("RF")
:WaitForChild("ClaimGift")
local autoClaiming = false
local ACPR = Tabs.Misc:AddToggle("ACPR", {
Title = "Auto Claim Playtime Rewards",
Default = false
})
ACPR:OnChanged(function(state)
autoClaiming = state
if not state then return end
task.spawn(function()
while autoClaiming do
for reward = 1, 12 do
if not autoClaiming then break end
pcall(function()
claimGift:InvokeServer(reward)
end)
task.wait(0.25)
end
task.wait(1)
end
end)
end)
Options.ACPR:SetValue(false)
end)
pcall(function()
local claim = ReplicatedStorage
:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("sleitnick_knit@1.7.0")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("SeasonPassService")
:WaitForChild("RF")
:WaitForChild("ClaimPassReward")
local runningPass = false
local ACEPR = Tabs.Misc:AddToggle("ACEPR", {
Title = "Auto Claim Event Pass Rewards",
Default = false
})
ACEPR:OnChanged(function(state)
runningPass = state
if not state then return end
task.spawn(function()
while runningPass do
local gui = player:WaitForChild("PlayerGui")
:WaitForChild("Windows")
:WaitForChild("Event")
:WaitForChild("Frame")
:WaitForChild("Frame")
:WaitForChild("Windows")
:WaitForChild("Pass")
:WaitForChild("Main")
:WaitForChild("ScrollingFrame")
for i = 1, 10 do
if not runningPass then break end
local item = gui:FindFirstChild(tostring(i))
if item and item:FindFirstChild("Frame") and item.Frame:FindFirstChild("Free") then
local free = item.Frame.Free
local locked = free:FindFirstChild("Locked")
local claimed = free:FindFirstChild("Claimed")
while runningPass and locked and locked.Visible do
task.wait(0.2)
end
if runningPass and claimed and claimed.Visible then
continue
end
if runningPass and locked and not locked.Visible then
pcall(function()
claim:InvokeServer("Free", i)
end)
end
end
end
task.wait(0.5)
end
end)
end)
Options.ACEPR:SetValue(false)
end)
pcall(function()
local redeem = ReplicatedStorage
:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("sleitnick_knit@1.7.0")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("CodesService")
:WaitForChild("RF")
:WaitForChild("RedeemCode")
local codes = { "release", "DEVIL", "ZEUS" }
Tabs.Misc:AddButton({
Title = "Redeem All Codes",
Callback = function()
for _, code in ipairs(codes) do
pcall(function()
redeem:InvokeServer(code)
end)
task.wait(1)
end
end
})
end)
pcall(function()
local buy = ReplicatedStorage
:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("sleitnick_knit@1.7.0")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("SkinService")
:WaitForChild("RF")
:WaitForChild("BuySkin")
local skins = {
"prestige_mogging_luckyblock", "mogging_luckyblock", "twoface_luckyblock",
"colossus _luckyblock", "inferno_luckyblock", "divine_luckyblock",
"spirit_luckyblock", "cyborg_luckyblock", "void_luckyblock",
"gliched_luckyblock", "lava_luckyblock", "freezy_luckyblock", "fairy_luckyblock"
}
local suffix = {
K = 1e3, M = 1e6, B = 1e9, T = 1e12, Qa = 1e15, Qi = 1e18,
Sx = 1e21, Sp = 1e24, Oc = 1e27, No = 1e30, Dc = 1e33
}
local function parseCash(text)
text = text:gsub("%$", ""):gsub(",", ""):gsub("%s+", "")
local num = tonumber(text:match("[%d%.]+"))
local suf = text:match("%a+")
if not num then return 0 end
if suf and suffix[suf] then return num * suffix[suf] end
return num
end
local runningBuy = false
local ABL = Tabs.Misc:AddToggle("ABL", {
Title = "Auto Buy Best Luckyblock",
Default = false
})
ABL:OnChanged(function(state)
runningBuy = state
if not state then return end
