local args = {
[1] = 1,
[2] = 2
}
local args = {
[1] = 7,
[2] = 2
}
Features & Information
I got some data from game but when upgrading tower there is a time or random number in [1] and in [2] is next tower upgrade.
Value in [1] is set probpably ing game time when tower is placed
#*#Ball Tower Defence
Can you find a way to keep track of the upgrades? And to check if a tower is maxed or not
upgrade progres is easy to track but harder is to track it looks like this local args = { gametime/2 = 1, upgrade = 2 } and game time is harder to track the first game ise easy but after restarting its a horror to get all towers game time divide it by 2 and round the number to araund +/- 5 sec in few towers
I have now working macro but i need to leave after wining or defating to lobby to make macro work
Let me know if u need help testing out
How can I make macro?pls comment