task.spawn(function()
while runningBuy do
local gui = player.PlayerGui:FindFirstChild("Windows")
if not gui then task.wait(1) continue end
local pickaxeShop = gui:FindFirstChild("PickaxeShop")
if not pickaxeShop then task.wait(1) continue end
local shopContainer = pickaxeShop:FindFirstChild("ShopContainer")
if not shopContainer then task.wait(1) continue end
local scrollingFrame = shopContainer:FindFirstChild("ScrollingFrame")
if not scrollingFrame then task.wait(1) continue end
local cash = player.leaderstats.Cash.Value
local bestSkin = nil
local bestPrice = 0
for i = 1, #skins do
local name = skins[i]
local item = scrollingFrame:FindFirstChild(name)
if item then
local main = item:FindFirstChild("Main")
if main then
local buyFolder = main:FindFirstChild("Buy")
if buyFolder then
local buyButton = buyFolder:FindFirstChild("BuyButton")
if buyButton and buyButton.Visible then
local cashLabel = buyButton:FindFirstChild("Cash")
if cashLabel then
local price = parseCash(cashLabel.Text)
if cash >= price and price > bestPrice then
bestSkin = name
bestPrice = price
end
end
end
end
end
end
end
if bestSkin then
pcall(function() buy:InvokeServer(bestSkin) end)
end
task.wait(0.5)
end
end)
end)
Options.ABL:SetValue(false)
end)
Tabs.Misc:AddButton({
Title = "Sell Held Brainrot",
Callback = function()
Window:Dialog({
Title = "Confirm Sale",
Content = "Are you sure you want to sell this held Brainrot?",
Buttons = {
{
Title = "Confirm",
Callback = function()
local character = player.Character or player.CharacterAdded:Wait()
local tool = character:FindFirstChildOfClass("Tool")
if not tool then
Fluent:Notify({ Title = "ERROR!", Content = "Equip the Brainrot you want to Sell", Duration = 5 })
return
end
local entityId = tool:GetAttribute("EntityId")
if not entityId then return end
ReplicatedStorage:WaitForChild("Packages"):WaitForChild("_Index"):WaitForChild("sleitnick_knit@1.7.0"):WaitForChild("knit"):WaitForChild("Services"):WaitForChild("InventoryService"):WaitForChild("RF"):WaitForChild("SellBrainrot"):InvokeServer(entityId)
Fluent:Notify({ Title = "SOLD!", Content = "Sold: " .. tool.Name, Duration = 5 })
end
},
{ Title = "Cancel", Callback = function() end }
}
})
end
})
Tabs.Misc:AddButton({
Title = "Pickup All Your Brainrots",
Callback = function()
Window:Dialog({
Title = "Confirm Pickup!",
Content = "Pick up all Brainrots?",
Buttons = {
{
Title = "Confirm",
Callback = function()
local username = player.Name
local plotsFolder = workspace:WaitForChild("Plots")
local myPlot
for i = 1, 5 do
local plot = plotsFolder:FindFirstChild(tostring(i))
if plot and plot:FindFirstChild(tostring(i)) then
local inner = plot[tostring(i)]
for _, v in pairs(inner:GetDescendants()) do
if v:IsA("BillboardGui") and string.find(v.Name, username) then
myPlot = inner
break
end
end
end
if myPlot then break end
end
if not myPlot then return end
local containers = myPlot:FindFirstChild("Containers")
if not containers then return end
for i = 1, 30 do
local containerFolder = containers:FindFirstChild(tostring(i))
if containerFolder and containerFolder:FindFirstChild(tostring(i)) then
local container = containerFolder[tostring(i)]
local innerModel = container:FindFirstChild("InnerModel")
if innerModel and #innerModel:GetChildren() > 0 then
ReplicatedStorage:WaitForChild("Packages"):WaitForChild("_Index"):WaitForChild("sleitnick_knit@1.7.0"):WaitForChild("knit"):WaitForChild("Services"):WaitForChild("ContainerService"):WaitForChild("RF"):WaitForChild("PickupBrainrot"):InvokeServer(tostring(i))
task.wait(0.1)
end
end
end
Fluent:Notify({ Title = "Done!", Content = "Picked up all Brainrots", Duration = 5 })
end
},
{ Title = "Cancel", Callback = function() end }
}
})
end
})
-- === UPGRADES TAB ===
pcall(function()
Tabs.Upgrades:AddSection("Speed Upgrades")
local upgrade = ReplicatedStorage
:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("sleitnick_knit@1.7.0")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("UpgradesService")
:WaitForChild("RF")
:WaitForChild("Upgrade")
local amount = 1
local delayTime = 0.5
local runningSpeedUp = false
local IMS = Tabs.Upgrades:AddInput("IMS", {
Title = "Speed Amount",
Default = "1",
Placeholder = "Number",
Numeric = true,
Finished = false,
Callback = function(Value) amount = tonumber(Value) or 1 end
})
IMS:OnChanged(function(Value) amount = tonumber(Value) or 1 end)
local SMS = Tabs.Upgrades:AddSlider("SMS", {
Title = "Upgrade Interval",
Default = 1,
Min = 0,
Max = 5,
Rounding = 1,
Callback = function(Value) delayTime = Value end
})
SMS:OnChanged(function(Value) delayTime = Value end)
SMS:SetValue(1)
local AMS = Tabs.Upgrades:AddToggle("AMS", {
Title = "Auto Upgrade Speed",
Default = false
})
AMS:OnChanged(function(state)
runningSpeedUp = state
if not state then return end
task.spawn(function()
while runningSpeedUp do
pcall(function() upgrade:InvokeServer("MovementSpeed", amount) end)
task.wait(delayTime)
end
end)
end)
Options.AMS:SetValue(false)
end)
-- === FARM TAB ===
pcall(function()
local rebirth = ReplicatedStorage
:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("sleitnick_knit@1.7.0")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("RebirthService")
:WaitForChild("RF")
:WaitForChild("Rebirth")
local runningRebirth = false
local AR = Tabs.Farm:AddToggle("AR", {
Title = "Auto Rebirth",
Default = false
})
AR:OnChanged(function(state)
runningRebirth = state
if not state then return end
task.spawn(function()
while runningRebirth do
pcall(function() rebirth:InvokeServer() end)
task.wait(1)
end
end)
end)
Options.AR:SetValue(false)
end)
local storedParts = {}
local folder = workspace:WaitForChild("BossTouchDetectors", 5)
if folder then
local RBTD = Tabs.Farm:AddToggle("RBTD", {
Title = "Remove ALL Intermediate Bosses",
Description = "Удаляет абсолютно все детекторы, оставляя только самый последний финиш (абсолютный конец)",
Default = false
})
RBTD:OnChanged(function(state)
if state then
storedParts = {}
-- Находим все зоны/базы в папке, чтобы оставить только самую последнюю (максимальный индекс по имени или координате)
local allChildren = folder:GetChildren()
table.sort(allChildren, function(a, b)
local numA = tonumber(a.Name:match("%d+")) or 0
local numB = tonumber(b.Name:match("%d+")) or 0
return numA < numB
end)
-- Последний элемент считаем абсолютным финалом, остальные временно удаляем
local ultimateTarget = allChildren[#allChildren]
for _, obj in ipairs(allChildren) do
if obj ~= ultimateTarget then
table.insert(storedParts, obj)
obj.Parent = nil
end
end
else
for _, obj in ipairs(storedParts) do
if obj then obj.Parent = folder end
end
storedParts = {}
end
end)
Options.RBTD:SetValue(false)
end
-- СУПЕРФАРМ С СЕРЬЕЗНЫМ ПОИСКОМ АБСОЛЮТНОГО ФИНАЛА (ПРОПУСКАЕТ ВСЕХ ДО САМОГО КОНЦА)
local runningSafeEnd = false
local SafeEndToggle = Tabs.Farm:AddToggle("SafeEndToggle", {
Title = "Fly to Absolute Ultimate End",
Description = "Автофарм со сканнером самого дальнего финиша. Никаких остановок посередине!",
Default = false
})
SafeEndToggle:OnChanged(function(state)
runningSafeEnd = state
if state then
task.spawn(function()
while runningSafeEnd do
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local userId = player.UserId
local modelsFolder = workspace:WaitForChild("RunningModels")
local collectZones = workspace:WaitForChild("CollectZones")
if not modelsFolder or not collectZones then break end
-- ДИНАМИЧЕСКИЙ ПОИСК САМОГО ДАЛЬНЕГО БОССА/ЗОНЫ (САМЫЙ КОНЕЦ КАРТЫ)
local zones = collectZones:GetChildren()
table.sort(zones, function(a, b)
local numA = tonumber(a.Name:match("%d+")) or 0
local numB = tonumber(b.Name:match("%d+")) or 0
if numA ~= numB then
return numA > numB -- Сортируем по возрастанию номеров, выбираем максимальный
end
return a.Position.Z < b.Position.Z
end)
local target = zones[1] -- Это будет абсолютно самый последний босс на карте
if not target then
task.wait(1)
continue
end
humanoid:MoveTo(Vector3.new(707.6, 39.3, -2122.5))
task.wait(0.8)
local ownedModel = nil
local timeout = tick() + 4
repeat
task.wait(0.1)
for _, obj in ipairs(modelsFolder:GetChildren()) do
if obj:IsA("Model") and obj:GetAttribute("OwnerId") == userId then
ownedModel = obj
break
end
end
until ownedModel ~= nil or not runningSafeEnd or tick() > timeout
if not runningSafeEnd then break end
if ownedModel then
pcall(function() ownedModel:SetAttribute("MovementSpeed", 800) end) -- Повышенная скорость полета до финала
task.wait(0.1)
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.W, false, game)
while runningSafeEnd and ownedModel.Parent == modelsFolder do
local currentPart = ownedModel.PrimaryPart or ownedModel:FindFirstChildWhichIsA("BasePart")
if currentPart and target then
-- Полет напролом к самому последнему финишу
local targetPos = Vector3.new(target.Position.X, currentPart.Position.Y, target.Position.Z)
local direction = (targetPos - currentPart.Position)
if direction.Magnitude > 5 then
local nextPos = currentPart.Position + direction.Unit * math.min(300 * task.wait(), direction.Magnitude)
nextPos = Vector3.new(nextPos.X, 39.3, nextPos.Z)
if ownedModel.PrimaryPart then
ownedModel:SetPrimaryPartCFrame(CFrame.new(nextPos))
else
currentPart.CFrame = CFrame.new(nextPos)
end
else
break
end
else
break
end
end
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
else
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
end
task.wait(0.3) -- Пауза перед новым циклом фарма бургеров
end
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
end)
else
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
end
end)
Options.SafeEndToggle:SetValue(false)
Tabs.Farm:AddSection("Farming")
local runningAutoFarm = false
local AutoFarmToggle = Tabs.Farm:AddToggle("AutoFarmToggle", {
Title = "Auto Farm Best Brainrots (Instant Loop)",
Default = false
})
AutoFarmToggle:OnChanged(function(state)
runningAutoFarm = state
if state then
task.spawn(function()
while runningAutoFarm do
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local userId = player.UserId
local modelsFolder = workspace:WaitForChild("RunningModels")
local collectZones = workspace:WaitForChild("CollectZones")
if not modelsFolder or not collectZones then break end
local zones = collectZones:GetChildren()
table.sort(zones, function(a, b)
local numA = tonumber(a.Name:match("%d+")) or 0
local numB = tonumber(b.Name:match("%d+")) or 0
return numA > numB
end)
local target = zones[1]
if not target then task.wait(1) continue end
humanoid:MoveTo(Vector3.new(707.6, 39.3, -2122.5))
task.wait(0.8)
local ownedModel = nil
local timeout = tick() + 3
repeat
task.wait(0.1)
for _, obj in ipairs(modelsFolder:GetChildren()) do
if obj:IsA("Model") and obj:GetAttribute("OwnerId") == userId then
ownedModel = obj
break
end
end
until ownedModel ~= nil or not runningAutoFarm or tick() > timeout
if not runningAutoFarm then break end
if ownedModel then
pcall(function() ownedModel:SetAttribute("MovementSpeed", 800) end)
task.wait(0.1)
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.W, false, game)
while runningAutoFarm and ownedModel.Parent == modelsFolder do
local currentPart = ownedModel.PrimaryPart or ownedModel:FindFirstChildWhichIsA("BasePart")
if currentPart and target then
local targetPos = Vector3.new(target.Position.X, currentPart.Position.Y, target.Position.Z)
local direction = (targetPos - currentPart.Position)
if direction.Magnitude > 6 then
local nextPos = currentPart.Position + direction.Unit * math.min(250 * task.wait(), direction.Magnitude)
nextPos = Vector3.new(nextPos.X, 39.3, nextPos.Z)
if ownedModel.PrimaryPart then
ownedModel:SetPrimaryPartCFrame(CFrame.new(nextPos))
else
currentPart.CFrame = CFrame.new(nextPos)
end
else
break
end
else
break
end
end
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
else
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
end
task.wait(0.1)
end
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
end)
else
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
end
end)
Options.AutoFarmToggle:SetValue(false)
-- === SPEED TAB ===
local runningSpeed = false
local luckyBlockSpeed = 1000
local playerSpeed = 23
local brainrotSpeed = 1000
local originalSpeed = nil
local currentModel = nil
local function getMyModel()
local folder = workspace:FindFirstChild("RunningModels")
if not folder then return nil end
for _, model in ipairs(folder:GetChildren()) do
if model:GetAttribute("OwnerId") == player.UserId then return model end
end
return nil
end
local function applySpeed()
local methods = Options.SpeedMethod.Value
local character = workspace:FindFirstChild(player.Name)
local humanoid = character and character:FindFirstChild("Humanoid")
if methods["Luckyblock"] then
local model = getMyModel()
if model then
if model ~= currentModel then
currentModel = model
originalSpeed = model:GetAttribute("MovementSpeed")
end
if originalSpeed == nil then originalSpeed = model:GetAttribute("MovementSpeed") end
model:SetAttribute("MovementSpeed", luckyBlockSpeed)
end
end
if humanoid then
local hasBrainrot = character:GetAttribute("BrainrotType") ~= nil
if hasBrainrot and methods["Brainrot"] then
humanoid.WalkSpeed = brainrotSpeed
elseif not hasBrainrot and methods["Player"] then
humanoid.WalkSpeed = playerSpeed
end
end
end
task.spawn(function()
while true do
if runningSpeed then applySpeed() end
task.wait(0.2)
end
end)
Tabs.Speed:AddDropdown("SpeedMethod", {
Title = "Speed Method",
Values = {"Luckyblock", "Brainrot", "Player"},
Multi = true,
Default = {"Luckyblock"},
})
local MovementToggle = Tabs.Speed:AddToggle("MovementToggle", {
Title = "Enable Custom Speed",
Default = false
})
MovementToggle:OnChanged(function()
runningSpeed = Options.MovementToggle.Value
if not runningSpeed then
local model = getMyModel()
if model and originalSpeed ~= nil then model:SetAttribute("MovementSpeed", originalSpeed) end
originalSpeed = nil
currentModel = nil
local character = workspace:FindFirstChild(player.Name)
if character then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then humanoid.WalkSpeed = 23 end
end
end
end)
Tabs.Speed:AddSlider("LuckyBlockSlider", { Title = "Lucky Block Speed", Default = 1000, Min = 50, Max = 3000, Rounding = 0 }):OnChanged(function(Value) luckyBlockSpeed = Value end)
Tabs.Speed:AddSlider("BrainrotSlider", { Title = "Brainrot Speed", Default = 1000, Min = 50, Max = 3000, Rounding = 0 }):OnChanged(function(Value) brainrotSpeed = Value end)
Tabs.Speed:AddSlider("PlayerSlider", { Title = "Player Speed", Default = 23, Min = 16, Max = 500, Rounding = 0 }):OnChanged(function(Value) playerSpeed = Value end)
-- === SELL TAB ===
pcall(function()
local Backpack = player:WaitForChild("Backpack")
local SellBrainrot = ReplicatedStorage
:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("sleitnick_knit@1.7.0")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("InventoryService")
:WaitForChild("RF")
:WaitForChild("SellBrainrot")
local Suffixes = {
K = 1e3, M = 1e6, B = 1e9, T = 1e12, QA = 1e15, QI = 1e18, SX = 1e21, SP = 1e24, OC = 1e27, NO = 1e30,
}
local function ParseCashPerSec(str)
if not str then return 0 end
str = tostring(str)
local numPart, suffix = str:match("%+?([%d%.]+)(%a*)%$")
local num = tonumber(numPart) or 0
if suffix and suffix ~= "" then
local mult = Suffixes[suffix:upper()]
if mult then num = num * mult end
end
return num
end
local AllNames = {
"67", "agarrini_lapalini", "angel_bisonte_giuppitere", "angel_job_job_sahur", "angela_larila", "angelinni_octossini", "angelzini_bananini", "ballerina_cappuccina", "ballerino_lololo", "bisonte_giuppitere_giuppitercito", "blueberrinni_octossini", "bobrito_bandito", "bombardino_crocodilo", "boneca_ambalabu", "brr_brr_patapim", "burbaloni_luliloli", "cacto_hipopotamo", "capuccino_assassino", "cathinni_sushinni", "cavallo_virtuoso", "chachechi", "chicleteira_bicicleteira", "chimpanzini_bananini", "cocofanto_elefanto", "devilcino_assassino", "devilivion", "devupat_kepat_prekupat", "diavolero_tralala", "ding_sahur", "dojonini_assassini", "dragoni_cannelloni", "ferro_sahur", "frigo_camello", "frulli_frula", "ganganzelli_trulala", "gangster_foottera", "glorbo_frutodrillo", "gorgonzilla", "gorillo_watermellondrillo", "graipus_medus", "i2perfectini_foxinini", "job_job_job_sahur", "karkirkur", "ketupat_kepat_prekupat", "la_vacca_saturno_saturnita", "las_vaquitas_saturnitas", "lerulerulerule", "lirili_larila", "los_crocodillitos", "los_tralaleritos", "luminous_yoni", "magiani_tankiani", "malame", "malamevil", "mateo", "meowl", "orangutini_ananassini", "orcalero_orcala", "pipi_potato", "pot_hotspot", "raccooni_watermelunni", "rang_ring_reng", "rhino_toasterino", "salamino_penguino", "spaghetti_tualetti", "spioniro_golubiro", "strawberrini_octosini", "strawberry_elephant", "svinina_bombobardino", "ta_ta_ta_ta_sahur", "te_te_te_te_sahur", "ti_ti_ti_sahur", "tigrrullini_watermellini", "to_to_to_sahur", "toc_toc_sahur", "torrtuginni_dragonfrutinni", "tracoducotulu_delapeladustuz", "tralalero_tralala", "trippi_troppi_troppa_trippa", "trulimero_trulicina", "udin_din_din_dun", "yoni"
}
local function GetAllTools()
local tools = {}
for _, item in ipairs(Backpack:GetChildren()) do
if item:IsA("Tool") then table.insert(tools, item) end
end
if player.Character then
for _, item in ipairs(player.Character:GetChildren()) do
if item:IsA("Tool") then table.insert(tools, item) end
end
end
return tools
end
Tabs.Sell:AddToggle("SellToggle", { Title = "Auto Sell Brainrots", Default = false })
Tabs.Sell:AddSlider("SellSlider", { Title = "Sell Interval (s)", Description = "How often it sells", Default = 2, Min = 0, Max = 10, Rounding = 0 })
Tabs.Sell:AddDropdown("FilterDropdown", { Title = "Filter What to Sell By", Values = {"Mutation", "Cash/s", "Name"}, Multi = false, Default = "Mutation" })
Tabs.Sell:AddDropdown("MutationDropdown", { Title = "Mutations to Sell", Values = {"NORMAL", "CANDY", "GOLD", "DIAMOND", "VOID"}, Multi = true, Default = {} })
Tabs.Sell:AddDropdown("NameDropdown", { Title = "Names to Sell", Values = AllNames, Multi = true, Default = {} })
Tabs.Sell:AddInput("CashInput", { Title = "Sell Below Cash/s", Default = "0", Placeholder = "e.g. 1000000", Numeric = true, Finished = false })
local function ShouldSell(tool)
local filter = Options.FilterDropdown.Value
if filter == "Mutation" then
local mutation = tool:GetAttribute("Mutation")
if not mutation then return false end
return Options.MutationDropdown.Value[mutation] == true
elseif filter == "Name" then
local brainrotType = tool:GetAttribute("BrainrotType")
if not brainrotType then return false end
return Options.NameDropdown.Value[brainrotType] == true
elseif filter == "Cash/s" then
local cashAttr = tool:GetAttribute("CashPerSec")
if not cashAttr then return false end
local toolValue = ParseCashPerSec(tostring(cashAttr))
local threshold = tonumber(Options.CashInput.Value) or 0
return toolValue < threshold
end
return false
end
task.spawn(function()
while true do
local interval = Options.SellSlider.Value
task.wait(math.max(interval, 0.1))
if Options.SellToggle.Value then
for _, tool in ipairs(GetAllTools()) do
if ShouldSell(tool) then
local entityId = tool:GetAttribute("EntityId")
if entityId then SellBrainrot:InvokeServer(entityId) end
task.wait(0.05)
end
end
end
end
end)
end)
-- === WEBHOOK TAB ===
Tabs.Webhook:AddParagraph({
Title = "How to Use",
Content = "1. Paste your Discord webhook URL into the Webhook URL field.\n2. Enable the webhook using the toggle.\n3. Choose what to track in Track Filter — select Mutation, Name, or both.\n4. If tracking Mutations, select which mutations to watch for in the Mutations to Track dropdown.\n5. If tracking Names, select which Brainrot names to watch for in the Names to Track dropdown.\n6. Whenever you receive a new brainrot that matches your filters, a notification will be sent to your Discord webhook."
})
Tabs.Webhook:AddToggle("WebhookToggle", { Title = "Enable Webhook", Default = false })
Options.WebhookToggle:SetValue(false)
Tabs.Webhook:AddInput("enterwebhook", { Title = "Webhook URL", Default = "", Placeholder = "enter webhook url...", Numeric = false, Finished = false, Callback = function(Value) end })
Tabs.Webhook:AddDropdown("sendfilter", { Title = "Track Filter", Values = {"Mutation", "Name"}, Multi = true, Default = {"Mutation"} })
Tabs.Webhook:AddDropdown("selectmutationswebhook", {Title = "Mutations to Track", Values = {"NORMAL", "CANDY", "GOLD", "DIAMOND", "VOID"}, Multi = true, Default = {"GOLD"} })
-- === SETTINGS TAB ===
SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({})
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
Window:SelectTab(1)
Fluent:Notify({
Title = "Ultimate End Loaded!",
Content = "Скрипт полностью перенастроен на поиск абсолютного финального босса и бесконечный фарм бургеров!",
Duration = 5
})
SaveManager:LoadAutoloadConfig()
end
end)
if not success then
warn("Ошибка запуска скрипта: ", err)
endNo comments yet for this script.



